AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
npc_preparations_for_war_vehicle Struct Reference
Inheritance diagram for npc_preparations_for_war_vehicle:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_preparations_for_war_vehicle (Creature *creature)
 
void PassengerBoarded (Unit *who, int8, bool apply) override
 == Fields =======================================
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

float passenger_x
 
float passenger_y
 
float passenger_z
 
uint32 searchForShipTimer
 
uint32 transportEntry
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_preparations_for_war_vehicle()

npc_preparations_for_war_vehicle::npc_preparations_for_war_vehicle ( Creature creature)
inlineexplicit
51 {
53 {
54 // 30476 - [DND] Icecrown Flight To Airship Bunny (A)
55 passenger_x = 31.41805;
56 passenger_y = 0.126893;
57 passenger_z = 41.69821;
58 }
59 else // TRANSPORT_ORGRIMS_HAMMER
60 {
61 // 30588 - [DND] Icecrown Flight To Airship Bunny (H)
62 passenger_x = -18.10283;
63 passenger_y = -0.042108;
64 passenger_z = 45.31725;
65 }
66 }
Creature *const me
Definition CreatureAI.h:73
uint32 GetEntry() const
Definition Object.h:116
Definition CombatAI.h:99
float passenger_z
Definition zone_crystalsong_forest.cpp:135
uint32 searchForShipTimer
Definition zone_crystalsong_forest.cpp:136
uint32 transportEntry
Definition zone_crystalsong_forest.cpp:137
float passenger_x
Definition zone_crystalsong_forest.cpp:135
float passenger_y
Definition zone_crystalsong_forest.cpp:135
@ TRANSPORT_THE_SKYBREAKER
Definition zone_crystalsong_forest.cpp:32
@ TRANSPORT_ORGRIMS_HAMMER
Definition zone_crystalsong_forest.cpp:31
@ NPC_CLOUDBUSTER
Definition zone_crystalsong_forest.cpp:29

References passenger_x, passenger_y, passenger_z, TRANSPORT_THE_SKYBREAKER, and transportEntry.

Member Function Documentation

◆ MovementInform()

void npc_preparations_for_war_vehicle::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

83 {
84 if (type == ESCORT_MOTION_TYPE && id == POINT_END)
85 searchForShipTimer = 3000;
86 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ POINT_END
Definition zone_crystalsong_forest.cpp:39

References ESCORT_MOTION_TYPE, POINT_END, and searchForShipTimer.

◆ PassengerBoarded()

void npc_preparations_for_war_vehicle::PassengerBoarded ( Unit ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

69 {
70 if (apply)
71 {
77 }
78 else
79 who->RemoveAurasDueToSpell(VEHICLE_SPELL_PARACHUTE); // maybe vehicle / seat flag should be responsible for parachute gain?
80 }
@ SMART_WAYPOINT_MGR
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:85
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
void MovePath(uint32 path_id, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, PathSource pathSource=PathSource::WAYPOINT_MGR)
Definition MotionMaster.cpp:507
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
@ SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_H
Definition zone_crystalsong_forest.cpp:36
@ SPELL_FLIGHT
Definition zone_crystalsong_forest.cpp:34
@ SPELL_TO_ICECROWN_AIRSHIP_PLAYER_AURA_TELEPORT_TO_DALARAN
Definition zone_crystalsong_forest.cpp:37
@ SPELL_TO_ICECROWN_AIRSHIP_FROST_WYRM_WAITING_TO_SUMMON_AURA
Definition zone_crystalsong_forest.cpp:38
@ SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_A
Definition zone_crystalsong_forest.cpp:35

References UnitAI::DoCastSelf(), FORCED_MOVEMENT_NONE, Object::GetEntry(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePath(), NPC_CLOUDBUSTER, Unit::RemoveAurasDueToSpell(), SMART_WAYPOINT_MGR, SPELL_FLIGHT, SPELL_TO_ICECROWN_AIRSHIP_FROST_WYRM_WAITING_TO_SUMMON_AURA, SPELL_TO_ICECROWN_AIRSHIP_PLAYER_AURA_TELEPORT_TO_DALARAN, SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_A, SPELL_TO_ICECROWN_PLAYER_AURA_DISMOUNT_H, and VEHICLE_SPELL_PARACHUTE.

◆ SpellHit()

void npc_preparations_for_war_vehicle::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

89 {
90 switch (spell->Id)
91 {
93 break;
96 {
100 DoCastSelf(teleportSpell, true); // hack: cast on self to avoid visual glitch on player when ejecting and teleporting on transport
103 break;
104 }
105 default:
106 break;
107 }
108 }
std::uint32_t uint32
Definition Define.h:107
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2178
@ SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A_FORCE_PLAYER_TO_CAST
Definition zone_crystalsong_forest.cpp:42
@ SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H
Definition zone_crystalsong_forest.cpp:45
@ SPELL_TO_ICECROWN_AIRSHIP_AURA_DISMOUNT_RESPONSE
Definition zone_crystalsong_forest.cpp:40
@ SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A
Definition zone_crystalsong_forest.cpp:44
@ SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H_FORCE_PLAYER_TO_CAST
Definition zone_crystalsong_forest.cpp:43
@ SPELL_EJECT_ALL_PASSENGERS
Definition zone_crystalsong_forest.cpp:41

References Creature::DespawnOrUnsummon(), UnitAI::DoCastSelf(), SpellInfo::Id, CreatureAI::me, SPELL_EJECT_ALL_PASSENGERS, SPELL_TO_ICECROWN_AIRSHIP_AURA_DISMOUNT_RESPONSE, SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A, SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_A_FORCE_PLAYER_TO_CAST, SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H, and SPELL_TO_ICECROWN_AIRSHIP_TELEPORT_TO_AIRSHIP_H_FORCE_PLAYER_TO_CAST.

◆ UpdateAI()

void npc_preparations_for_war_vehicle::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

111 {
113 {
114 searchForShipTimer += diff;
115 if (searchForShipTimer >= 3000)
116 {
118 TransportsContainer const& transports = me->GetMap()->GetAllTransports();
119 for (auto const transport : transports)
120 {
121 if (transport->GetEntry() == transportEntry)
122 {
123 float x = passenger_x, y = passenger_y, z = passenger_z;
124 transport->CalculatePassengerPosition(x, y, z);
125
126 if (me->GetDistance2d(x, y) > 20.0f) // dismount trigger (56905, 57420) range is 30
127 me->GetMotionMaster()->MovePoint(0, x, y, z, FORCED_MOVEMENT_NONE, 0.f, 0.f, false, false);
128 break;
129 }
130 }
131 }
132 }
133 }
std::unordered_set< Transport * > TransportsContainer
Definition Map.h:152
TransportsContainer const & GetAllTransports() const
Definition Map.h:475
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:238
Map * GetMap() const
Definition Object.h:620
float GetDistance2d(WorldObject const *obj) const
Definition Object.cpp:1289

References FORCED_MOVEMENT_NONE, Map::GetAllTransports(), WorldObject::GetDistance2d(), WorldObject::GetMap(), Unit::GetMotionMaster(), CreatureAI::me, MotionMaster::MovePoint(), passenger_x, passenger_y, passenger_z, searchForShipTimer, and transportEntry.

Member Data Documentation

◆ passenger_x

float npc_preparations_for_war_vehicle::passenger_x
private

◆ passenger_y

float npc_preparations_for_war_vehicle::passenger_y
private

◆ passenger_z

float npc_preparations_for_war_vehicle::passenger_z
private

◆ searchForShipTimer

uint32 npc_preparations_for_war_vehicle::searchForShipTimer
private

Referenced by MovementInform(), and UpdateAI().

◆ transportEntry

uint32 npc_preparations_for_war_vehicle::transportEntry
private

The documentation for this struct was generated from the following file: