AzerothCore 3.3.5a
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npc_q24545_lich_king::npc_q24545_lich_kingAI Struct Reference
Inheritance diagram for npc_q24545_lich_king::npc_q24545_lich_kingAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_q24545_lich_kingAI (Creature *c)
 
void CleanAll (bool fromReset=true)
 
void Reset () override
 
void SetGUID (ObjectGuid guid, int32) override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_q24545_lich_kingAI()

npc_q24545_lich_king::npc_q24545_lich_kingAI::npc_q24545_lich_kingAI ( Creature c)
inline
1045 {
1046 }
Creature *const me
Definition CreatureAI.h:72
Definition PassiveAI.h:53
SummonList summons
Definition zone_dragonblight.cpp:1049

Member Function Documentation

◆ CleanAll()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::CleanAll ( bool  fromReset = true)
inline
1053 {
1055 c->RemoveAllAuras();
1056 if (fromReset)
1057 {
1059 c->DespawnOrUnsummon(1);
1061 c->RemoveAllAuras();
1062 }
1064 c->DespawnOrUnsummon(1);
1066 go->Delete();
1068 go->Delete();
1069 WretchedGhoulCleaner cleaner;
1071 Cell::VisitGridObjects(me, worker, 150.0f);
1072 }
Definition Creature.h:43
Definition GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
Definition zone_dragonblight.cpp:1023
Definition GridNotifiers.h:489
static void VisitGridObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
@ NPC_SAC_LIGHTS_VENGEANCE_VEH_2
Definition zone_dragonblight.cpp:988
@ GO_SAC_LIGHTS_VENGEANCE_1
Definition zone_dragonblight.cpp:992
@ NPC_SAC_LIGHTS_VENGEANCE_VEH_1
Definition zone_dragonblight.cpp:987
@ NPC_SAC_LIGHTS_VENGEANCE_BUNNY
Definition zone_dragonblight.cpp:989
@ NPC_SAC_LIGHTS_VENGEANCE
Definition zone_dragonblight.cpp:986
@ GO_SAC_LIGHTS_VENGEANCE_2
Definition zone_dragonblight.cpp:993

References WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), GO_SAC_LIGHTS_VENGEANCE_1, GO_SAC_LIGHTS_VENGEANCE_2, CreatureAI::me, NPC_SAC_LIGHTS_VENGEANCE, NPC_SAC_LIGHTS_VENGEANCE_BUNNY, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, NPC_SAC_LIGHTS_VENGEANCE_VEH_2, and Cell::VisitGridObjects().

Referenced by Reset(), and UpdateAI().

◆ JustSummoned()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1315 {
1316 summons.Summon(summon);
1317 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1075 {
1076 events.Reset();
1077 events.ScheduleEvent(998, 10s);
1078 events.ScheduleEvent(999, 0ms);
1079 events.ScheduleEvent(1, 3s);
1081 playerGUID.Clear();
1082
1083 CleanAll();
1084
1085 me->setActive(false);
1086 me->SetWalk(true);
1087 me->SetVisible(false);
1088 me->RemoveAllAuras();
1090 float x, y, z, o;
1091 me->GetHomePosition(x, y, z, o);
1092 me->UpdatePosition(x, y, z, o, true);
1094 me->GetMotionMaster()->Clear();
1095 }
events
Definition boss_sartura.cpp:43
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:342
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3205
void Clear(bool reset=true)
Definition MotionMaster.h:167
void Clear()
Definition ObjectGuid.h:138
void DespawnAll(uint32 delay=0)
Definition ScriptedCreature.cpp:71
void SetVisible(bool x)
Definition Unit.cpp:14284
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4161
MotionMaster * GetMotionMaster()
Definition Unit.h:1680
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20063
void StopMovingOnCurrentPos()
Definition Unit.cpp:16727
void RemoveAllAuras()
Definition Unit.cpp:5351
void setActive(bool isActiveObject)
Definition Object.cpp:1094
void CleanAll(bool fromReset=true)
Definition zone_dragonblight.cpp:1052
ObjectGuid playerGUID
Definition zone_dragonblight.cpp:1050

References CleanAll(), ObjectGuid::Clear(), MotionMaster::Clear(), SummonList::DespawnAll(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), CreatureAI::me, playerGUID, Unit::RemoveAllAuras(), WorldObject::setActive(), Unit::SetVisible(), Creature::SetWalk(), Unit::StopMovingOnCurrentPos(), summons, and Unit::UpdatePosition().

Referenced by UpdateAI().

◆ SetData()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1109 {
1110 if (!playerGUID || type != data)
1111 return;
1112 if (data == 1)
1113 events.ScheduleEvent(15, 0ms);
1114 else if (data == 2)
1115 {
1117 go->Delete();
1119 {
1120 c->CastSpell(c, SPELL_SAC_HAMMER_SHIELD, true);
1121 c->CastSpell(c, SPELL_SAC_SUMMON_GO_3, true);
1123 p->KnockbackFrom(c->GetPositionX(), c->GetPositionY(), 5.0f, 3.0f);
1124 }
1125 events.ScheduleEvent(18, 3s);
1126 }
1127 else if (data == 3)
1128 {
1130 {
1131 c->RemoveAllAuras();
1132 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1134 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
1135 playerGUID.Clear();
1136 events.RescheduleEvent(2, 1min);
1137 }
1138 }
1139 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
Definition Player.h:1082
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
@ SPELL_SAC_HOLY_ZONE_AURA
Definition zone_dragonblight.cpp:997
@ SPELL_SAC_SUMMON_GO_3
Definition zone_dragonblight.cpp:1015
@ SPELL_SAC_HAMMER_SHIELD
Definition zone_dragonblight.cpp:1014
@ GO_SAC_LIGHTS_VENGEANCE_3
Definition zone_dragonblight.cpp:994

References ObjectGuid::Clear(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), ObjectAccessor::GetPlayer(), GO_FLAG_NOT_SELECTABLE, GO_SAC_LIGHTS_VENGEANCE_2, GO_SAC_LIGHTS_VENGEANCE_3, CreatureAI::me, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, playerGUID, SPELL_SAC_HAMMER_SHIELD, SPELL_SAC_HOLY_ZONE_AURA, and SPELL_SAC_SUMMON_GO_3.

◆ SetGUID()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SetGUID ( ObjectGuid  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1098 {
1099 if (playerGUID || events.GetNextEventTime(998) || events.GetNextEventTime(2))
1100 return;
1101
1102 me->setActive(true);
1103 playerGUID = guid;
1104 events.ScheduleEvent(2, 15min);
1105 events.ScheduleEvent(3, 0ms);
1106 }

References CreatureAI::me, playerGUID, and WorldObject::setActive().

◆ SpellHitTarget()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1325 {
1326 if (spell->Id == SPELL_SAC_REPEL_HAMMER && target->IsCreature())
1327 {
1328 target->CastSpell((Unit*)nullptr, SPELL_SAC_THROW_HAMMER, true);
1329 target->ToCreature()->DespawnOrUnsummon(1);
1330 if (Unit* c = target->GetVehicleBase())
1331 c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
1332 }
1333 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn, Seconds forcedRespawnTimer)
Definition Creature.cpp:2177
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
Definition Unit.h:636
Unit * GetVehicleBase() const
Definition Unit.cpp:18780
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1178
@ SPELL_SAC_THROW_HAMMER
Definition zone_dragonblight.cpp:998
@ SPELL_SAC_REPEL_HAMMER
Definition zone_dragonblight.cpp:996

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Unit::GetVehicleBase(), SpellInfo::Id, Object::IsCreature(), SPELL_SAC_HOLY_ZONE_AURA, SPELL_SAC_REPEL_HAMMER, SPELL_SAC_THROW_HAMMER, and Object::ToCreature().

◆ SummonedCreatureDespawn()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1320 {
1321 summons.Despawn(summon);
1322 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1142 {
1143 events.Update(diff);
1144 switch (events.ExecuteEvent())
1145 {
1146 case 0:
1147 break;
1148 case 998: // ensure everything is cleaned up
1149 CleanAll(false);
1150 break;
1151 case 999: // apply holy aura
1154 {
1155 l->CastSpell(c, SPELL_SAC_VEHICLE_CONTROL_AURA, true);
1156 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1157 }
1158 break;
1159 case 1: // check player
1160 if (playerGUID)
1161 {
1162 bool valid = false;
1164 if (p->IsAlive() && p->GetPhaseMask() & 2 && p->GetExactDistSq(me) < 100.0f * 100.0f && !p->IsGameMaster())
1165 valid = true;
1166 if (!valid)
1167 {
1168 Reset();
1169 return;
1170 }
1171 }
1172 events.ScheduleEvent(1, 3s);
1173 break;
1174 case 2: // reset timer
1175 Reset();
1176 break;
1177 case 3: // start event
1179 {
1180 me->CastSpell(p, SPELL_SAC_STUN, true);
1181 me->SetVisible(true);
1183 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1184 path.push_back(G3D::Vector3(4825.35f, -582.99f, 164.83f));
1185 path.push_back(G3D::Vector3(4813.38f, -580.94f, 162.62f));
1187 events.ScheduleEvent(4, 10s);
1188 }
1189 break;
1190 case 4: // talk 0
1191 Talk(0);
1192 events.ScheduleEvent(5, 6s);
1193 break;
1194 case 5: // talk 1
1195 Talk(1);
1196 events.ScheduleEvent(6, 4s);
1197 events.ScheduleEvent(7, 11s);
1198 break;
1199 case 6: // repel hammer
1200 me->CastSpell((Unit*)nullptr, SPELL_SAC_REPEL_HAMMER, false);
1202 c->CastSpell(c, SPELL_SAC_BLUE_EXPLOSION, true);
1203
1204 events.ScheduleEvent(65, 3500ms);
1205 break;
1206 case 65: // spawn hammer go
1208 {
1209 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1210 c->CastSpell(c, SPELL_SAC_SUMMON_GO_1, true);
1211 }
1212 break;
1213 case 7: // talk 2
1214 Talk(2);
1215 events.ScheduleEvent(8, 8s);
1216 events.ScheduleEvent(9, 11s + 500ms);
1217 break;
1218 case 8: // summon ghouls
1219 me->CastSpell((Unit*)nullptr, SPELL_SAC_SUMMON_GHOULS_AURA, false);
1220 break;
1221 case 9: // talk 3
1222 Talk(3);
1223 events.ScheduleEvent(10, 10s);
1224 break;
1225 case 10: // summon vegard
1226 me->SummonCreature(NPC_SAC_VEGARD_1, 4812.12f, -586.08f, 162.49f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN);
1227 events.ScheduleEvent(11, 4s);
1228 events.ScheduleEvent(12, 5s);
1229 break;
1230 case 11: // vagard shield
1231 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1233 break;
1234 case 12: // talk 4
1235 Talk(4);
1237 me->CastSpell(p, SPELL_SAC_ZAP_PLAYER, false);
1238 events.ScheduleEvent(13, 3500ms);
1239 events.ScheduleEvent(14, 6s);
1240 break;
1241 case 13: // despawn
1243 break;
1244 case 14: // vagard talk 0
1245 me->SetVisible(false);
1246 me->RemoveAllAuras();
1247 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1248 {
1249 c->AI()->Talk(0);
1250 c->CastSpell(c, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, false);
1251 }
1253 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
1254 break;
1255 case 15: // remove light
1258 {
1259 c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
1261 {
1262 x->SetCanFly(true);
1263 x->SetDisableGravity(true);
1264 x->SetHover(true);
1265 x->NearTeleportTo(4812.09f, -585.55f, 172.03f, 3.75f);
1266 l->EnterVehicle(x, 1);
1267 //l->ClearUnitState(UNIT_STATE_ONVEHICLE);
1268 l->CastSpell(l, SPELL_SAC_HOLY_BOMB_VISUAL, false);
1269 l->AddAura(SPELL_SAC_HOLY_BOMB_VISUAL, l);
1270 events.ScheduleEvent(16, 5s);
1271 }
1272 }
1273 break;
1274 case 16: // add aura to kill ghouls
1276 c->CastSpell(c, SPELL_SAC_ZAP_GHOULS_AURA, true);
1277 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1278 c->RemoveAurasDueToSpell(SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA);
1279 events.ScheduleEvent(17, 12s);
1280 break;
1281 case 17: // kill vegard
1282 {
1283 WretchedGhoulCleaner cleaner;
1285 Cell::VisitGridObjects(me, worker, 150.0f);
1286
1288 if (Creature* v = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1290 {
1291 c->CastSpell(v, SPELL_SAC_KILL_VEGARD, true);
1292 v->SetDisplayId(11686);
1293 v->DespawnOrUnsummon(1000);
1294 b->CastSpell(b, SPELL_SAC_HOLY_BOMB_EXPLOSION, true);
1295 b->CastSpell(b, SPELL_SAC_SUMMON_GO_2, true);
1296 if (Unit* vb = c->GetVehicleBase())
1297 {
1298 if (Unit* pass = vb->GetVehicleKit()->GetPassenger(0))
1299 if (pass->IsCreature())
1300 pass->ToCreature()->DespawnOrUnsummon(1);
1301 vb->RemoveAllAuras();
1302 vb->ToCreature()->DespawnOrUnsummon(1);
1303 }
1304 c->ToCreature()->DespawnOrUnsummon(1);
1305 }
1306 }
1307 break;
1308 case 18: // summon vegard
1310 break;
1311 }
1312 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:53
void MoveSplinePath(Movement::PointsArray *path)
Definition MotionMaster.cpp:454
Vehicle * GetVehicleKit() const
Definition Unit.h:1845
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:227
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
Talk
Definition hyjal.cpp:82
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Reset() override
Definition zone_dragonblight.cpp:1074
@ SPELL_SAC_VEHICLE_CONTROL_AURA
Definition zone_dragonblight.cpp:1019
@ NPC_SAC_VEGARD_1
Definition zone_dragonblight.cpp:991
@ SPELL_SAC_SUMMON_GHOULS_AURA
Definition zone_dragonblight.cpp:1000
@ SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA
Definition zone_dragonblight.cpp:1005
@ SPELL_SAC_SUMMON_VEGARD_SKELETON
Definition zone_dragonblight.cpp:1013
@ SPELL_SAC_LK_DESPAWN_ANIM
Definition zone_dragonblight.cpp:1004
@ SPELL_SAC_ZAP_PLAYER
Definition zone_dragonblight.cpp:1003
@ SPELL_SAC_SUMMON_GO_2
Definition zone_dragonblight.cpp:1012
@ SPELL_SAC_KILL_VEGARD
Definition zone_dragonblight.cpp:1011
@ SPELL_SAC_BLUE_EXPLOSION
Definition zone_dragonblight.cpp:1018
@ SPELL_SAC_HOLY_BOMB_EXPLOSION
Definition zone_dragonblight.cpp:1008
@ SPELL_SAC_SHIELD_OF_THE_LICH_KING
Definition zone_dragonblight.cpp:1002
@ SPELL_SAC_STUN
Definition zone_dragonblight.cpp:995
@ SPELL_SAC_SUMMON_GO_1
Definition zone_dragonblight.cpp:999
@ SPELL_SAC_HOLY_BOMB_VISUAL
Definition zone_dragonblight.cpp:1007
@ SPELL_SAC_ZAP_GHOULS_AURA
Definition zone_dragonblight.cpp:1009

References Unit::CastSpell(), CleanAll(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), GO_FLAG_NOT_SELECTABLE, GO_SAC_LIGHTS_VENGEANCE_1, CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_SAC_LIGHTS_VENGEANCE, NPC_SAC_LIGHTS_VENGEANCE_BUNNY, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, NPC_SAC_LIGHTS_VENGEANCE_VEH_2, NPC_SAC_VEGARD_1, playerGUID, Unit::RemoveAllAuras(), Reset(), Unit::SetVisible(), SPELL_SAC_BLUE_EXPLOSION, SPELL_SAC_HOLY_BOMB_EXPLOSION, SPELL_SAC_HOLY_BOMB_VISUAL, SPELL_SAC_HOLY_ZONE_AURA, SPELL_SAC_KILL_VEGARD, SPELL_SAC_LK_DESPAWN_ANIM, SPELL_SAC_REPEL_HAMMER, SPELL_SAC_SHIELD_OF_THE_LICH_KING, SPELL_SAC_STUN, SPELL_SAC_SUMMON_GHOULS_AURA, SPELL_SAC_SUMMON_GO_1, SPELL_SAC_SUMMON_GO_2, SPELL_SAC_SUMMON_VEGARD_SKELETON, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, SPELL_SAC_VEHICLE_CONTROL_AURA, SPELL_SAC_ZAP_GHOULS_AURA, SPELL_SAC_ZAP_PLAYER, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and Cell::VisitGridObjects().

Member Data Documentation

◆ events

EventMap npc_q24545_lich_king::npc_q24545_lich_kingAI::events

◆ playerGUID

ObjectGuid npc_q24545_lich_king::npc_q24545_lich_kingAI::playerGUID

Referenced by Reset(), SetData(), SetGUID(), and UpdateAI().

◆ summons

SummonList npc_q24545_lich_king::npc_q24545_lich_kingAI::summons

The documentation for this struct was generated from the following file: