AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_koltira_deathweaver Struct Reference
Inheritance diagram for npc_koltira_deathweaver:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_koltira_deathweaver (Creature *creature)
 
void Reset () override
 
void StartEvent ()
 
void sQuestAccept (Player *, Quest const *quest) override
 
void sGossipSelect (Player *player, uint32, uint32) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid _valrothGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_koltira_deathweaver()

npc_koltira_deathweaver::npc_koltira_deathweaver ( Creature creature)
inline
506: ScriptedAI(creature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ MovementInform()

void npc_koltira_deathweaver::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

549 {
550 if (type != WAYPOINT_MOTION_TYPE)
551 return;
552
554 {
555 if (id == POINT_MOUNT)
557 else if (id == POINT_DESPAWN)
558 {
559 me->Dismount();
561 }
562
563 return;
564 }
565
566 switch (id)
567 {
568 case POINT_STAND_UP:
570 break;
571 case POINT_BOX:
573
574 scheduler.Schedule(5s, [this](TaskContext context)
575 {
576 switch (context.GetRepeatCounter())
577 {
578 case 0:
579 Talk(SAY_BREAKOUT3);
580
581 // Shouldn't actually be spawned at this point, but no way to send his yells otherwise?
582 if (Creature* valroth = me->SummonCreature(NPC_HIGH_INQUISITOR_VALROTH, 1640.8596f, -6030.834f, 134.82211f, 4.606426715850830078f, TEMPSUMMON_MANUAL_DESPAWN))
583 {
584 _valrothGUID = valroth->GetGUID();
585 valroth->AI()->Talk(SAY_VALROTH_WAVE1);
586 valroth->SetReactState(REACT_PASSIVE);
587 }
588
589 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.6724f, -6032.0527f, 134.82213f, 4.654973506927490234f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
590 acolyte->GetMotionMaster()->MoveWaypoint(NPC_CRIMSON_ACOLYTE * 10, false);
591
592 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.0055f, -6031.893f, 134.82211f, 0.401425719261169433f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
593 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 1) * 10, false);
594
595 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.7053f, -6031.7373f, 134.82213f, 2.443460941314697265f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
596 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 2) * 10, false);
597 break;
598 case 1:
600
602 valroth->AI()->Talk(SAY_VALROTH_WAVE2);
603
604 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.7958f, -6030.307f, 134.82211f, 4.65355682373046875f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
605 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 3) * 10, false);
606
607 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.7305f, -6030.751f, 134.82211f, 6.143558979034423828f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
608 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 4) * 10, false);
609
610 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1639.4657f, -6030.404f, 134.82211f, 4.502949237823486328f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
611 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 5) * 10, false);
612 break;
613 case 2:
615
617 valroth->AI()->Talk(SAY_VALROTH_WAVE3);
618
619 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1641.3405f, -6031.436f, 134.82211f, 4.612849712371826171f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
620 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 6) * 10, false);
621
622 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1642.0404f, -6030.3843f, 134.82211f, 1.378810048103332519f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
623 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 7) * 10, false);
624
625 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.1162f, -6029.7817f, 134.82211f, 5.707226753234863281f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
626 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 8) * 10, false);
627
628 if (Creature* acolyte = me->SummonCreature(NPC_CRIMSON_ACOLYTE, 1640.9948f, -6029.8027f, 134.82211f, 1.605702877044677734f, TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, 15000))
629 acolyte->GetMotionMaster()->MoveWaypoint((NPC_CRIMSON_ACOLYTE + 9) * 10, false);
630 break;
631 case 3:
634 {
636 me->KillSelf();
637
639 valroth->DespawnOrUnsummon();
640 }, 2min);
641
643 {
644 valroth->AI()->Talk(SAY_VALROTH_AGGRO);
645 valroth->SetReactState(REACT_AGGRESSIVE);
646 valroth->GetMotionMaster()->MoveWaypoint(NPC_HIGH_INQUISITOR_VALROTH * 10, false);
647 }
648 return;
649 default:
650 break;
651 }
652
653 context.Repeat(20s);
654 });
655
656 scheduler.Schedule(3s, [this](TaskContext)
657 {
659 me->LoadEquipment();
660 });
661 break;
666 break;
667 default:
668 break;
669 }
670 }
@ WAYPOINT_MOTION_TYPE
Definition MotionMaster.h:41
@ TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT
Definition Object.h:52
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43
@ UNIT_FLAG_IMMUNE_TO_NPC
Definition UnitDefines.h:266
@ REACT_AGGRESSIVE
Definition Unit.h:569
TaskScheduler scheduler
Definition CreatureAI.h:74
Definition Creature.h:47
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1791
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2199
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
Definition TaskScheduler.h:422
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:494
TaskScheduler::repeated_t GetRepeatCounter() const
Returns the repeat counter which increases every time the task is repeated.
Definition TaskScheduler.cpp:243
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:233
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:748
void Dismount()
Definition Unit.cpp:10571
void Mount(uint32 mount, uint32 vehicleId=0, uint32 creatureEntry=0)
Definition Unit.cpp:10511
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1235
void SetStandState(uint8 state)
Definition Unit.cpp:13126
EventProcessor m_Events
Definition Object.h:742
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2448
Talk
Definition hyjal.cpp:82
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
Creature * me
Definition ScriptedCreature.h:281
ObjectGuid _valrothGUID
Definition zone_the_scarlet_enclave.cpp:698
@ SAY_BREAKOUT1
Definition zone_the_scarlet_enclave.cpp:467
@ POINT_BOX
Definition zone_the_scarlet_enclave.cpp:497
@ SAY_BREAKOUT2
Definition zone_the_scarlet_enclave.cpp:468
@ POINT_DESPAWN
Definition zone_the_scarlet_enclave.cpp:501
@ SPELL_ANTI_MAGIC_ZONE
Definition zone_the_scarlet_enclave.cpp:485
@ SAY_BREAKOUT5
Definition zone_the_scarlet_enclave.cpp:471
@ SAY_BREAKOUT6
Definition zone_the_scarlet_enclave.cpp:472
@ NPC_HIGH_INQUISITOR_VALROTH
Definition zone_the_scarlet_enclave.cpp:490
@ POINT_ANTI_MAGIC_ZONE
Definition zone_the_scarlet_enclave.cpp:498
@ SPELL_KOLTIRA_TRANSFORM
Definition zone_the_scarlet_enclave.cpp:484
@ MODEL_DEATH_KNIGHT_MOUNT
Definition zone_the_scarlet_enclave.cpp:494
@ POINT_MOUNT
Definition zone_the_scarlet_enclave.cpp:500
@ SAY_VALROTH_AGGRO
Definition zone_the_scarlet_enclave.cpp:480
@ SAY_BREAKOUT4
Definition zone_the_scarlet_enclave.cpp:470
@ POINT_STAND_UP
Definition zone_the_scarlet_enclave.cpp:496
@ EMOTE_KOLTIRA_COLLAPSES
Definition zone_the_scarlet_enclave.cpp:477
@ NPC_CRIMSON_ACOLYTE
Definition zone_the_scarlet_enclave.cpp:489
@ SAY_VALROTH_WAVE2
Definition zone_the_scarlet_enclave.cpp:482
@ SAY_VALROTH_WAVE3
Definition zone_the_scarlet_enclave.cpp:479

References _valrothGUID, EventProcessor::AddEventAtOffset(), Creature::DespawnOrUnsummon(), Unit::Dismount(), UnitAI::DoCastSelf(), EMOTE_KOLTIRA_COLLAPSES, ObjectAccessor::GetCreature(), TaskContext::GetRepeatCounter(), Unit::HasUnitFlag(), Unit::KillSelf(), Creature::LoadEquipment(), WorldObject::m_Events, ScriptedAI::me, MODEL_DEATH_KNIGHT_MOUNT, Unit::Mount(), NPC_CRIMSON_ACOLYTE, NPC_HIGH_INQUISITOR_VALROTH, POINT_ANTI_MAGIC_ZONE, POINT_BOX, POINT_DESPAWN, POINT_MOUNT, POINT_STAND_UP, REACT_AGGRESSIVE, TaskContext::Repeat(), SAY_BREAKOUT1, SAY_BREAKOUT2, SAY_BREAKOUT4, SAY_BREAKOUT5, SAY_BREAKOUT6, SAY_VALROTH_AGGRO, SAY_VALROTH_WAVE2, SAY_VALROTH_WAVE3, TaskScheduler::Schedule(), CreatureAI::scheduler, Unit::SetStandState(), SPELL_ANTI_MAGIC_ZONE, SPELL_KOLTIRA_TRANSFORM, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN_OUT_OF_COMBAT, UNIT_FLAG_IMMUNE_TO_NPC, UNIT_STAND_STATE_KNEEL, and WAYPOINT_MOTION_TYPE.

◆ Reset()

void npc_koltira_deathweaver::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

509 {
511 me->m_Events.KillAllEvents(false);
513 me->setActive(false);
514 SetEquipmentSlots(true);
515 }
void KillAllEvents(bool force)
Definition EventProcessor.cpp:82
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void setActive(bool isActiveObject)
Definition Object.cpp:1086
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:557

References TaskScheduler::CancelAll(), EventProcessor::KillAllEvents(), WorldObject::m_Events, ScriptedAI::me, CreatureAI::scheduler, WorldObject::setActive(), ScriptedAI::SetEquipmentSlots(), Unit::SetUnitFlag(), and UNIT_FLAG_IMMUNE_TO_NPC.

◆ sGossipSelect()

void npc_koltira_deathweaver::sGossipSelect ( Player player,
uint32  ,
uint32   
)
inlineoverridevirtual

Reimplemented from UnitAI.

540 {
542 {
543 CloseGossipMenuFor(player);
544 StartEvent();
545 }
546 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1489
void StartEvent()
Definition zone_the_scarlet_enclave.cpp:517
@ QUEST_BREAKOUT
Definition zone_the_scarlet_enclave.cpp:487

References CloseGossipMenuFor(), Player::GetQuestStatus(), QUEST_BREAKOUT, QUEST_STATUS_INCOMPLETE, and StartEvent().

◆ sQuestAccept()

void npc_koltira_deathweaver::sQuestAccept ( Player ,
Quest const *  quest 
)
inlineoverridevirtual

Reimplemented from UnitAI.

534 {
535 if (quest->GetQuestId() == QUEST_BREAKOUT)
536 StartEvent();
537 }

References Quest::GetQuestId(), QUEST_BREAKOUT, and StartEvent().

◆ StartEvent()

void npc_koltira_deathweaver::StartEvent ( )
inline
518 {
519 if (!me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP)) // Already in progress
520 return;
521
524 me->setActive(true);
525
527
529 me->GetMotionMaster()->MoveWaypoint(me->GetEntry() * 10, false);
530 }, 5s);
531 }
@ UNIT_STAND_STATE_SIT
Definition UnitDefines.h:36
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
uint32 GetEntry() const
Definition Object.h:117
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:766
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:764
@ SAY_BREAKOUT0
Definition zone_the_scarlet_enclave.cpp:466

References EventProcessor::AddEventAtOffset(), Object::GetEntry(), Unit::GetMotionMaster(), Unit::HasNpcFlag(), WorldObject::m_Events, ScriptedAI::me, Unit::RemoveNpcFlag(), SAY_BREAKOUT0, WorldObject::setActive(), Unit::SetStandState(), UNIT_NPC_FLAG_GOSSIP, and UNIT_STAND_STATE_SIT.

Referenced by sGossipSelect(), and sQuestAccept().

◆ SummonedCreatureDies()

void npc_koltira_deathweaver::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

673 {
674 if (summon->GetEntry() == NPC_HIGH_INQUISITOR_VALROTH)
675 {
676 me->m_Events.KillAllEvents(false);
679 Talk(SAY_BREAKOUT8, 3s);
680 Talk(SAY_BREAKOUT9, 8s);
681 scheduler.Schedule(11s, [this](TaskContext)
682 {
684 SetInvincibility(true);
687 me->GetMotionMaster()->MoveWaypoint((me->GetEntry() + 1) * 10, false);
688 });
689 }
690 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
@ REACT_PASSIVE
Definition Unit.h:567
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
void MoveWaypoint(uint32 path_id, bool repeatable, PathSource pathSource=PathSource::WAYPOINT_MGR)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:933
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5189
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:446
@ SAY_BREAKOUT8
Definition zone_the_scarlet_enclave.cpp:474
@ SAY_BREAKOUT9
Definition zone_the_scarlet_enclave.cpp:475
@ SAY_BREAKOUT10
Definition zone_the_scarlet_enclave.cpp:476

References Object::GetEntry(), NPC_HIGH_INQUISITOR_VALROTH, REACT_PASSIVE, SAY_BREAKOUT10, SAY_BREAKOUT8, SAY_BREAKOUT9, SPELL_ANTI_MAGIC_ZONE, UNIT_FLAG_IMMUNE_TO_NPC, and UNIT_STAND_STATE_STAND.

◆ UpdateAI()

void npc_koltira_deathweaver::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

693 {
694 scheduler.Update(diff);
695 }
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27

Member Data Documentation

◆ _valrothGUID

ObjectGuid npc_koltira_deathweaver::_valrothGUID
private

Referenced by MovementInform().


The documentation for this struct was generated from the following file: