AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_thrall_warchief Class Reference
Inheritance diagram for npc_thrall_warchief:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_thrall_warchiefAI
 

Public Member Functions

 npc_thrall_warchief ()
 
bool OnQuestReward (Player *player, Creature *creature, Quest const *quest, uint32) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Todo:
verify abilities/timers

Constructor & Destructor Documentation

◆ npc_thrall_warchief()

npc_thrall_warchief::npc_thrall_warchief ( )
inline
155: CreatureScript("npc_thrall_warchief") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_thrall_warchief::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

176 {
177 return new npc_thrall_warchiefAI(creature);
178 }

◆ OnQuestReward()

bool npc_thrall_warchief::OnQuestReward ( Player player,
Creature creature,
Quest const *  quest,
uint32   
)
inlineoverridevirtual

Reimplemented from CreatureScript.

158 {
159 switch (quest->GetQuestId())
160 {
161 case (QUEST_FOR_THE_HORDE):
162 if (creature && creature->AI())
163 creature->AI()->DoAction(ACTION_START_TALKING);
164 break;
166 sLFGMgr->InitializeLockedDungeons(player);
167 break;
168 default:
169 break;
170 }
171
172 return true;
173 }
#define sLFGMgr
Definition LFGMgr.h:658
CreatureAI * AI() const
Definition Creature.h:143
virtual void DoAction(int32)
Definition UnitAI.h:217
@ ACTION_START_TALKING
Definition zone_orgrimmar.cpp:135
@ QUEST_WARCHIEFS_BLESSING
Definition zone_orgrimmar.cpp:146
@ QUEST_FOR_THE_HORDE
Definition zone_orgrimmar.cpp:132

References ACTION_START_TALKING, Creature::AI(), UnitAI::DoAction(), Quest::GetQuestId(), QUEST_FOR_THE_HORDE, QUEST_WARCHIEFS_BLESSING, and sLFGMgr.


The documentation for this class was generated from the following file: