AzerothCore 3.3.5a
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npc_pos_leader::npc_pos_leaderAI Struct Reference
Inheritance diagram for npc_pos_leader::npc_pos_leaderAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_pos_leaderAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustSummoned (Creature *s) override
 
void SummonedCreatureDespawn (Creature *s) override
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
InstanceScript * pInstance
 
uint8 counter
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_pos_leaderAI()

npc_pos_leader::npc_pos_leaderAI::npc_pos_leaderAI ( Creature *  creature)
inline
38 : NullCreatureAI(creature), summons(me)
39 {
41 }
Creature *const me
Definition CreatureAI.h:71
Definition PassiveAI.h:56
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
InstanceScript * pInstance
Definition pit_of_saron.cpp:45
SummonList summons
Definition pit_of_saron.cpp:44

References WorldObject::GetInstanceScript(), CreatureAI::me, and pInstance.

Member Function Documentation

◆ AttackStart()

void npc_pos_leader::npc_pos_leaderAI::AttackStart ( Unit *  )
inlineoverridevirtual

Reimplemented from UnitAI.

374{}

◆ JustSummoned()

void npc_pos_leader::npc_pos_leaderAI::JustSummoned ( Creature *  s)
inlineoverridevirtual

Reimplemented from CreatureAI.

365 {
366 summons.Summon(s);
367 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ MoveInLineOfSight()

void npc_pos_leader::npc_pos_leaderAI::MoveInLineOfSight ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

375{}

◆ Reset()

void npc_pos_leader::npc_pos_leaderAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

49 {
50 counter = 0;
51 events.Reset();
53 me->SetVisible(true);
54
55 if (pInstance)
57 {
59 me->SetVisible(false);
60 break;
61 }
62 }
events
Definition boss_sartura.cpp:43
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void SetVisible(bool x)
Definition Unit.cpp:10854
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ INSTANCE_PROGRESS_NONE
Definition pit_of_saron.h:56
uint8 counter
Definition pit_of_saron.cpp:46
@ DATA_INSTANCE_PROGRESS
Definition trial_of_the_champion.h:33

References counter, DATA_INSTANCE_PROGRESS, SummonList::DespawnAll(), ZoneScript::GetData(), INSTANCE_PROGRESS_NONE, CreatureAI::me, pInstance, Unit::SetVisible(), and summons.

◆ SetData()

void npc_pos_leader::npc_pos_leaderAI::SetData ( uint32  type,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

65 {
67 {
68 me->setActive(true);
69 events.RescheduleEvent(1, 0ms);
70 }
71 }
bool IsVisible() const
Definition Unit.h:2019
void setActive(bool isActiveObject)
Definition Object.cpp:1091
@ DATA_START_INTRO
Definition pit_of_saron.h:51

References counter, DATA_INSTANCE_PROGRESS, DATA_START_INTRO, ZoneScript::GetData(), INSTANCE_PROGRESS_NONE, Unit::IsVisible(), CreatureAI::me, pInstance, and WorldObject::setActive().

◆ SummonedCreatureDespawn()

void npc_pos_leader::npc_pos_leaderAI::SummonedCreatureDespawn ( Creature *  s)
inlineoverridevirtual

Reimplemented from CreatureAI.

370 {
371 summons.Despawn(s);
372 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void npc_pos_leader::npc_pos_leaderAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Todo:
This spell check is invalid
Todo:
: (Initial RP, when zoning in the instance) is not complete.

Implements UnitAI.

74 {
75 events.Update(diff);
76 switch (events.ExecuteEvent())
77 {
78 case 0:
79 break;
80 case 1:
81 {
82 if (counter == 0)
83 {
84 me->SetVisible(true);
86 }
87
88 uint8 idx = 0;
89 if (pInstance)
91 if (introPositions[counter].entry[idx] != 0)
92 {
94 {
95 summon->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
96 summon->SetSpeed(MOVE_RUN, 0.8f);
97 summon->GetMotionMaster()->MovePoint(1, introPositions[counter].endPosition);
98 summon->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY1H);
99 }
100
101 ++counter;
102 events.Repeat(150ms);
103 }
104 else
105 {
106 events.RescheduleEvent(2, 2500ms);
107 }
108 }
109 break;
110 case 2:
111 if (pInstance)
113 {
114 c->setActive(true);
115 c->AI()->Talk(SAY_TYRANNUS_INTRO_1);
116 }
117
118 events.RescheduleEvent(3, 7s);
119 break;
120 case 3:
121 if (pInstance)
123 c->AI()->Talk(SAY_TYRANNUS_INTRO_2);
124
125 events.RescheduleEvent(4, 14s);
126 break;
127 case 4:
128 if (pInstance)
129 {
132 if (n1 && n2)
133 {
134 if (!n1->IsInCombat() && n1->IsAlive())
135 {
139 }
140 if (!n2->IsInCombat() && n2->IsAlive())
141 {
145 }
147 // if (SPELL_NECROLYTE_CHANNELING)
148 // {
151 // }
152
153 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
154 if (Creature* c = pInstance->instance->GetCreature(*itr))
155 {
156 if (c->GetPositionX() < 440.0f)
157 continue;
158 if (c->GetPositionY() > 215.0f)
159 c->GetMotionMaster()->MoveChase(n2, 0.0f, rand_norm() * 2 * M_PI);
160 else
161 c->GetMotionMaster()->MoveChase(n1, 0.0f, rand_norm() * 2 * M_PI);
162 }
163 }
164 }
165
166 events.RescheduleEvent(5, 1ms);
167 break;
168 case 5:
170
171 events.RescheduleEvent(6, 1s);
172 break;
173 case 6:
174 if (pInstance)
176 c->AI()->Talk(SAY_TYRANNUS_INTRO_3);
177
178 events.RescheduleEvent(7, 5s);
179 break;
180 case 7:
181 if (pInstance)
182 {
184 n1->AI()->DoAction(1337); // remove invincibility
186 n2->AI()->DoAction(1337); // remove invincibility
187
188 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
189 if (Creature* c = pInstance->instance->GetCreature(*itr))
190 {
191 if (c->GetPositionX() < 450.0f)
192 continue;
193 c->AddUnitState(UNIT_STATE_NO_ENVIRONMENT_UPD);
194 c->GetMotionMaster()->Clear(false);
195 c->GetMotionMaster()->MoveIdle();
196 c->StopMoving();
197 c->CastSpell(c, 69413, true);
198 c->SetCanFly(true);
199 c->SetDisableGravity(true);
200 c->SendMovementFlagUpdate();
201 float dist = rand_norm() * 2.0f;
202 float angle = rand_norm() * 2 * M_PI;
203 c->GetMotionMaster()->MoveTakeoff(0, c->GetPositionX() + dist * cos(angle), c->GetPositionY() + dist * std::sin(angle), c->GetPositionZ() + 6.0f + (float)urand(0, 4), 1.5f + frand(0.0f, 1.5f));
204 }
205 }
206
207 events.RescheduleEvent(8, 7s);
208 break;
209 case 8:
210 if (pInstance)
212 c->CastSpell(c, 69753, false);
213
214 events.RescheduleEvent(9, 400ms);
215 break;
216 case 9:
217 if (pInstance)
218 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
219 if (Creature* c = pInstance->instance->GetCreature(*itr))
220 {
221 if (c->GetPositionX() < 450.0f)
222 continue;
223 Unit::Kill(c, c);
224 c->RemoveAllAuras();
225 c->GetMotionMaster()->MoveFall(0, true);
226 }
227
228 events.RescheduleEvent(10, 1s);
229 break;
230 case 10:
232
233 events.RescheduleEvent(11, 1s);
234 break;
235 case 11:
236 if (pInstance)
237 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
238 if (Creature* c = pInstance->instance->GetCreature(*itr))
239 {
240 if (c->GetPositionX() < 450.0f)
241 continue;
242 c->SetCanFly(false);
243 c->SetDisableGravity(false);
244 c->SendMovementFlagUpdate();
245 c->CastSpell(c, 69350, true);
246 }
247
248 events.RescheduleEvent(12, 2s);
249 break;
250 case 12:
251 if (pInstance)
252 {
254 c->AI()->Talk(SAY_TYRANNUS_INTRO_4);
255
256 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
257 if (Creature* c = pInstance->instance->GetCreature(*itr))
258 {
259 if (c->GetPositionX() < 450.0f)
260 continue;
261 c->SetHomePosition(c->GetPositionX(), c->GetPositionY(), c->GetPositionZ(), c->GetOrientation());
262 c->Respawn(true);
263 c->UpdateEntry(36796, 0, false);
264 c->SetFacingTo(M_PI);
265 c->SetReactState(REACT_PASSIVE);
266 }
267 }
268
269 events.RescheduleEvent(13, 3s);
270 break;
271 case 13:
272 if (pInstance)
273 {
274 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
275 if (Creature* c = pInstance->instance->GetCreature(*itr))
276 {
277 if (c->GetPositionX() < 450.0f)
278 continue;
279 c->RemoveUnitMovementFlag(MOVEMENTFLAG_WALKING);
280 float dist = rand_norm();
281 float angle = rand_norm() * 2 * M_PI;
282 c->SetSpeed(MOVE_RUN, 0.8f);
283 c->SetInCombatWithZone();
284 c->GetMotionMaster()->MoveChase(me, dist, angle);
285 c->SetHomePosition(me->GetPositionX() + dist * cos(angle), me->GetPositionY() + dist * std::sin(angle), me->GetPositionZ(), 0.0f);
286 }
287 }
288
289 events.RescheduleEvent(14, 2s);
290 break;
291 case 14:
292 if (pInstance)
293 {
294 if (me->GetEntry() == NPC_JAINA_PART1)
295 {
297 me->CastSpell(me, 70132, false);
298 }
299 else
300 {
301 me->CastSpell(me, 59514, false);
302 for (uint8 i = 0; i < 2; ++i)
304 c->CastSpell(c, 70513, false);
305 }
306 }
307
308 events.RescheduleEvent(15, 2s);
309 break;
310 case 15:
311 if (pInstance)
312 {
314 c->GetMotionMaster()->MovePoint(0, SBSTyrannusStartPos);
315
316 if (me->GetEntry() == NPC_JAINA_PART1)
317 {
318 for (uint8 i = 0; i < 2; ++i)
320 c->CastSpell(c, 70464, false);
321 }
322 }
323
324 events.RescheduleEvent(16, 3s);
325 break;
326 case 16:
328 if (pInstance)
329 {
330 for (uint8 i = 0; i < 2; ++i)
332 c->SetUInt32Value(UNIT_NPC_EMOTESTATE, 0);
333
334 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr)
335 if (Creature* c = pInstance->instance->GetCreature(*itr))
336 {
337 if (c->IsAlive())
338 {
339 if (c->GetEntry() == NPC_KALIRA || c->GetEntry() == NPC_ELANDRA || c->GetEntry() == NPC_LORALEN || c->GetEntry() == NPC_KORELN)
340 continue;
341
342 Unit::Kill(c, c, false);
343 }
344 c->DespawnOrUnsummon(10s);
345 }
347 }
348
349 events.RescheduleEvent(17, 5s);
350 break;
351 case 17:
352 me->setActive(false);
354
355 break;
356 }
357
358 if (!UpdateVictim())
359 return;
360
362 }
std::uint8_t uint8
Definition Define.h:109
float frand(float min, float max)
Definition Random.cpp:57
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
double rand_norm()
Definition Random.cpp:85
@ EMOTE_STATE_READY1H
Definition SharedDefines.h:1970
@ TEAM_ALLIANCE
Definition SharedDefines.h:748
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:380
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:201
@ MOVE_RUN
Definition UnitDefines.h:357
@ REACT_PASSIVE
Definition Unit.h:567
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
bool UpdateVictim()
Definition CreatureAI.cpp:350
Definition Creature.h:47
CreatureAI * AI() const
Definition Creature.h:144
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
Map * instance
Definition InstanceScript.h:149
Creature * GetCreature(ObjectGuid const &guid)
Definition Map.cpp:2442
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
uint32 GetEntry() const
Definition Object.h:123
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
virtual void DoAction(int32)
Definition UnitAI.h:217
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4797
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13580
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
bool IsAlive() const
Definition Unit.h:1796
void AddUnitMovementFlag(uint32 f)
Definition Unit.h:773
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:16980
bool IsInCombat() const
Definition Unit.h:941
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ SAY_JAINA_INTRO_4
Definition forge_of_souls.cpp:31
@ SAY_SYLVANAS_INTRO_3
Definition forge_of_souls.cpp:39
@ SAY_JAINA_INTRO_5
Definition forge_of_souls.cpp:32
@ SAY_SYLVANAS_INTRO_4
Definition forge_of_souls.cpp:40
@ SAY_JAINA_INTRO_2
Definition forge_of_souls.cpp:29
@ SAY_JAINA_INTRO_1
Definition forge_of_souls.cpp:28
@ SAY_SYLVANAS_INTRO_2
Definition forge_of_souls.cpp:38
@ SAY_JAINA_INTRO_3
Definition forge_of_souls.cpp:30
@ SAY_SYLVANAS_INTRO_1
Definition forge_of_souls.cpp:37
@ NPC_JAINA_PART1
Definition forge_of_souls.h:47
@ NPC_KALIRA
Definition forge_of_souls.h:49
@ NPC_KORELN
Definition forge_of_souls.h:52
@ NPC_LORALEN
Definition forge_of_souls.h:51
@ NPC_ELANDRA
Definition forge_of_souls.h:50
Talk
Definition hyjal.cpp:82
const Position LeaderIntroPos
Definition pit_of_saron.h:167
const Position NecrolytePos2
Definition pit_of_saron.h:169
@ SAY_TYRANNUS_INTRO_3
Definition pit_of_saron.h:155
@ SAY_TYRANNUS_INTRO_2
Definition pit_of_saron.h:154
@ SAY_TYRANNUS_INTRO_1
Definition pit_of_saron.h:151
@ SAY_TYRANNUS_INTRO_4
Definition pit_of_saron.h:158
const Position NecrolytePos1
Definition pit_of_saron.h:168
const Position SBSTyrannusStartPos
Definition pit_of_saron.h:240
const ChampionPosition introPositions[]
Definition pit_of_saron.h:177
@ SPELL_NECROLYTE_CHANNELING
Definition pit_of_saron.h:132
@ INSTANCE_PROGRESS_FINISHED_INTRO
Definition pit_of_saron.h:57
const Position PortalPos
Definition pit_of_saron.h:166
@ DATA_GUARD_1_GUID
Definition pit_of_saron.h:40
@ DATA_NECROLYTE_1_GUID
Definition pit_of_saron.h:38
@ DATA_TYRANNUS_EVENT_GUID
Definition pit_of_saron.h:37
@ DATA_NECROLYTE_2_GUID
Definition pit_of_saron.h:39
uint32 entry[2]
Definition pit_of_saron.h:173
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ DATA_TEAMID_IN_INSTANCE
Definition trial_of_the_champion.h:44

References Unit::AddUnitMovementFlag(), SummonList::begin(), Unit::CastSpell(), counter, DATA_GUARD_1_GUID, DATA_INSTANCE_PROGRESS, DATA_NECROLYTE_1_GUID, DATA_NECROLYTE_2_GUID, DATA_TEAMID_IN_INSTANCE, DATA_TYRANNUS_EVENT_GUID, UnitAI::DoMeleeAttackIfReady(), EMOTE_STATE_READY1H, SummonList::end(), ChampionPosition::entry, frand(), Map::GetCreature(), ZoneScript::GetData(), Object::GetEntry(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), InstanceScript::instance, INSTANCE_PROGRESS_FINISHED_INTRO, introPositions, Unit::IsAlive(), Unit::IsInCombat(), Unit::Kill(), LeaderIntroPos, CreatureAI::me, MOVE_RUN, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NecrolytePos1, NecrolytePos2, NPC_ELANDRA, NPC_JAINA_PART1, NPC_KALIRA, NPC_KORELN, NPC_LORALEN, pInstance, PortalPos, rand_norm(), REACT_PASSIVE, Unit::RemoveAura(), SAY_JAINA_INTRO_1, SAY_JAINA_INTRO_2, SAY_JAINA_INTRO_3, SAY_JAINA_INTRO_4, SAY_JAINA_INTRO_5, SAY_SYLVANAS_INTRO_1, SAY_SYLVANAS_INTRO_2, SAY_SYLVANAS_INTRO_3, SAY_SYLVANAS_INTRO_4, SAY_TYRANNUS_INTRO_1, SAY_TYRANNUS_INTRO_2, SAY_TYRANNUS_INTRO_3, SAY_TYRANNUS_INTRO_4, SBSTyrannusStartPos, WorldObject::setActive(), ZoneScript::SetData(), Unit::SetUInt32Value(), Unit::SetVisible(), SPELL_NECROLYTE_CHANNELING, WorldObject::SummonCreature(), summons, TEAM_ALLIANCE, UNIT_NPC_EMOTESTATE, UNIT_STATE_NO_ENVIRONMENT_UPD, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ counter

uint8 npc_pos_leader::npc_pos_leaderAI::counter

Referenced by Reset(), SetData(), and UpdateAI().

◆ events

EventMap npc_pos_leader::npc_pos_leaderAI::events

◆ pInstance

InstanceScript* npc_pos_leader::npc_pos_leaderAI::pInstance

◆ summons

SummonList npc_pos_leader::npc_pos_leaderAI::summons

The documentation for this struct was generated from the following file: