AzerothCore 3.3.5a
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npc_valkyr_shadowguard::npc_valkyr_shadowguardAI Struct Reference
Inheritance diagram for npc_valkyr_shadowguard::npc_valkyr_shadowguardAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_valkyr_shadowguardAI (Creature *creature)
 
bool IsHeroic ()
 
void GoSiphon ()
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields =======================================
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid const &guid, int32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void HandleSpeedChangeIfNeeded ()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
Position _destPoint
 
ObjectGuid _grabbedPlayer
 
bool didbelow50pct
 
bool dropped
 
bool grabbed
 
float _lastSpeed
 
InstanceScript * _instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_valkyr_shadowguardAI()

npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI ( Creature *  creature)
inline
2407 : NullCreatureAI(creature), didbelow50pct(false), dropped(false), _instance(creature->GetInstanceScript())
2408 {
2412 _events.Reset();
2414 me->SetWalk(false);
2415 }
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:880
@ IMMUNITY_STATE
Definition SharedDefines.h:1399
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1398
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ REACT_PASSIVE
Definition Unit.h:567
@ EVENT_GRAB_PLAYER
Definition boss_the_lich_king.cpp:265
Creature *const me
Definition CreatureAI.h:71
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3393
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
Definition PassiveAI.h:56
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:10217
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
EventMap _events
Definition boss_the_lich_king.cpp:2417
bool didbelow50pct
Definition boss_the_lich_king.cpp:2420
InstanceScript * _instance
Definition boss_the_lich_king.cpp:2424
bool dropped
Definition boss_the_lich_king.cpp:2421

References _events, Unit::ApplySpellImmune(), EVENT_GRAB_PLAYER, IMMUNITY_EFFECT, IMMUNITY_STATE, CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetWalk(), SPELL_AURA_MOD_TAUNT, and SPELL_EFFECT_ATTACK_ME.

Member Function Documentation

◆ DamageTaken()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken ( Unit *  ,
uint32 &  ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

2459 {
2460 if (IsHeroic() && !didbelow50pct && !dropped && me->HealthBelowPctDamaged(50, damage))
2461 GoSiphon();
2462 }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1123
void GoSiphon()
Definition boss_the_lich_king.cpp:2428
bool IsHeroic()
Definition boss_the_lich_king.cpp:2426

References didbelow50pct, dropped, GoSiphon(), Unit::HealthBelowPctDamaged(), IsHeroic(), and CreatureAI::me.

◆ GoSiphon()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon ( )
inline
2429 {
2430 didbelow50pct = true;
2431 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2432 float dist = rand_norm() * 10.0f + 5.0f;
2433 float angle = CenterPosition.GetAngle(me);
2434 _destPoint.Relocate(CenterPosition.GetPositionX() + dist * cos(angle), CenterPosition.GetPositionY() + dist * std::sin(angle), 855.0f + frand(0.0f, 4.0f), 0.0f);
2436 _events.Reset();
2438 }
float frand(float min, float max)
Definition Random.cpp:57
double rand_norm()
Definition Random.cpp:85
@ SPELL_EJECT_ALL_PASSENGERS
Definition boss_the_lich_king.cpp:150
Position const CenterPosition
Definition boss_the_lich_king.cpp:307
@ EVENT_MOVE_TO_SIPHON_POS
Definition boss_the_lich_king.cpp:267
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
float GetAngle(Position const *pos) const
Definition Position.cpp:85
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void Relocate(float x, float y)
Definition Position.h:77
Position _destPoint
Definition boss_the_lich_king.cpp:2418

References _destPoint, _events, Unit::CastSpell(), CenterPosition, didbelow50pct, EVENT_MOVE_TO_SIPHON_POS, frand(), Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, rand_norm(), Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHomePosition(), and SPELL_EJECT_ALL_PASSENGERS.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ HandleSpeedChangeIfNeeded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded ( )
inline
2612 {
2613 if (!grabbed || dropped)
2614 return;
2615
2617 return;
2618
2620 me->GetMotionMaster()->Clear();
2622
2624 }
@ MOVE_WALK
Definition UnitDefines.h:356
@ EVENT_MOVE_TO_DROP_POS
Definition boss_the_lich_king.cpp:266
void Clear(bool reset=true)
Definition MotionMaster.h:194
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:11047
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
void StopMovingOnCurrentPos()
Definition Unit.cpp:12678
float _lastSpeed
Definition boss_the_lich_king.cpp:2423
bool grabbed
Definition boss_the_lich_king.cpp:2422

References _events, _lastSpeed, MotionMaster::Clear(), dropped, EVENT_MOVE_TO_DROP_POS, Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, CreatureAI::me, MOVE_WALK, EventMap::ScheduleEvent(), and Unit::StopMovingOnCurrentPos().

Referenced by UpdateAI().

◆ IsHeroic()

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic ( )
inline
2426{ return me->GetMap()->IsHeroic(); }
bool IsHeroic() const
Definition Map.h:303
Map * GetMap() const
Definition Object.h:637

References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ MovementInform()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2465 {
2466 if (type != POINT_MOTION_TYPE)
2467 return;
2468
2469 switch (id)
2470 {
2471 case EVENT_CHARGE:
2472 {
2473 bool valid = false;
2475 if (target->FindMap() == me->GetMap() && target->GetExactDist(me) < 15.0f && !target->GetVehicle())
2477 {
2478 std::list<Creature*> triggers;
2480 triggers.remove_if(HeightDifferenceCheck(platform, 5.0f, true));
2481 if (!triggers.empty())
2482 {
2483 valid = true;
2484 triggers.sort(Acore::ObjectDistanceOrderPred(me));
2485
2486 target->GetMotionMaster()->Clear();
2487 target->UpdatePosition(*me, true);
2488 target->StopMovingOnCurrentPos();
2489
2490 me->CastSpell(target, SPELL_VALKYR_CARRY, false);
2491 _destPoint.Relocate(triggers.front());
2492 _events.Reset();
2494 }
2495 }
2496 if (!valid)
2497 {
2498 _events.Reset();
2501 }
2502 }
2503 break;
2504 case POINT_DROP_PLAYER:
2505 {
2506 if (didbelow50pct || dropped)
2507 break;
2508 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2509 {
2510 _events.Reset();
2512 break;
2513 }
2514 dropped = true;
2515 _events.Reset();
2516 /*Player* p = nullptr;
2517 if (Vehicle* v = me->GetVehicleKit())
2518 if (Unit* passenger = v->GetPassenger(0))
2519 p = passenger->ToPlayer();*/
2520 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2521
2522 if (IsHeroic())
2523 GoSiphon();
2524 else
2525 me->DespawnOrUnsummon(1s);
2526 }
2527 break;
2528 case POINT_START_SIPHON:
2529 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2530 {
2531 _events.Reset();
2533 break;
2534 }
2538 break;
2539 }
2540 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:943
@ EVENT_CHARGE
Definition SharedDefines.h:3560
@ SPELL_VALKYR_CARRY
Definition boss_the_lich_king.cpp:149
@ POINT_START_SIPHON
Definition boss_the_lich_king.cpp:326
@ POINT_DROP_PLAYER
Definition boss_the_lich_king.cpp:325
@ EVENT_LIFE_SIPHON
Definition boss_the_lich_king.cpp:268
Definition Object.h:860
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
Definition GameObject.h:120
Definition boss_the_lich_king.cpp:618
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
void Clear()
Definition ObjectGuid.h:141
Definition Player.h:1086
@ DATA_ARTHAS_PLATFORM
Definition icecrown_citadel.h:132
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:208
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:244
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
ObjectGuid _grabbedPlayer
Definition boss_the_lich_king.cpp:2419
@ NPC_WORLD_TRIGGER
Definition zulaman.cpp:720

References _destPoint, _events, _grabbedPlayer, _instance, Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_ARTHAS_PLATFORM, Creature::DespawnOrUnsummon(), didbelow50pct, dropped, EVENT_CHARGE, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, GetCreatureListWithEntryInGrid(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), GoSiphon(), IMMUNITY_EFFECT, IMMUNITY_STATE, IsHeroic(), CreatureAI::me, NPC_WORLD_TRIGGER, POINT_DROP_PLAYER, POINT_MOTION_TYPE, POINT_START_SIPHON, Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_EJECT_ALL_PASSENGERS, and SPELL_VALKYR_CARRY.

◆ OnCharmed()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from CreatureAI.

2440{}

◆ PassengerBoarded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

2443 {
2444 if (apply)
2445 {
2446 //pass->ClearUnitState(UNIT_STATE_ONVEHICLE);
2447 return;
2448 }
2449 pass->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
2450 if (didbelow50pct || dropped)
2451 return;
2452 if (IsHeroic())
2453 GoSiphon();
2454 else
2455 me->DespawnOrUnsummon(1s);
2456 }
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53

References Creature::DespawnOrUnsummon(), didbelow50pct, dropped, GoSiphon(), IsHeroic(), CreatureAI::me, Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.

◆ SetGUID()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::SetGUID ( ObjectGuid const &  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

2543 {
2544 _grabbedPlayer = guid;
2545 }

References _grabbedPlayer.

◆ UpdateAI()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2548 {
2549 _events.Update(diff);
2550
2552 return;
2553
2555
2556 switch (_events.ExecuteEvent())
2557 {
2558 case EVENT_GRAB_PLAYER:
2559 if (!_grabbedPlayer)
2560 {
2561 me->CastSpell((Unit*)nullptr, SPELL_VALKYR_TARGET_SEARCH, false);
2563 }
2564 break;
2566 grabbed = true;
2569 me->SetCanFly(false);
2570 me->SetDisableGravity(false);
2572 me->SetDisableGravity(true);
2574 break;
2576 me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // just in case if passenger disappears so quickly that EVENT_MOVE_TO_DROP_POS is never executed
2577 { int32 bp0 = 80; me->CastCustomSpell(me, 1557, &bp0, nullptr, nullptr, true); }
2578 me->SetCanFly(true);
2579 me->SetDisableGravity(true);
2582 break;
2583 case EVENT_LIFE_SIPHON:
2584 {
2585 Unit* target = nullptr;
2587 if (!tauntAuras.empty())
2588 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
2589 if (Unit* caster = (*itr)->GetCaster())
2590 if (me->IsValidAttackTarget(caster))
2591 {
2592 target = caster;
2593 break;
2594 }
2595 if (!target)
2597 target = lichKing->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(lichKing, true, false, 100.0f));
2598 if (target)
2599 me->CastSpell(target, SPELL_LIFE_SIPHON, false);
2601 }
2602 break;
2603 default:
2604 break;
2605 }
2606 }
std::int32_t int32
Definition Define.h:103
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:201
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:176
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ SPELL_VALKYR_TARGET_SEARCH
Definition boss_the_lich_king.cpp:146
@ SPELL_LIFE_SIPHON
Definition boss_the_lich_king.cpp:151
Definition Creature.h:47
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1433
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:681
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1429
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16179
void AddUnitState(uint32 f)
Definition Unit.h:736
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:12693
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10487
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:101
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
Definition boss_the_lich_king.cpp:405
void HandleSpeedChangeIfNeeded()
Definition boss_the_lich_king.cpp:2611

References _destPoint, _events, _grabbedPlayer, _instance, _lastSpeed, Unit::AddUnitState(), Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THE_LICH_KING, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, EventMap::ExecuteEvent(), FORCED_MOVEMENT_NONE, Unit::GetAuraEffectsByType(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, HandleSpeedChangeIfNeeded(), Unit::HasUnitState(), Unit::IsValidAttackTarget(), CreatureAI::me, MOVE_WALK, MotionMaster::MovePoint(), POINT_DROP_PLAYER, POINT_START_SIPHON, Random, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Unit::SetCanFly(), Unit::SetDisableGravity(), SPELL_AURA_MOD_TAUNT, SPELL_LIFE_SIPHON, SPELL_VALKYR_TARGET_SEARCH, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_STUNNED, and EventMap::Update().

Member Data Documentation

◆ _destPoint

Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_destPoint

Referenced by GoSiphon(), MovementInform(), and UpdateAI().

◆ _events

EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events

◆ _grabbedPlayer

ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer

Referenced by MovementInform(), SetGUID(), and UpdateAI().

◆ _instance

InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance

Referenced by MovementInform(), and UpdateAI().

◆ _lastSpeed

float npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_lastSpeed

◆ didbelow50pct

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::didbelow50pct

◆ dropped

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::dropped

◆ grabbed

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::grabbed

The documentation for this struct was generated from the following file: