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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| boss_prince_valanarAI (Creature *creature) | |
| void | InitializeAI () override |
| void | Reset () override |
| void | JustEngagedWith (Unit *who) override |
| Called for reaction when initially engaged. | |
| void | JustDied (Unit *) override |
| void | JustRespawned () override |
| void | JustReachedHome () override |
| void | JustSummoned (Creature *summon) override |
| void | DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | DamageDealt (Unit *target, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage to any victim (before damage apply) | |
| void | KilledUnit (Unit *victim) override |
| void | SpellHit (Unit *, SpellInfo const *spell) override |
| void | DoAction (int32 action) override |
| bool | CheckRoom () |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | EnterEvadeMode (EvadeReason why) override |
Public Member Functions inherited from BossAI | |
| BossAI (Creature *creature, uint32 bossId) | |
| ~BossAI () override | |
| bool | CanRespawn () override |
| void | OnSpellCastFinished (SpellInfo const *spell, SpellFinishReason reason) override |
| void | DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | JustSummoned (Creature *summon) override |
| void | SummonedCreatureDespawn (Creature *summon) override |
| void | SummonedCreatureDespawnAll () override |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true) |
| Executes a function once the creature reaches the defined health point percent. | |
| void | ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true) |
| void | ProcessHealthCheck () |
| void | ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0) |
| virtual void | ExecuteEvent (uint32) |
| virtual void | ScheduleTasks () |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged. | |
| void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override |
| void | JustDied (Unit *) override |
| void | JustReachedHome () override |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | JustSummoned (Creature *) override |
| void | SummonedCreatureDespawn (Creature *) override |
| void | SpellHit (Unit *, SpellInfo const *) override |
| void | SpellHitTarget (Unit *, SpellInfo const *) override |
| void | MovementInform (uint32, uint32) override |
| void | OnPossess (bool) |
| bool | IsInRoom (const Position *pos, Axis axis, bool above) |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoPlayMusic (uint32 soundId, bool zone) |
| void | DoAddThreat (Unit *unit, float amount) |
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
| void | DoResetThreat (Unit *unit) |
| void | DoResetThreatList () |
| float | DoGetThreat (Unit *unit) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, Position pos) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
| bool | IsUniqueTimedEventDone (uint32 id) const |
| void | SetUniqueTimedEventDone (uint32 id) |
| void | ResetUniqueTimedEvent (uint32 id) |
| void | ClearUniqueTimedEventsDone () |
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| virtual bool | CheckEvadeIfOutOfCombatArea () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
| void | SetInvincibility (bool apply) |
| bool | IsInvincible () const |
| void | SetAutoAttackAllowed (bool allow) |
| bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | AttackedBy (Unit *) |
| virtual bool | IsEscorted () |
| virtual void | PathEndReached (uint32) |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| bool | _isEmpowered |
| bool | _evading |
| bool | _canDie |
| uint32 | invocationOrder [3] |
| uint8 | currentInvocationIndex |
Public Attributes inherited from BossAI | |
| float | callForHelpRange |
| InstanceScript *const | instance |
Public Attributes inherited from ScriptedAI | |
| Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from BossAI | |
| void | _Reset () |
| void | _JustEngagedWith () |
| void | _JustDied () |
| void | _JustReachedHome () |
| void | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
| void | TeleportCheaters () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from BossAI | |
| SummonList | summons |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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inline |
References _canDie, Unit::AddUnitState(), BossAI::instance, Unit::IsAIEnabled, ScriptedAI::me, and UNIT_STATE_EVADE.
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inline |
References DATA_PRINCE_KELESETH_GUID, DATA_PRINCE_TALDARAM_GUID, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, Map::GetCreature(), InstanceScript::GetGuidData(), BossAI::instance, InstanceScript::instance, CreatureAI::IsInBoundary(), and ScriptedAI::me.
Referenced by UpdateAI().
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inlineoverridevirtual |
Called at any Damage to any victim (before damage apply)
Reimplemented from UnitAI.
References DATA_ORB_WHISPERER_ACHIEVEMENT, BossAI::instance, Object::IsPlayer(), and ZoneScript::SetData().
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inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
References _isEmpowered, Unit::AddThreat(), and ScriptedAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _isEmpowered, ACTION_CAST_INVOCATION, ACTION_REMOVE_INVOCATION, ACTION_STAND_UP, EventProcessor::AddEventAtOffset(), Unit::CastSpell(), SummonList::DespawnEntry(), DoAction(), Object::ForceValuesUpdateAtIndex(), Unit::GetMaxHealth(), Unit::IsInCombat(), WorldObject::m_Events, ScriptedAI::me, REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), Object::RemoveDynamicFlag(), Unit::RemoveUnitFlag(), Unit::RemoveUnitFlag2(), SAY_VALANAR_INVOCATION, Unit::SetHealth(), Unit::SetImmuneToAll(), Creature::SetReactState(), SPELL_INVOCATION_OF_BLOOD_VALANAR, SPELL_INVOCATION_VISUAL_ACTIVE, BossAI::summons, UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, UNIT_FLAG_NOT_SELECTABLE, UNIT_FLAG_PREVENT_EMOTES_FROM_CHAT_TEXT, UNIT_NPC_FLAGS, and WORLD_TRIGGER.
Referenced by DoAction(), EnterEvadeMode(), JustEngagedWith(), JustReachedHome(), and SpellHit().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _canDie, _evading, ACTION_REMOVE_INVOCATION, DATA_PRINCE_KELESETH_GUID, DATA_PRINCE_TALDARAM_GUID, DoAction(), BossAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), BossAI::instance, ScriptedAI::me, and Unit::SetHealth().
Referenced by CheckRoom(), JustEngagedWith(), and UpdateAI().
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inlineoverridevirtual |
Reimplemented from UnitAI.
References Creature::GetHomePosition(), UnitAI::InitializeAI(), Unit::IsAlive(), ScriptedAI::me, REACT_PASSIVE, Object::SetDynamicFlag(), Unit::SetImmuneToAll(), Creature::SetReactState(), Unit::SetUnitFlag2(), SPELL_FEIGN_DEATH, WorldObject::SummonCreature(), UNIT_DYNFLAG_DEAD, UNIT_FLAG2_FEIGN_DEATH, and WORLD_TRIGGER.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _canDie, MotionMaster::Clear(), DATA_BLOOD_PRINCE_COUNCIL, DATA_PRINCE_KELESETH_GUID, DATA_PRINCE_TALDARAM_GUID, SummonList::DespawnAll(), DONE, ENCOUNTER_FRAME_DISENGAGE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), homePos, BossAI::instance, Unit::Kill(), ScriptedAI::me, MotionMaster::MoveIdle(), Creature::RemoveCorpse(), Creature::SaveRespawnTime(), SAY_VALANAR_DEATH, InstanceScript::SendEncounterUnit(), InstanceScript::SetBossState(), Creature::SetRespawnTime(), Unit::StopMovingOnCurrentPos(), BossAI::summons, and Unit::UpdatePosition().
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inlineoverridevirtual |
Called for reaction when initially engaged.
Reimplemented from CreatureAI.
References ACTION_CAST_INVOCATION, Unit::AddAura(), Unit::CastSpell(), currentInvocationIndex, DATA_BLOOD_PRINCE_COUNCIL, DATA_ORB_WHISPERER_ACHIEVEMENT, DATA_PRINCE_KELESETH_GUID, DATA_PRINCE_TALDARAM_GUID, DATA_PRINCE_VALANAR_GUID, DoAction(), CreatureAI::DoZoneInCombat(), ENCOUNTER_FRAME_ENGAGE, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_INVOCATION_OF_BLOOD, EVENT_KINETIC_BOMB, EVENT_SHOCK_VORTEX, Map::GetCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetMaxHealth(), Creature::hasLootRecipient(), IN_PROGRESS, BossAI::instance, InstanceScript::instance, invocationOrder, ScriptedAI::IsHeroic(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, RAND(), REACT_AGGRESSIVE, Unit::RemoveAurasDueToSpell(), InstanceScript::SendEncounterUnit(), WorldObject::setActive(), InstanceScript::SetBossState(), ZoneScript::SetData(), Creature::SetLootRecipient(), Creature::SetReactState(), SPELL_FEIGN_DEATH, SPELL_SHADOW_PRISON, and SPELL_SHADOW_PRISON_DUMMY.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _canDie, ACTION_CAST_INVOCATION, DATA_BLOOD_PRINCE_COUNCIL, DoAction(), ENCOUNTER_FRAME_DISENGAGE, FAIL, Unit::GetMaxHealth(), BossAI::instance, ScriptedAI::me, InstanceScript::SendEncounterUnit(), WorldObject::setActive(), InstanceScript::SetBossState(), and Unit::SetHealth().
Referenced by JustRespawned().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References JustReachedHome(), and CreatureAI::JustRespawned().
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References EventProcessor::AddEventAtOffset(), Unit::CastSpell(), Object::GetEntry(), Object::GetGUID(), WorldObject::m_Events, ScriptedAI::me, NPC_KINETIC_BOMB_TARGET, NPC_SHOCK_VORTEX, REACT_PASSIVE, Creature::SetReactState(), SPELL_KINETIC_BOMB, SummonList::Summon(), and BossAI::summons.
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inlineoverridevirtual |
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _evading, _isEmpowered, DATA_BLOOD_PRINCE_COUNCIL, SummonList::DespawnAll(), Unit::GetMaxHealth(), BossAI::instance, ScriptedAI::me, NOT_STARTED, REACT_AGGRESSIVE, InstanceScript::SetBossState(), Unit::SetHealth(), Creature::SetReactState(), and BossAI::summons.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References ACTION_CAST_INVOCATION, DoAction(), SpellInfo::Id, Unit::IsInCombat(), Creature::IsInEvadeMode(), and ScriptedAI::me.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Implements UnitAI.
References _isEmpowered, ACTION_REMOVE_INVOCATION, Creature::AI(), Unit::CastSpell(), CheckRoom(), currentInvocationIndex, DATA_PRINCE_KELESETH_GUID, DATA_PRINCE_TALDARAM_GUID, DATA_PRINCE_VALANAR_GUID, UnitAI::DoAction(), UnitAI::DoMeleeAttackIfReady(), EMOTE_VALANAR_SHOCK_VORTEX, EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BERSERK, EVENT_INVOCATION_OF_BLOOD, EVENT_KINETIC_BOMB, EVENT_SHOCK_VORTEX, Map::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), WorldObject::GetMap(), Unit::HasUnitState(), BossAI::instance, InstanceScript::instance, invocationOrder, Map::Is25ManRaid(), Unit::IsInCombat(), ScriptedAI::me, Random, SAY_VALANAR_BERSERK, SAY_VALANAR_SPECIAL, UnitAI::SelectTarget(), Unit::SetHealth(), SPELL_BERSERK, SPELL_EMPOWERED_SHOCK_VORTEX, SPELL_KINETIC_BOMB_TARGET, SPELL_SHOCK_VORTEX, CreatureAI::Talk(), UNIT_STATE_CASTING, and CreatureAI::UpdateVictim().
| bool boss_prince_valanar_icc::boss_prince_valanarAI::_canDie |
Referenced by boss_prince_valanarAI(), EnterEvadeMode(), JustDied(), and JustReachedHome().
| bool boss_prince_valanar_icc::boss_prince_valanarAI::_evading |
Referenced by EnterEvadeMode(), and Reset().
| bool boss_prince_valanar_icc::boss_prince_valanarAI::_isEmpowered |
Referenced by DamageTaken(), DoAction(), Reset(), and UpdateAI().
| uint8 boss_prince_valanar_icc::boss_prince_valanarAI::currentInvocationIndex |
Referenced by JustEngagedWith(), and UpdateAI().
| uint32 boss_prince_valanar_icc::boss_prince_valanarAI::invocationOrder[3] |
Referenced by JustEngagedWith(), and UpdateAI().