AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_xt002::boss_xt002AI Struct Reference
Inheritance diagram for boss_xt002::boss_xt002AI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_xt002AI (Creature *pCreature)
 
void RescheduleEvents ()
 
void Reset () override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void AttachHeart ()
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void KilledUnit (Unit *victim) override
 
void JustDied (Unit *) override
 
void DoAction (int32 param) override
 
uint32 GetData (uint32 param) const override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptm_pInstance
 
uint8 _healthCheck
 
bool _hardMode
 
bool _nerfAchievement
 
bool _gravityAchievement
 
EventMap events
 
SummonList summons
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_xt002AI()

boss_xt002::boss_xt002AI::boss_xt002AI ( Creature pCreature)
inline
127 : ScriptedAI(pCreature), summons(me)
128 {
129 m_pInstance = pCreature->GetInstanceScript();
130 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * m_pInstance
Definition boss_xt002.cpp:132
SummonList summons
Definition boss_xt002.cpp:138

References WorldObject::GetInstanceScript(), and m_pInstance.

Member Function Documentation

◆ AttachHeart()

void boss_xt002::boss_xt002AI::AttachHeart ( )
inline
179 {
180 if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
181 heart->SetHealth(heart->GetMaxHealth());
183 {
184 accessory->AddUnitTypeMask(UNIT_MASK_ACCESSORY);
185 if (!me->HandleSpellClick(accessory, 0))
186 accessory->DespawnOrUnsummon();
187 }
188 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:55
@ UNIT_MASK_ACCESSORY
Definition UnitDefines.h:165
@ HEART_VEHICLE_SEAT
Definition boss_xt002.cpp:103
@ NPC_XT002_HEART
Definition boss_xt002.cpp:78
Definition Creature.h:47
Definition Unit.h:650
bool HandleSpellClick(Unit *clicker, int8 seatId=-1)
Definition Unit.cpp:19316
Vehicle * GetVehicleKit() const
Definition Unit.h:1879
Unit * GetPassenger(int8 seatId) const
Definition Vehicle.cpp:228
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359

References Vehicle::GetPassenger(), Unit::GetVehicleKit(), Unit::HandleSpellClick(), HEART_VEHICLE_SEAT, ScriptedAI::me, NPC_XT002_HEART, WorldObject::SummonCreature(), TEMPSUMMON_MANUAL_DESPAWN, and UNIT_MASK_ACCESSORY.

Referenced by JustEngagedWith().

◆ DoAction()

void boss_xt002::boss_xt002AI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

239 {
240 if (param == DATA_XT002_NERF_ENGINEERING)
241 {
242 _nerfAchievement = false;
243 return;
244 }
245 if (param == DATA_XT002_GRAVITY_ACHIEV)
246 {
247 _gravityAchievement = false;
248 return;
249 }
250
251 if (!me->IsAlive() || _hardMode)
252 return;
253
254 // heart destory
255 if (param == ACTION_HEART_BROKEN)
256 {
257 _hardMode = true;
258 me->SetLootMode(3); // hard mode + normal loot
262
264
266 events.ScheduleEvent(EVENT_REMOVE_EMOTE, 4s);
267 return;
268 }
269
270 // damage from heart
271 if (param > 0)
272 {
273 // avoid reducing health under 1
274 int32 _final = std::min(param, int32(me->GetHealth() - 1));
275
276 me->ModifyHealth(-_final);
277 me->LowerPlayerDamageReq(_final);
278 }
279 }
std::int32_t int32
Definition Define.h:103
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ UNIT_BYTES_1_OFFSET_STAND_STATE
Definition UnitDefines.h:23
@ UNIT_FIELD_BYTES_1
Definition UpdateFields.h:131
events
Definition boss_sartura.cpp:43
@ ACTION_HEART_BROKEN
Definition boss_xt002.cpp:107
@ DATA_XT002_GRAVITY_ACHIEV
Definition boss_xt002.cpp:112
@ DATA_XT002_NERF_ENGINEERING
Definition boss_xt002.cpp:111
@ SPELL_HEARTBREAK
Definition boss_xt002.cpp:49
@ EMOTE_HEART_CLOSED
Definition boss_xt002.cpp:96
@ EVENT_REMOVE_EMOTE
Definition boss_xt002.cpp:70
void LowerPlayerDamageReq(uint32 unDamage, bool damagedByPlayer=true)
Definition Creature.cpp:3737
void SetLootMode(uint16 lootMode)
Definition Creature.h:245
void SetByteValue(uint16 index, uint8 offset, uint8 value)
Definition Object.cpp:739
int32 ModifyHealth(int32 val)
Definition Unit.cpp:14179
uint32 GetMaxHealth() const
Definition Unit.h:1071
bool IsAlive() const
Definition Unit.h:1748
void SetHealth(uint32 val)
Definition Unit.cpp:15507
uint32 GetHealth() const
Definition Unit.h:1070
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void SetMaxHealth(uint32 val)
Definition Unit.cpp:15557
Talk
Definition hyjal.cpp:82
bool _hardMode
Definition boss_xt002.cpp:134
bool _gravityAchievement
Definition boss_xt002.cpp:136
bool _nerfAchievement
Definition boss_xt002.cpp:135

References _gravityAchievement, _hardMode, _nerfAchievement, ACTION_HEART_BROKEN, Unit::CastSpell(), DATA_XT002_GRAVITY_ACHIEV, DATA_XT002_NERF_ENGINEERING, EMOTE_HEART_CLOSED, EVENT_REMOVE_EMOTE, Unit::GetHealth(), Unit::GetMaxHealth(), Unit::IsAlive(), Creature::LowerPlayerDamageReq(), ScriptedAI::me, Unit::ModifyHealth(), Object::SetByteValue(), Unit::SetHealth(), Creature::SetLootMode(), Unit::SetMaxHealth(), SPELL_HEARTBREAK, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_FIELD_BYTES_1, and UNIT_STAND_STATE_STAND.

◆ GetData()

uint32 boss_xt002::boss_xt002AI::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

282 {
283 if (param == DATA_XT002_NERF_ENGINEERING)
284 return _nerfAchievement;
285 else if (param == DATA_XT002_GRAVITY_ACHIEV)
286 return _gravityAchievement;
287
288 return 0;
289 }

References _gravityAchievement, _nerfAchievement, DATA_XT002_GRAVITY_ACHIEV, and DATA_XT002_NERF_ENGINEERING.

◆ JustDied()

void boss_xt002::boss_xt002AI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

224 {
226
227 if (m_pInstance)
228 {
231 pGo->SetGoState(GO_STATE_ACTIVE);
232 }
233
234 // Despawn summons
236 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ DONE
Definition InstanceScript.h:61
@ SAY_DEATH
Definition boss_xt002.cpp:93
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:184
@ GO_XT002_DOORS
Definition ulduar.h:214
@ TYPE_XT002
Definition ulduar.h:35

References SummonList::DespawnAll(), DONE, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, GO_XT002_DOORS, m_pInstance, ScriptedAI::me, SAY_DEATH, ZoneScript::SetData(), summons, and TYPE_XT002.

◆ JustEngagedWith()

void boss_xt002::boss_xt002AI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

193 {
195 events.ScheduleEvent(EVENT_ENRAGE, 10min, 0, 0);
196 events.ScheduleEvent(EVENT_CHECK_ROOM, 5s, 0, 0);
197 RescheduleEvents(); // Other events are scheduled here
198
199 me->setActive(true);
201
202 if (m_pInstance)
203 {
207 pGo->SetGoState(GO_STATE_READY);
208 }
209
210 me->CallForHelp(175);
212 AttachHeart();
213 }
@ ACHIEVEMENT_TIMED_TYPE_EVENT
Definition DBCEnums.h:110
@ GO_STATE_READY
Definition GameObjectData.h:692
@ IN_PROGRESS
Definition InstanceScript.h:59
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
@ ACHIEVEMENT_MUST_DECONSTRUCT_FASTER
Definition boss_xt002.cpp:109
@ SAY_AGGRO
Definition boss_xt002.cpp:87
@ EVENT_ENRAGE
Definition boss_xt002.cpp:66
@ EVENT_CHECK_ROOM
Definition boss_xt002.cpp:71
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829
void CallForHelp(float fRadius, Unit *target=nullptr)
Definition Creature.cpp:2473
void DoStartTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:665
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21198
void setActive(bool isActiveObject)
Definition Object.cpp:1065
void RescheduleEvents()
Definition boss_xt002.cpp:140
void AttachHeart()
Definition boss_xt002.cpp:178

References ACHIEVEMENT_MUST_DECONSTRUCT_FASTER, ACHIEVEMENT_TIMED_TYPE_EVENT, AttachHeart(), Creature::CallForHelp(), InstanceScript::DoStartTimedAchievement(), EMOTE_ONESHOT_NONE, EVENT_CHECK_ROOM, EVENT_ENRAGE, ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_READY, GO_XT002_DOORS, IN_PROGRESS, m_pInstance, ScriptedAI::me, RescheduleEvents(), SAY_AGGRO, WorldObject::setActive(), ZoneScript::SetData(), Creature::SetInCombatWithZone(), Unit::SetUInt32Value(), TYPE_XT002, and UNIT_NPC_EMOTESTATE.

◆ JustReachedHome()

void boss_xt002::boss_xt002AI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

190{ me->setActive(false); }

References ScriptedAI::me, and WorldObject::setActive().

◆ JustSummoned()

void boss_xt002::boss_xt002AI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

175{ summons.Summon(cr); }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_xt002::boss_xt002AI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

216 {
217 if (victim->IsPlayer() && !urand(0, 2))
218 {
219 Talk(SAY_SLAY);
220 }
221 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_SLAY
Definition boss_xt002.cpp:91
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), SAY_SLAY, and urand().

◆ RescheduleEvents()

void boss_xt002::boss_xt002AI::RescheduleEvents ( )
inline
141 {
142 events.RescheduleEvent(EVENT_GRAVITY_BOMB, 1s, 1);
143 events.RescheduleEvent(EVENT_TYMPANIC_TANTARUM, 1min, 1);
144 if (!_hardMode)
145 events.RescheduleEvent(EVENT_HEALTH_CHECK, 2s, 1);
146 }
@ EVENT_GRAVITY_BOMB
Definition boss_xt002.cpp:64
@ EVENT_TYMPANIC_TANTARUM
Definition boss_xt002.cpp:67
@ EVENT_HEALTH_CHECK
Definition boss_xt002.cpp:63

References _hardMode, EVENT_GRAVITY_BOMB, EVENT_HEALTH_CHECK, and EVENT_TYMPANIC_TANTARUM.

Referenced by JustEngagedWith(), and UpdateAI().

◆ Reset()

void boss_xt002::boss_xt002AI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

149 {
151 events.Reset();
152
153 me->ResetLootMode();
155
156 // first heart expose
157 _healthCheck = 75;
158 _hardMode = false;
159 _nerfAchievement = true;
160 _gravityAchievement = true;
161
165
166 if (m_pInstance)
167 {
171 pGo->SetGoState(GO_STATE_ACTIVE);
172 }
173 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:279
void ResetLootMode()
Definition Creature.h:248
void DoStopTimedAchievement(AchievementCriteriaTimedTypes type, uint32 entry)
Definition InstanceScript.cpp:674
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18074
void RemoveAllAuras()
Definition Unit.cpp:5387
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:734
uint8 _healthCheck
Definition boss_xt002.cpp:133

References _gravityAchievement, _hardMode, _healthCheck, _nerfAchievement, ACHIEVEMENT_MUST_DECONSTRUCT_FASTER, ACHIEVEMENT_TIMED_TYPE_EVENT, SummonList::DespawnAll(), InstanceScript::DoStopTimedAchievement(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, GO_XT002_DOORS, m_pInstance, ScriptedAI::me, NOT_STARTED, Unit::RemoveAllAuras(), Unit::RemoveUnitFlag(), Creature::ResetLootMode(), Object::SetByteValue(), Unit::SetControlled(), ZoneScript::SetData(), summons, TYPE_XT002, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_FIELD_BYTES_1, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, and UNIT_STATE_STUNNED.

◆ SummonedCreatureDespawn()

void boss_xt002::boss_xt002AI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

176{ summons.Despawn(cr); }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateAI()

void boss_xt002::boss_xt002AI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

292 {
293 if (!UpdateVictim())
294 return;
295
296 events.Update(diff);
298 return;
299
300 switch (events.ExecuteEvent())
301 {
302 // Control events
304 if (_hardMode)
305 {
306 return;
307 }
308
310 {
311 _healthCheck -= 25;
314
316
317 events.CancelEventGroup(1);
318 events.ScheduleEvent(EVENT_START_SECOND_PHASE, 5s);
319 return;
320 }
321 events.Repeat(1s);
322 break;
323 case EVENT_CHECK_ROOM:
324 events.Repeat(5s);
325 if (me->GetPositionX() < 722 || me->GetPositionX() > 987 || me->GetPositionY() < -139 || me->GetPositionY() > 124)
327
328 return;
329
330 // Abilities events
333 events.ScheduleEvent(EVENT_SEARING_LIGHT, 10s, 1);
334 break;
337 events.ScheduleEvent(EVENT_GRAVITY_BOMB, 10s, 1);
338 break;
343 events.Repeat(1min);
344 return;
345 case EVENT_ENRAGE:
348 break;
349
350 // Animation events
354 if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
356
357 events.ScheduleEvent(EVENT_RESTORE, 30s);
358 return;
359 // Restore from heartbreak
360 case EVENT_RESTORE:
361 if (_hardMode)
362 {
363 return;
364 }
365
367
369 // Hide heart
370 if (Unit* heart = me->GetVehicleKit() ? me->GetVehicleKit()->GetPassenger(HEART_VEHICLE_SEAT) : nullptr)
372
373 events.ScheduleEvent(EVENT_REMOVE_EMOTE, 4s);
374 return;
378
380 return;
381 }
382
383 // Disabled by stunned state
385 }
@ SPELLVALUE_MAX_TARGETS
Definition SpellDefines.h:117
@ UNIT_STAND_STATE_SUBMERGED
Definition UnitDefines.h:41
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ ACTION_HIDE_HEART
Definition boss_xt002.cpp:106
@ ACTION_AWAKEN_HEART
Definition boss_xt002.cpp:105
@ SPELL_SEARING_LIGHT
Definition boss_xt002.cpp:34
@ SPELL_GRAVITY_BOMB
Definition boss_xt002.cpp:33
@ SPELL_XT002_ENRAGE
Definition boss_xt002.cpp:36
@ SPELL_TYMPANIC_TANTARUM
Definition boss_xt002.cpp:35
@ SAY_HEART_OPENED
Definition boss_xt002.cpp:88
@ SAY_TYMPANIC_TANTRUM
Definition boss_xt002.cpp:90
@ EMOTE_TYMPANIC_TANTRUM
Definition boss_xt002.cpp:97
@ EMOTE_HEART_OPENED
Definition boss_xt002.cpp:95
@ SAY_HEART_CLOSED
Definition boss_xt002.cpp:89
@ SAY_BERSERK
Definition boss_xt002.cpp:92
@ EVENT_SEARING_LIGHT
Definition boss_xt002.cpp:65
@ EVENT_RESTORE
Definition boss_xt002.cpp:68
@ EVENT_START_SECOND_PHASE
Definition boss_xt002.cpp:69
bool UpdateVictim()
Definition CreatureAI.cpp:287
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult CastCustomSpell(Unit *victim, uint32 spellId, int32 const *bp0, int32 const *bp1, int32 const *bp2, bool triggered, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1251
bool HealthBelowPct(int32 pct) const
Definition Unit.h:1078
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:733
CreatureAI * GetAI(Creature *pCreature) const override
Definition boss_xt002.cpp:120
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void DoAction(int32 param) override
Definition boss_xt002.cpp:238

References _hardMode, _healthCheck, ACTION_AWAKEN_HEART, ACTION_HIDE_HEART, Unit::CastCustomSpell(), Unit::CastSpell(), UnitAI::DoMeleeAttackIfReady(), EMOTE_HEART_OPENED, EMOTE_TYMPANIC_TANTRUM, CreatureAI::EnterEvadeMode(), EVENT_CHECK_ROOM, EVENT_ENRAGE, EVENT_GRAVITY_BOMB, EVENT_HEALTH_CHECK, EVENT_REMOVE_EMOTE, EVENT_RESTORE, EVENT_SEARING_LIGHT, EVENT_START_SECOND_PHASE, EVENT_TYMPANIC_TANTARUM, Vehicle::GetPassenger(), Position::GetPositionX(), Position::GetPositionY(), Unit::GetVehicleKit(), Unit::HasUnitState(), Unit::HealthBelowPct(), HEART_VEHICLE_SEAT, ScriptedAI::me, Unit::RemoveUnitFlag(), RescheduleEvents(), SAY_BERSERK, SAY_HEART_CLOSED, SAY_HEART_OPENED, SAY_TYMPANIC_TANTRUM, Object::SetByteValue(), Unit::SetControlled(), Unit::SetUnitFlag(), SPELL_GRAVITY_BOMB, SPELL_SEARING_LIGHT, SPELL_TYMPANIC_TANTARUM, SPELL_XT002_ENRAGE, SPELLVALUE_MAX_TARGETS, UNIT_BYTES_1_OFFSET_STAND_STATE, UNIT_FIELD_BYTES_1, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_SELECTABLE, UNIT_STAND_STATE_STAND, UNIT_STAND_STATE_SUBMERGED, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ _gravityAchievement

bool boss_xt002::boss_xt002AI::_gravityAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ _hardMode

bool boss_xt002::boss_xt002AI::_hardMode

◆ _healthCheck

uint8 boss_xt002::boss_xt002AI::_healthCheck

Referenced by Reset(), and UpdateAI().

◆ _nerfAchievement

bool boss_xt002::boss_xt002AI::_nerfAchievement

Referenced by DoAction(), GetData(), and Reset().

◆ events

EventMap boss_xt002::boss_xt002AI::events

◆ m_pInstance

InstanceScript* boss_xt002::boss_xt002AI::m_pInstance

◆ summons

SummonList boss_xt002::boss_xt002AI::summons

The documentation for this struct was generated from the following file: