148 {
150
153 if (pInstance)
154 {
156 switch (brann)
157 {
158 case 1:
161 break;
162 case 2:
165 break;
166 case 3:
169 break;
170 case 4:
173 break;
174 case 5:
176 break;
177 default:
178 break;
179 }
180 }
181 return true;
182 }
std::uint32_t uint32
Definition Define.h:107
@ GOSSIP_ICON_CHAT
Definition GossipDef.h:61
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_MAIN
Definition ScriptedGossip.h:70
@ GOSSIP_ACTION_INFO_DEF
Definition ScriptedGossip.h:68
#define TEXT_ID_SJONNIR_END
Definition brann_bronzebeard.cpp:35
#define GOSSIP_ITEM_3
Definition brann_bronzebeard.cpp:29
#define GOSSIP_ITEM_2
Definition brann_bronzebeard.cpp:28
#define GOSSIP_ITEM_1
Definition brann_bronzebeard.cpp:27
#define TEXT_ID_TRIBUNAL_START
Definition brann_bronzebeard.cpp:32
#define GOSSIP_ITEM_4
Definition brann_bronzebeard.cpp:30
#define TEXT_ID_SJONNIR_DOOR
Definition brann_bronzebeard.cpp:34
#define TEXT_ID_START
Definition brann_bronzebeard.cpp:31
#define TEXT_ID_TRIBUNAL_END
Definition brann_bronzebeard.cpp:33
Definition InstanceScript.h:143
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void TalkedToCreature(uint32 entry, ObjectGuid guid)
Definition PlayerQuest.cpp:2144
void PrepareGossipMenu(WorldObject *source, uint32 menuId=0, bool showQuests=false)
Definition PlayerGossip.cpp:32
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1214
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ BRANN_BRONZEBEARD
Definition halls_of_stone.h:50