979 {
982
983 if (!creature || !player)
984 return;
985
987 return;
988
990
992 {
998
1003
1005 {
1006 if (player)
1008 }, 40s);
1009
1011 {
1013 if (player)
1014 {
1017 }
1018 }, 48s);
1019 }
1020 else
1022 }
#define sCreatureTextMgr
Definition CreatureTextMgr.h:119
@ TEXT_RANGE_NORMAL
Definition CreatureTextMgr.h:30
bool roll_chance_f(float chance)
Definition Random.h:57
@ CHAT_MSG_ADDON
Definition SharedDefines.h:3390
@ LANG_ADDON
Definition SharedDefines.h:753
@ TEAM_NEUTRAL
Definition SharedDefines.h:762
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
@ REACT_PASSIVE
Definition Unit.h:549
@ NPC_SCARLET_LORD_MCCREE
Definition chapter2.cpp:964
@ SAY_CRUSADER
Definition chapter2.cpp:950
@ SAY_PERSUADED4
Definition chapter2.cpp:954
@ QUEST_HOW_TO_WIN_FRIENDS
Definition chapter2.cpp:958
@ SAY_PERSUADED5
Definition chapter2.cpp:955
@ NPC_SCARLET_COMMANDER
Definition chapter2.cpp:961
@ SAY_PERSUADED3
Definition chapter2.cpp:953
@ SAY_PERSUADED2
Definition chapter2.cpp:952
@ SAY_PERSUADE_RAND
Definition chapter2.cpp:957
@ NPC_SCARLET_PREACHER
Definition chapter2.cpp:960
@ NPC_SCARLET_CRUSADER
Definition chapter2.cpp:962
@ SAY_PERSUADED6
Definition chapter2.cpp:956
@ SAY_PERSUADED1
Definition chapter2.cpp:951
@ NPC_SCARLET_MARKSMAN
Definition chapter2.cpp:963
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:52
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
CreatureAI * AI() const
Definition Creature.h:141
void AddEventAtOffset(BasicEvent *event, Milliseconds offset)
Definition EventProcessor.h:107
void MoveIdle()
Definition MotionMaster.cpp:232
Player * ToPlayer()
Definition Object.h:202
bool EntryEquals(T... entries) const
Definition Object.h:234
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1818
Creature * GetHitCreature()
Definition SpellScript.cpp:458
Unit * GetCaster()
Definition SpellScript.cpp:401
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10522
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17790
MotionMaster * GetMotionMaster()
Definition Unit.h:1673
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13693
EventProcessor m_Events
Definition Object.h:693