AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vh_teleportation_portal Struct Reference
Inheritance diagram for npc_vh_teleportation_portal:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_vh_teleportation_portal (Creature *c)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *summoned) override
 
void SummonedMobDied (Creature *summoned)
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

InstanceScript * _instance
 
SummonList _listOfMobs
 
EventMap _events
 
uint8 _wave
 
uint8 _addValue
 
bool _isKeeperOrGuardian
 
bool _spawned
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vh_teleportation_portal()

npc_vh_teleportation_portal::npc_vh_teleportation_portal ( Creature *  c)
inline
44 {
46 _events.Reset();
48 _isKeeperOrGuardian = false;
49 _spawned = false;
50
51 if (_wave < 12)
52 _addValue = 0;
53 else
54 _addValue = 1;
55
56 if (_wave % 6 != 0)
58 else
60 }
static First const & RAND(First const &first, Second const &second, Rest const &... rest)
Definition CreatureAIImpl.h:25
Creature *const me
Definition CreatureAI.h:71
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:70
void Reset()
Definition EventMap.cpp:21
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
uint8 _wave
Definition violet_hold.cpp:153
EventMap _events
Definition violet_hold.cpp:152
bool _isKeeperOrGuardian
Definition violet_hold.cpp:155
SummonList _listOfMobs
Definition violet_hold.cpp:151
bool _spawned
Definition violet_hold.cpp:156
InstanceScript * _instance
Definition violet_hold.cpp:150
uint8 _addValue
Definition violet_hold.cpp:154
@ EVENT_SUMMON_ELITES
Definition violet_hold.cpp:36
@ EVENT_SUMMON_SABOTEOUR
Definition violet_hold.cpp:37
@ EVENT_SUMMON_KEEPER_OR_GUARDIAN
Definition violet_hold.cpp:34
@ DATA_WAVE_COUNT
Definition violet_hold.h:50

References _addValue, _events, _instance, _isKeeperOrGuardian, _spawned, _wave, DATA_WAVE_COUNT, EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_SABOTEOUR, ZoneScript::GetData(), WorldObject::GetInstanceScript(), RAND(), EventMap::RescheduleEvent(), and EventMap::Reset().

Member Function Documentation

◆ JustDied()

void npc_vh_teleportation_portal::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

124 {
125 _events.Reset();
126 if (_wave % 6 == 0)
127 return;
129 }
virtual void DoAction(int32)
Definition InstanceScript.h:286
@ ACTION_PORTAL_DEFEATED
Definition violet_hold.h:62

References _events, _instance, _wave, ACTION_PORTAL_DEFEATED, InstanceScript::DoAction(), and EventMap::Reset().

◆ JustSummoned()

void npc_vh_teleportation_portal::JustSummoned ( Creature *  summoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

132 {
133 if (summoned)
134 {
135 _listOfMobs.Summon(summoned);
137 }
138 }
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void SetGuidData(uint32, ObjectGuid)
Definition ZoneScript.h:45
@ DATA_ADD_TRASH_MOB
Definition violet_hold.h:48

References _instance, _listOfMobs, DATA_ADD_TRASH_MOB, Object::GetGUID(), ZoneScript::SetGuidData(), and SummonList::Summon().

◆ SummonedMobDied()

void npc_vh_teleportation_portal::SummonedMobDied ( Creature *  summoned)
inline
141 {
142 if (summoned)
143 {
144 _listOfMobs.Despawn(summoned);
146 }
147 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
@ DATA_DELETE_TRASH_MOB
Definition violet_hold.h:49

References _instance, _listOfMobs, DATA_DELETE_TRASH_MOB, SummonList::Despawn(), Object::GetGUID(), and ZoneScript::SetGuidData().

◆ UpdateAI()

void npc_vh_teleportation_portal::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

63 {
64 _events.Update(diff);
65
66 switch (_events.ExecuteEvent())
67 {
70 _spawned = true;
74 break;
76 for (uint8 i = 0; i < 3 + _addValue; ++i)
77 {
79 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
80 }
81 _events.Repeat(20s);
82 break;
84 _spawned = true;
85 for (uint8 i = 0; i < 2 + _addValue; ++i)
86 {
88 DoSummon(entry, me, 2.0f, 20000, TEMPSUMMON_DEAD_DESPAWN);
89 }
90 me->SetVisible(false);
91 break;
95 break;
96 }
97
98 if (!_spawned)
99 return;
100
102 {
103 if (!me->IsNonMeleeSpellCast(false))
104 {
105 for (SummonList::iterator itr = _listOfMobs.begin(); itr != _listOfMobs.end(); ++itr)
106 if (Creature* c = _instance->instance->GetCreature(*itr))
107 if (c->IsAlive() && c->EntryEquals(NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER_1, NPC_PORTAL_KEEPER_2))
108 {
110 return;
111 }
112
113 Unit::Kill(me, me, false);
114 }
115 }
116 else
117 {
118 if (_listOfMobs.empty())
119 Unit::Kill(me, me, false);
120 }
121 }
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:56
@ TEMPSUMMON_CORPSE_DESPAWN
Definition Object.h:54
Creature * DoSummon(uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
Definition CreatureAI.cpp:628
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2442
bool empty() const
Definition ScriptedCreature.h:73
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:179
void SetVisible(bool x)
Definition Unit.cpp:10854
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13580
bool IsNonMeleeSpellCast(bool withDelayed, bool skipChanneled=false, bool skipAutorepeat=false, bool isAutoshoot=false, bool skipInstant=true) const
Definition Unit.cpp:4017
@ EVENT_SUMMON_KEEPER_TRASH
Definition violet_hold.cpp:35
@ NPC_AZURE_SPELLBREAKER_2
Definition violet_hold.h:100
@ NPC_AZURE_BINDER_2
Definition violet_hold.h:102
@ NPC_AZURE_BINDER_1
Definition violet_hold.h:101
@ NPC_SABOTEOUR
Definition violet_hold.h:83
@ NPC_AZURE_MAGE_SLAYER_2
Definition violet_hold.h:104
@ NPC_PORTAL_KEEPER_2
Definition violet_hold.h:96
@ NPC_AZURE_SORCEROR
Definition violet_hold.h:106
@ NPC_AZURE_MAGE_SLAYER_1
Definition violet_hold.h:103
@ NPC_AZURE_INVADER_2
Definition violet_hold.h:98
@ NPC_AZURE_SPELLBREAKER_1
Definition violet_hold.h:99
@ NPC_AZURE_STALKER
Definition violet_hold.h:108
@ NPC_AZURE_RAIDER
Definition violet_hold.h:107
@ NPC_AZURE_CAPTAIN
Definition violet_hold.h:105
@ NPC_PORTAL_GUARDIAN
Definition violet_hold.h:94
@ NPC_PORTAL_KEEPER_1
Definition violet_hold.h:95
@ NPC_AZURE_INVADER_1
Definition violet_hold.h:97
@ SPELL_PORTAL_CHANNEL
Definition violet_hold.h:152

References _addValue, _events, _instance, _isKeeperOrGuardian, _listOfMobs, _spawned, SummonList::begin(), Creature::DespawnOrUnsummon(), UnitAI::DoCast(), CreatureAI::DoSummon(), SummonList::empty(), SummonList::end(), EVENT_SUMMON_ELITES, EVENT_SUMMON_KEEPER_OR_GUARDIAN, EVENT_SUMMON_KEEPER_TRASH, EVENT_SUMMON_SABOTEOUR, EventMap::ExecuteEvent(), Map::GetCreature(), InstanceScript::instance, Unit::IsNonMeleeSpellCast(), Unit::Kill(), CreatureAI::me, NPC_AZURE_BINDER_1, NPC_AZURE_BINDER_2, NPC_AZURE_CAPTAIN, NPC_AZURE_INVADER_1, NPC_AZURE_INVADER_2, NPC_AZURE_MAGE_SLAYER_1, NPC_AZURE_MAGE_SLAYER_2, NPC_AZURE_RAIDER, NPC_AZURE_SORCEROR, NPC_AZURE_SPELLBREAKER_1, NPC_AZURE_SPELLBREAKER_2, NPC_AZURE_STALKER, NPC_PORTAL_GUARDIAN, NPC_PORTAL_KEEPER_1, NPC_PORTAL_KEEPER_2, NPC_SABOTEOUR, RAND(), EventMap::Repeat(), EventMap::RescheduleEvent(), Unit::SetVisible(), SPELL_PORTAL_CHANNEL, TEMPSUMMON_CORPSE_DESPAWN, TEMPSUMMON_DEAD_DESPAWN, and EventMap::Update().

Member Data Documentation

◆ _addValue

uint8 npc_vh_teleportation_portal::_addValue
private

◆ _events

EventMap npc_vh_teleportation_portal::_events
private

◆ _instance

InstanceScript* npc_vh_teleportation_portal::_instance
private

◆ _isKeeperOrGuardian

bool npc_vh_teleportation_portal::_isKeeperOrGuardian
private

◆ _listOfMobs

SummonList npc_vh_teleportation_portal::_listOfMobs
private

◆ _spawned

bool npc_vh_teleportation_portal::_spawned
private

◆ _wave

uint8 npc_vh_teleportation_portal::_wave
private

The documentation for this struct was generated from the following file: