AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_vortex_ride Struct Reference
Inheritance diagram for npc_vortex_ride:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_vortex_ride (Creature *pCreature)
 
void PassengerBoarded (Unit *pass, int8, bool apply) override
 == Fields =======================================
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void AttackStart (Unit *) override
 
void MoveInLineOfSight (Unit *) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 timer
 
uint32 despawnTimer
 
bool bUpdatedFlying
 
float vortexRadius
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_vortex_ride()

npc_vortex_ride::npc_vortex_ride ( Creature pCreature)
inline
787 : VehicleAI(pCreature)
788 {
789 vortexRadius = urand(22, 28);
790 float h = urand(15, 30);
791 float angle = CenterPos.GetAngle(me);
792 Position pos;
793 pos.m_positionX = CenterPos.GetPositionX() + vortexRadius * cos(angle);
794 pos.m_positionY = CenterPos.GetPositionY() + vortexRadius * std::sin(angle);
797 me->SetPosition(pos);
798 timer = 0;
799 despawnTimer = 9500;
800 bUpdatedFlying = false;
801 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
Creature *const me
Definition CreatureAI.h:73
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3115
const Position CenterPos
Definition halls_of_reflection.h:308
Definition Position.h:27
float m_positionZ
Definition Position.h:57
float m_positionX
Definition Position.h:55
float GetPositionZ() const
Definition Position.h:123
float m_positionY
Definition Position.h:56
void SetOrientation(float orientation)
Definition Position.h:116
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
float GetAngle(const Position *pos) const
Definition Position.cpp:85
Definition CombatAI.h:99
bool bUpdatedFlying
Definition boss_malygos.cpp:805
uint32 timer
Definition boss_malygos.cpp:803
uint32 despawnTimer
Definition boss_malygos.cpp:804
float vortexRadius
Definition boss_malygos.cpp:806

References bUpdatedFlying, CenterPos, despawnTimer, Position::GetAngle(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Position::m_positionX, Position::m_positionY, Position::m_positionZ, CreatureAI::me, Position::SetOrientation(), Creature::SetPosition(), timer, urand(), and vortexRadius.

Member Function Documentation

◆ AttackStart()

void npc_vortex_ride::AttackStart ( Unit )
inlineoverridevirtual

Reimplemented from UnitAI.

869{}

◆ DamageTaken()

void npc_vortex_ride::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

871{ damage = 0; }

◆ MoveInLineOfSight()

void npc_vortex_ride::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

870{}

◆ PassengerBoarded()

void npc_vortex_ride::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

809 {
810 if (!pass || apply || !pass->IsPlayer())
811 return;
812
813 Player* plr = pass->ToPlayer();
814 float speed = plr->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()) / (1.0f * 0.001f);
815 plr->SetDisableGravity(false); // packet only would lead to issues elsewhere
819
820 sScriptMgr->AnticheatSetCanFlybyServer(plr, false);
821 sScriptMgr->AnticheatSetUnderACKmount(plr);
822 }
#define sScriptMgr
Definition ScriptMgr.h:719
@ PLAYER_FARSIGHT
Definition UpdateFields.h:334
@ SPELL_FREEZE_ANIM
Definition boss_malygos.cpp:66
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, const Movement::PointsArray *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:719
static ObjectGuid const Empty
Definition ObjectGuid.h:120
Player * ToPlayer()
Definition Object.h:201
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
Definition Player.h:1066
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4899
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
void SetDisableGravity(bool disable)
Definition Unit.cpp:20562
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1271

References ObjectGuid::Empty, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Object::IsPlayer(), CreatureAI::me, MotionMaster::MoveCharge(), PLAYER_FARSIGHT, Unit::RemoveAura(), Unit::SetDisableGravity(), Object::SetGuidValue(), SPELL_FREEZE_ANIM, sScriptMgr, and Object::ToPlayer().

◆ UpdateAI()

void npc_vortex_ride::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

825 {
826 if (despawnTimer <= diff)
827 {
828 despawnTimer = 0;
831 if (Vehicle* vehicle = me->GetVehicleKit())
832 vehicle->RemoveAllPassengers();
834 return;
835 }
836 else
837 despawnTimer -= diff;
838
839 if (timer <= diff)
840 {
841 float angle = CenterPos.GetAngle(me);
842 float newangle = angle + 2 * M_PI / ((float)VORTEX_TRAVEL_TIME / VORTEX_DEFAULT_DIFF);
843 if (newangle >= 2 * M_PI)
844 newangle -= 2 * M_PI;
845 float newx = CenterPos.GetPositionX() + vortexRadius * cos(newangle);
846 float newy = CenterPos.GetPositionY() + vortexRadius * std::sin(newangle);
847 float arcangle = me->GetAngle(newx, newy);
848 float dist = 2 * me->GetDistance2d(newx, newy);
849 if (me->GetVehicleKit())
850 if (Unit* pass = me->GetVehicleKit()->GetPassenger(0))
851 if (Player* plr = pass->ToPlayer())
852 {
853 if (!bUpdatedFlying && timer)
854 {
855 bUpdatedFlying = true;
856 plr->SetDisableGravity(true);
857 }
858
859 plr->SendMonsterMove(me->GetPositionX() + dist * cos(arcangle), me->GetPositionY() + dist * std::sin(arcangle), me->GetPositionZ(), VORTEX_DEFAULT_DIFF * 2, SPLINEFLAG_FLYING);
860 me->Relocate(newx, newy);
861 }
862
863 timer = (diff - timer <= VORTEX_DEFAULT_DIFF) ? VORTEX_DEFAULT_DIFF - (diff - timer) : 0;
864 }
865 else
866 timer -= diff;
867 }
@ SPLINEFLAG_FLYING
Definition UnitDefines.h:461
#define VORTEX_TRAVEL_TIME
Definition boss_malygos.cpp:783
#define VORTEX_DEFAULT_DIFF
Definition boss_malygos.cpp:782
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
Definition Unit.h:655
virtual bool UpdatePosition(float x, float y, float z, float ang, bool teleport=false)
Definition Unit.cpp:20015
void StopMovingOnCurrentPos()
Definition Unit.cpp:16918
Vehicle * GetVehicleKit() const
Definition Unit.h:1904
Definition Vehicle.h:28
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:229
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1289
void Relocate(float x, float y)
Definition Position.h:77

References bUpdatedFlying, CenterPos, Creature::DespawnOrUnsummon(), despawnTimer, Position::GetAngle(), WorldObject::GetDistance2d(), Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::GetVehicleKit(), CreatureAI::me, Position::Relocate(), SPLINEFLAG_FLYING, Unit::StopMovingOnCurrentPos(), timer, Object::ToPlayer(), Unit::UpdatePosition(), VORTEX_DEFAULT_DIFF, VORTEX_TRAVEL_TIME, and vortexRadius.

Member Data Documentation

◆ bUpdatedFlying

bool npc_vortex_ride::bUpdatedFlying

Referenced by npc_vortex_ride(), and UpdateAI().

◆ despawnTimer

uint32 npc_vortex_ride::despawnTimer

Referenced by npc_vortex_ride(), and UpdateAI().

◆ timer

uint32 npc_vortex_ride::timer

Referenced by npc_vortex_ride(), and UpdateAI().

◆ vortexRadius

float npc_vortex_ride::vortexRadius

Referenced by npc_vortex_ride(), and UpdateAI().


The documentation for this struct was generated from the following file: