AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_grand_magister_rommath::npc_grand_magister_rommathAI Struct Reference
Inheritance diagram for npc_grand_magister_rommath::npc_grand_magister_rommathAI:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_grand_magister_rommathAI (Creature *c)
 
void MoveInLineOfSight (Unit *who) override
 
void DoAction (int32 a) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
bool announced
 
ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_grand_magister_rommathAI()

npc_grand_magister_rommath::npc_grand_magister_rommathAI::npc_grand_magister_rommathAI ( Creature c)
inline
477 : NullCreatureAI(c)
478 {
479 announced = false;
482 }
@ REACT_AGGRESSIVE
Definition Unit.h:551
Creature *const me
Definition CreatureAI.h:72
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:95
Definition PassiveAI.h:53
void Clear()
Definition ObjectGuid.h:138
bool announced
Definition zone_isle_of_queldanas.cpp:485
ObjectGuid playerGUID
Definition zone_isle_of_queldanas.cpp:486

References announced, ObjectGuid::Clear(), CreatureAI::me, playerGUID, REACT_AGGRESSIVE, and Creature::SetReactState().

Member Function Documentation

◆ DoAction()

void npc_grand_magister_rommath::npc_grand_magister_rommathAI::DoAction ( int32  a)
inlineoverridevirtual

Reimplemented from UnitAI.

500 {
501 if (a == -1 && !me->isActiveObject())
502 {
503 me->SummonGameObject(GO_QUEL_DELAR, 1688.24f, 621.769f, 29.1745f, 0.523177f, 0.0f, 0.0f, 0.0f, 0.0f, 86400);
504 me->SummonCreature(NPC_SUNWELL_VISUAL_BUNNY, 1688.24f, 621.769f, 29.1745f, 0.523177f, TEMPSUMMON_MANUAL_DESPAWN);
505 me->setActive(true);
506 events.Reset();
507 events.ScheduleEvent(1, 1000); // guard talk
508 events.ScheduleEvent(2, 4000); // theron talk
509 events.ScheduleEvent(3, 10000); // npcs walk
510 events.ScheduleEvent(4, 17000); // rommath talk
511 events.ScheduleEvent(5, 20000); // theron talk
512 events.ScheduleEvent(6, 28000); // theron talk
513 events.ScheduleEvent(7, 37000); // rommath talk
514 events.ScheduleEvent(8, 44000); // rommath talk
515 events.ScheduleEvent(9, 52000); // rommath talk
516 events.ScheduleEvent(10, 60000); // auric talk
517 events.ScheduleEvent(11, 66000); // auric talk
518 events.ScheduleEvent(12, 76000); // rommath talk
519 events.ScheduleEvent(13, 80000); // move home
520 }
521 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:54
events
Definition boss_sartura.cpp:43
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2368
bool isActiveObject() const
Definition Object.h:581
void setActive(bool isActiveObject)
Definition Object.cpp:1094
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2382
@ GO_QUEL_DELAR
Definition zone_isle_of_queldanas.cpp:439
@ NPC_SUNWELL_VISUAL_BUNNY
Definition zone_isle_of_queldanas.cpp:440

References GO_QUEL_DELAR, WorldObject::isActiveObject(), CreatureAI::me, NPC_SUNWELL_VISUAL_BUNNY, WorldObject::setActive(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), and TEMPSUMMON_MANUAL_DESPAWN.

◆ MoveInLineOfSight()

void npc_grand_magister_rommath::npc_grand_magister_rommathAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

489 {
490 if (!announced && who->IsPlayer() && who->GetPositionZ() < 30.0f)
491 {
492 announced = true;
493 playerGUID = who->GetGUID();
494 if (Creature* c = me->FindNearestCreature(NPC_GALIROS, 100.0f, true))
495 c->AI()->Talk(0, who);
496 }
497 }
Definition Creature.h:43
bool IsPlayer() const
Definition Object.h:201
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2459
float GetPositionZ() const
Definition Position.h:123
@ NPC_GALIROS
Definition zone_isle_of_queldanas.cpp:443

References announced, WorldObject::FindNearestCreature(), Object::GetGUID(), Position::GetPositionZ(), Object::IsPlayer(), CreatureAI::me, NPC_GALIROS, and playerGUID.

◆ UpdateAI()

void npc_grand_magister_rommath::npc_grand_magister_rommathAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

524 {
525 if (!me->isActiveObject())
526 return;
527
528 events.Update(diff);
529
530 switch (events.ExecuteEvent())
531 {
532 case 1:
534 c->AI()->Talk(0);
535 break;
536 case 2:
537 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
538 c->AI()->Talk(0);
539 break;
540 case 3:
541 me->SetWalk(true);
542 me->GetMotionMaster()->MovePath(me->GetEntry() * 100, false);
543 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
544 {
545 c->SetWalk(true);
546 c->GetMotionMaster()->MovePath(c->GetEntry() * 100, false);
547 }
548 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
549 {
550 c->SetWalk(true);
551 c->GetMotionMaster()->MovePath(c->GetEntry() * 100, false);
552 }
553 break;
554 case 4:
555 Talk(0);
556 break;
557 case 5:
558 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
559 c->AI()->Talk(1);
560 break;
561 case 6:
562 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
563 c->AI()->Talk(2, ObjectAccessor::GetPlayer(*me, playerGUID));
564 break;
565 case 7:
567 break;
568 case 8:
569 Talk(2);
570 break;
571 case 9:
572 Talk(3);
573 break;
574 case 10:
575 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
576 c->AI()->Talk(0);
577 break;
578 case 11:
579 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
580 c->AI()->Talk(1);
581 break;
582 case 12:
584 Talk(p->GetTeamId() == TEAM_ALLIANCE ? 5 : 4, p);
585 break;
586 case 13:
587 me->setActive(false);
589 c->DespawnOrUnsummon(1);
591 go->RemoveGameObjectFlag(GO_FLAG_NOT_SELECTABLE);
592 me->SetWalk(true);
593 if (me->GetCreatureData())
595 if (Creature* c = me->FindNearestCreature(NPC_THERON, 60.0f, true))
596 {
597 c->SetWalk(true);
598 if (c->GetCreatureData())
599 c->GetMotionMaster()->MovePoint(0, c->GetCreatureData()->posX, c->GetCreatureData()->posY, c->GetCreatureData()->posZ);
600 }
601 if (Creature* c = me->FindNearestCreature(NPC_AURIC, 60.0f, true))
602 {
603 c->SetWalk(true);
604 if (c->GetCreatureData())
605 c->GetMotionMaster()->MovePoint(0, c->GetCreatureData()->posX, c->GetCreatureData()->posY, c->GetCreatureData()->posZ);
606 }
607 break;
608 }
609 }
@ GO_FLAG_NOT_SELECTABLE
Definition SharedDefines.h:1607
@ TEAM_ALLIANCE
Definition SharedDefines.h:760
CreatureData const * GetCreatureData() const
Definition Creature.h:210
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3206
Definition GameObject.h:120
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void MovePath(uint32 path_id, bool repeatable)
Move the unit following a specific path. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:852
uint32 GetEntry() const
Definition Object.h:116
Definition Player.h:1082
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2468
Talk
Definition hyjal.cpp:82
Player * GetPlayer(Map const *, ObjectGuid const guid)
Definition ObjectAccessor.cpp:220
float posY
Definition CreatureData.h:380
float posX
Definition CreatureData.h:379
float posZ
Definition CreatureData.h:381
@ NPC_AURIC
Definition zone_isle_of_queldanas.cpp:445
@ NPC_SUNWELL_HONOR_GUARD
Definition zone_isle_of_queldanas.cpp:441
@ NPC_THERON
Definition zone_isle_of_queldanas.cpp:444

References WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), Creature::GetCreatureData(), Object::GetEntry(), Unit::GetMotionMaster(), ObjectAccessor::GetPlayer(), GO_FLAG_NOT_SELECTABLE, GO_QUEL_DELAR, WorldObject::isActiveObject(), CreatureAI::me, MotionMaster::MovePath(), MotionMaster::MovePoint(), NPC_AURIC, NPC_SUNWELL_HONOR_GUARD, NPC_SUNWELL_VISUAL_BUNNY, NPC_THERON, playerGUID, CreatureData::posX, CreatureData::posY, CreatureData::posZ, WorldObject::setActive(), Creature::SetWalk(), and TEAM_ALLIANCE.

Member Data Documentation

◆ announced

bool npc_grand_magister_rommath::npc_grand_magister_rommathAI::announced

◆ events

EventMap npc_grand_magister_rommath::npc_grand_magister_rommathAI::events

◆ playerGUID

ObjectGuid npc_grand_magister_rommath::npc_grand_magister_rommathAI::playerGUID

The documentation for this struct was generated from the following file: