AzerothCore 3.3.5a
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npc_valkyr_shadowguard::npc_valkyr_shadowguardAI Struct Reference
Inheritance diagram for npc_valkyr_shadowguard::npc_valkyr_shadowguardAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_valkyr_shadowguardAI (Creature *creature)
 
bool IsHeroic ()
 
void GoSiphon ()
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields =======================================
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void MovementInform (uint32 type, uint32 id) override
 
void SetGUID (ObjectGuid const &guid, int32) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void HandleSpeedChangeIfNeeded ()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap _events
 
Position _destPoint
 
ObjectGuid _grabbedPlayer
 
bool didbelow50pct
 
bool dropped
 
bool grabbed
 
float _lastSpeed
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_valkyr_shadowguardAI()

npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::npc_valkyr_shadowguardAI ( Creature creature)
inline
2403 : NullCreatureAI(creature), didbelow50pct(false), dropped(false), _instance(creature->GetInstanceScript())
2404 {
2408 _events.Reset();
2410 me->SetWalk(false);
2411 }
@ SPELL_EFFECT_ATTACK_ME
Definition SharedDefines.h:880
@ IMMUNITY_STATE
Definition SharedDefines.h:1399
@ IMMUNITY_EFFECT
Definition SharedDefines.h:1398
@ SPELL_AURA_MOD_TAUNT
Definition SpellAuraDefines.h:74
@ REACT_PASSIVE
Definition Unit.h:566
@ EVENT_GRAB_PLAYER
Definition boss_the_lich_king.cpp:265
Creature *const me
Definition CreatureAI.h:71
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3323
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
Definition PassiveAI.h:56
void ApplySpellImmune(uint32 spellId, uint32 op, uint32 type, bool apply, SpellImmuneBlockType blockType=SPELL_BLOCK_TYPE_ALL)
Definition Unit.cpp:10463
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
EventMap _events
Definition boss_the_lich_king.cpp:2413
bool didbelow50pct
Definition boss_the_lich_king.cpp:2416
InstanceScript * _instance
Definition boss_the_lich_king.cpp:2420
bool dropped
Definition boss_the_lich_king.cpp:2417

References _events, Unit::ApplySpellImmune(), EVENT_GRAB_PLAYER, IMMUNITY_EFFECT, IMMUNITY_STATE, CreatureAI::me, REACT_PASSIVE, EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetReactState(), Creature::SetWalk(), SPELL_AURA_MOD_TAUNT, and SPELL_EFFECT_ATTACK_ME.

Member Function Documentation

◆ DamageTaken()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

2455 {
2456 if (IsHeroic() && !didbelow50pct && !dropped && me->HealthBelowPctDamaged(50, damage))
2457 GoSiphon();
2458 }
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1117
void GoSiphon()
Definition boss_the_lich_king.cpp:2424
bool IsHeroic()
Definition boss_the_lich_king.cpp:2422

References didbelow50pct, dropped, GoSiphon(), Unit::HealthBelowPctDamaged(), IsHeroic(), and CreatureAI::me.

◆ GoSiphon()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::GoSiphon ( )
inline
2425 {
2426 didbelow50pct = true;
2427 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2428 float dist = rand_norm() * 10.0f + 5.0f;
2429 float angle = CenterPosition.GetAngle(me);
2430 _destPoint.Relocate(CenterPosition.GetPositionX() + dist * cos(angle), CenterPosition.GetPositionY() + dist * std::sin(angle), 855.0f + frand(0.0f, 4.0f), 0.0f);
2432 _events.Reset();
2434 }
float frand(float min, float max)
Definition Random.cpp:57
double rand_norm()
Definition Random.cpp:85
@ SPELL_EJECT_ALL_PASSENGERS
Definition boss_the_lich_king.cpp:150
Position const CenterPosition
Definition boss_the_lich_king.cpp:307
@ EVENT_MOVE_TO_SIPHON_POS
Definition boss_the_lich_king.cpp:267
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
Definition Unit.h:664
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:85
void Relocate(float x, float y)
Definition Position.h:77
Position _destPoint
Definition boss_the_lich_king.cpp:2414

References _destPoint, _events, Unit::CastSpell(), CenterPosition, didbelow50pct, EVENT_MOVE_TO_SIPHON_POS, frand(), Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, rand_norm(), Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), Creature::SetHomePosition(), and SPELL_EJECT_ALL_PASSENGERS.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ HandleSpeedChangeIfNeeded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::HandleSpeedChangeIfNeeded ( )
inline
2608 {
2609 if (!grabbed || dropped)
2610 return;
2611
2613 return;
2614
2616 me->GetMotionMaster()->Clear();
2618
2620 }
@ MOVE_WALK
Definition UnitDefines.h:356
@ EVENT_MOVE_TO_DROP_POS
Definition boss_the_lich_king.cpp:266
void Clear(bool reset=true)
Definition MotionMaster.h:193
float GetSpeed(UnitMoveType mtype) const
Definition Unit.cpp:11291
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
void StopMovingOnCurrentPos()
Definition Unit.cpp:13062
float _lastSpeed
Definition boss_the_lich_king.cpp:2419
bool grabbed
Definition boss_the_lich_king.cpp:2418

References _events, _lastSpeed, MotionMaster::Clear(), dropped, EVENT_MOVE_TO_DROP_POS, Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, CreatureAI::me, MOVE_WALK, EventMap::ScheduleEvent(), and Unit::StopMovingOnCurrentPos().

Referenced by UpdateAI().

◆ IsHeroic()

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::IsHeroic ( )
inline
2422{ return me->GetMap()->IsHeroic(); }
bool IsHeroic() const
Definition Map.h:301
Map * GetMap() const
Definition Object.h:625

References WorldObject::GetMap(), Map::IsHeroic(), and CreatureAI::me.

Referenced by DamageTaken(), MovementInform(), and PassengerBoarded().

◆ MovementInform()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

2461 {
2462 if (type != POINT_MOTION_TYPE)
2463 return;
2464
2465 switch (id)
2466 {
2467 case EVENT_CHARGE:
2468 {
2469 bool valid = false;
2471 if (target->FindMap() == me->GetMap() && target->GetExactDist(me) < 15.0f && !target->GetVehicle())
2473 {
2474 std::list<Creature*> triggers;
2476 triggers.remove_if(HeightDifferenceCheck(platform, 5.0f, true));
2477 if (!triggers.empty())
2478 {
2479 valid = true;
2480 triggers.sort(Acore::ObjectDistanceOrderPred(me));
2481
2482 target->GetMotionMaster()->Clear();
2483 target->UpdatePosition(*me, true);
2484 target->StopMovingOnCurrentPos();
2485
2486 me->CastSpell(target, SPELL_VALKYR_CARRY, false);
2487 _destPoint.Relocate(triggers.front());
2488 _events.Reset();
2490 }
2491 }
2492 if (!valid)
2493 {
2494 _events.Reset();
2497 }
2498 }
2499 break;
2500 case POINT_DROP_PLAYER:
2501 {
2502 if (didbelow50pct || dropped)
2503 break;
2504 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2505 {
2506 _events.Reset();
2508 break;
2509 }
2510 dropped = true;
2511 _events.Reset();
2512 /*Player* p = nullptr;
2513 if (Vehicle* v = me->GetVehicleKit())
2514 if (Unit* passenger = v->GetPassenger(0))
2515 p = passenger->ToPlayer();*/
2516 me->CastSpell((Unit*)nullptr, SPELL_EJECT_ALL_PASSENGERS, false);
2517
2518 if (IsHeroic())
2519 GoSiphon();
2520 else
2521 me->DespawnOrUnsummon(1s);
2522 }
2523 break;
2524 case POINT_START_SIPHON:
2525 if (me->GetExactDist(&_destPoint) > 1.5f) // movement was interrupted (probably by a stun, start again)
2526 {
2527 _events.Reset();
2529 break;
2530 }
2534 break;
2535 }
2536 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:943
@ EVENT_CHARGE
Definition SharedDefines.h:3560
@ SPELL_VALKYR_CARRY
Definition boss_the_lich_king.cpp:149
@ POINT_START_SIPHON
Definition boss_the_lich_king.cpp:326
@ POINT_DROP_PLAYER
Definition boss_the_lich_king.cpp:325
@ EVENT_LIFE_SIPHON
Definition boss_the_lich_king.cpp:268
Definition Object.h:800
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
Definition GameObject.h:120
Definition boss_the_lich_king.cpp:613
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:111
void Clear()
Definition ObjectGuid.h:138
Definition Player.h:1084
@ DATA_ARTHAS_PLATFORM
Definition icecrown_citadel.h:129
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
float GetExactDist(float x, float y, float z) const
Definition Position.h:182
ObjectGuid _grabbedPlayer
Definition boss_the_lich_king.cpp:2415
@ NPC_WORLD_TRIGGER
Definition zulaman.cpp:720

References _destPoint, _events, _grabbedPlayer, _instance, Unit::ApplySpellImmune(), Unit::CastSpell(), ObjectGuid::Clear(), DATA_ARTHAS_PLATFORM, Creature::DespawnOrUnsummon(), didbelow50pct, dropped, EVENT_CHARGE, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, GetCreatureListWithEntryInGrid(), Position::GetExactDist(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ObjectAccessor::GetPlayer(), GoSiphon(), IMMUNITY_EFFECT, IMMUNITY_STATE, IsHeroic(), CreatureAI::me, NPC_WORLD_TRIGGER, POINT_DROP_PLAYER, POINT_MOTION_TYPE, POINT_START_SIPHON, Position::Relocate(), EventMap::Reset(), EventMap::ScheduleEvent(), SPELL_AURA_MOD_TAUNT, SPELL_EFFECT_ATTACK_ME, SPELL_EJECT_ALL_PASSENGERS, and SPELL_VALKYR_CARRY.

◆ OnCharmed()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::OnCharmed ( bool  apply)
inlineoverridevirtual

Called when unit is charmed.

Reimplemented from CreatureAI.

2436{}

◆ PassengerBoarded()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

2439 {
2440 if (apply)
2441 {
2442 //pass->ClearUnitState(UNIT_STATE_ONVEHICLE);
2443 return;
2444 }
2445 pass->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE);
2446 if (didbelow50pct || dropped)
2447 return;
2448 if (IsHeroic())
2449 GoSiphon();
2450 else
2451 me->DespawnOrUnsummon(1s);
2452 }
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53

References Creature::DespawnOrUnsummon(), didbelow50pct, dropped, GoSiphon(), IsHeroic(), CreatureAI::me, Unit::RemoveAurasDueToSpell(), and VEHICLE_SPELL_PARACHUTE.

◆ SetGUID()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::SetGUID ( ObjectGuid const &  guid,
int32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

2539 {
2540 _grabbedPlayer = guid;
2541 }

References _grabbedPlayer.

◆ UpdateAI()

void npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2544 {
2545 _events.Update(diff);
2546
2548 return;
2549
2551
2552 switch (_events.ExecuteEvent())
2553 {
2554 case EVENT_GRAB_PLAYER:
2555 if (!_grabbedPlayer)
2556 {
2557 me->CastSpell((Unit*)nullptr, SPELL_VALKYR_TARGET_SEARCH, false);
2559 }
2560 break;
2562 grabbed = true;
2565 me->SetCanFly(false);
2566 me->SetDisableGravity(false);
2568 me->SetDisableGravity(true);
2570 break;
2572 me->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE); // just in case if passenger disappears so quickly that EVENT_MOVE_TO_DROP_POS is never executed
2573 { int32 bp0 = 80; me->CastCustomSpell(me, 1557, &bp0, nullptr, nullptr, true); }
2574 me->SetCanFly(true);
2575 me->SetDisableGravity(true);
2578 break;
2579 case EVENT_LIFE_SIPHON:
2580 {
2581 Unit* target = nullptr;
2583 if (!tauntAuras.empty())
2584 for (Unit::AuraEffectList::const_reverse_iterator itr = tauntAuras.rbegin(); itr != tauntAuras.rend(); ++itr)
2585 if (Unit* caster = (*itr)->GetCaster())
2586 if (me->IsValidAttackTarget(caster))
2587 {
2588 target = caster;
2589 break;
2590 }
2591 if (!target)
2593 target = lichKing->AI()->SelectTarget(SelectTargetMethod::Random, 0, NonTankLKTargetSelector(lichKing, true, false, 100.0f));
2594 if (target)
2595 me->CastSpell(target, SPELL_LIFE_SIPHON, false);
2597 }
2598 break;
2599 default:
2600 break;
2601 }
2602 }
std::int32_t int32
Definition Define.h:103
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ UNIT_STATE_NO_ENVIRONMENT_UPD
Definition UnitDefines.h:201
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:176
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ SPELL_VALKYR_TARGET_SEARCH
Definition boss_the_lich_king.cpp:146
@ SPELL_LIFE_SIPHON
Definition boss_the_lich_king.cpp:151
Definition Creature.h:47
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
AuraEffectList const & GetAuraEffectsByType(AuraType type) const
Definition Unit.h:1428
std::vector< AuraEffect * > AuraEffectList
Definition Unit.h:680
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1432
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16557
void AddUnitState(uint32 f)
Definition Unit.h:735
void SendMovementFlagUpdate(bool self=false)
Definition Unit.cpp:13077
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void SetDisableGravity(bool disable)
Definition Unit.cpp:16497
bool IsValidAttackTarget(Unit const *target, SpellInfo const *bySpell=nullptr) const
Definition Unit.cpp:10731
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Definition boss_the_lich_king.cpp:400
void HandleSpeedChangeIfNeeded()
Definition boss_the_lich_king.cpp:2607

References _destPoint, _events, _grabbedPlayer, _instance, _lastSpeed, Unit::AddUnitState(), Unit::CastCustomSpell(), Unit::CastSpell(), DATA_THE_LICH_KING, EVENT_GRAB_PLAYER, EVENT_LIFE_SIPHON, EVENT_MOVE_TO_DROP_POS, EVENT_MOVE_TO_SIPHON_POS, EventMap::ExecuteEvent(), FORCED_MOVEMENT_NONE, Unit::GetAuraEffectsByType(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetSpeed(), grabbed, HandleSpeedChangeIfNeeded(), Unit::HasUnitState(), Unit::IsValidAttackTarget(), CreatureAI::me, MOVE_WALK, MotionMaster::MovePoint(), POINT_DROP_PLAYER, POINT_START_SIPHON, Random, Unit::RemoveUnitFlag(), EventMap::ScheduleEvent(), Unit::SendMovementFlagUpdate(), Unit::SetCanFly(), Unit::SetDisableGravity(), SPELL_AURA_MOD_TAUNT, SPELL_LIFE_SIPHON, SPELL_VALKYR_TARGET_SEARCH, UNIT_FLAG_NON_ATTACKABLE, UNIT_STATE_CASTING, UNIT_STATE_NO_ENVIRONMENT_UPD, UNIT_STATE_STUNNED, and EventMap::Update().

Member Data Documentation

◆ _destPoint

Position npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_destPoint

Referenced by GoSiphon(), MovementInform(), and UpdateAI().

◆ _events

EventMap npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_events

◆ _grabbedPlayer

ObjectGuid npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_grabbedPlayer

Referenced by MovementInform(), SetGUID(), and UpdateAI().

◆ _instance

InstanceScript* npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_instance

Referenced by MovementInform(), and UpdateAI().

◆ _lastSpeed

float npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::_lastSpeed

◆ didbelow50pct

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::didbelow50pct

◆ dropped

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::dropped

◆ grabbed

bool npc_valkyr_shadowguard::npc_valkyr_shadowguardAI::grabbed

The documentation for this struct was generated from the following file: