188{
201
206
209
211
214
215
216
218
222
225};
@ SAY_BREAKOUT1
Definition chapter2.cpp:190
@ POINT_BOX
Definition chapter2.cpp:220
@ SAY_BREAKOUT2
Definition chapter2.cpp:191
@ SAY_BREAKOUT8
Definition chapter2.cpp:197
@ POINT_DESPAWN
Definition chapter2.cpp:224
@ SPELL_ANTI_MAGIC_ZONE
Definition chapter2.cpp:208
@ SAY_BREAKOUT5
Definition chapter2.cpp:194
@ SAY_BREAKOUT6
Definition chapter2.cpp:195
@ NPC_HIGH_INQUISITOR_VALROTH
Definition chapter2.cpp:213
@ POINT_ANTI_MAGIC_ZONE
Definition chapter2.cpp:221
@ SPELL_KOLTIRA_TRANSFORM
Definition chapter2.cpp:207
@ MODEL_DEATH_KNIGHT_MOUNT
Definition chapter2.cpp:217
@ QUEST_BREAKOUT
Definition chapter2.cpp:210
@ SAY_VALROTH_WAVE1
Definition chapter2.cpp:204
@ SAY_BREAKOUT7
Definition chapter2.cpp:196
@ SAY_BREAKOUT0
Definition chapter2.cpp:189
@ SAY_BREAKOUT3
Definition chapter2.cpp:192
@ SAY_BREAKOUT9
Definition chapter2.cpp:198
@ SAY_BREAKOUT10
Definition chapter2.cpp:199
@ POINT_MOUNT
Definition chapter2.cpp:223
@ SAY_VALROTH_AGGRO
Definition chapter2.cpp:203
@ SAY_BREAKOUT4
Definition chapter2.cpp:193
@ POINT_STAND_UP
Definition chapter2.cpp:219
@ EMOTE_KOLTIRA_COLLAPSES
Definition chapter2.cpp:200
@ NPC_CRIMSON_ACOLYTE
Definition chapter2.cpp:212
@ SAY_VALROTH_WAVE2
Definition chapter2.cpp:205
@ SAY_VALROTH_WAVE3
Definition chapter2.cpp:202