AzerothCore 3.3.5a
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npc_thrall_warchief::npc_thrall_warchiefAI Struct Reference
Inheritance diagram for npc_thrall_warchief::npc_thrall_warchiefAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_thrall_warchiefAI (Creature *creature)
 
void Reset () override
 
void sGossipSelect (Player *player, uint32 menuId, uint32) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void JustDied (Unit *) override
 
void DoAction (int32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 ChainLightningTimer
 
uint32 ShockTimer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_thrall_warchiefAI()

npc_thrall_warchief::npc_thrall_warchiefAI::npc_thrall_warchiefAI ( Creature creature)
inline
182: ScriptedAI(creature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ DoAction()

void npc_thrall_warchief::npc_thrall_warchiefAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

207 {
208 if (action == ACTION_START_TALKING)
209 {
214 scheduler.Schedule(1s, [this](TaskContext /*context*/)
215 {
217 {
218 spike->SetGoState(GO_STATE_ACTIVE);
219 }
220 }).Schedule(2s, [this](TaskContext /*context*/)
221 {
223 }).Schedule(9s, [this](TaskContext /*context*/)
224 {
228 me->GetMap()->DoForAllPlayers([&](Player* player)
229 {
230 if (player->IsAlive() && !player->IsGameMaster())
231 {
232 if (player->GetAreaId() == AREA_ORGRIMMAR)
233 {
234 player->CastSpell(player, SPELL_WARCHIEF_BLESSING, true);
235 }
236 }
237 });
238 }).Schedule(19s, [this](TaskContext /*context*/)
239 {
240 me->GetMap()->DoForAllPlayers([&](Player* player)
241 {
242 if (player->IsAlive() && !player->IsGameMaster())
243 {
244 if (player->GetAreaId() == AREA_THE_CROSSROADS)
245 {
246 player->CastSpell(player, SPELL_WARCHIEF_BLESSING, true);
247 }
248 }
249 });
250 });
251 }
252 }
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ EMOTE_ONESHOT_ROAR
Definition SharedDefines.h:1913
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
TaskScheduler scheduler
Definition CreatureAI.h:74
Definition GameObject.h:120
void LoadGrid(float x, float y)
Definition Map.cpp:212
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:2890
Definition Player.h:1084
bool IsGameMaster() const
Definition Player.h:1174
Definition TaskScheduler.h:421
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:285
bool IsAlive() const
Definition Unit.h:1793
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:765
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:764
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2172
Map * GetMap() const
Definition Object.h:625
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2508
Talk
Definition hyjal.cpp:82
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * me
Definition ScriptedCreature.h:281
const Position heraldOfThrallPos
Definition zone_orgrimmar.cpp:149
@ ACTION_START_TALKING
Definition zone_orgrimmar.cpp:135
@ NPC_HERALD_OF_THRALL
Definition zone_orgrimmar.cpp:134
@ SAY_THRALL_ON_QUEST_REWARD_1
Definition zone_orgrimmar.cpp:138
@ GO_UNADORNED_SPIKE
Definition zone_orgrimmar.cpp:140
@ SPELL_WARCHIEF_BLESSING
Definition zone_orgrimmar.cpp:133
@ SAY_THRALL_ON_QUEST_REWARD_0
Definition zone_orgrimmar.cpp:137

References ACTION_START_TALKING, UnitAI::DoCastAOE(), Map::DoForAllPlayers(), EMOTE_ONESHOT_ROAR, WorldObject::FindNearestGameObject(), WorldObject::GetMap(), Position::GetPositionX(), Position::GetPositionY(), GO_UNADORNED_SPIKE, Unit::HandleEmoteCommand(), heraldOfThrallPos, IN_MILLISECONDS, Unit::IsAlive(), Player::IsGameMaster(), Map::LoadGrid(), ScriptedAI::me, NPC_HERALD_OF_THRALL, Unit::RemoveNpcFlag(), SAY_THRALL_ON_QUEST_REWARD_0, SAY_THRALL_ON_QUEST_REWARD_1, TaskScheduler::Schedule(), CreatureAI::scheduler, Unit::SetNpcFlag(), SPELL_WARCHIEF_BLESSING, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, and UNIT_NPC_FLAG_GOSSIP.

◆ JustDied()

void npc_thrall_warchief::npc_thrall_warchiefAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

202 {
204 }
void DoRewardPlayersInArea()
Definition ScriptedCreature.cpp:272

References ScriptedAI::DoRewardPlayersInArea().

◆ JustEngagedWith()

void npc_thrall_warchief::npc_thrall_warchiefAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

199{ }

◆ Reset()

void npc_thrall_warchief::npc_thrall_warchiefAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

188 {
189 ChainLightningTimer = 2000;
190 ShockTimer = 8000;
191 }
uint32 ShockTimer
Definition zone_orgrimmar.cpp:185
uint32 ChainLightningTimer
Definition zone_orgrimmar.cpp:184

References ChainLightningTimer, and ShockTimer.

◆ sGossipSelect()

void npc_thrall_warchief::npc_thrall_warchiefAI::sGossipSelect ( Player player,
uint32  menuId,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

194 {
195 if (menuId == 3670)
197 }
void AreaExploredOrEventHappens(uint32 questId)
Definition PlayerQuest.cpp:1823
@ QUEST_WHAT_THE_WIND_CARRIES
Definition zone_orgrimmar.cpp:143

References Player::AreaExploredOrEventHappens(), and QUEST_WHAT_THE_WIND_CARRIES.

◆ UpdateAI()

void npc_thrall_warchief::npc_thrall_warchiefAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

255 {
256 scheduler.Update(diff);
257
258 if (!UpdateVictim())
259 return;
260
261 if (ChainLightningTimer <= diff)
262 {
264 ChainLightningTimer = 9000;
265 }
266 else ChainLightningTimer -= diff;
267
268 if (ShockTimer <= diff)
269 {
271 ShockTimer = 15000;
272 }
273 else ShockTimer -= diff;
274
276 }
bool UpdateVictim()
Definition CreatureAI.cpp:353
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
@ SPELL_SHOCK
Definition zone_orgrimmar.cpp:129
@ SPELL_CHAIN_LIGHTNING
Definition zone_orgrimmar.cpp:128

References SPELL_CHAIN_LIGHTNING, and SPELL_SHOCK.

Member Data Documentation

◆ ChainLightningTimer

uint32 npc_thrall_warchief::npc_thrall_warchiefAI::ChainLightningTimer

Referenced by Reset().

◆ ShockTimer

uint32 npc_thrall_warchief::npc_thrall_warchiefAI::ShockTimer

Referenced by Reset().


The documentation for this struct was generated from the following file: