AzerothCore 3.3.5a
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boss_stormcaller_brundir::boss_stormcaller_brundirAI Struct Reference
Inheritance diagram for boss_stormcaller_brundir::boss_stormcaller_brundirAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_stormcaller_brundirAI (Creature *c)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged.
 
void UpdatePhase ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
uint32 GetData (uint32 param) const override
 
void MovementInform (uint32 type, uint32 point) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptpInstance
 
uint32 _phase
 
ObjectGuid _flyTargetGUID
 
uint32 _channelTimer
 
bool _stunnedAchievement
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_stormcaller_brundirAI()

boss_stormcaller_brundir::boss_stormcaller_brundirAI::boss_stormcaller_brundirAI ( Creature c)
inline
589 : ScriptedAI(c)
590 {
592 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
InstanceScript * pInstance
Definition boss_assembly_of_iron.cpp:595

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ GetData()

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

708 {
709 if (param == DATA_BRUNDIR)
710 return _stunnedAchievement;
711
712 return 0;
713 }
bool _stunnedAchievement
Definition boss_assembly_of_iron.cpp:600
@ DATA_BRUNDIR
Definition ulduar.h:87

References _stunnedAchievement, and DATA_BRUNDIR.

◆ JustDied()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

669 {
670 if (!pInstance)
671 return;
674 {
676 me->CastSpell(me, 65195, true); // credit
678 }
679 else
680 {
684 }
685 }
@ DONE
Definition InstanceScript.h:61
bool IsEncounterComplete(InstanceScript *pInstance, Creature *me)
Definition boss_assembly_of_iron.cpp:124
void RestoreAssemblyHealth(ObjectGuid guid1, ObjectGuid guid2, Creature *me)
Definition boss_assembly_of_iron.cpp:165
@ SPELL_SUPERCHARGE
Definition boss_assembly_of_iron.cpp:30
@ SAY_BRUNDIR_DEATH
Definition boss_assembly_of_iron.cpp:112
@ SAY_BRUNDIR_ENCOUNTER_DEFEATED
Definition boss_assembly_of_iron.cpp:113
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:19738
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * me
Definition ScriptedCreature.h:280
@ DATA_MOLGEIM
Definition ulduar.h:86
@ DATA_STEELBREAKER
Definition ulduar.h:85
@ TYPE_ASSEMBLY
Definition ulduar.h:36

References Unit::CastSpell(), DATA_MOLGEIM, DATA_STEELBREAKER, DONE, InstanceScript::GetGuidData(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), IsEncounterComplete(), ScriptedAI::me, Unit::NearTeleportTo(), pInstance, RestoreAssemblyHealth(), SAY_BRUNDIR_DEATH, SAY_BRUNDIR_ENCOUNTER_DEFEATED, ZoneScript::SetData(), SPELL_SUPERCHARGE, and TYPE_ASSEMBLY.

◆ JustEngagedWith()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

628 {
630 me->setActive(true);
632 events.ScheduleEvent(EVENT_ENRAGE, 15min);
633 UpdatePhase();
634
635 if (!pInstance)
636 return;
637
638 for (uint8 i = 0; i < 3; ++i)
640 if (!boss->IsInCombat())
641 boss->AI()->AttackStart(who);
642 }
std::uint8_t uint8
Definition Define.h:109
@ EVENT_ENRAGE
Definition boss_assembly_of_iron.cpp:88
events
Definition boss_sartura.cpp:43
Definition Creature.h:47
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4188
void setActive(bool isActiveObject)
Definition Object.cpp:1065
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
void UpdatePhase()
Definition boss_assembly_of_iron.cpp:644

References DATA_STEELBREAKER, EVENT_ENRAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, pInstance, WorldObject::setActive(), Creature::SetInCombatWithZone(), and UpdatePhase().

◆ JustReachedHome()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

622 {
623 me->setActive(false);
625 }
void RemoveAllAuras()
Definition Unit.cpp:5387

References ScriptedAI::me, Unit::RemoveAllAuras(), and WorldObject::setActive().

◆ KilledUnit()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

688 {
689 if (!who->IsPlayer() || urand(0, 2))
690 return;
691
693 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_BRUNDIR_SLAY
Definition boss_assembly_of_iron.cpp:109
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), SAY_BRUNDIR_SLAY, and urand().

◆ MovementInform()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

716 {
717 if (type == POINT_MOTION_TYPE && point == POINT_CHANNEL_STEELBREAKER)
719 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ POINT_CHANNEL_STEELBREAKER
Definition boss_assembly_of_iron.cpp:121
@ SPELL_LIGHTNING_CHANNEL_PRE
Definition boss_assembly_of_iron.cpp:60

References Unit::CastSpell(), ScriptedAI::me, POINT_CHANNEL_STEELBREAKER, POINT_MOTION_TYPE, and SPELL_LIGHTNING_CHANNEL_PRE.

◆ Reset()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

603 {
604 me->SetLootMode(0);
606
607 _channelTimer = 0;
608 _phase = 0;
610 _stunnedAchievement = true;
611
612 events.Reset();
613
614 me->SetDisableGravity(false);
617 if (pInstance)
619 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ REACT_AGGRESSIVE
Definition Unit.h:552
void RespawnAssemblyOfIron(InstanceScript *pInstance, Creature *me)
Definition boss_assembly_of_iron.cpp:147
void SetRegeneratingHealth(bool enable)
Definition Creature.h:321
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void SetLootMode(uint16 lootMode)
Definition Creature.h:245
void Clear()
Definition ObjectGuid.h:138
void SetDisableGravity(bool disable)
Definition Unit.cpp:20331
uint32 _channelTimer
Definition boss_assembly_of_iron.cpp:598
ObjectGuid _flyTargetGUID
Definition boss_assembly_of_iron.cpp:597
uint32 _phase
Definition boss_assembly_of_iron.cpp:596

References _channelTimer, _flyTargetGUID, _phase, _stunnedAchievement, ObjectGuid::Clear(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, RespawnAssemblyOfIron(), ZoneScript::SetData(), Unit::SetDisableGravity(), Creature::SetLootMode(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), and TYPE_ASSEMBLY.

◆ SpellHit()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

696 {
697 if (spellInfo->Id == SPELL_SUPERCHARGE)
698 UpdatePhase();
699 }

References SpellInfo::Id, SPELL_SUPERCHARGE, and UpdatePhase().

◆ SpellHitTarget()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

702 {
703 if (spellInfo->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_CHAIN_LIGHTNING, me) || spellInfo->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_LIGHTNING_WHIRL_TRIGG, me))
704 _stunnedAchievement = false;
705 }
#define sSpellMgr
Definition SpellMgr.h:825
@ SPELL_LIGHTNING_WHIRL_TRIGG
Definition boss_assembly_of_iron.cpp:56
@ SPELL_CHAIN_LIGHTNING
Definition boss_assembly_of_iron.cpp:53

References _stunnedAchievement, SpellInfo::Id, ScriptedAI::me, SPELL_CHAIN_LIGHTNING, SPELL_LIGHTNING_WHIRL_TRIGG, and sSpellMgr.

◆ UpdateAI()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

722 {
724 {
725 _channelTimer += diff;
726 if (_channelTimer >= 10000)
727 {
728 _channelTimer = 0;
729 float o = urand(0, 5) * M_PI / 3.0f;
731 me->GetMotionMaster()->MovePoint(POINT_CHANNEL_STEELBREAKER, 1587.18f + 10.0f * cos(o), 121.02f + 10.0f * std::sin(o), 427.3f);
732 }
733 }
734
735 if (!UpdateVictim())
736 return;
737
738 events.Update(diff);
740 return;
741
742 switch (events.ExecuteEvent())
743 {
746 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
747
748 events.Repeat(9s, 17s);
749 break;
750 case EVENT_OVERLOAD:
752 me->CastSpell(me, SPELL_OVERLOAD, true);
753 events.RescheduleEvent(EVENT_OVERLOAD, 25s, 40s);
754 break;
758 events.Repeat(10s, 25s);
759 break;
761 {
762 // Reschedule old
763 events.Repeat(35s);
764 events.DelayEvents(18s);
766
767 Unit* oldVictim = me->GetVictim();
768 _flyTargetGUID = oldVictim->GetGUID();
770 me->SetDisableGravity(true);
771 me->SetHover(true);
772
773 me->CombatStop();
774 me->StopMoving();
778
781 events.ScheduleEvent(EVENT_LIGHTNING_LAND, 16s);
782 events.ScheduleEvent(EVENT_LIGHTNING_FLIGHT, 1s);
783 break;
784 }
786 {
787 float speed = me->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()) / (1000.0f * 0.001f);
789 events.ScheduleEvent(EVENT_LAND_LAND, 1s);
790 break;
791 }
792 case EVENT_LAND_LAND:
793 me->SetCanFly(false);
794 me->SetHover(false);
796 me->SetDisableGravity(false);
797 if (Unit* flyTarget = ObjectAccessor::GetUnit(*me, _flyTargetGUID))
798 {
799 me->Attack(flyTarget, false);
800 }
801
804 me->RemoveAura(sSpellMgr->GetSpellIdForDifficulty(SPELL_LIGHTNING_TENDRILS, me));
807 events.CancelEvent(EVENT_LIGHTNING_FLIGHT);
808 break;
809 case EVENT_ENRAGE:
811 me->CastSpell(me, SPELL_BERSERK, true);
812 break;
814 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
815 {
816 me->GetMotionMaster()->MovePoint(0, *target);
817 }
818 events.ScheduleEvent(EVENT_LIGHTNING_FLIGHT, 6s);
819 break;
820 }
821
823 }
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:85
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:272
@ REACT_PASSIVE
Definition Unit.h:550
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
@ EVENT_CHAIN_LIGHTNING
Definition boss_assembly_of_iron.cpp:80
@ EVENT_OVERLOAD
Definition boss_assembly_of_iron.cpp:81
@ EVENT_LIGHTNING_TENDRILS
Definition boss_assembly_of_iron.cpp:83
@ EVENT_LIGHTNING_LAND
Definition boss_assembly_of_iron.cpp:84
@ EVENT_LIGHTNING_FLIGHT
Definition boss_assembly_of_iron.cpp:86
@ EVENT_LAND_LAND
Definition boss_assembly_of_iron.cpp:85
@ EVENT_LIGHTNING_WHIRL
Definition boss_assembly_of_iron.cpp:82
@ SPELL_LIGHTNING_WHIRL
Definition boss_assembly_of_iron.cpp:55
@ SPELL_OVERLOAD
Definition boss_assembly_of_iron.cpp:54
@ SPELL_BERSERK
Definition boss_assembly_of_iron.cpp:31
@ SPELL_LIGHTNING_TENDRILS_2
Definition boss_assembly_of_iron.cpp:58
@ SPELL_LIGHTNING_TENDRILS
Definition boss_assembly_of_iron.cpp:57
@ SAY_BRUNDIR_FLIGHT
Definition boss_assembly_of_iron.cpp:111
@ SAY_BRUNDIR_BERSERK
Definition boss_assembly_of_iron.cpp:114
@ SAY_BRUNDIR_SPECIAL
Definition boss_assembly_of_iron.cpp:110
@ EMOTE_BRUNDIR_OVERLOAD
Definition boss_assembly_of_iron.cpp:115
bool UpdateVictim()
Definition CreatureAI.cpp:287
ReactStates GetReactState() const
Definition Creature.h:100
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10512
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4844
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
void SetHover(bool enable)
Definition Unit.cpp:20468
void StopMoving()
Definition Unit.cpp:16660
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:20391
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10323
Unit * GetVictim() const
Definition Unit.h:886
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
bool IsInCombat() const
Definition Unit.h:917
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1278
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
float GetPositionZ() const
Definition Position.h:123
void DoResetThreatList()
Definition ScriptedCreature.cpp:445

References _channelTimer, _flyTargetGUID, Unit::Attack(), Unit::CastSpell(), ObjectGuid::Clear(), Unit::CombatStop(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EMOTE_BRUNDIR_OVERLOAD, ObjectGuid::Empty, EVENT_CHAIN_LIGHTNING, EVENT_ENRAGE, EVENT_LAND_LAND, EVENT_LIGHTNING_FLIGHT, EVENT_LIGHTNING_LAND, EVENT_LIGHTNING_TENDRILS, EVENT_LIGHTNING_WHIRL, EVENT_OVERLOAD, FORCED_MOVEMENT_NONE, WorldObject::GetDistance(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHANNEL_STEELBREAKER, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAura(), SAY_BRUNDIR_BERSERK, SAY_BRUNDIR_FLIGHT, SAY_BRUNDIR_SPECIAL, UnitAI::SelectTarget(), Unit::SetCanFly(), Unit::SetDisableGravity(), Object::SetGuidValue(), Unit::SetHover(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), SPELL_BERSERK, SPELL_CHAIN_LIGHTNING, SPELL_LIGHTNING_TENDRILS, SPELL_LIGHTNING_TENDRILS_2, SPELL_LIGHTNING_WHIRL, SPELL_OVERLOAD, sSpellMgr, Unit::StopMoving(), UNIT_FIELD_TARGET, UNIT_FLAG_STUNNED, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

◆ UpdatePhase()

void boss_stormcaller_brundir::boss_stormcaller_brundirAI::UpdatePhase ( )
inline
645 {
646 if (_phase >= 3)
647 return;
648
649 ++_phase;
650
651 switch (_phase)
652 {
653 case 1:
654 events.RescheduleEvent(EVENT_CHAIN_LIGHTNING, 9s, 17s);
655 events.RescheduleEvent(EVENT_OVERLOAD, 25s, 40s);
656 break;
657 case 2:
658 events.RescheduleEvent(EVENT_LIGHTNING_WHIRL, 20s, 40s);
659 break;
660 case 3:
661 me->ResetLootMode();
663 events.RescheduleEvent(EVENT_LIGHTNING_TENDRILS, 15s, 16s);
664 break;
665 }
666 }
@ SPELL_STORMSHIELD
Definition boss_assembly_of_iron.cpp:59
void ResetLootMode()
Definition Creature.h:248

References _phase, Unit::CastSpell(), EVENT_CHAIN_LIGHTNING, EVENT_LIGHTNING_TENDRILS, EVENT_LIGHTNING_WHIRL, EVENT_OVERLOAD, ScriptedAI::me, Creature::ResetLootMode(), and SPELL_STORMSHIELD.

Referenced by JustEngagedWith(), and SpellHit().

Member Data Documentation

◆ _channelTimer

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::_channelTimer

Referenced by Reset(), and UpdateAI().

◆ _flyTargetGUID

ObjectGuid boss_stormcaller_brundir::boss_stormcaller_brundirAI::_flyTargetGUID

Referenced by Reset(), and UpdateAI().

◆ _phase

uint32 boss_stormcaller_brundir::boss_stormcaller_brundirAI::_phase

Referenced by Reset(), and UpdatePhase().

◆ _stunnedAchievement

bool boss_stormcaller_brundir::boss_stormcaller_brundirAI::_stunnedAchievement

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ events

EventMap boss_stormcaller_brundir::boss_stormcaller_brundirAI::events

◆ pInstance

InstanceScript* boss_stormcaller_brundir::boss_stormcaller_brundirAI::pInstance

The documentation for this struct was generated from the following file: