31{
32
37
38
43
44
50
51
54
55
59
60
62};
@ SPELL_EXPOSED_HEART
Definition boss_xt002.cpp:46
@ SPELL_TRAMPLE
Definition boss_xt002.cpp:40
@ SPELL_SPARK_SUMMON
Definition boss_xt002.cpp:56
@ SPELL_ACHIEVEMENT_CREDIT_NERF_SCRAPBOTS
Definition boss_xt002.cpp:61
@ SPELL_HEART_OVERLOAD
Definition boss_xt002.cpp:45
@ SPELL_SPARK_DAMAGE
Definition boss_xt002.cpp:57
@ SPELL_SEARING_LIGHT
Definition boss_xt002.cpp:34
@ SPELL_HEARTBREAK
Definition boss_xt002.cpp:49
@ SPELL_GRAVITY_BOMB
Definition boss_xt002.cpp:33
@ SPELL_ENERGY_ORB
Definition boss_xt002.cpp:47
@ SPELL_VOID_ZONE_SUMMON
Definition boss_xt002.cpp:52
@ SPELL_BOOM
Definition boss_xt002.cpp:42
@ SPELL_ENERGY_ORB_TRIGGER
Definition boss_xt002.cpp:48
@ SPELL_XT002_ENRAGE
Definition boss_xt002.cpp:36
@ SPELL_SPARK_MELEE
Definition boss_xt002.cpp:58
@ SPELL_VOID_ZONE_DAMAGE
Definition boss_xt002.cpp:53
@ SPELL_ARCING_SMASH
Definition boss_xt002.cpp:39
@ SPELL_UPPERCUT
Definition boss_xt002.cpp:41
@ SPELL_TYMPANIC_TANTARUM
Definition boss_xt002.cpp:35