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AzerothCore 3.3.5a
OpenSource WoW Emulator
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Public Member Functions | |
| npc_muradin_bronzebeard_iccAI (Creature *creature) | |
| void | Reset () override |
| void | DoAction (int32 action) override |
| void | SpellHit (Unit *, SpellInfo const *spell) override |
| void | MovementInform (uint32 type, uint32 id) override |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
Public Member Functions inherited from ScriptedAI | |
| ScriptedAI (Creature *creature) | |
| ~ScriptedAI () override | |
| void | AttackStartNoMove (Unit *target) |
| void | DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override |
| Called at any Damage from any attacker (before damage apply) | |
| void | UpdateAI (uint32 diff) override |
| Use to start attacking a target. Called just before JustEngagedWith() | |
| void | JustDied (Unit *) override |
| void | KilledUnit (Unit *) override |
| void | JustSummoned (Creature *) override |
| void | SummonedCreatureDespawn (Creature *) override |
| void | SpellHit (Unit *, SpellInfo const *) override |
| void | SpellHitTarget (Unit *, SpellInfo const *) override |
| void | MovementInform (uint32, uint32) override |
| void | OnPossess (bool) |
| bool | IsInRoom (Position const *pos, Axis axis, bool above) |
| void | Reset () override |
| void | JustEngagedWith (Unit *) override |
| Called for reaction when initially engaged - this happens after JustEnteredCombat. | |
| void | AttackStart (Unit *) override |
| void | DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f) |
| void | DoStartNoMovement (Unit *target) |
| void | DoStopAttack () |
| void | DoRewardPlayersInArea () |
| void | DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false) |
| void | DoPlaySoundToSet (WorldObject *source, uint32 soundId) |
| void | DoPlayMusic (uint32 soundId, bool zone) |
| void | DoAddThreat (Unit *unit, float amount) |
| void | DoModifyThreatByPercent (Unit *unit, int32 pct) |
| void | DoResetThreat (Unit *unit) |
| void | DoResetThreatList () |
| float | DoGetThreat (Unit *unit) |
| void | DoTeleportPlayer (Unit *unit, float x, float y, float z, float o) |
| void | DoTeleportPlayer (Unit *unit, Position pos) |
| void | DoTeleportAll (float x, float y, float z, float o) |
| Unit * | DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1) |
| std::list< Creature * > | DoFindFriendlyCC (float range) |
| std::list< Creature * > | DoFindFriendlyMissingBuff (float range, uint32 spellId) |
| Player * | GetPlayerAtMinimumRange (float minRange) |
| Creature * | DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime) |
| bool | IsUniqueTimedEventDone (uint32 id) const |
| void | SetUniqueTimedEventDone (uint32 id) |
| void | ResetUniqueTimedEvent (uint32 id) |
| void | ClearUniqueTimedEventsDone () |
| void | ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0) |
| void | ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId) |
| bool | HealthBelowPct (uint32 pct) const |
| bool | HealthAbovePct (uint32 pct) const |
| SpellInfo const * | SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect) |
| void | SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE) |
| virtual bool | CheckEvadeIfOutOfCombatArea () const |
| bool | IsHeroic () const |
| Difficulty | GetDifficulty () const |
| bool | Is25ManRaid () const |
| template<class T > | |
| T const & | DUNGEON_MODE (T const &normal5, T const &heroic10) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25) const |
| template<class T > | |
| T const & | RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const |
| Player * | SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const |
| void | SetInvincibility (bool apply) |
| bool | IsInvincible () const |
| void | SetAutoAttackAllowed (bool allow) |
| bool | IsAutoAttackAllowed () const |
Public Member Functions inherited from CreatureAI | |
| void | Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms) |
Causes the creature to talk/say the text assigned to their entry in the creature_text database table. | |
| void | Talk (uint8 id, Milliseconds delay) |
| WorldObject * | GetSummoner () const |
| Returns the summoner creature/object, if the creature is a temporary summon. | |
| CreatureAI (Creature *creature) | |
| ~CreatureAI () override | |
| bool | IsEngaged () const |
| Check if creature is currently engaged in combat. | |
| void | MoveCircleChecks () |
| void | MoveBackwardsChecks () |
| void | MoveInLineOfSight_Safe (Unit *who) |
| == Reactions At ================================= | |
| void | TriggerAlert (Unit const *who) const |
| virtual bool | CanRespawn () |
| virtual bool | IsEscortNPC (bool=true) const |
| virtual void | EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
| void | JustEnteredCombat (Unit *who) override |
| Called when the unit enters combat. | |
| virtual void | JustStartedThreateningMe (Unit *who) |
| void | EngagementStart (Unit *who) |
| void | EngagementOver () |
| void | JustExitedCombat () override |
| Called when the unit leaves combat. | |
| virtual void | IsSummonedBy (WorldObject *) |
| virtual void | SummonedCreatureDies (Creature *, Unit *) |
| virtual void | SummonedCreatureDespawnAll () |
| virtual void | SummonedCreatureEvade (Creature *) |
| virtual void | OnSpellStart (SpellInfo const *) |
| virtual void | OnSpellCast (SpellInfo const *) |
| virtual void | OnSpellFailed (SpellInfo const *) |
| virtual void | OnChannelFinished (SpellInfo const *) |
| virtual void | AttackedBy (Unit *) |
| virtual bool | IsEscorted () |
| virtual void | JustRespawned () |
| virtual void | PathEndReached (uint32) |
| virtual void | WaypointPathStarted (uint32) |
| == Waypoints system ============================= | |
| virtual void | WaypointStarted (uint32, uint32) |
| virtual void | WaypointReached (uint32, uint32) |
| virtual void | WaypointPathEnded (uint32, uint32) |
| void | OnCharmed (bool apply) override |
| Called when unit is charmed. | |
| virtual void | JustReachedHome () |
| void | DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f) |
| virtual void | ReceiveEmote (Player *, uint32) |
| virtual void | OwnerAttackedBy (Unit *attacker) |
| virtual void | OwnerAttacked (Unit *target) |
| void | OnOwnerCombatInteraction (Unit *target) |
| virtual void | CorpseRemoved (uint32 &) |
| == Triggered Actions Requested ================== | |
| virtual void | PassengerBoarded (Unit *, int8, bool) |
| == Fields ======================================= | |
| virtual bool | BeforeSpellClick (Unit *) |
| virtual void | OnSpellClick (Unit *, bool &) |
| virtual bool | CanSeeAlways (WorldObject const *) |
| virtual bool | CanBeSeen (Player const *) |
| virtual bool | CanAlwaysBeDetectable (WorldObject const *) |
| virtual void | PetStopAttack () |
| int32 | VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const |
| virtual bool | CheckInRoom () |
| CreatureBoundary const * | GetBoundary () const |
| void | SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false) |
| bool | IsInBoundary (Position const *who=nullptr) const |
| virtual void | CalculateThreat (Unit *, float &, SpellInfo const *) |
| virtual bool | OnTeleportUnreacheablePlayer (Player *) |
| virtual void | OnAuraRemove (AuraApplication *, AuraRemoveMode) |
| virtual void | DistancingStarted () |
| virtual void | DistancingEnded () |
Public Member Functions inherited from UnitAI | |
| UnitAI (Unit *unit) | |
| virtual | ~UnitAI () |
| virtual bool | CanAIAttack (Unit const *) const |
| virtual void | InitializeAI () |
| virtual uint32 | GetData (uint32) const |
| virtual void | SetData (uint32, uint32) |
| virtual void | SetGUID (ObjectGuid const &, int32=0) |
| virtual ObjectGuid | GetGUID (int32=0) const |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| template<class PREDICATE > | |
| Unit * | SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0) |
| Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following: | |
| template<class PREDICATE > | |
| void | SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate) |
| virtual void | OnDespawn () |
| Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.) | |
| virtual void | EvadeTimerExpired () |
| Called when evade timer expires (target unreachable for too long) | |
| virtual void | DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) |
| Called at any Damage to any victim (before damage apply) | |
| virtual void | HealReceived (Unit *, uint32 &) |
| Called when the creature receives heal. | |
| virtual void | OnPowerUpdate (Powers, int32, int32, uint32) |
| Called when the creature power updates. | |
| virtual void | HealDone (Unit *, uint32 &) |
| Called when the unit heals. | |
| virtual void | OnCalculateMeleeDamageReceived (uint32 &, Unit *) |
| Called during damage calculations. | |
| virtual void | OnCalculateSpellDamageReceived (int32 &, Unit *) |
| virtual void | OnCalculatePeriodicTickReceived (uint32 &, Unit *) |
| Called during calculation when receiving periodic healing or damage (DoT or HoT) | |
| void | AttackStartCaster (Unit *victim, float dist) |
| SpellCastResult | DoAddAuraToAllHostilePlayers (uint32 spellid) |
| SpellCastResult | DoCast (uint32 spellId) |
| SpellCastResult | DoCast (Unit *victim, uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastSelf (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false) |
| To specify the caster as target if the spell is self-cast. | |
| SpellCastResult | DoCastVictim (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastAOE (uint32 spellId, bool triggered=false) |
| SpellCastResult | DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0) |
| Cast the spell on a random unit from the threat list. | |
| SpellCastResult | DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false) |
| Cast spell on the top threat target, which may not be the current victim. | |
| float | DoGetSpellMaxRange (uint32 spellId, bool positive=false) |
| void | DoMeleeAttackIfReady () |
| bool | DoSpellAttackIfReady (uint32 spell) |
| void | DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true) |
| virtual void | SummonMovementInform (Creature *, uint32, uint32) |
| Called when a summon reaches a waypoint or point movement finished. | |
| virtual void | sGossipHello (Player *) |
| virtual void | sGossipSelect (Player *, uint32, uint32) |
| virtual void | sGossipSelectCode (Player *, uint32, uint32, char const *) |
| virtual void | sQuestAccept (Player *, Quest const *) |
| virtual void | sQuestSelect (Player *, Quest const *) |
| virtual void | sQuestComplete (Player *, Quest const *) |
| virtual void | sQuestReward (Player *, Quest const *, uint32) |
| virtual void | sOnGameEvent (bool, uint16) |
| virtual std::string | GetDebugInfo () const |
Private Attributes | |
| EventMap | _events |
| InstanceScript * | _instance |
| GuidList | _guardList |
| ObjectGuid | _outroSaurfangGUID |
| ObjectGuid | _outroVarianGUID |
| ObjectGuid | _outroJainaGUID |
| uint8 | _outroZeppelinWait |
Additional Inherited Members | |
Public Types inherited from ScriptedAI | |
| enum class | Axis { AXIS_X , AXIS_Y } |
Public Types inherited from CreatureAI | |
| enum | EvadeReason { EVADE_REASON_NO_HOSTILES , EVADE_REASON_BOUNDARY , EVADE_REASON_SEQUENCE_BREAK , EVADE_REASON_NO_PATH , EVADE_REASON_OTHER } |
Static Public Member Functions inherited from CreatureAI | |
| static bool | IsInBounds (CreatureBoundary const &boundary, Position const *who) |
Static Public Member Functions inherited from UnitAI | |
| static void | FillAISpellInfo () |
Public Attributes inherited from ScriptedAI | |
| Creature * | me |
Static Public Attributes inherited from UnitAI | |
| static AISpellInfoType * | AISpellInfo |
Protected Member Functions inherited from CreatureAI | |
| bool | UpdateVictim () |
| bool | UpdateVictimWithGaze () |
| void | SetGazeOn (Unit *target) |
| Creature * | DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| Creature * | DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN) |
| virtual void | MoveInLineOfSight (Unit *) |
| bool | _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) |
Protected Attributes inherited from CreatureAI | |
| Creature *const | me |
| EventMap | events |
| TaskScheduler | scheduler |
| CreatureBoundary const * | _boundary |
| bool | _negateBoundary |
| bool | _isEngaged |
Protected Attributes inherited from UnitAI | |
| Unit *const | me |
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inline |
References _instance, _outroZeppelinWait, WorldObject::GetInstanceScript(), and ScriptedAI::me.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _events, _guardList, _instance, _outroZeppelinWait, ACTION_EVADE, ACTION_START_EVENT, ACTION_START_OUTRO, Creature::AI(), MotionMaster::Clear(), DATA_DEATHBRINGER_SAURFANG, DATA_SAURFANG_CAMP, deathbringerPos, ObjectGuid::Empty, CreatureAI::EnterEvadeMode(), EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_OUTRO_A_DISTANCE, EVENT_OUTRO_A_FALL_IN, EVENT_OUTRO_A_FORM_LINE, EVENT_OUTRO_A_READY, EVENT_OUTRO_A_SAURFANG_ARRIVES, EVENT_OUTRO_A_TAKE_POST, EVENT_OUTRO_A_ZEPPELIN, EVENT_OUTRO_DESCEND, EVENT_OUTRO_GUARDS_KNEEL, EVENT_OUTRO_KNEEL, EVENT_OUTRO_MOURN, EVENT_OUTRO_WALK, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), EventMap::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_SAURFANG_S_DOOR, GO_SCOURGE_TRANSPORTER_SAURFANG, InstanceScript::HandleGameObject(), IN_PROGRESS, Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_SE_SKYBREAKER_MARINE, PHASE_INTRO_A, PHASE_INTRO_MASK, POINT_SAURFANG, Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_INTRO_ALLIANCE_1, EventMap::ScheduleEvent(), ZoneScript::SetData(), Unit::SetDisableGravity(), EventMap::SetPhase(), Creature::SetPosition(), Creature::SetWalk(), Unit::StopMovingOnCurrentPos(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_FLAG_GOSSIP.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References _events, _instance, allianceMuradinAsidePos, DATA_SAURFANG_CAMP, DONE, EMOTE_STATE_READY1H, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, Creature::GetHomePosition(), Position::GetOrientation(), ScriptedAI::me, PHASE_INTRO_A, POINT_A_MURADIN_ASIDE, POINT_A_MURADIN_HOME, POINT_A_MURADIN_STEP, POINT_FIRST_STEP, POINT_MOTION_TYPE, SAY_INTRO_ALLIANCE_4, SAY_OUTRO_ALLIANCE_2, EventMap::ScheduleEvent(), ZoneScript::SetData(), Unit::SetEmoteState(), Unit::SetFacingTo(), Unit::SetSheath(), Creature::SetWalk(), and SHEATH_STATE_UNARMED.
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inlineoverridevirtual |
Reimplemented from UnitAI.
References _events, _outroZeppelinWait, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetNpcFlag(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.
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inlineoverridevirtual |
Reimplemented from CreatureAI.
References chokePos, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHOKE, Unit::SetDisableGravity(), and SPELL_GRIP_OF_AGONY.
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inlineoverridevirtual |
Use to start attacking a target. Called just before JustEngagedWith()
Implements UnitAI.
References _events, _guardList, _instance, _outroJainaGUID, _outroSaurfangGUID, _outroVarianGUID, _outroZeppelinWait, ACTION_CHARGE, ACTION_INTRO_DONE, ACTION_OUTRO_DESCEND, ACTION_OUTRO_FALL_IN, ACTION_OUTRO_KNEEL, ACTION_OUTRO_STAND, ACTION_OUTRO_STAND_DOWN, ACTION_OUTRO_STEP_ASIDE, ACTION_READY_WEAPONS, Alive, allianceJainaPos, allianceMuradinAsidePos, allianceMuradinPostPos, allianceMuradinStepPos, alliancePortalPos, allianceSaurfangExitPos, allianceSaurfangMeetPos, allianceSaurfangPos, allianceVarianMeetPos, allianceVarianPos, chargePos, ObjectGuid::Clear(), DATA_DEATHBRINGER_SAURFANG, DATA_SAURFANG_OUTRO_ZEPPELIN, DONE, EMOTE_ONESHOT_CRY, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_SALUTE, EMOTE_ONESHOT_TALK, EMOTE_STATE_DROWNED, EMOTE_STATE_READY1H, EMOTE_STATE_READY2H, EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, EVENT_OUTRO_A_DISMISS, EVENT_OUTRO_A_DISTANCE, EVENT_OUTRO_A_FALL_IN, EVENT_OUTRO_A_FORM_LINE, EVENT_OUTRO_A_JAINA_REPLY, EVENT_OUTRO_A_JAINA_SMILE, EVENT_OUTRO_A_JAINA_SOB, EVENT_OUTRO_A_JAINA_TURN, EVENT_OUTRO_A_MURADIN_ACK, EVENT_OUTRO_A_MURADIN_HALT, EVENT_OUTRO_A_MURADIN_YIELD, EVENT_OUTRO_A_PICKUP, EVENT_OUTRO_A_PORTAL, EVENT_OUTRO_A_READY, EVENT_OUTRO_A_ROYALS, EVENT_OUTRO_A_SAURFANG_ARRIVES, EVENT_OUTRO_A_SAURFANG_AT_VARIAN, EVENT_OUTRO_A_SAURFANG_DEMAND, EVENT_OUTRO_A_SAURFANG_GONE, EVENT_OUTRO_A_SAURFANG_KNEEL, EVENT_OUTRO_A_SAURFANG_LEAVE, EVENT_OUTRO_A_SAURFANG_LOWER, EVENT_OUTRO_A_SAURFANG_NOD, EVENT_OUTRO_A_SAURFANG_ORCISH, EVENT_OUTRO_A_SAURFANG_READY, EVENT_OUTRO_A_SAURFANG_THANKS, EVENT_OUTRO_A_SAURFANG_TO_CORPSE, EVENT_OUTRO_A_STEP_ASIDE, EVENT_OUTRO_A_TAKE_POST, EVENT_OUTRO_A_VARIAN_ASK, EVENT_OUTRO_A_VARIAN_EULOGY, EVENT_OUTRO_A_VARIAN_FACE_MURADIN, EVENT_OUTRO_A_VARIAN_ORDERS, EVENT_OUTRO_A_VARIAN_SALUTE, EVENT_OUTRO_A_VARIAN_STAND_DOWN, EVENT_OUTRO_A_VARIAN_TALK, EVENT_OUTRO_A_VARIAN_TURN, EVENT_OUTRO_A_ZEPPELIN, EVENT_OUTRO_A_ZEPPELIN_RELEASE, EVENT_OUTRO_DESCEND, EVENT_OUTRO_GUARDS_KNEEL, EVENT_OUTRO_KNEEL, EVENT_OUTRO_MOURN, EVENT_OUTRO_WALK, EventMap::ExecuteEvent(), firstStepPos, FORCED_MOVEMENT_NONE, WorldObject::GetClosePoint(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), IN_PROGRESS, ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MovePoint(), NPC_SE_HIGH_OVERLORD_SAURFANG, NPC_SE_JAINA_PROUDMOORE, NPC_SE_KING_VARIAN_WRYNN, NPC_SE_STORMWIND_PORTAL, POINT_A_CORPSE, POINT_A_EXIT, POINT_A_MURADIN_ASIDE, POINT_A_MURADIN_HOME, POINT_A_MURADIN_STEP, POINT_A_SAURFANG_MEET, POINT_A_VARIAN, POINT_CHARGE, POINT_FIRST_STEP, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), SAY_INTRO_ALLIANCE_2, SAY_INTRO_ALLIANCE_3, SAY_INTRO_ALLIANCE_5, SAY_INTRO_ALLIANCE_6, SAY_OUTRO_ALLIANCE_1, SAY_OUTRO_ALLIANCE_11, SAY_OUTRO_ALLIANCE_13, SAY_OUTRO_ALLIANCE_15, SAY_OUTRO_ALLIANCE_16, SAY_OUTRO_ALLIANCE_17, SAY_OUTRO_ALLIANCE_18, SAY_OUTRO_ALLIANCE_19, SAY_OUTRO_ALLIANCE_20, SAY_OUTRO_ALLIANCE_21, SAY_OUTRO_ALLIANCE_3, SAY_OUTRO_ALLIANCE_5, SAY_OUTRO_ALLIANCE_7, SAY_OUTRO_ALLIANCE_8, SAY_OUTRO_ALLIANCE_9, SAY_OUTRO_ALLIANCE_JAINA_SMILE, SAY_OUTRO_ALLIANCE_SAURFANG_NOD, EventMap::ScheduleEvent(), WorldObject::SelectNearestPlayer(), ZoneScript::SetData(), Unit::SetDisableGravity(), Unit::SetEmoteState(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Unit::SetSheath(), Unit::SetStandState(), Creature::SetWalk(), SHEATH_STATE_MELEE, SPECIAL, SPELL_GRIP_OF_AGONY, SPELL_RIDE_VEHICLE, SPELL_SIMPLE_TELEPORT, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, EventMap::Update(), and WalkTimeTo().
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Referenced by DoAction(), MovementInform(), Reset(), and UpdateAI().
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Referenced by DoAction(), and UpdateAI().
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Referenced by DoAction(), MovementInform(), npc_muradin_bronzebeard_iccAI(), and UpdateAI().
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Referenced by UpdateAI().
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Referenced by UpdateAI().
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Referenced by UpdateAI().
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Referenced by DoAction(), npc_muradin_bronzebeard_iccAI(), Reset(), and UpdateAI().