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boss_drakkari_colossus::boss_drakkari_colossusAI Struct Reference
Inheritance diagram for boss_drakkari_colossus::boss_drakkari_colossusAI:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_drakkari_colossusAI (Creature *creature)
 
void MoveInLineOfSight (Unit *) override
 
void DoAction (int32 param) override
 
void Reset () override
 
void JustReachedHome () override
 
void ScheduleTasks () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool _secondEmerge
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_drakkari_colossusAI()

boss_drakkari_colossus::boss_drakkari_colossusAI::boss_drakkari_colossusAI ( Creature creature)
inline
105 : BossAI(creature, DATA_DRAKKARI_COLOSSUS)
106 {
107 }
Definition ScriptedCreature.h:485
@ DATA_DRAKKARI_COLOSSUS
Definition gundrak.h:31

Member Function Documentation

◆ DoAction()

void boss_drakkari_colossus::boss_drakkari_colossusAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

116 {
117 if (param == ACTION_INFORM)
118 {
121 events.ScheduleEvent(EVENT_COLOSSUS_START_FIGHT, 3500ms);
122 }
123 }
@ ACTION_INFORM
Definition boss_drakkari_colossus.cpp:51
@ ACTION_MERGE
Definition boss_drakkari_colossus.cpp:50
@ EVENT_COLOSSUS_START_FIGHT
Definition boss_drakkari_colossus.cpp:59
events
Definition boss_sartura.cpp:43
SummonList summons
Definition ScriptedCreature.h:539
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2850
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
Creature * me
Definition ScriptedCreature.h:281

References ACTION_INFORM, ACTION_MERGE, SummonList::DoAction(), EVENT_COLOSSUS_START_FIGHT, ScriptedAI::me, Creature::SetInCombatWithZone(), and BossAI::summons.

◆ JustReachedHome()

void boss_drakkari_colossus::boss_drakkari_colossusAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

146 {
149 }
@ SPELL_FREEZE_ANIM
Definition boss_drakkari_colossus.cpp:28
void JustReachedHome() override
Definition ScriptedCreature.h:528
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1378

References Unit::CastSpell(), BossAI::JustReachedHome(), ScriptedAI::me, and SPELL_FREEZE_ANIM.

◆ JustSummoned()

void boss_drakkari_colossus::boss_drakkari_colossusAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

174 {
175 if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
176 {
177 summon->SetRegeneratingHealth(false);
179 summon->m_Events.AddEventAtOffset(new RestoreFight(summon), 3s);
180 if (_secondEmerge)
181 {
182 summon->SetHealth(summon->GetMaxHealth() / 2);
183 summon->LowerPlayerDamageReq(summon->GetMaxHealth() / 2);
184 summon->AI()->DoAction(ACTION_INFORM);
185 }
186 }
187
188 summons.Summon(summon);
189 }
@ REACT_PASSIVE
Definition Unit.h:566
@ NPC_DRAKKARI_ELEMENTAL
Definition boss_drakkari_colossus.cpp:48
void SetRegeneratingHealth(bool enable)
Definition Creature.h:328
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3837
CreatureAI * AI() const
Definition Creature.h:144
void AddEventAtOffset(BasicEvent *event, Milliseconds offset, uint8 eventGroup=0)
Definition EventProcessor.h:108
uint32 GetEntry() const
Definition Object.h:117
Definition boss_baltharus_the_warborn.cpp:106
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void DoAction(int32)
Definition UnitAI.h:217
uint32 GetMaxHealth() const
Definition Unit.h:1109
void SetHealth(uint32 val)
Definition Unit.cpp:12349
EventProcessor m_Events
Definition Object.h:736
bool _secondEmerge
Definition boss_drakkari_colossus.cpp:109

References _secondEmerge, ACTION_INFORM, EventProcessor::AddEventAtOffset(), Creature::AI(), UnitAI::DoAction(), Object::GetEntry(), Unit::GetMaxHealth(), Creature::LowerPlayerDamageReq(), WorldObject::m_Events, NPC_DRAKKARI_ELEMENTAL, REACT_PASSIVE, Unit::SetHealth(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), SummonList::Summon(), and BossAI::summons.

◆ MoveInLineOfSight()

void boss_drakkari_colossus::boss_drakkari_colossusAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

112 {
113 }

◆ Reset()

void boss_drakkari_colossus::boss_drakkari_colossusAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

126 {
128 if (!me->IsInEvadeMode())
129 {
132 for (const auto & i : mojoPosition)
133 me->SummonCreature(NPC_LIVING_MOJO, i.GetPositionX(), i.GetPositionY(), i.GetPositionZ(), 0, TEMPSUMMON_MANUAL_DESPAWN, 0);
134 }
135 else
136 {
139 }
140
141 SetInvincibility(true);
142 _secondEmerge = false;
143 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:56
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ NPC_LIVING_MOJO
Definition boss_drakkari_colossus.cpp:47
static Position mojoPosition[]
Definition boss_drakkari_colossus.cpp:69
void Reset() override
Definition ScriptedCreature.h:524
bool IsInEvadeMode() const
Definition Creature.h:138
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:446

References _secondEmerge, Unit::CastSpell(), Creature::IsInEvadeMode(), ScriptedAI::me, mojoPosition, NPC_LIVING_MOJO, Unit::RemoveUnitFlag(), BossAI::Reset(), ScriptedAI::SetInvincibility(), Unit::SetUnitFlag(), SPELL_FREEZE_ANIM, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ ScheduleTasks()

void boss_drakkari_colossus::boss_drakkari_colossusAI::ScheduleTasks ( )
inlineoverridevirtual

Reimplemented from BossAI.

152 {
153 events.ScheduleEvent(EVENT_COLOSSUS_START_FIGHT, 1s);
154 events.ScheduleEvent(EVENT_COLOSSUS_MIGHTY_BLOW, 10s);
155 events.ScheduleEvent(EVENT_COLOSSUS_MORTAL_STRIKE, 7s);
156
158 me->CastSpell(me, SPELL_EMERGE, false);
161 me->GetMotionMaster()->Clear();
162 });
163
165 _secondEmerge = true;
166 me->CastSpell(me, SPELL_EMERGE, false);
169 me->GetMotionMaster()->Clear();
170 });
171 }
@ EVENT_COLOSSUS_MORTAL_STRIKE
Definition boss_drakkari_colossus.cpp:58
@ EVENT_COLOSSUS_MIGHTY_BLOW
Definition boss_drakkari_colossus.cpp:57
@ SPELL_EMERGE
Definition boss_drakkari_colossus.cpp:33
@ SPELL_EMERGE_SUMMON
Definition boss_drakkari_colossus.cpp:34
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:831
MotionMaster * GetMotionMaster()
Definition Unit.h:1759

References _secondEmerge, Unit::CastSpell(), EVENT_COLOSSUS_MIGHTY_BLOW, EVENT_COLOSSUS_MORTAL_STRIKE, EVENT_COLOSSUS_START_FIGHT, Unit::GetMotionMaster(), ScriptedAI::me, BossAI::ScheduleHealthCheckEvent(), Unit::SetUnitFlag(), SPELL_EMERGE, SPELL_EMERGE_SUMMON, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonedCreatureDespawn()

void boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

199 {
200 summons.Despawn(summon);
201 if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
202 {
203 me->SetHealth(me->GetMaxHealth() / 2);
206 if (me->GetVictim())
208 }
209 }
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:315
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5174
Unit * GetVictim() const
Definition Unit.h:903

References SummonList::Despawn(), Object::GetEntry(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Unit::GetVictim(), ScriptedAI::me, MotionMaster::MoveChase(), NPC_DRAKKARI_ELEMENTAL, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), Unit::SetHealth(), SPELL_FREEZE_ANIM, BossAI::summons, and UNIT_FLAG_NOT_SELECTABLE.

◆ SummonedCreatureDies()

void boss_drakkari_colossus::boss_drakkari_colossusAI::SummonedCreatureDies ( Creature summon,
Unit  
)
inlineoverridevirtual

Reimplemented from CreatureAI.

192 {
193 summons.Despawn(summon);
194 if (summon->GetEntry() == NPC_DRAKKARI_ELEMENTAL)
195 me->KillSelf();
196 }
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1234

References SummonList::Despawn(), Object::GetEntry(), Unit::KillSelf(), ScriptedAI::me, NPC_DRAKKARI_ELEMENTAL, and BossAI::summons.

◆ UpdateAI()

void boss_drakkari_colossus::boss_drakkari_colossusAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

212 {
213 if (!UpdateVictim())
214 return;
215
217 return;
218
219 events.Update(diff);
220 switch (events.ExecuteEvent())
221 {
225 break;
228 events.ScheduleEvent(EVENT_COLOSSUS_MIGHTY_BLOW, 10s);
229 break;
232 events.ScheduleEvent(EVENT_COLOSSUS_MORTAL_STRIKE, 7s);
233 break;
234 }
235
237 }
@ SPELL_MORTAL_STRIKE
Definition boss_drakkari_colossus.cpp:30
@ SPELL_MIGHTY_BLOW
Definition boss_drakkari_colossus.cpp:29
bool UpdateVictim()
Definition CreatureAI.cpp:350
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747

References Unit::CastSpell(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), EVENT_COLOSSUS_MIGHTY_BLOW, EVENT_COLOSSUS_MORTAL_STRIKE, EVENT_COLOSSUS_START_FIGHT, Unit::GetVictim(), Unit::HasUnitFlag(), ScriptedAI::me, Unit::RemoveAurasDueToSpell(), Unit::RemoveUnitFlag(), SPELL_FREEZE_ANIM, SPELL_MIGHTY_BLOW, SPELL_MORTAL_STRIKE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _secondEmerge

bool boss_drakkari_colossus::boss_drakkari_colossusAI::_secondEmerge

Referenced by JustSummoned(), Reset(), and ScheduleTasks().


The documentation for this struct was generated from the following file: