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boss_thorim_arena_npcs::boss_thorim_arena_npcsAI Struct Reference
Inheritance diagram for boss_thorim_arena_npcs::boss_thorim_arena_npcsAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_thorim_arena_npcsAI (Creature *pCreature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
bool CanAIAttack (Unit const *target) const override
 
bool SelectT ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool _isCaster
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_thorim_arena_npcsAI()

boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::boss_thorim_arena_npcsAI ( Creature pCreature)
inline
1598: ScriptedAI(pCreature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ CanAIAttack()

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1637 {
1638 return target->GetPositionX() < 2180 && target->GetPositionZ() < 425;
1639 }

References Position::GetPositionX(), and Position::GetPositionZ().

◆ JustEngagedWith()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1612 {
1614 {
1615 events.ScheduleEvent(EVENT_DR_WARBRINGER_RS, 8s);
1616 }
1617 else if (me->GetEntry() == NPC_DARK_RUNE_EVOKER)
1618 {
1619 events.ScheduleEvent(EVENT_DR_EVOKER_RL, 2500ms);
1620 events.ScheduleEvent(EVENT_DR_EVOKER_RM, 4s);
1621 events.ScheduleEvent(EVENT_DR_EVOKER_RS, 10s);
1622 }
1623 else if (me->GetEntry() == NPC_DARK_RUNE_CHAMPION)
1624 {
1625 events.ScheduleEvent(EVENT_DR_CHAMPION_WH, 6s);
1626 events.ScheduleEvent(EVENT_DR_CHAMPION_CH, 12s);
1627 events.ScheduleEvent(EVENT_DR_CHAMPION_MS, 8s);
1628 }
1629 else if (me->GetEntry() == NPC_DARK_RUNE_COMMONER)
1630 {
1631 events.ScheduleEvent(EVENT_DR_COMMONER_LB, 5s);
1632 events.ScheduleEvent(EVENT_DR_COMMONER_PM, 6s);
1633 }
1634 }
events
Definition boss_sartura.cpp:43
@ EVENT_DR_EVOKER_RL
Definition boss_thorim.cpp:247
@ EVENT_DR_COMMONER_LB
Definition boss_thorim.cpp:256
@ EVENT_DR_WARBRINGER_RS
Definition boss_thorim.cpp:245
@ EVENT_DR_COMMONER_PM
Definition boss_thorim.cpp:255
@ EVENT_DR_CHAMPION_MS
Definition boss_thorim.cpp:253
@ EVENT_DR_CHAMPION_CH
Definition boss_thorim.cpp:252
@ EVENT_DR_EVOKER_RS
Definition boss_thorim.cpp:249
@ EVENT_DR_CHAMPION_WH
Definition boss_thorim.cpp:251
@ EVENT_DR_EVOKER_RM
Definition boss_thorim.cpp:248
@ NPC_DARK_RUNE_WARBRINGER
Definition boss_thorim.cpp:162
@ NPC_DARK_RUNE_CHAMPION
Definition boss_thorim.cpp:164
@ NPC_DARK_RUNE_EVOKER
Definition boss_thorim.cpp:163
@ NPC_DARK_RUNE_COMMONER
Definition boss_thorim.cpp:165
uint32 GetEntry() const
Definition Object.h:116
Creature * me
Definition ScriptedCreature.h:280

References EVENT_DR_CHAMPION_CH, EVENT_DR_CHAMPION_MS, EVENT_DR_CHAMPION_WH, EVENT_DR_COMMONER_LB, EVENT_DR_COMMONER_PM, EVENT_DR_EVOKER_RL, EVENT_DR_EVOKER_RM, EVENT_DR_EVOKER_RS, EVENT_DR_WARBRINGER_RS, Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_COMMONER, NPC_DARK_RUNE_EVOKER, and NPC_DARK_RUNE_WARBRINGER.

◆ Reset()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1604 {
1606 events.Reset();
1609 }
@ SPELL_AURA_OF_CELERITY
Definition boss_thorim.cpp:96
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1193
bool _isCaster
Definition boss_thorim.cpp:1601

References _isCaster, Unit::CastSpell(), Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_EVOKER, NPC_DARK_RUNE_WARBRINGER, and SPELL_AURA_OF_CELERITY.

◆ SelectT()

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::SelectT ( )
inline
1642 {
1643 Player* target = nullptr;
1644 Map::PlayerList const& pList = me->GetMap()->GetPlayers();
1645 uint8 num = urand(0, pList.getSize() - 1);
1646 uint8 count = 0;
1647 for (Map::PlayerList::const_iterator itr = pList.begin(); itr != pList.end(); ++itr, ++count)
1648 {
1649 if (itr->GetSource()->GetPositionX() > 2180 || !itr->GetSource()->IsAlive() || itr->GetSource()->GetPositionZ() > 425)
1650 continue;
1651
1652 if (count <= num || !target)
1653 target = itr->GetSource();
1654 else
1655 break;
1656 }
1657
1658 if (target)
1659 {
1660 AttackStart(target);
1661 me->AddThreat(target, 500.0f);
1662 if (me->GetEntry() == NPC_DARK_RUNE_EVOKER && urand(0, 1))
1664 else if (me->GetEntry() == NPC_DARK_RUNE_CHAMPION && !urand(0, 2))
1665 me->CastSpell(target, SPELL_CHARGE, false);
1666 return true;
1667 }
1668 return false;
1669 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
#define SPELL_RUNIC_SHIELD
Definition boss_thorim.cpp:148
@ SPELL_CHARGE
Definition boss_thorim.cpp:108
Definition LinkedList.h:139
uint32 getSize() const
Definition LinkedList.h:115
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:324
Definition Player.h:1083
void AddThreat(Unit *victim, float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL, SpellInfo const *threatSpell=nullptr)
Definition Unit.cpp:14745
Map * GetMap() const
Definition Object.h:587
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210

References Unit::AddThreat(), ScriptedAI::AttackStart(), MapRefMgr::begin(), Unit::CastSpell(), MapRefMgr::end(), Object::GetEntry(), WorldObject::GetMap(), Map::GetPlayers(), LinkedListHead::getSize(), ScriptedAI::me, NPC_DARK_RUNE_CHAMPION, NPC_DARK_RUNE_EVOKER, SPELL_CHARGE, SPELL_RUNIC_SHIELD, and urand().

Referenced by UpdateAI().

◆ UpdateAI()

void boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1672 {
1673 if (!UpdateVictim() && !SelectT())
1674 return;
1675
1676 events.Update(diff);
1678 return;
1679
1680 switch (events.ExecuteEvent())
1681 {
1684 events.Repeat(8s);
1685 break;
1686 case EVENT_DR_EVOKER_RL:
1688 me->CastSpell(target, SPELL_RUNIC_LIGHTNING, false);
1689 events.Repeat(2500ms);
1690 break;
1691 case EVENT_DR_EVOKER_RM:
1692 if (Unit* target = DoSelectLowestHpFriendly(40.0f, 15))
1693 me->CastSpell(target, SPELL_RUNIC_MENDING, false);
1694 else
1696 events.Repeat(4s);
1697 break;
1698 case EVENT_DR_EVOKER_RS:
1700 events.Repeat(10s);
1701 break;
1704 me->CastSpell(target, SPELL_CHARGE, false);
1705 events.Repeat(12s);
1706 break;
1709 me->CastSpell(me, SPELL_WHIRLWIND, false);
1710 events.Repeat(6s);
1711 break;
1714 events.Repeat(8s);
1715 break;
1717 me->CastSpell(me->GetVictim(), SPELL_LOW_BLOW, false);
1718 events.Repeat(5s);
1719 break;
1721 me->CastSpell(me->GetVictim(), SPELL_PUMMEL, false);
1722 events.Repeat(6s);
1723 break;
1724 }
1725
1726 if (!_isCaster || (me->GetPower(POWER_MANA) * 100 / me->GetMaxPower(POWER_MANA) < 10))
1728 }
@ POWER_MANA
Definition SharedDefines.h:269
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_FLAG_DISARMED
Definition UnitDefines.h:271
#define SPELL_RUNIC_LIGHTNING
Definition boss_thorim.cpp:146
#define SPELL_RUNIC_MENDING
Definition boss_thorim.cpp:147
@ SPELL_RUNIC_STRIKE
Definition boss_thorim.cpp:97
@ SPELL_PUMMEL
Definition boss_thorim.cpp:114
@ SPELL_MORTAL_STRIKE
Definition boss_thorim.cpp:109
@ SPELL_LOW_BLOW
Definition boss_thorim.cpp:113
@ SPELL_WHIRLWIND
Definition boss_thorim.cpp:110
bool UpdateVictim()
Definition CreatureAI.cpp:282
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:620
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
uint32 GetMaxPower(Powers power) const
Definition Unit.h:1059
Unit * GetVictim() const
Definition Unit.h:848
bool HasUnitState(const uint32 f) const
Definition Unit.h:691
uint32 GetPower(Powers power) const
Definition Unit.h:1058
Unit * DoSelectLowestHpFriendly(float range, uint32 minHPDiff=1)
Definition ScriptedCreature.cpp:489
bool SelectT()
Definition boss_thorim.cpp:1641

References _isCaster, Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoSelectLowestHpFriendly(), EVENT_DR_CHAMPION_CH, EVENT_DR_CHAMPION_MS, EVENT_DR_CHAMPION_WH, EVENT_DR_COMMONER_LB, EVENT_DR_COMMONER_PM, EVENT_DR_EVOKER_RL, EVENT_DR_EVOKER_RM, EVENT_DR_EVOKER_RS, EVENT_DR_WARBRINGER_RS, Unit::GetMaxPower(), Unit::GetPower(), Unit::GetVictim(), Unit::HasUnitFlag(), Unit::HasUnitState(), ScriptedAI::me, POWER_MANA, Random, SelectT(), UnitAI::SelectTarget(), SPELL_CHARGE, SPELL_LOW_BLOW, SPELL_MORTAL_STRIKE, SPELL_PUMMEL, SPELL_RUNIC_LIGHTNING, SPELL_RUNIC_MENDING, SPELL_RUNIC_SHIELD, SPELL_RUNIC_STRIKE, SPELL_WHIRLWIND, UNIT_FLAG_DISARMED, UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _isCaster

bool boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::_isCaster

Referenced by Reset(), and UpdateAI().

◆ events

EventMap boss_thorim_arena_npcs::boss_thorim_arena_npcsAI::events

The documentation for this struct was generated from the following file: