![]() |
AzerothCore 3.3.5a
OpenSource WoW Emulator
|
Public Member Functions | |
| brann_bronzebeardAI (Creature *c) | |
| void | DespawnHeads () |
| void | SwitchHeadVisaul (uint8 headMask, bool activate) |
| void | ResetEvent () |
| void | WaypointReached (uint32 id) override |
| void | InitializeEvent () |
| Creature * | GetAbedneum () |
| Creature * | GetMarnak () |
| Creature * | GetKaddrak () |
| void | DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | Reset () override |
| void | DoAction (int32 action) override |
| void | JustSummoned (Creature *cr) override |
| void | UpdateEscortAI (uint32 diff) override |
| void | SummonCreatures (uint32 entry, uint8 count, uint8 pos) |
| void | JustDied (Unit *) override |
Public Member Functions inherited from npc_escortAI | |
| npc_escortAI (Creature *creature) | |
| ~npc_escortAI () override | |
| void | AttackStart (Unit *who) override |
| void | MoveInLineOfSight (Unit *who) override |
| void | JustDied (Unit *) override |
| void | JustRespawned () override |
| void | ReturnToLastPoint () |
| void | EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | MovementInform (uint32, uint32) override |
| void | AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0) |
| bool | SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation) |
| bool | SetNextWaypoint (uint32 pointId, bool setPosition=true) |
| bool | GetWaypointPosition (uint32 pointId, float &x, float &y, float &z) |
| void | GenerateWaypointArray (Movement::PointsArray *points) |
| virtual void | WaypointStart (uint32) |
| void | Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true) |
| void | SetEscortPaused (bool on) |
| bool | HasEscortState (uint32 escortState) |
| bool | IsEscorted () override |
| void | SetMaxPlayerDistance (float newMax) |
| float | GetMaxPlayerDistance () |
| void | SetDespawnAtEnd (bool despawn) |
| void | SetDespawnAtFar (bool despawn) |
| bool | GetAttack () |
| void | SetCanAttack (bool attack) |
| ObjectGuid | GetEventStarterGUID () |
| void | AddEscortState (uint32 escortState) |
| void | RemoveEscortState (uint32 escortState) |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | JustSummoned (Creature *) override |
| void | SummonedCreatureDespawn (Creature *) override |
| void | SpellHit (Unit *, SpellInfo const *) override |
| void | SpellHitTarget (Unit *, SpellInfo const *) override |
| void | MovementInform (uint32, uint32) override |
| void | OnPossess (bool) |
| bool | IsInRoom (const Position *pos, Axis axis, bool above) |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged. | |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoPlayMusic (uint32 soundId, bool zone) |
| void | DoAddThreat (Unit *unit, float amount) |
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
| void | DoResetThreat (Unit *unit) |
| void | DoResetThreatList () |
| float | DoGetThreat (Unit *unit) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, Position pos) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
| bool | IsUniqueTimedEventDone (uint32 id) const |
| void | SetUniqueTimedEventDone (uint32 id) |
| void | ResetUniqueTimedEvent (uint32 id) |
| void | ClearUniqueTimedEventsDone () |
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| virtual bool | CheckEvadeIfOutOfCombatArea () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| const T & | DUNGEON_MODE (const T &normal5, const T &heroic10) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25) const |
| template<class T > | |
| const T & | RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const |
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
| void | SetInvincibility (bool apply) |
| bool | IsInvincible () const |
| void | SetAutoAttackAllowed (bool allow) |
| bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual bool | CanRespawn () |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | OnSpellCastFinished (SpellInfo const *, SpellFinishReason) |
| virtual void | AttackedBy (Unit *) |
| virtual void | PathEndReached (uint32) |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *) |
| virtual void | OwnerAttacked (Unit *) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | JustEnteredCombat (Unit *) |
| Called when the unit enters combat. | |
| virtual void | JustExitedCombat () |
| Called when the unit leaves combat. | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Public Attributes | |
| InstanceScript * | pInstance |
| EventMap | events |
| SummonList | summons |
| ObjectGuid | AbedneumGUID |
| ObjectGuid | MarnakGUID |
| ObjectGuid | KaddrakGUID |
| ObjectGuid | darkMatterTargetGUID |
| uint8 | WaveNum |
| bool | TalkEvent |
| uint32 | SpeechCount |
| uint32 | SpeechPause |
| bool | canExecuteEvents = true |
| bool | leftEye = true |
Public Attributes inherited from ScriptedAI | |
| Creature * | me |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from npc_escortAI | |
| Player * | GetPlayerForEscort () |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
|
inline |
References WorldObject::GetInstanceScript(), and pInstance.
|
inlineoverridevirtual |
Called at any Damage from any attacker (before damage apply)
Reimplemented from UnitAI.
References DATA_BRANN_ACHIEVEMENT, pInstance, and ZoneScript::SetData().
|
inline |
References Creature::DespawnOrUnsummon(), GetAbedneum(), GetKaddrak(), GetMarnak(), and SwitchHeadVisaul().
Referenced by ResetEvent().
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References ACTION_GO_TO_SJONNIR, ACTION_OPEN_DOOR, ACTION_SJONNIR_DEAD, ACTION_SJONNIR_WIPE_START, ACTION_START_ESCORT_EVENT, ACTION_START_SJONNIR_FIGHT, ACTION_START_TRIBUNAL, ACTION_TRIBUNAL_WIPE_START, MapRefMgr::begin(), BRANN_BRONZEBEARD, UnitAI::DoCast(), EMOTE_STATE_READY_UNARMED, EMOTE_STATE_STAND, ObjectGuid::Empty, MapRefMgr::end(), EVENT_SJONNIR_END_BRANN_LAST_YELL, EVENT_SJONNIR_END_BRANN_YELL, FACTION_ESCORTEE_N_NEUTRAL_PASSIVE, FACTION_FRIENDLY, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Map::GetPlayers(), GO_SJONNIR_DOOR, GO_STATE_READY, InitializeEvent(), LinkedListHead::IsEmpty(), ScriptedAI::me, MOVE_WALK, pInstance, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAura(), Unit::ReplaceAllNpcFlags(), Reset(), ResetEvent(), SAY_BRANN_ENTRANCE_MEET, SAY_BRANN_ESCORT_START, Unit::SendMovementFlagUpdate(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetFaction(), npc_escortAI::SetNextWaypoint(), Position::SetOrientation(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetSpeed(), Unit::SetUInt32Value(), Creature::SetWalk(), npc_escortAI::Start(), Unit::StopMovingOnCurrentPos(), UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_NONE, and UNIT_NPC_FLAG_QUESTGIVER.
|
inline |
References AbedneumGUID, ObjectAccessor::GetCreature(), and ScriptedAI::me.
Referenced by DespawnHeads(), and UpdateEscortAI().
|
inline |
References ObjectAccessor::GetCreature(), KaddrakGUID, and ScriptedAI::me.
Referenced by DespawnHeads(), and UpdateEscortAI().
|
inline |
References ObjectAccessor::GetCreature(), MarnakGUID, and ScriptedAI::me.
Referenced by DespawnHeads(), and UpdateEscortAI().
| void brann_bronzebeard::brann_bronzebeardAI::InitializeEvent | ( | ) |
References AbedneumGUID, EVENT_ABEDNEUM_HEAD, EVENT_ABEDNEUM_VISUAL, EVENT_KADDRAK_HEAD, EVENT_KADDRAK_VISUAL, EVENT_MARNAK_HEAD, EVENT_MARNAK_VISUAL, EVENT_SUMMON_CUSTODIAN, EVENT_SUMMON_MONSTERS, EVENT_SUMMON_STORMCALLER, EVENT_TRIBUNAL_END, Object::GetGUID(), KaddrakGUID, MarnakGUID, ScriptedAI::me, NPC_ABEDNEUM, NPC_KADDRAK, NPC_MARNAK, WorldObject::SummonCreature(), TalkEvent, and TEMPSUMMON_TIMED_DESPAWN.
Referenced by DoAction().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
References ACTION_SJONNIR_WIPE_START, ACTION_TRIBUNAL_WIPE_START, BOSS_TRIBUNAL_OF_AGES, DONE, EMOTE_STATE_DEAD, FAIL, ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), JustDied, ScriptedAI::me, NOT_STARTED, NPC_BRANN, pInstance, ResetEvent(), and ZoneScript::SetData().
|
inlineoverridevirtual |
Reimplemented from CreatureAI.
References Object::GetEntry(), NPC_ABEDNEUM, NPC_KADDRAK, NPC_MARNAK, Unit::SetCanFly(), SummonList::Summon(), and summons.
|
inlineoverridevirtual |
Reimplemented from UnitAI.
References BOSS_SJONNIR, BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, DATA_BRANN_ACHIEVEMENT, DONE, FACTION_FRIENDLY, ZoneScript::GetData(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, GO_TRIBUNAL_ACCESS_DOOR, ScriptedAI::me, pInstance, REACT_PASSIVE, npc_escortAI::RemoveEscortState(), Unit::ReplaceAllNpcFlags(), ResetEvent(), ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), npc_escortAI::SetDespawnAtFar(), Unit::SetFaction(), Creature::SetReactState(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.
Referenced by DoAction().
|
inline |
References SummonList::DespawnAll(), DespawnHeads(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_SKY_FLOOR, GO_STATE_READY, GO_TRIBUNAL_CONSOLE, ScriptedAI::me, pInstance, SpeechCount, SpeechPause, summons, TalkEvent, and WaveNum.
Referenced by DoAction(), JustDied(), and Reset().
|
inline |
References Unit::AddThreat(), Creature::AI(), UnitAI::AttackStart(), ScriptedAI::me, Creature::SetInCombatWithZone(), WorldObject::SummonCreature(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, and urand().
Referenced by UpdateEscortAI().
|
inline |
References Map::GetGameObject(), GameObject::GetGoState(), InstanceScript::GetGuidData(), WorldObject::GetMap(), GO_ABEDNEUM, GO_KADDRAK, GO_MARNAK, GO_STATE_ACTIVE, GO_STATE_READY, ScriptedAI::me, pInstance, GameObject::SendCustomAnim(), and GameObject::SetGoState().
Referenced by DespawnHeads(), and UpdateEscortAI().
|
inlineoverridevirtual |
Reimplemented from npc_escortAI.
References ACTION_GO_TO_SJONNIR, Unit::AddUnitMovementFlag(), Creature::AI(), BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, canExecuteEvents, Unit::CastSpell(), Conversation, darkMatterTargetGUID, SummonList::DespawnAll(), UnitAI::DoAction(), DONE, EMOTE_STATE_READY_UNARMED, EMOTE_STATE_STAND, EVENT_ABEDNEUM_HEAD, EVENT_ABEDNEUM_VISUAL, EVENT_BREEN_WAITING, EVENT_DARK_MATTER_END, EVENT_DARK_MATTER_START, EVENT_DOOR_OPEN, EVENT_GO_TO_SJONNIR, EVENT_KADDRAK_HEAD, EVENT_KADDRAK_SWITCH_EYE, EVENT_KADDRAK_VISUAL, EVENT_MARNAK_HEAD, EVENT_MARNAK_VISUAL, EVENT_RESUME_ESCORT, EVENT_SJONNIR_END_BRANN_LAST_YELL, EVENT_SJONNIR_END_BRANN_YELL, EVENT_SKY_ROOM_FLOOR_CHANGE, EVENT_SUMMON_CUSTODIAN, EVENT_SUMMON_MONSTERS, EVENT_SUMMON_STORMCALLER, EVENT_TALK_FACE_CHANGE, EVENT_TRIBUNAL_END, FORCED_MOVEMENT_NONE, GetAbedneum(), ObjectAccessor::GetCreature(), WorldObject::GetDistance(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GetKaddrak(), GetMarnak(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_SJONNIR_DOOR, GO_STATE_ACTIVE, GO_TRIBUNAL_CHEST, GO_TRIBUNAL_CHEST_H, ScriptedAI::IsHeroic(), LANG_UNIVERSAL, leftEye, ScriptedAI::me, MOVEMENTFLAG_NONE, NPC_ABEDNEUM, NPC_BRANN, NPC_DARK_MATTER, NPC_DARK_MATTER_TARGET, NPC_DARK_RUNE_PROTECTOR, NPC_DARK_RUNE_STORMCALLER, NPC_IRON_GOLEM_CUSTODIAN, NPC_KADDRAK, NPC_MARNAK, NPC_SEARING_GAZE_TRIGGER, pInstance, WorldObject::PlayDirectSound(), QUEST_HALLS_OF_STONE, Unit::ReplaceAllNpcFlags(), SAY_BRANN_VICTORY_SJONNIR_1, SAY_BRANN_VICTORY_SJONNIR_2, ScriptedAI::SelectTargetFromPlayerList(), Unit::SendMovementFlagUpdate(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetUInt32Value(), SPECIAL, SpeechCount, SpeechPause, SPELL_DARK_MATTER, SPELL_DARK_MATTER_VISUAL, SPELL_DARK_MATTER_VISUAL_CHANNEL, SPELL_GLARE_OF_THE_TRIBUNAL, SPELL_SEARING_GAZE, WorldObject::SummonCreature(), SummonCreatures(), WorldObject::SummonGameObject(), summons, SwitchHeadVisaul(), TalkEvent, TEMPSUMMON_TIMED_DESPAWN, Yells::timer, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, UNIT_NPC_FLAG_NONE, UNIT_NPC_FLAG_QUESTGIVER, npc_escortAI::UpdateEscortAI(), and Unit::Yell().
|
overridevirtual |
Implements npc_escortAI.
References BOSS_TRIBUNAL_OF_AGES, BRANN_BRONZEBEARD, EMOTE_ONESHOT_CHEER, EMOTE_STATE_READY_UNARMED, EMOTE_STATE_USE_STANDING, EVENT_DOOR_OPEN, EVENT_RESUME_ESCORT, ObjectAccessor::GetCreature(), ObjectAccessor::GetGameObject(), GO_SJONNIR_CONSOLE, GO_STATE_ACTIVE, GO_TRIBUNAL_CONSOLE, IN_PROGRESS, MOVE_RUN, NPC_SJONNIR, SAY_BRANN_EVENT_INTRO_1, SAY_BRANN_FRONT_OF_SJONNIR, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_EMOTESTATE, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.
| ObjectGuid brann_bronzebeard::brann_bronzebeardAI::AbedneumGUID |
Referenced by GetAbedneum(), and InitializeEvent().
| bool brann_bronzebeard::brann_bronzebeardAI::canExecuteEvents = true |
Referenced by UpdateEscortAI().
| ObjectGuid brann_bronzebeard::brann_bronzebeardAI::darkMatterTargetGUID |
Referenced by UpdateEscortAI().
| EventMap brann_bronzebeard::brann_bronzebeardAI::events |
| ObjectGuid brann_bronzebeard::brann_bronzebeardAI::KaddrakGUID |
Referenced by GetKaddrak(), and InitializeEvent().
| bool brann_bronzebeard::brann_bronzebeardAI::leftEye = true |
Referenced by UpdateEscortAI().
| ObjectGuid brann_bronzebeard::brann_bronzebeardAI::MarnakGUID |
Referenced by GetMarnak(), and InitializeEvent().
| InstanceScript* brann_bronzebeard::brann_bronzebeardAI::pInstance |
Referenced by brann_bronzebeardAI(), DamageTaken(), DoAction(), JustDied(), Reset(), ResetEvent(), SwitchHeadVisaul(), and UpdateEscortAI().
| uint32 brann_bronzebeard::brann_bronzebeardAI::SpeechCount |
Referenced by ResetEvent(), and UpdateEscortAI().
| uint32 brann_bronzebeard::brann_bronzebeardAI::SpeechPause |
Referenced by ResetEvent(), and UpdateEscortAI().
| SummonList brann_bronzebeard::brann_bronzebeardAI::summons |
Referenced by JustSummoned(), ResetEvent(), and UpdateEscortAI().
| bool brann_bronzebeard::brann_bronzebeardAI::TalkEvent |
Referenced by InitializeEvent(), ResetEvent(), and UpdateEscortAI().
| uint8 brann_bronzebeard::brann_bronzebeardAI::WaveNum |
Referenced by ResetEvent().