AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_grimstone Struct Reference
Inheritance diagram for npc_grimstone:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_grimstone (Creature *creature)
 
void Reset () override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
void WaypointReached (uint32 waypointId) override
 
void HandleGameObject (uint32 id, bool open)
 
void SummonBoss ()
 
bool updateReset (uint32 diff)
 
void SpawnWave (uint32 mobId)
 
void UpdateEscortAI (uint32 diff) override
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
bool IsEscortNPC (bool=true) const override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScript * instance
 
SummonList summons
 
uint8 eventPhase
 
uint32 eventTimer
 
uint32 resetTimer
 
uint8 MobSpawnId
 
uint8 BossSpawnId
 
bool theldrenEvent
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
Player * GetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_grimstone()

npc_grimstone::npc_grimstone ( Creature *  creature)
inline
178 : npc_escortAI(creature), summons(me)
179 {
180 instance = creature->GetInstanceScript();
183 eventPhase = 0;
184 eventTimer = 1000;
185 resetTimer = 0;
186 theldrenEvent = false;
188 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ DATA_ARENA_BOSS
Definition blackrock_depths.h:85
@ DATA_ARENA_MOBS
Definition blackrock_depths.h:84
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
Creature * me
Definition ScriptedCreature.h:292
Definition ScriptedEscortAI.h:53
uint8 eventPhase
Definition blackrock_depths.cpp:193
InstanceScript * instance
Definition blackrock_depths.cpp:190
uint8 BossSpawnId
Definition blackrock_depths.cpp:197
uint32 resetTimer
Definition blackrock_depths.cpp:195
uint8 MobSpawnId
Definition blackrock_depths.cpp:196
bool theldrenEvent
Definition blackrock_depths.cpp:198
SummonList summons
Definition blackrock_depths.cpp:191
uint32 eventTimer
Definition blackrock_depths.cpp:194

References BossSpawnId, DATA_ARENA_BOSS, DATA_ARENA_MOBS, SummonList::DespawnAll(), eventPhase, eventTimer, ZoneScript::GetData(), WorldObject::GetInstanceScript(), instance, MobSpawnId, resetTimer, summons, theldrenEvent, and urand().

Member Function Documentation

◆ HandleGameObject()

void npc_grimstone::HandleGameObject ( uint32  id,
bool  open 
)
inline
260 {
262 }
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Open or close a GameObject by GUID.
Definition InstanceScript.cpp:136
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:121

References InstanceScript::GetGuidData(), InstanceScript::HandleGameObject(), and instance.

Referenced by UpdateEscortAI().

◆ JustSummoned()

void npc_grimstone::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

206 {
207 summons.Summon(summon);
208 if (Unit* target = SelectTargetFromPlayerList(100.0f))
209 summon->AI()->AttackStart(target);
210 }
CreatureAI * AI() const
Definition Creature.h:143
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:29
Definition Unit.h:670
Player * SelectTargetFromPlayerList(float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
Definition ScriptedCreature.cpp:591

References Creature::AI(), UnitAI::AttackStart(), ScriptedAI::SelectTargetFromPlayerList(), SummonList::Summon(), and summons.

◆ Reset()

void npc_grimstone::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

201 {
203 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:754

References ScriptedAI::me, Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ SpawnWave()

void npc_grimstone::SpawnWave ( uint32  mobId)
inline
306 {
307 for (uint32 i = 0; i < RingMobs[mobId].amount; i++)
308 me->SummonCreature(RingMobs[mobId].entry, 608.960f + 0.4f * i, -235.322f, -53.907f, 1.857f, TEMPSUMMON_DEAD_DESPAWN, 0);
309 resetTimer = 30000;
310 }
std::uint32_t uint32
Definition Define.h:107
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:56
static WaveCreature RingMobs[]
Definition blackrock_depths.cpp:123
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2460
uint32 amount
Definition blackrock_depths.cpp:120
uint32 entry
Definition blackrock_depths.cpp:119

References WaveCreature::amount, WaveCreature::entry, ScriptedAI::me, resetTimer, RingMobs, WorldObject::SummonCreature(), and TEMPSUMMON_DEAD_DESPAWN.

Referenced by UpdateEscortAI().

◆ SummonBoss()

void npc_grimstone::SummonBoss ( )
inline
265 {
267 {
268 theldrenEvent = true;
269 me->SummonCreature(NPC_THELDREN, 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
270 uint8 rand = urand(0, 4);
271 for (uint8 i = rand; i < rand + 4; ++i)
272 me->SummonCreature(theldrenTeam[i], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
273 }
274 else
275 me->SummonCreature(RingBoss[BossSpawnId], 644.300f, -175.989f, -53.739f, 3.418f, TEMPSUMMON_DEAD_DESPAWN, 0);
276 resetTimer = 30000;
277 }
std::uint8_t uint8
Definition Define.h:109
uint32 RingBoss[]
Definition blackrock_depths.cpp:132
const uint32 theldrenTeam[]
Definition blackrock_depths.h:149
@ NPC_THELDREN
Definition blackrock_depths.h:146
@ GO_BANNER_OF_PROVOCATION
Definition blackrock_depths.h:142
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2574

References BossSpawnId, WorldObject::FindNearestGameObject(), GO_BANNER_OF_PROVOCATION, ScriptedAI::me, NPC_THELDREN, resetTimer, RingBoss, WorldObject::SummonCreature(), TEMPSUMMON_DEAD_DESPAWN, theldrenEvent, theldrenTeam, and urand().

Referenced by UpdateEscortAI().

◆ SummonedCreatureDies()

void npc_grimstone::SummonedCreatureDies ( Creature *  summon,
Unit *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

213 {
214 summons.Despawn(summon);
215 // All Summons killed, next phase
216 if (summons.empty())
217 {
218 resetTimer = 0;
219 eventTimer = 5000;
220 }
221 }
bool empty() const
Definition ScriptedCreature.h:73
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), SummonList::empty(), eventTimer, resetTimer, and summons.

◆ UpdateEscortAI()

void npc_grimstone::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

313 {
314 if (!instance)
315 return;
316
317 // reset if our mobs don't have a target.
318 if (updateReset(diff))
319 {
326 }
327
328 if (eventTimer)
329 {
330 if (eventTimer <= diff)
331 {
332 switch (eventPhase)
333 {
334 case 0:
337 me->SetWalk(true);
338 Start(false);
339 eventTimer = 0;
340 break;
341 case 1:
342 SetEscortPaused(false);
343 eventTimer = 0;
344 break;
345 case 2:
346 eventTimer = 2000;
347 break;
348 case 3:
350 eventTimer = 3000;
351 break;
352 case 4:
353 SetEscortPaused(false);
354 me->SetVisible(false);
355 SpawnWave(MobSpawnId); // wave 1
356 eventTimer = 15000;
357 break;
358 case 5:
359 SpawnWave(MobSpawnId); // wave 2
360 eventTimer = 0; // will be set from SummonedCreatureDies
361 break;
362 case 6:
363 me->SetVisible(true);
366 SetEscortPaused(false);
367 eventTimer = 0;
368 break;
369 case 7:
371 eventTimer = 5000;
372 break;
373 case 8:
374 me->SetVisible(false);
375 SummonBoss();
376 eventTimer = 0;
377 break;
378 case 9:
379 if (theldrenEvent)
380 {
381 // All objects are removed from world once tempsummons despawn, so have a player spawn it instead.
382 Player* player = me->SelectNearestPlayer(100.0f);
383 if (GameObject* go = player->SummonGameObject(GO_ARENA_SPOILS, 596.48f, -187.91f, -54.14f, 4.9f, 0.0f, 0.0f, 0.0f, 0.0f, 300))
385
386 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
387 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
388 itr->GetSource()->KilledMonsterCredit(16166);
389 }
390
394 SetEscortPaused(false);
395 break;
396 }
397 ++eventPhase;
398 }
399 else
400 eventTimer -= diff;
401 }
402 }
@ FAIL
Definition InstanceScript.h:60
@ SAY_TEXT6
Definition blackrock_depths.cpp:173
@ SAY_TEXT5
Definition blackrock_depths.cpp:172
@ GO_ARENA_SPOILS
Definition blackrock_depths.h:143
@ TYPE_RING_OF_LAW
Definition blackrock_depths.h:40
@ DATA_ARENA3
Definition blackrock_depths.h:52
@ DATA_ARENA2
Definition blackrock_depths.h:51
@ DATA_ARENA4
Definition blackrock_depths.h:53
@ DATA_ARENA1
Definition blackrock_depths.h:50
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3416
Definition GameObject.h:125
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:335
static ObjectGuid const Empty
Definition ObjectGuid.h:123
Definition Player.h:1086
void SetVisible(bool x)
Definition Unit.cpp:10916
void SetOwnerGUID(ObjectGuid owner)
Definition Unit.cpp:7490
Map * GetMap() const
Definition Object.h:637
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2592
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2474
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:428
void SetEscortPaused(bool on)
Definition ScriptedEscortAI.cpp:495
void SummonBoss()
Definition blackrock_depths.cpp:264
void HandleGameObject(uint32 id, bool open)
Definition blackrock_depths.cpp:259
void SpawnWave(uint32 mobId)
Definition blackrock_depths.cpp:305
bool updateReset(uint32 diff)
Definition blackrock_depths.cpp:279

References MapRefMgr::begin(), DATA_ARENA1, DATA_ARENA2, DATA_ARENA3, DATA_ARENA4, SummonList::DespawnAll(), ObjectGuid::Empty, MapRefMgr::end(), eventPhase, eventTimer, FAIL, WorldObject::GetMap(), Map::GetPlayers(), GO_ARENA_SPOILS, HandleGameObject(), instance, ScriptedAI::me, MobSpawnId, SAY_TEXT5, SAY_TEXT6, WorldObject::SelectNearestPlayer(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetOwnerGUID(), Unit::SetVisible(), Creature::SetWalk(), SpawnWave(), npc_escortAI::Start(), SummonBoss(), WorldObject::SummonGameObject(), summons, theldrenEvent, TYPE_RING_OF_LAW, and updateReset().

◆ updateReset()

bool npc_grimstone::updateReset ( uint32  diff)
inline
280 {
281 // as long as the summoned creatures have someone to attack, we reset the timer.
282 // once they don't find anyone, the timer will count down until it is smaller than diff and reset.
283 bool doReset = false;
284 if (resetTimer > 0)
285 {
286 for (auto const& sum : summons)
287 {
288 if (Creature* creature = ObjectAccessor::GetCreature(*me, sum))
289 {
290 if (creature->IsAlive() && creature->GetVictim())
291 {
292 resetTimer = 30000;
293 break; // only need to find one.
294 }
295 }
296 }
297
298 resetTimer -= diff;
299 if (resetTimer <= diff)
300 doReset = true;
301 }
302 return doReset;
303 }
Definition Creature.h:47
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References ObjectAccessor::GetCreature(), ScriptedAI::me, resetTimer, and summons.

Referenced by UpdateEscortAI().

◆ WaypointReached() [1/2]

void npc_grimstone::WaypointReached ( uint32  waypointId)
inlineoverridevirtual

Implements npc_escortAI.

225 {
226 switch (waypointId)
227 {
228 case 0:
230 SetEscortPaused(true);
231 eventTimer = 5000;
232 break;
233 case 1:
235 SetEscortPaused(true);
236 eventTimer = 5000;
237 break;
238 case 2:
239 SetEscortPaused(true);
240 break;
241 case 3:
243 break;
244 case 4:
246 SetEscortPaused(true);
247 eventTimer = 5000;
248 break;
249 case 5:
250 if (instance)
251 {
254 }
255 break;
256 }
257 }
@ DONE
Definition InstanceScript.h:61
@ ENCOUNTER_CREDIT_KILL_CREATURE
Definition Map.h:163
@ SAY_TEXT4
Definition blackrock_depths.cpp:171
@ SAY_TEXT3
Definition blackrock_depths.cpp:170
@ SAY_TEXT2
Definition blackrock_depths.cpp:169
@ SAY_TEXT1
Definition blackrock_depths.cpp:168
@ NPC_GRIMSTONE
Definition blackrock_depths.h:145
void UpdateEncounterState(EncounterCreditType type, uint32 creditEntry, Unit *source)
Definition Map.cpp:2967

References DONE, ENCOUNTER_CREDIT_KILL_CREATURE, eventTimer, WorldObject::GetMap(), instance, ScriptedAI::me, NPC_GRIMSTONE, SAY_TEXT1, SAY_TEXT2, SAY_TEXT3, SAY_TEXT4, ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), TYPE_RING_OF_LAW, and Map::UpdateEncounterState().

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from npc_escortAI.

196{ }

Member Data Documentation

◆ BossSpawnId

uint8 npc_grimstone::BossSpawnId

Referenced by npc_grimstone(), and SummonBoss().

◆ eventPhase

uint8 npc_grimstone::eventPhase

Referenced by npc_grimstone(), and UpdateEscortAI().

◆ eventTimer

uint32 npc_grimstone::eventTimer

◆ instance

◆ MobSpawnId

uint8 npc_grimstone::MobSpawnId

Referenced by npc_grimstone(), and UpdateEscortAI().

◆ resetTimer

uint32 npc_grimstone::resetTimer

◆ summons

◆ theldrenEvent

bool npc_grimstone::theldrenEvent

The documentation for this struct was generated from the following file: