982 {
985
986 if (!creature || !player)
987 return;
988
990 return;
991
993
995 {
1001
1006
1008
1010 {
1013 }, 40s);
1014
1016 {
1018
1020 {
1023 }
1024 else
1026 }, 48s);
1027 }
1028 else
1030 }
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
@ TEXT_RANGE_NORMAL
Definition CreatureTextMgr.h:30
bool roll_chance_f(float chance)
Definition Random.h:57
@ CHAT_MSG_ADDON
Definition SharedDefines.h:3386
@ LANG_ADDON
Definition SharedDefines.h:741
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ REACT_PASSIVE
Definition Unit.h:566
@ NPC_SCARLET_LORD_MCCREE
Definition chapter2.cpp:967
@ SAY_CRUSADER
Definition chapter2.cpp:953
@ SAY_PERSUADED4
Definition chapter2.cpp:957
@ QUEST_HOW_TO_WIN_FRIENDS
Definition chapter2.cpp:961
@ SAY_PERSUADED5
Definition chapter2.cpp:958
@ NPC_SCARLET_COMMANDER
Definition chapter2.cpp:964
@ SAY_PERSUADED3
Definition chapter2.cpp:956
@ SAY_PERSUADED2
Definition chapter2.cpp:955
@ SAY_PERSUADE_RAND
Definition chapter2.cpp:960
@ NPC_SCARLET_PREACHER
Definition chapter2.cpp:963
@ NPC_SCARLET_CRUSADER
Definition chapter2.cpp:965
@ SAY_PERSUADED6
Definition chapter2.cpp:959
@ SAY_PERSUADED1
Definition chapter2.cpp:954
@ NPC_SCARLET_MARKSMAN
Definition chapter2.cpp:966
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
CreatureAI * AI() const
Definition Creature.h:143
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
void MoveIdle()
Definition MotionMaster.cpp:234
Definition ObjectGuid.h:118
Player * ToPlayer()
Definition Object.h:202
bool EntryEquals(T... entries) const
Definition Object.h:234
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Creature * GetHitCreature()
Definition SpellScript.cpp:458
Unit * GetCaster()
Definition SpellScript.cpp:401
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13938
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7469
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1234
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:10597
EventProcessor m_Events
Definition Object.h:736
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220