AzerothCore 3.3.5a
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instance_azjol_nerub::instance_azjol_nerub_InstanceScript Struct Reference
Inheritance diagram for instance_azjol_nerub::instance_azjol_nerub_InstanceScript:
InstanceScript ZoneScript

Public Member Functions

 instance_azjol_nerub_InstanceScript (Map *map)
 
void OnCreatureEvade (Creature *creature) override
 
void OnUnitDeath (Unit *unit) override
 
- Public Member Functions inherited from InstanceScript
 InstanceScript (Map *map)
 
 ~InstanceScript () override
 
virtual void Initialize ()
 
virtual void Load (char const *data)
 
virtual void CreatureLooted (Creature *, LootType)
 
virtual std::string GetSaveData ()
 
void SaveToDB ()
 
virtual void Update (uint32)
 
virtual bool IsEncounterInProgress () const
 
void OnCreatureCreate (Creature *creature) override
 
void OnCreatureRemove (Creature *creature) override
 
void OnGameObjectCreate (GameObject *go) override
 
void OnGameObjectRemove (GameObject *go) override
 
ObjectGuid GetObjectGuid (uint32 type) const
 
ObjectGuid GetGuidData (uint32 type) const override
 
CreatureGetCreature (uint32 type)
 
GameObjectGetGameObject (uint32 type)
 
virtual void OnPlayerEnter (Player *)
 
virtual void OnPlayerLeave (Player *)
 
virtual void OnPlayerAreaUpdate (Player *, uint32, uint32)
 
virtual void OnPlayerInWaterStateUpdate (Player *, bool)
 
void HandleGameObject (ObjectGuid guid, bool open, GameObject *go=nullptr)
 
void DoUseDoorOrButton (ObjectGuid guid, uint32 withRestoreTime=0, bool useAlternativeState=false)
 
void DoRespawnGameObject (ObjectGuid guid, uint32 timeToDespawn=MINUTE)
 
void DoRespawnGameObject (uint32 type)
 
void DoRespawnCreature (ObjectGuid guid, bool force=false)
 
void DoRespawnCreature (uint32 type, bool force=false)
 
void DoUpdateWorldState (uint32 worldstateId, uint32 worldstateValue)
 
void DoSendNotifyToInstance (char const *format,...)
 
void DoUpdateAchievementCriteria (AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
 
void DoStartTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoStopTimedAchievement (AchievementCriteriaTimedTypes type, uint32 entry)
 
void DoRemoveAurasDueToSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayers (uint32 spell)
 
void DoCastSpellOnPlayer (Player *player, uint32 spell, bool includePets, bool includeControlled)
 
bool ServerAllowsTwoSideGroups ()
 
virtual bool SetBossState (uint32 id, EncounterState state)
 
EncounterState GetBossState (uint32 id) const
 
CreatureBoundary const * GetBossBoundary (uint32 id) const
 
BossInfo const * GetBossInfo (uint32 id) const
 
uint32 GetPersistentData (uint32 index) const
 
void StorePersistentData (uint32 index, uint32 data)
 
virtual bool CheckAchievementCriteriaMeet (uint32, Player const *, Unit const *=nullptr, uint32=0)
 
virtual bool CheckRequiredBosses (uint32, Player const *=nullptr) const
 
void SetCompletedEncountersMask (uint32 newMask, bool save)
 
uint32 GetCompletedEncounterMask () const
 
void SendEncounterUnit (uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
 
virtual void FillInitialWorldStates (WorldPackets::WorldState::InitWorldStates &)
 
uint32 GetEncounterCount () const
 
void MarkAreaTriggerDone (uint32 id)
 
void ResetAreaTriggerDone (uint32 id)
 
bool IsAreaTriggerDone (uint32 id) const
 
virtual void DoAction (int32)
 
void DoForAllMinions (uint32 id, std::function< void(Creature *)> exec)
 
void StoreGameObjectState (ObjectGuid::LowType spawnId, uint8 state)
 
uint8 GetStoredGameObjectState (ObjectGuid::LowType spawnId) const
 
void LoadInstanceSavedGameobjectStateData ()
 
bool IsBossDone (uint32 bossId) const
 
bool AllBossesDone () const
 
bool AllBossesDone (std::initializer_list< uint32 > bossIds) const
 
TeamId GetTeamIdInInstance () const
 
void SetTeamIdInInstance (TeamId teamId)
 
bool IsTwoFactionInstance () const
 
- Public Member Functions inherited from ZoneScript
 ZoneScript ()
 
virtual ~ZoneScript ()
 
virtual uint32 GetCreatureEntry (ObjectGuid::LowType, CreatureData const *data)
 
virtual uint32 GetGameObjectEntry (ObjectGuid::LowType, uint32 entry)
 
virtual void SetGuidData (uint32, ObjectGuid)
 
virtual uint64 GetData64 (uint32) const
 
virtual void SetData64 (uint32, uint64)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void ProcessEvent (WorldObject *, uint32)
 

Additional Inherited Members

- Static Public Member Functions inherited from InstanceScript
static std::string GetBossStateName (uint8 state)
 
- Public Attributes inherited from InstanceScript
Mapinstance
 
TaskScheduler scheduler
 
- Protected Member Functions inherited from InstanceScript
void SetHeaders (std::string const &dataHeaders)
 
void SetBossNumber (uint32 number)
 
void SetPersistentDataCount (uint32 number)
 
void LoadBossBoundaries (BossBoundaryData const &data)
 
void LoadDoorData (DoorData const *data)
 
void LoadMinionData (MinionData const *data)
 
void LoadObjectData (ObjectData const *creatureData, ObjectData const *gameObjectData)
 
void LoadSummonData (ObjectData const *data)
 
void SetSummoner (Creature *creature)
 
void AddObject (Creature *obj, bool add=true)
 
void RemoveObject (Creature *obj)
 
void AddObject (GameObject *obj, bool add=true)
 
void RemoveObject (GameObject *obj)
 
void AddObject (WorldObject *obj, uint32 type, bool add=true)
 
void RemoveObject (WorldObject *obj, uint32 type)
 
void AddDoor (GameObject *door, bool add=true)
 
void RemoveDoor (GameObject *door)
 
void AddMinion (Creature *minion, bool add=true)
 
void RemoveMinion (Creature *minion)
 
void UpdateDoorState (GameObject *door)
 
void UpdateMinionState (Creature *minion, EncounterState state)
 
bool ReadSaveDataHeaders (std::istringstream &data)
 
void ReadSaveDataBossStates (std::istringstream &data)
 
void ReadSavePersistentData (std::istringstream &data)
 
virtual void ReadSaveDataMore (std::istringstream &)
 
void WriteSaveDataHeaders (std::ostringstream &data)
 
void WriteSaveDataBossStates (std::ostringstream &data)
 
void WritePersistentData (std::ostringstream &data)
 
virtual void WriteSaveDataMore (std::ostringstream &)
 

Detailed Description

Constructor & Destructor Documentation

◆ instance_azjol_nerub_InstanceScript()

instance_azjol_nerub::instance_azjol_nerub_InstanceScript::instance_azjol_nerub_InstanceScript ( Map map)
inline
72 : InstanceScript(map)
73 {
80 };
#define DataHeader
Definition blackrock_depths.h:23
Definition InstanceScript.h:143
void SetBossNumber(uint32 number)
Definition InstanceScript.h:296
void LoadSummonData(ObjectData const *data)
Definition InstanceScript.cpp:212
void LoadDoorData(DoorData const *data)
Definition InstanceScript.cpp:176
void LoadBossBoundaries(BossBoundaryData const &data)
Definition InstanceScript.cpp:146
void SetHeaders(std::string const &dataHeaders)
Definition InstanceScript.cpp:153
void LoadObjectData(ObjectData const *creatureData, ObjectData const *gameObjectData)
Definition InstanceScript.cpp:188
@ MAX_ENCOUNTERS
Definition deadmines.h:30
ObjectData const creatureData[]
Definition instance_azjol_nerub.cpp:36
DoorData const doorData[]
Definition instance_azjol_nerub.cpp:27
BossBoundaryData const boundaries
Definition instance_azjol_nerub.cpp:58
ObjectData const summonData[]
Definition instance_azjol_nerub.cpp:47

References boundaries, creatureData, DataHeader, doorData, InstanceScript::LoadBossBoundaries(), InstanceScript::LoadDoorData(), InstanceScript::LoadObjectData(), InstanceScript::LoadSummonData(), MAX_ENCOUNTERS, InstanceScript::SetBossNumber(), InstanceScript::SetHeaders(), and summonData.

Member Function Documentation

◆ OnCreatureEvade()

void instance_azjol_nerub::instance_azjol_nerub_InstanceScript::OnCreatureEvade ( Creature creature)
inlineoverridevirtual

Reimplemented from ZoneScript.

83 {
84 switch (creature->GetEntry())
85 {
89 if (Creature* krikthir = GetCreature(DATA_KRIKTHIR))
90 krikthir->AI()->EnterEvadeMode();
91 break;
95 if (CreatureGroup* formation = creature->GetFormation())
96 if (Creature* leader = formation->GetLeader())
98 if (Creature* krikthir = GetCreature(DATA_KRIKTHIR))
99 krikthir->AI()->EnterEvadeMode();
100 break;
102 if (Creature* narjil = GetCreature(DATA_NARJIL))
103 if (CreatureGroup* formation = narjil->GetFormation())
104 formation->DespawnFormation(0s, 20s);
105
106 if (Creature* gashra = GetCreature(DATA_GASHRA))
107 if (CreatureGroup* formation = gashra->GetFormation())
108 formation->DespawnFormation(0s, 20s);
109
110 if (Creature* silthik = GetCreature(DATA_SILTHIK))
111 if (CreatureGroup* formation = silthik->GetFormation())
112 formation->DespawnFormation(0s, 20s);
113 break;
114 default:
115 break;
116 }
117 }
@ NPC_ANUBAR_WARRIOR
Definition azjol_nerub.h:46
@ NPC_WATCHER_GASHRA
Definition azjol_nerub.h:42
@ NPC_KRIKTHIR_THE_GATEWATCHER
Definition azjol_nerub.h:49
@ NPC_ANUBAR_SKIRMISHER
Definition azjol_nerub.h:44
@ NPC_WATCHER_NARJIL
Definition azjol_nerub.h:41
@ NPC_ANUBAR_SHADOWCASTER
Definition azjol_nerub.h:45
@ NPC_WATCHER_SILTHIK
Definition azjol_nerub.h:43
@ DATA_GASHRA
Definition azjol_nerub.h:34
@ DATA_NARJIL
Definition azjol_nerub.h:35
@ DATA_KRIKTHIR
Definition azjol_nerub.h:29
@ DATA_SILTHIK
Definition azjol_nerub.h:36
Definition CreatureGroups.h:90
Definition Creature.h:47
CreatureGroup const * GetFormation() const
Definition Creature.h:355
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
uint32 GetEntry() const
Definition Object.h:116

References DATA_GASHRA, DATA_KRIKTHIR, DATA_NARJIL, DATA_SILTHIK, InstanceScript::GetCreature(), Object::GetEntry(), Creature::GetFormation(), NPC_ANUBAR_SHADOWCASTER, NPC_ANUBAR_SKIRMISHER, NPC_ANUBAR_WARRIOR, NPC_KRIKTHIR_THE_GATEWATCHER, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, and NPC_WATCHER_SILTHIK.

◆ OnUnitDeath()

void instance_azjol_nerub::instance_azjol_nerub_InstanceScript::OnUnitDeath ( Unit unit)
inlineoverridevirtual

Reimplemented from ZoneScript.

120 {
122 return;
123
124 Creature* creature = unit->ToCreature();
125 if (!creature)
126 return;
127
128 // For trash mobs, ensure their leader is a Watcher
130 {
131 CreatureGroup* formation = creature->GetFormation();
132 if (!formation)
133 return;
134
135 Creature* leader = formation->GetLeader();
137 return;
138 }
139
140 ObjectGuid creatureGuid = creature->GetGUID();
141
143 scheduler.Schedule(1s, [this, creatureGuid](TaskContext /*context*/)
144 {
145 Creature* creature = instance->GetCreature(creatureGuid);
146 if (!creature)
147 return;
148
149 CreatureGroup* formation = creature->GetFormation();
150 if (!formation || formation->IsAnyMemberAlive())
151 return;
152
153 if (Creature* krikthir = GetCreature(DATA_KRIKTHIR))
154 krikthir->AI()->DoAction(ACTION_MINION_DIED);
155 });
156 }
@ ACTION_MINION_DIED
Definition azjol_nerub.h:68
Creature * GetLeader() const
Definition CreatureGroups.h:99
bool IsAnyMemberAlive(bool ignoreLeader=false)
Definition CreatureGroups.cpp:453
Map * instance
Definition InstanceScript.h:149
TaskScheduler scheduler
Definition InstanceScript.h:293
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2357
Definition ObjectGuid.h:118
Creature * ToCreature()
Definition Object.h:205
bool EntryEquals(T... entries) const
Definition Object.h:233
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Definition TaskScheduler.h:421
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232

References ACTION_MINION_DIED, TaskScheduler::CancelAll(), DATA_KRIKTHIR, Object::EntryEquals(), Map::GetCreature(), InstanceScript::GetCreature(), Creature::GetFormation(), Object::GetGUID(), CreatureGroup::GetLeader(), InstanceScript::instance, CreatureGroup::IsAnyMemberAlive(), NPC_ANUBAR_SHADOWCASTER, NPC_ANUBAR_SKIRMISHER, NPC_ANUBAR_WARRIOR, NPC_WATCHER_GASHRA, NPC_WATCHER_NARJIL, NPC_WATCHER_SILTHIK, TaskScheduler::Schedule(), InstanceScript::scheduler, and Object::ToCreature().


The documentation for this struct was generated from the following file: