AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vh_teleportation_portal Struct Reference
Inheritance diagram for npc_vh_teleportation_portal:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_vh_teleportation_portal (Creature *c)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void SummonedMobDied (Creature *summoned)
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript_instance
 
SummonList _listOfMobs
 
EventMap _events
 
uint8 _wave
 
uint8 _addValue
 
bool _isKeeperOrGuardian
 
bool _spawned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vh_teleportation_portal()

npc_vh_teleportation_portal::npc_vh_teleportation_portal ( Creature c)
inline
44 {
46 _events.Reset();
48 _isKeeperOrGuardian = false;
49 _spawned = false;
50
51 if (_wave < 12)
52 _addValue = 0;
53 else
54 _addValue = 1;
55
56 if (_wave % 6 != 0)
58 else
60 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
Creature *const me
Definition CreatureAI.h:71
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:70
void Reset()
Definition EventMap.cpp:21
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
uint8 _wave
Definition violet_hold.cpp:153
EventMap _events
Definition violet_hold.cpp:152
bool _isKeeperOrGuardian
Definition violet_hold.cpp:155
SummonList _listOfMobs
Definition violet_hold.cpp:151
bool _spawned
Definition violet_hold.cpp:156
InstanceScript * _instance
Definition violet_hold.cpp:150
uint8 _addValue
Definition violet_hold.cpp:154
@ EVENT_SUMMON_ELITES
Definition violet_hold.cpp:36
@ EVENT_SUMMON_SABOTEOUR
Definition violet_hold.cpp:37
@ EVENT_SUMMON_KEEPER_OR_GUARDIAN
Definition violet_hold.cpp:34
@ DATA_WAVE_COUNT
Definition violet_hold.h:50

References _addValue, _events, _instance, _isKeeperOrGuardian, _spawned, _wave, DATA_WAVE_COUNT, EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_SABOTEOUR, ZoneScript::GetData(), WorldObject::GetInstanceScript(), RAND(), EventMap::RescheduleEvent(), and EventMap::Reset().

Member Function Documentation

◆ JustDied()

void npc_vh_teleportation_portal::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

124 {
125 _events.Reset();
126 if (_wave % 6 == 0)
127 return;
129 }
virtual void DoAction(int32)
Definition InstanceScript.h:286
@ ACTION_PORTAL_DEFEATED
Definition violet_hold.h:62

References _events, _instance, _wave, ACTION_PORTAL_DEFEATED, InstanceScript::DoAction(), and EventMap::Reset().

◆ JustSummoned()

void npc_vh_teleportation_portal::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

132 {
133 if (summoned)
134 {
135 _listOfMobs.Summon(summoned);
137 }
138 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void SetGuidData(uint32, ObjectGuid)
Definition ZoneScript.h:45
@ DATA_ADD_TRASH_MOB
Definition violet_hold.h:48

References _instance, _listOfMobs, DATA_ADD_TRASH_MOB, Object::GetGUID(), ZoneScript::SetGuidData(), and SummonList::Summon().

◆ SummonedMobDied()

void npc_vh_teleportation_portal::SummonedMobDied ( Creature summoned)
inline
141 {
142 if (summoned)
143 {
144 _listOfMobs.Despawn(summoned);
146 }
147 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
@ DATA_DELETE_TRASH_MOB
Definition violet_hold.h:49

References _instance, _listOfMobs, DATA_DELETE_TRASH_MOB, SummonList::Despawn(), Object::GetGUID(), and ZoneScript::SetGuidData().

◆ UpdateAI()

void npc_vh_teleportation_portal::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

63 {
64 _events.Update(diff);
65
66 switch (_events.ExecuteEvent())
67 {
70 _spawned = true;
74 break;
76 for (uint8 i = 0; i < 3 + _addValue; ++i)
77 {
79 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
80 }
81 _events.Repeat(20s);
82 break;
84 _spawned = true;
85 for (uint8 i = 0; i < 2 + _addValue; ++i)
86 {
88 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
89 }
90 me->SetVisible(false);
91 break;
95 break;
96 }
97
98 if (!_spawned)
99 return;
100
102 {
103 if (!me->IsNonMeleeSpellCast(false))
104 {
105 for (SummonList::iterator itr = _listOfMobs.begin(); itr != _listOfMobs.end(); ++itr)
106 if (Creature* c = _instance->instance->GetCreature(*itr))
107 if (c->IsAlive() && c->EntryEquals(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER_1, NPC_PORTAL_KEEPER_2))
108 {
110 return;
111 }
112
113 Unit::Kill(me, me, false);
114 }
115 }
116 else
117 {
118 if (_listOfMobs.empty())
119 Unit::Kill(me, me, false);
120 }
121 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:55
@ TEMPSUMMON_CORPSE_DESPAWN
Definition Object.h:53
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition CreatureAI.cpp:628
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2349
bool empty() const
Definition ScriptedCreature.h:73
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
void SetVisible(bool x)
Definition Unit.cpp:11098
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13964
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4286
@ EVENT_SUMMON_KEEPER_TRASH
Definition violet_hold.cpp:35
@ NPC_AZURE_SPELLBREAKER_2
Definition violet_hold.h:100
@ NPC_AZURE_BINDER_2
Definition violet_hold.h:102
@ NPC_AZURE_BINDER_1
Definition violet_hold.h:101
@ NPC_SABOTEOUR
Definition violet_hold.h:83
@ NPC_AZURE_MAGE_SLAYER_2
Definition violet_hold.h:104
@ NPC_PORTAL_KEEPER_2
Definition violet_hold.h:96
@ NPC_AZURE_SORCEROR
Definition violet_hold.h:106
@ NPC_AZURE_MAGE_SLAYER_1
Definition violet_hold.h:103
@ NPC_AZURE_INVADER_2
Definition violet_hold.h:98
@ NPC_AZURE_SPELLBREAKER_1
Definition violet_hold.h:99
@ NPC_AZURE_STALKER
Definition violet_hold.h:108
@ NPC_AZURE_RAIDER
Definition violet_hold.h:107
@ NPC_AZURE_CAPTAIN
Definition violet_hold.h:105
@ NPC_PORTAL_GUARDIAN
Definition violet_hold.h:94
@ NPC_PORTAL_KEEPER_1
Definition violet_hold.h:95
@ NPC_AZURE_INVADER_1
Definition violet_hold.h:97
@ SPELL_PORTAL_CHANNEL
Definition violet_hold.h:152

References _addValue, _events, _instance, _isKeeperOrGuardian, _listOfMobs, _spawned, SummonList::begin(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), CreatureAI::DoSummon(), SummonList::empty(), SummonList::end(), EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_KEEPER_TRASH, EVENT_SUMMON_SABOTEOUR, EventMap::ExecuteEvent(), Map::GetCreature(), InstanceScript::instance, Unit::IsNonMeleeSpellCast(), Unit::Kill(), CreatureAI::me, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2, NPC_AZURE_CAPTAIN, NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_RAIDER, NPC_AZURE_SORCEROR, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_STALKER, NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER_1, NPC_PORTAL_KEEPER_2, NPC_SABOTEOUR, RAND(), EventMap::Repeat(), EventMap::RescheduleEvent(), Unit::SetVisible(), SPELL_PORTAL_CHANNEL, TEMPSUMMON_CORPSE_DESPAWN, TEMPSUMMON_DEAD_DESPAWN, and EventMap::Update().

Member Data Documentation

◆ _addValue

uint8 npc_vh_teleportation_portal::_addValue
private

◆ _events

EventMap npc_vh_teleportation_portal::_events
private

◆ _instance

InstanceScript* npc_vh_teleportation_portal::_instance
private

◆ _isKeeperOrGuardian

bool npc_vh_teleportation_portal::_isKeeperOrGuardian
private

◆ _listOfMobs

SummonList npc_vh_teleportation_portal::_listOfMobs
private

◆ _spawned

bool npc_vh_teleportation_portal::_spawned
private

◆ _wave

uint8 npc_vh_teleportation_portal::_wave
private

The documentation for this struct was generated from the following file: