38{
50
51
55
56
67
68
70
71
75
76
80
81
84
85
87};
@ SPELL_EXPOSED_HEART
Definition boss_xt002.cpp:60
@ SPELL_TRAMPLE
Definition boss_xt002.cpp:78
@ SPELL_SUMMON_LIFE_SPARK
Definition boss_xt002.cpp:41
@ SPELL_ACHIEVEMENT_CREDIT_NERF_SCRAPBOTS
Definition boss_xt002.cpp:86
@ SPELL_STATIC_CHARGED
Definition boss_xt002.cpp:73
@ SPELL_RECHARGE_SCRAPBOT
Definition boss_xt002.cpp:53
@ SPELL_HEART_OVERLOAD
Definition boss_xt002.cpp:64
@ SPELL_SEARING_LIGHT
Definition boss_xt002.cpp:40
@ SPELL_COOLDOWN_CREATURE_SPECIAL_2
Definition boss_xt002.cpp:48
@ SPELL_321_BOOMBOT_AURA
Definition boss_xt002.cpp:82
@ SPELL_ENRAGE
Definition boss_xt002.cpp:47
@ SPELL_HEARTBREAK
Definition boss_xt002.cpp:44
@ SPELL_SHOCK
Definition boss_xt002.cpp:74
@ SPELL_GRAVITY_BOMB
Definition boss_xt002.cpp:43
@ SPELL_ENERGY_ORB
Definition boss_xt002.cpp:57
@ SPELL_RECHARGE_PUMMELER
Definition boss_xt002.cpp:52
@ SPELL_HEART_OVERLOAD_TRIGGER
Definition boss_xt002.cpp:65
@ SPELL_BOOM
Definition boss_xt002.cpp:83
@ SPELL_STAND
Definition boss_xt002.cpp:45
@ SPELL_HEART_RIDE_VEHICLE
Definition boss_xt002.cpp:61
@ SPELL_TYMPANIC_TANTRUM
Definition boss_xt002.cpp:39
@ SPELL_RECHARGE_BOOMBOT
Definition boss_xt002.cpp:54
@ SPELL_SCRAPBOT_RIDE_VEHICLE
Definition boss_xt002.cpp:62
@ SPELL_SUMMON_VOID_ZONE
Definition boss_xt002.cpp:42
@ SPELL_CONSUMPTION
Definition boss_xt002.cpp:69
@ SPELL_HEART_LIGHTNING_TETHER
Definition boss_xt002.cpp:66
@ SPELL_ARCANE_POWER_STATE
Definition boss_xt002.cpp:72
@ SPELL_ARCING_SMASH
Definition boss_xt002.cpp:77
@ SPELL_SCRAP_REPAIR
Definition boss_xt002.cpp:49
@ SPELL_FULL_HEAL
Definition boss_xt002.cpp:63
@ SPELL_SUBMERGE
Definition boss_xt002.cpp:46
@ SPELL_UPPERCUT
Definition boss_xt002.cpp:79
@ SPELL_ENERGY_ORB_TRIGGERED
Definition boss_xt002.cpp:58
@ SPELL_RIDE_VEHICLE_EXPOSED
Definition boss_xt002.cpp:59