AzerothCore 3.3.5a
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npc_pos_leader_second::npc_pos_leader_secondAI Struct Reference
Inheritance diagram for npc_pos_leader_second::npc_pos_leader_secondAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_leader_secondAI (Creature *creature)
 
void DoAction (int32 p) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript * pInstance
 
EventMap events
 
ObjectGuid barrierGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_leader_secondAI()

npc_pos_leader_second::npc_pos_leader_secondAI::npc_pos_leader_secondAI ( Creature *  creature)
inline
1150 : NullCreatureAI(creature)
1151 {
1154 events.Reset();
1156
1157 if (pInstance)
1158 {
1160 {
1161 c->RemoveAllAuras();
1162 c->GetMotionMaster()->Clear();
1163 c->GetMotionMaster()->MoveIdle();
1164 c->SetVisible(false);
1165 }
1167 {
1168 c->AI()->DoAction(2);
1169 }
1170 }
1171 }
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:323
events
Definition boss_sartura.cpp:43
Creature *const me
Definition CreatureAI.h:71
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2442
Definition PassiveAI.h:56
void Clear()
Definition ObjectGuid.h:141
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:766
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
@ DATA_MARTIN_OR_GORKUN_GUID
Definition pit_of_saron.h:44
@ DATA_RIMEFANG_GUID
Definition pit_of_saron.h:45
ObjectGuid barrierGUID
Definition pit_of_saron.cpp:1175
InstanceScript * pInstance
Definition pit_of_saron.cpp:1173

References barrierGUID, ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_RIMEFANG_GUID, Map::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetInstanceScript(), InstanceScript::instance, CreatureAI::me, pInstance, Unit::RemoveNpcFlag(), and UNIT_NPC_FLAG_QUESTGIVER.

Member Function Documentation

◆ DoAction()

void npc_pos_leader_second::npc_pos_leader_secondAI::DoAction ( int32  p)
inlineoverridevirtual

Reimplemented from UnitAI.

1178 {
1179 if (p == 1)
1180 {
1181 events.RescheduleEvent(1, me->GetEntry() == NPC_JAINA_PART2 ? 15s + 500ms : 18s);
1182 events.RescheduleEvent(2, me->GetEntry() == NPC_JAINA_PART2 ? 16s + 500ms : 19s);
1183 }
1184 }
uint32 GetEntry() const
Definition Object.h:123
@ NPC_JAINA_PART2
Definition forge_of_souls.h:48

References Object::GetEntry(), CreatureAI::me, and NPC_JAINA_PART2.

◆ MovementInform()

void npc_pos_leader_second::npc_pos_leader_secondAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1197 {
1198 if (type != WAYPOINT_MOTION_TYPE)
1199 return;
1200
1201 switch (id)
1202 {
1203 case 1:
1205 break;
1206 case 2:
1207 if (me->GetEntry() == NPC_JAINA_PART2)
1208 {
1210 }
1211 break;
1212 case 7:
1215 g->SetGoState(GO_STATE_ACTIVE);
1216 break;
1217 }
1218 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:708
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
Definition GameObject.h:120
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:765
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2567
Talk
Definition hyjal.cpp:82
@ GO_HOR_PORTCULLIS
Definition pit_of_saron.h:126
@ SAY_JAINA_OUTRO_2
Definition pit_of_saron.h:325
@ SAY_JAINA_OUTRO_3
Definition pit_of_saron.h:326
@ SAY_SYLVANAS_OUTRO_2
Definition pit_of_saron.h:327

References WorldObject::FindNearestGameObject(), Object::GetEntry(), GO_HOR_PORTCULLIS, GO_STATE_ACTIVE, CreatureAI::me, NPC_JAINA_PART2, SAY_JAINA_OUTRO_2, SAY_JAINA_OUTRO_3, SAY_SYLVANAS_OUTRO_2, Unit::SetNpcFlag(), UNIT_NPC_FLAG_QUESTGIVER, and WAYPOINT_MOTION_TYPE.

◆ SpellHitTarget()

void npc_pos_leader_second::npc_pos_leader_secondAI::SpellHitTarget ( Unit *  target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1187 {
1188 if ((spell->Id == SPELL_TELEPORT_JAINA || spell->Id == SPELL_TELEPORT_SYLVANAS) && target && target->IsPlayer())
1189 {
1190 float angle = rand_norm() * 2 * M_PI;
1191 float dist = urand(1, 4);
1192 target->ToPlayer()->NearTeleportTo(me->GetPositionX() + cos(angle)*dist, me->GetPositionY() + std::sin(angle)*dist, me->GetPositionZ(), me->GetOrientation());
1193 }
1194 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:85
bool IsPlayer() const
Definition Object.h:207
Player * ToPlayer()
Definition Object.h:208
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15572
@ SPELL_TELEPORT_JAINA
Definition pit_of_saron.h:136
@ SPELL_TELEPORT_SYLVANAS
Definition pit_of_saron.h:138
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), SpellInfo::Id, Object::IsPlayer(), CreatureAI::me, Unit::NearTeleportTo(), rand_norm(), SPELL_TELEPORT_JAINA, SPELL_TELEPORT_SYLVANAS, Object::ToPlayer(), and urand().

◆ UpdateAI()

void npc_pos_leader_second::npc_pos_leader_secondAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1221 {
1222 events.Update(diff);
1223
1224 switch (events.ExecuteEvent())
1225 {
1226 case 0:
1227 break;
1228 case 1:
1229 if (pInstance)
1231 {
1232 c->SetCanFly(true);
1233 c->SetDisableGravity(true);
1234 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos2);
1235 }
1236
1237 break;
1238 case 2:
1239 if (pInstance)
1241 c->AI()->Talk(SAY_GENERAL_OUTRO_2);
1242
1243 events.RescheduleEvent(3, me->GetEntry() == NPC_JAINA_PART2 ? 7s : 8s);
1244 break;
1245 case 3:
1248
1249 events.RescheduleEvent(4, 2s);
1250 break;
1251 case 4:
1253 if (GameObject* barrier = me->SummonGameObject(203005, 1055.49f, 115.03f, 628.15f, 2.08f, 0.0f, 0.0f, 0.0f, 0.0f, 86400, false))
1254 barrierGUID = barrier->GetGUID();
1255
1256 events.RescheduleEvent(5, 1500ms);
1257 break;
1258 case 5:
1259 if (pInstance)
1261 {
1263 c->CastSpell(x->GetPositionX(), x->GetPositionY(), x->GetPositionZ(), SPELL_SINDRAGOSA_FROST_BOMB_POS, true);
1264 }
1265
1266 events.RescheduleEvent(6, 5s);
1267 events.RescheduleEvent(10, 2s);
1268 break;
1269 case 6:
1270 if (pInstance)
1272 c->GetMotionMaster()->MovePoint(0, TSSindragosaPos1);
1273
1274 events.RescheduleEvent(7, 4500ms);
1275 break;
1276 case 7:
1277 if (pInstance)
1279 c->SetVisible(false);
1281 barrier->Delete();
1283
1284 events.RescheduleEvent(8, 2s);
1285 break;
1286 case 8:
1288 break;
1289 case 10:
1291 x->AI()->DoAction(3);
1292
1293 break;
1294 }
1295 }
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2447
void MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource=PathSource::WAYPOINT_MGR)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:1014
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2467
#define PATH_BEGIN_VALUE
Definition forge_of_souls.h:70
const Position TSSindragosaPos2
Definition pit_of_saron.h:286
const Position TSSindragosaPos1
Definition pit_of_saron.h:285
@ NPC_SINDRAGOSA
Definition pit_of_saron.h:72
@ SAY_GENERAL_OUTRO_2
Definition pit_of_saron.h:322
@ SAY_SYLVANAS_OUTRO_1
Definition pit_of_saron.h:324
@ SAY_JAINA_OUTRO_1
Definition pit_of_saron.h:323
@ SPELL_TELEPORT_JAINA_VISUAL
Definition pit_of_saron.h:135
@ SPELL_TELEPORT_SYLVANAS_VISUAL
Definition pit_of_saron.h:137
@ SPELL_SINDRAGOSA_FROST_BOMB_POS
Definition pit_of_saron.h:139
@ DATA_SINDRAGOSA_GUID
Definition pit_of_saron.h:48

References barrierGUID, Unit::CastSpell(), ObjectGuid::Clear(), DATA_MARTIN_OR_GORKUN_GUID, DATA_SINDRAGOSA_GUID, Map::GetCreature(), Object::GetEntry(), Map::GetGameObject(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), InstanceScript::instance, CreatureAI::me, MotionMaster::MoveWaypoint(), NPC_JAINA_PART2, NPC_SINDRAGOSA, PATH_BEGIN_VALUE, pInstance, SAY_GENERAL_OUTRO_2, SAY_JAINA_OUTRO_1, SAY_SYLVANAS_OUTRO_1, SPELL_SINDRAGOSA_FROST_BOMB_POS, SPELL_TELEPORT_JAINA, SPELL_TELEPORT_JAINA_VISUAL, SPELL_TELEPORT_SYLVANAS, SPELL_TELEPORT_SYLVANAS_VISUAL, WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TSSindragosaPos1, and TSSindragosaPos2.

Member Data Documentation

◆ barrierGUID

ObjectGuid npc_pos_leader_second::npc_pos_leader_secondAI::barrierGUID

◆ events

EventMap npc_pos_leader_second::npc_pos_leader_secondAI::events

◆ pInstance

InstanceScript* npc_pos_leader_second::npc_pos_leader_secondAI::pInstance

The documentation for this struct was generated from the following file: