AzerothCore 3.3.5a
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npc_q24545_lich_king::npc_q24545_lich_kingAI Struct Reference
Inheritance diagram for npc_q24545_lich_king::npc_q24545_lich_kingAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_q24545_lich_kingAI (Creature *c)
 
void CleanAll (bool fromReset=true)
 
void Reset () override
 
void SetGUID (ObjectGuid const &guid, int32) override
 
void SetData (uint32 type, uint32 data) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SpellHitTarget (Unit *target, SpellInfo const *spell) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_q24545_lich_kingAI()

npc_q24545_lich_king::npc_q24545_lich_kingAI::npc_q24545_lich_kingAI ( Creature c)
inline
1048 {
1049 }
Creature *const me
Definition CreatureAI.h:73
Definition PassiveAI.h:53
SummonList summons
Definition zone_dragonblight.cpp:1052

Member Function Documentation

◆ CleanAll()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::CleanAll ( bool  fromReset = true)
inline
1056 {
1058 c->RemoveAllAuras();
1059 if (fromReset)
1060 {
1062 c->DespawnOrUnsummon(1ms);
1064 c->RemoveAllAuras();
1065 }
1067 c->DespawnOrUnsummon(1ms);
1069 go->Delete();
1071 go->Delete();
1072 WretchedGhoulCleaner cleaner;
1074 Cell::VisitObjects(me, worker, 150.0f);
1075 }
Definition Creature.h:47
Definition GameObject.h:120
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2452
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2443
Definition zone_dragonblight.cpp:1026
Definition GridNotifiers.h:480
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
@ NPC_SAC_LIGHTS_VENGEANCE_VEH_2
Definition zone_dragonblight.cpp:991
@ GO_SAC_LIGHTS_VENGEANCE_1
Definition zone_dragonblight.cpp:995
@ NPC_SAC_LIGHTS_VENGEANCE_VEH_1
Definition zone_dragonblight.cpp:990
@ NPC_SAC_LIGHTS_VENGEANCE_BUNNY
Definition zone_dragonblight.cpp:992
@ NPC_SAC_LIGHTS_VENGEANCE
Definition zone_dragonblight.cpp:989
@ GO_SAC_LIGHTS_VENGEANCE_2
Definition zone_dragonblight.cpp:996

References WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), GO_SAC_LIGHTS_VENGEANCE_1, GO_SAC_LIGHTS_VENGEANCE_2, CreatureAI::me, NPC_SAC_LIGHTS_VENGEANCE, NPC_SAC_LIGHTS_VENGEANCE_BUNNY, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, NPC_SAC_LIGHTS_VENGEANCE_VEH_2, and Cell::VisitObjects().

Referenced by Reset(), and UpdateAI().

◆ JustSummoned()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1318 {
1319 summons.Summon(summon);
1320 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ Reset()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1078 {
1079 events.Reset();
1080 events.ScheduleEvent(998, 10s);
1081 events.ScheduleEvent(999, 0ms);
1082 events.ScheduleEvent(1, 3s);
1084 playerGUID.Clear();
1085
1086 CleanAll();
1087
1088 me->setActive(false);
1089 me->SetWalk(true);
1090 me->SetVisible(false);
1091 me->RemoveAllAuras();
1093 float x, y, z, o;
1094 me->GetHomePosition(x, y, z, o);
1095 me->UpdatePosition(x, y, z, o, true);
1097 me->GetMotionMaster()->Clear();
1098 }
events
Definition boss_sartura.cpp:43
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:341
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3218
void Clear(bool reset=true)
Definition MotionMaster.h:192
void Clear()
Definition ObjectGuid.h:138
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void SetVisible(bool x)
Definition Unit.cpp:14396
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4176
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20000
void StopMovingOnCurrentPos()
Definition Unit.cpp:16905
void RemoveAllAuras()
Definition Unit.cpp:5438
void setActive(bool isActiveObject)
Definition Object.cpp:1058
void CleanAll(bool fromReset=true)
Definition zone_dragonblight.cpp:1055
ObjectGuid playerGUID
Definition zone_dragonblight.cpp:1053

References CleanAll(), ObjectGuid::Clear(), MotionMaster::Clear(), SummonList::DespawnAll(), Creature::GetHomePosition(), Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), CreatureAI::me, playerGUID, Unit::RemoveAllAuras(), WorldObject::setActive(), Unit::SetVisible(), Creature::SetWalk(), Unit::StopMovingOnCurrentPos(), summons, and Unit::UpdatePosition().

Referenced by UpdateAI().

◆ SetData()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1112 {
1113 if (!playerGUID || type != data)
1114 return;
1115 if (data == 1)
1116 events.ScheduleEvent(15, 0ms);
1117 else if (data == 2)
1118 {
1120 go->Delete();
1122 {
1123 c->CastSpell(c, SPELL_SAC_HAMMER_SHIELD, true);
1124 c->CastSpell(c, SPELL_SAC_SUMMON_GO_3, true);
1126 p->KnockbackFrom(c->GetPositionX(), c->GetPositionY(), 5.0f, 3.0f);
1127 }
1128 events.ScheduleEvent(18, 3s);
1129 }
1130 else if (data == 3)
1131 {
1133 {
1134 c->RemoveAllAuras();
1135 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1137 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
1138 playerGUID.Clear();
1139 events.RescheduleEvent(2, 1min);
1140 }
1141 }
1142 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1618
Definition Player.h:1071
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
@ SPELL_SAC_HOLY_ZONE_AURA
Definition zone_dragonblight.cpp:1000
@ SPELL_SAC_SUMMON_GO_3
Definition zone_dragonblight.cpp:1018
@ SPELL_SAC_HAMMER_SHIELD
Definition zone_dragonblight.cpp:1017
@ GO_SAC_LIGHTS_VENGEANCE_3
Definition zone_dragonblight.cpp:997

References ObjectGuid::Clear(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), ObjectAccessor::GetPlayer(), GO_FLAG_NOT_SELECTABLE, GO_SAC_LIGHTS_VENGEANCE_2, GO_SAC_LIGHTS_VENGEANCE_3, CreatureAI::me, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, playerGUID, SPELL_SAC_HAMMER_SHIELD, SPELL_SAC_HOLY_ZONE_AURA, and SPELL_SAC_SUMMON_GO_3.

◆ SetGUID()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SetGUID ( ObjectGuid const &  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

1101 {
1102 if (playerGUID || events.HasTimeUntilEvent(998) || events.HasTimeUntilEvent(2))
1103 return;
1104
1105 me->setActive(true);
1106 playerGUID = guid;
1107 events.ScheduleEvent(2, 15min);
1108 events.ScheduleEvent(3, 0ms);
1109 }

References CreatureAI::me, playerGUID, and WorldObject::setActive().

◆ SpellHitTarget()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SpellHitTarget ( Unit target,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1328 {
1329 if (spell->Id == SPELL_SAC_REPEL_HAMMER && target->IsCreature())
1330 {
1331 target->CastSpell((Unit*)nullptr, SPELL_SAC_THROW_HAMMER, true);
1332 target->ToCreature()->DespawnOrUnsummon(1ms);
1333 if (Unit* c = target->GetVehicleBase())
1334 c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
1335 }
1336 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2178
bool IsCreature() const
Definition Object.h:204
Creature * ToCreature()
Definition Object.h:205
Definition Unit.h:655
Unit * GetVehicleBase() const
Definition Unit.cpp:18989
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_SAC_THROW_HAMMER
Definition zone_dragonblight.cpp:1001
@ SPELL_SAC_REPEL_HAMMER
Definition zone_dragonblight.cpp:999

References Unit::CastSpell(), Creature::DespawnOrUnsummon(), Unit::GetVehicleBase(), SpellInfo::Id, Object::IsCreature(), SPELL_SAC_HOLY_ZONE_AURA, SPELL_SAC_REPEL_HAMMER, SPELL_SAC_THROW_HAMMER, and Object::ToCreature().

◆ SummonedCreatureDespawn()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

1323 {
1324 summons.Despawn(summon);
1325 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_q24545_lich_king::npc_q24545_lich_kingAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1145 {
1146 events.Update(diff);
1147 switch (events.ExecuteEvent())
1148 {
1149 case 0:
1150 break;
1151 case 998: // ensure everything is cleaned up
1152 CleanAll(false);
1153 break;
1154 case 999: // apply holy aura
1157 {
1158 l->CastSpell(c, SPELL_SAC_VEHICLE_CONTROL_AURA, true);
1159 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1160 }
1161 break;
1162 case 1: // check player
1163 if (playerGUID)
1164 {
1165 bool valid = false;
1167 if (p->IsAlive() && p->GetPhaseMask() & 2 && p->GetExactDistSq(me) < 100.0f * 100.0f && !p->IsGameMaster())
1168 valid = true;
1169 if (!valid)
1170 {
1171 Reset();
1172 return;
1173 }
1174 }
1175 events.ScheduleEvent(1, 3s);
1176 break;
1177 case 2: // reset timer
1178 Reset();
1179 break;
1180 case 3: // start event
1182 {
1183 me->CastSpell(p, SPELL_SAC_STUN, true);
1184 me->SetVisible(true);
1186 path.push_back(G3D::Vector3(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()));
1187 path.push_back(G3D::Vector3(4825.35f, -582.99f, 164.83f));
1188 path.push_back(G3D::Vector3(4813.38f, -580.94f, 162.62f));
1190 events.ScheduleEvent(4, 10s);
1191 }
1192 break;
1193 case 4: // talk 0
1194 Talk(0);
1195 events.ScheduleEvent(5, 6s);
1196 break;
1197 case 5: // talk 1
1198 Talk(1);
1199 events.ScheduleEvent(6, 4s);
1200 events.ScheduleEvent(7, 11s);
1201 break;
1202 case 6: // repel hammer
1203 me->CastSpell((Unit*)nullptr, SPELL_SAC_REPEL_HAMMER, false);
1205 c->CastSpell(c, SPELL_SAC_BLUE_EXPLOSION, true);
1206
1207 events.ScheduleEvent(65, 3500ms);
1208 break;
1209 case 65: // spawn hammer go
1211 {
1212 c->CastSpell(c, SPELL_SAC_HOLY_ZONE_AURA, true);
1213 c->CastSpell(c, SPELL_SAC_SUMMON_GO_1, true);
1214 }
1215 break;
1216 case 7: // talk 2
1217 Talk(2);
1218 events.ScheduleEvent(8, 8s);
1219 events.ScheduleEvent(9, 11s + 500ms);
1220 break;
1221 case 8: // summon ghouls
1222 me->CastSpell((Unit*)nullptr, SPELL_SAC_SUMMON_GHOULS_AURA, false);
1223 break;
1224 case 9: // talk 3
1225 Talk(3);
1226 events.ScheduleEvent(10, 10s);
1227 break;
1228 case 10: // summon vegard
1229 me->SummonCreature(NPC_SAC_VEGARD_1, 4812.12f, -586.08f, 162.49f, 3.14f, TEMPSUMMON_MANUAL_DESPAWN);
1230 events.ScheduleEvent(11, 4s);
1231 events.ScheduleEvent(12, 5s);
1232 break;
1233 case 11: // vagard shield
1234 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1236 break;
1237 case 12: // talk 4
1238 Talk(4);
1240 me->CastSpell(p, SPELL_SAC_ZAP_PLAYER, false);
1241 events.ScheduleEvent(13, 3500ms);
1242 events.ScheduleEvent(14, 6s);
1243 break;
1244 case 13: // despawn
1246 break;
1247 case 14: // vagard talk 0
1248 me->SetVisible(false);
1249 me->RemoveAllAuras();
1250 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1251 {
1252 c->AI()->Talk(0);
1253 c->CastSpell(c, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, false);
1254 }
1256 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
1257 break;
1258 case 15: // remove light
1261 {
1262 c->RemoveAurasDueToSpell(SPELL_SAC_HOLY_ZONE_AURA);
1264 {
1265 x->SetCanFly(true);
1266 x->SetDisableGravity(true);
1267 x->SetHover(true);
1268 x->NearTeleportTo(4812.09f, -585.55f, 172.03f, 3.75f);
1269 l->EnterVehicle(x, 1);
1270 //l->ClearUnitState(UNIT_STATE_ONVEHICLE);
1271 l->CastSpell(l, SPELL_SAC_HOLY_BOMB_VISUAL, false);
1272 l->AddAura(SPELL_SAC_HOLY_BOMB_VISUAL, l);
1273 events.ScheduleEvent(16, 5s);
1274 }
1275 }
1276 break;
1277 case 16: // add aura to kill ghouls
1279 c->CastSpell(c, SPELL_SAC_ZAP_GHOULS_AURA, true);
1280 if (Creature* c = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1281 c->RemoveAurasDueToSpell(SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA);
1282 events.ScheduleEvent(17, 12s);
1283 break;
1284 case 17: // kill vegard
1285 {
1286 WretchedGhoulCleaner cleaner;
1288 Cell::VisitObjects(me, worker, 150.0f);
1289
1291 if (Creature* v = me->FindNearestCreature(NPC_SAC_VEGARD_1, 50.0f, true))
1293 {
1294 c->CastSpell(v, SPELL_SAC_KILL_VEGARD, true);
1295 v->SetDisplayId(11686);
1296 v->DespawnOrUnsummon(1s);
1297 b->CastSpell(b, SPELL_SAC_HOLY_BOMB_EXPLOSION, true);
1298 b->CastSpell(b, SPELL_SAC_SUMMON_GO_2, true);
1299 if (Unit* vb = c->GetVehicleBase())
1300 {
1301 if (Unit* pass = vb->GetVehicleKit()->GetPassenger(0))
1302 if (pass->IsCreature())
1303 pass->ToCreature()->DespawnOrUnsummon(1ms);
1304 vb->RemoveAllAuras();
1305 vb->ToCreature()->DespawnOrUnsummon(1ms);
1306 }
1307 c->ToCreature()->DespawnOrUnsummon(1ms);
1308 }
1309 }
1310 break;
1311 case 18: // summon vegard
1313 break;
1314 }
1315 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:55
void MoveSplinePath(Movement::PointsArray *path, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE)
Definition MotionMaster.cpp:491
Vehicle * GetVehicleKit() const
Definition Unit.h:1904
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:228
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
Talk
Definition hyjal.cpp:82
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Reset() override
Definition zone_dragonblight.cpp:1077
@ SPELL_SAC_VEHICLE_CONTROL_AURA
Definition zone_dragonblight.cpp:1022
@ NPC_SAC_VEGARD_1
Definition zone_dragonblight.cpp:994
@ SPELL_SAC_SUMMON_GHOULS_AURA
Definition zone_dragonblight.cpp:1003
@ SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA
Definition zone_dragonblight.cpp:1008
@ SPELL_SAC_SUMMON_VEGARD_SKELETON
Definition zone_dragonblight.cpp:1016
@ SPELL_SAC_LK_DESPAWN_ANIM
Definition zone_dragonblight.cpp:1007
@ SPELL_SAC_ZAP_PLAYER
Definition zone_dragonblight.cpp:1006
@ SPELL_SAC_SUMMON_GO_2
Definition zone_dragonblight.cpp:1015
@ SPELL_SAC_KILL_VEGARD
Definition zone_dragonblight.cpp:1014
@ SPELL_SAC_BLUE_EXPLOSION
Definition zone_dragonblight.cpp:1021
@ SPELL_SAC_HOLY_BOMB_EXPLOSION
Definition zone_dragonblight.cpp:1011
@ SPELL_SAC_SHIELD_OF_THE_LICH_KING
Definition zone_dragonblight.cpp:1005
@ SPELL_SAC_STUN
Definition zone_dragonblight.cpp:998
@ SPELL_SAC_SUMMON_GO_1
Definition zone_dragonblight.cpp:1002
@ SPELL_SAC_HOLY_BOMB_VISUAL
Definition zone_dragonblight.cpp:1010
@ SPELL_SAC_ZAP_GHOULS_AURA
Definition zone_dragonblight.cpp:1012

References Unit::CastSpell(), CleanAll(), WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), Unit::GetMotionMaster(), Vehicle::GetPassenger(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleBase(), Unit::GetVehicleKit(), GO_FLAG_NOT_SELECTABLE, GO_SAC_LIGHTS_VENGEANCE_1, CreatureAI::me, MotionMaster::MoveSplinePath(), NPC_SAC_LIGHTS_VENGEANCE, NPC_SAC_LIGHTS_VENGEANCE_BUNNY, NPC_SAC_LIGHTS_VENGEANCE_VEH_1, NPC_SAC_LIGHTS_VENGEANCE_VEH_2, NPC_SAC_VEGARD_1, playerGUID, Unit::RemoveAllAuras(), Reset(), Unit::SetVisible(), SPELL_SAC_BLUE_EXPLOSION, SPELL_SAC_HOLY_BOMB_EXPLOSION, SPELL_SAC_HOLY_BOMB_VISUAL, SPELL_SAC_HOLY_ZONE_AURA, SPELL_SAC_KILL_VEGARD, SPELL_SAC_LK_DESPAWN_ANIM, SPELL_SAC_REPEL_HAMMER, SPELL_SAC_SHIELD_OF_THE_LICH_KING, SPELL_SAC_STUN, SPELL_SAC_SUMMON_GHOULS_AURA, SPELL_SAC_SUMMON_GO_1, SPELL_SAC_SUMMON_GO_2, SPELL_SAC_SUMMON_VEGARD_SKELETON, SPELL_SAC_VEGARD_SUMMON_GHOULS_AURA, SPELL_SAC_VEHICLE_CONTROL_AURA, SPELL_SAC_ZAP_GHOULS_AURA, SPELL_SAC_ZAP_PLAYER, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and Cell::VisitObjects().

Member Data Documentation

◆ events

EventMap npc_q24545_lich_king::npc_q24545_lich_kingAI::events

◆ playerGUID

ObjectGuid npc_q24545_lich_king::npc_q24545_lich_kingAI::playerGUID

Referenced by Reset(), SetData(), SetGUID(), and UpdateAI().

◆ summons

SummonList npc_q24545_lich_king::npc_q24545_lich_kingAI::summons

The documentation for this struct was generated from the following file: