AzerothCore 3.3.5a
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npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI Struct Reference
Inheritance diagram for npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_muradin_bronzebeard_iccAI (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript * _instance
 
GuidList _guardList
 
ObjectGuid _outroSaurfangGUID
 
ObjectGuid _outroVarianGUID
 
ObjectGuid _outroJainaGUID
 
uint8 _outroZeppelinWait
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_muradin_bronzebeard_iccAI()

npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::npc_muradin_bronzebeard_iccAI ( Creature *  creature)
inline
962 : ScriptedAI(creature)
963 {
966 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
uint8 _outroZeppelinWait
Definition boss_deathbringer_saurfang.cpp:1506
InstanceScript * _instance
Definition boss_deathbringer_saurfang.cpp:1501

References _instance, _outroZeppelinWait, WorldObject::GetInstanceScript(), and ScriptedAI::me.

Member Function Documentation

◆ DoAction()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

977 {
978 switch (action)
979 {
981 {
982 // Prevent crashes
984 return;
985
987 if (!deathbringer || deathbringer->IsInEvadeMode())
988 return;
989
990 // Rebuilt each run: the guards despawn during the outro.
991 _guardList.clear();
992 std::list<Creature*> guards;
995 uint32 x = 1;
996 for (Creature* guard : guards)
997 {
998 _guardList.push_back(guard->GetGUID());
999 guard->AI()->SetData(0, x++);
1000 }
1001
1010
1012 {
1013 _instance->HandleGameObject(ObjectGuid::Empty, false, teleporter);
1014 teleporter->SetGameObjectFlag(GO_FLAG_IN_USE);
1015 }
1016
1018 deathbringer->SetWalk(false);
1020 }
1021 break;
1022 case ACTION_START_OUTRO:
1023 // The party hangs in the grip for a while after the kill before it drops them.
1037 break;
1038 case ACTION_EVADE:
1039 {
1040 float x, y, z, o;
1041 me->GetMotionMaster()->Clear();
1042 me->GetHomePosition(x, y, z, o);
1043 me->SetPosition(x, y, z, o);
1045 me->SetDisableGravity(false);
1047 for (ObjectGuid const& guid : _guardList)
1048 {
1049 Creature* guard = ObjectAccessor::GetCreature(*me, guid);
1050 if (!guard)
1051 continue;
1052
1053 guard->GetMotionMaster()->Clear();
1054 guard->GetHomePosition(x, y, z, o);
1055 guard->SetPosition(x, y, z, o);
1056 guard->StopMovingOnCurrentPos();
1057 guard->SetDisableGravity(false);
1058 guard->AI()->EnterEvadeMode();
1059 }
1060 }
1061 break;
1062 default:
1063 break;
1064 }
1065 }
std::uint32_t uint32
Definition Define.h:107
@ IN_PROGRESS
Definition InstanceScript.h:59
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:943
@ GO_FLAG_IN_USE
Definition SharedDefines.h:1607
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ ACTION_START_OUTRO
Definition boss_deathbringer_saurfang.cpp:227
@ ACTION_EVADE
Definition boss_deathbringer_saurfang.cpp:229
@ ACTION_START_EVENT
Definition boss_deathbringer_saurfang.cpp:224
Position const deathbringerPos
Definition boss_deathbringer_saurfang.cpp:267
@ PHASE_INTRO_A
Definition boss_deathbringer_saurfang.cpp:215
@ PHASE_INTRO_MASK
Definition boss_deathbringer_saurfang.cpp:219
@ POINT_SAURFANG
Definition boss_deathbringer_saurfang.cpp:247
@ EVENT_OUTRO_A_TAKE_POST
Definition boss_deathbringer_saurfang.cpp:163
@ EVENT_OUTRO_A_SAURFANG_ARRIVES
Definition boss_deathbringer_saurfang.cpp:167
@ EVENT_OUTRO_GUARDS_KNEEL
Definition boss_deathbringer_saurfang.cpp:152
@ EVENT_OUTRO_A_ZEPPELIN
Definition boss_deathbringer_saurfang.cpp:201
@ EVENT_OUTRO_A_READY
Definition boss_deathbringer_saurfang.cpp:165
@ EVENT_OUTRO_DESCEND
Definition boss_deathbringer_saurfang.cpp:148
@ EVENT_INTRO_ALLIANCE_4
Definition boss_deathbringer_saurfang.cpp:123
@ EVENT_OUTRO_A_FALL_IN
Definition boss_deathbringer_saurfang.cpp:164
@ EVENT_OUTRO_KNEEL
Definition boss_deathbringer_saurfang.cpp:151
@ EVENT_OUTRO_WALK
Definition boss_deathbringer_saurfang.cpp:153
@ EVENT_OUTRO_A_DISTANCE
Definition boss_deathbringer_saurfang.cpp:162
@ EVENT_OUTRO_MOURN
Definition boss_deathbringer_saurfang.cpp:150
@ EVENT_OUTRO_A_FORM_LINE
Definition boss_deathbringer_saurfang.cpp:166
@ EVENT_INTRO_ALLIANCE_2
Definition boss_deathbringer_saurfang.cpp:121
@ EVENT_INTRO_ALLIANCE_3
Definition boss_deathbringer_saurfang.cpp:122
@ SAY_INTRO_ALLIANCE_1
Definition boss_deathbringer_saurfang.cpp:64
Definition Object.h:860
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
Definition Creature.h:47
void GetHomePosition(float &x, float &y, float &z, float &ori) const
Definition Creature.h:349
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3343
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3393
bool IsInEvadeMode() const
Definition Creature.h:138
CreatureAI * AI() const
Definition Creature.h:144
PhaseMask GetPhaseMask() const
Definition EventMap.h:86
void SetPhase(PhaseIndex phase)
Definition EventMap.cpp:28
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
Definition GameObject.h:120
void HandleGameObject(ObjectGuid guid, bool open, GameObject *go=nullptr)
Open or close a GameObject by GUID.
Definition InstanceScript.cpp:130
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:115
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
void Clear(bool reset=true)
Definition MotionMaster.h:194
Definition ObjectGuid.h:121
static ObjectGuid const Empty
Definition ObjectGuid.h:123
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:766
void StopMovingOnCurrentPos()
Definition Unit.cpp:12678
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:750
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
Talk
Definition hyjal.cpp:82
@ NPC_SE_SKYBREAKER_MARINE
Definition icecrown_citadel.h:254
@ GO_SAURFANG_S_DOOR
Definition icecrown_citadel.h:432
@ GO_SCOURGE_TRANSPORTER_SAURFANG
Definition icecrown_citadel.h:437
@ DATA_DEATHBRINGER_SAURFANG
Definition icecrown_citadel.h:92
@ DATA_SAURFANG_CAMP
Definition icecrown_citadel.h:137
GameObject * GetGameObject(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:208
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
GuidList _guardList
Definition boss_deathbringer_saurfang.cpp:1502
EventMap _events
Definition boss_deathbringer_saurfang.cpp:1500

References _events, _guardList, _instance, _outroZeppelinWait, ACTION_EVADE, ACTION_START_EVENT, ACTION_START_OUTRO, Creature::AI(), MotionMaster::Clear(), DATA_DEATHBRINGER_SAURFANG, DATA_SAURFANG_CAMP, deathbringerPos, ObjectGuid::Empty, CreatureAI::EnterEvadeMode(), EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_OUTRO_A_DISTANCE, EVENT_OUTRO_A_FALL_IN, EVENT_OUTRO_A_FORM_LINE, EVENT_OUTRO_A_READY, EVENT_OUTRO_A_SAURFANG_ARRIVES, EVENT_OUTRO_A_TAKE_POST, EVENT_OUTRO_A_ZEPPELIN, EVENT_OUTRO_DESCEND, EVENT_OUTRO_GUARDS_KNEEL, EVENT_OUTRO_KNEEL, EVENT_OUTRO_MOURN, EVENT_OUTRO_WALK, ObjectAccessor::GetCreature(), GetCreatureListWithEntryInGrid(), ObjectAccessor::GetGameObject(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), EventMap::GetPhaseMask(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_FLAG_IN_USE, GO_SAURFANG_S_DOOR, GO_SCOURGE_TRANSPORTER_SAURFANG, InstanceScript::HandleGameObject(), IN_PROGRESS, Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_SE_SKYBREAKER_MARINE, PHASE_INTRO_A, PHASE_INTRO_MASK, POINT_SAURFANG, Unit::RemoveNpcFlag(), Unit::RemoveUnitFlag(), SAY_INTRO_ALLIANCE_1, EventMap::ScheduleEvent(), ZoneScript::SetData(), Unit::SetDisableGravity(), EventMap::SetPhase(), Creature::SetPosition(), Creature::SetWalk(), Unit::StopMovingOnCurrentPos(), UNIT_FLAG_NOT_SELECTABLE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1077 {
1078 if (type == POINT_MOTION_TYPE)
1079 {
1080 switch (id)
1081 {
1082 case POINT_FIRST_STEP:
1083 me->SetWalk(false);
1089 break;
1092 break;
1096 break;
1098 {
1099 float x, y, z, o;
1100 me->GetHomePosition(x, y, z, o);
1101 me->SetFacingTo(o);
1104 }
1105 break;
1106 default:
1107 break;
1108 }
1109 }
1110 }
@ DONE
Definition InstanceScript.h:61
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EMOTE_STATE_READY1H
Definition SharedDefines.h:1970
@ SHEATH_STATE_UNARMED
Definition UnitDefines.h:129
@ POINT_A_MURADIN_STEP
Definition boss_deathbringer_saurfang.cpp:255
@ POINT_A_MURADIN_ASIDE
Definition boss_deathbringer_saurfang.cpp:256
@ POINT_A_MURADIN_HOME
Definition boss_deathbringer_saurfang.cpp:257
@ POINT_FIRST_STEP
Definition boss_deathbringer_saurfang.cpp:248
@ EVENT_INTRO_ALLIANCE_7
Definition boss_deathbringer_saurfang.cpp:126
@ EVENT_INTRO_FINISH
Definition boss_deathbringer_saurfang.cpp:138
@ EVENT_INTRO_ALLIANCE_5
Definition boss_deathbringer_saurfang.cpp:124
@ EVENT_INTRO_ALLIANCE_6
Definition boss_deathbringer_saurfang.cpp:125
@ SAY_INTRO_ALLIANCE_4
Definition boss_deathbringer_saurfang.cpp:65
@ SAY_OUTRO_ALLIANCE_2
Definition boss_deathbringer_saurfang.cpp:68
Position const allianceMuradinAsidePos
Definition boss_deathbringer_saurfang.cpp:299
void SetFacingTo(float ori)
Definition Unit.cpp:16068
virtual void SetSheath(SheathState sheathed)
Definition Unit.h:1780
void SetEmoteState(Emote emoteState)
Definition Unit.h:759
float GetOrientation() const
Definition Position.h:124

References _events, _instance, allianceMuradinAsidePos, DATA_SAURFANG_CAMP, DONE, EMOTE_STATE_READY1H, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, Creature::GetHomePosition(), Position::GetOrientation(), ScriptedAI::me, PHASE_INTRO_A, POINT_A_MURADIN_ASIDE, POINT_A_MURADIN_HOME, POINT_A_MURADIN_STEP, POINT_FIRST_STEP, POINT_MOTION_TYPE, SAY_INTRO_ALLIANCE_4, SAY_OUTRO_ALLIANCE_2, EventMap::ScheduleEvent(), ZoneScript::SetData(), Unit::SetEmoteState(), Unit::SetFacingTo(), Unit::SetSheath(), Creature::SetWalk(), and SHEATH_STATE_UNARMED.

◆ Reset()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

969 {
970 _events.Reset();
974 }
@ REACT_PASSIVE
Definition Unit.h:567
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
void Reset()
Definition EventMap.cpp:21
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:765

References _events, _outroZeppelinWait, ScriptedAI::me, REACT_PASSIVE, EventMap::Reset(), Unit::SetNpcFlag(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1068 {
1069 if (spell->Id == SPELL_GRIP_OF_AGONY)
1070 {
1071 me->SetDisableGravity(true);
1073 }
1074 }
@ SPELL_GRIP_OF_AGONY
Definition boss_deathbringer_saurfang.cpp:91
@ POINT_CHOKE
Definition boss_deathbringer_saurfang.cpp:250
Position const chokePos[6]
Definition boss_deathbringer_saurfang.cpp:281

References chokePos, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHOKE, Unit::SetDisableGravity(), and SPELL_GRIP_OF_AGONY.

◆ UpdateAI()

void npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1113 {
1114 _events.Update(diff);
1115 switch (_events.ExecuteEvent())
1116 {
1117 case 0:
1118 break;
1121 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_2);
1122 break;
1125 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_3);
1126 break;
1128 for (ObjectGuid const& guid : _guardList)
1129 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1130 guard->AI()->DoAction(ACTION_READY_WEAPONS);
1131 me->SetWalk(true);
1133 break;
1136 for (ObjectGuid const& guid : _guardList)
1137 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1138 guard->AI()->DoAction(ACTION_CHARGE);
1139 me->GetMotionMaster()->MoveCharge(chargePos[0].GetPositionX(), chargePos[0].GetPositionY(), chargePos[0].GetPositionZ(), 8.5f, POINT_CHARGE);
1140 break;
1143 deathbringer->AI()->DoCast(me, SPELL_GRIP_OF_AGONY);
1144 break;
1147 {
1148 deathbringer->AI()->Talk(SAY_INTRO_ALLIANCE_6);
1149 }
1150 break;
1151 case EVENT_INTRO_FINISH:
1153 {
1154 deathbringer->AI()->DoAction(ACTION_INTRO_DONE);
1155 deathbringer->SetImmuneToPC(false);
1156 if (Player* target = deathbringer->SelectNearestPlayer(100.0f))
1157 deathbringer->AI()->AttackStart(target);
1158 }
1159 break;
1160
1163 me->SetDisableGravity(false);
1165 for (ObjectGuid const& guid : _guardList)
1166 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1167 guard->AI()->DoAction(ACTION_OUTRO_DESCEND);
1168 break;
1169 case EVENT_OUTRO_MOURN:
1171 break;
1172 case EVENT_OUTRO_KNEEL:
1174 break;
1176 for (ObjectGuid const& guid : _guardList)
1177 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1178 guard->AI()->DoAction(ACTION_OUTRO_KNEEL);
1179 break;
1180 case EVENT_OUTRO_WALK:
1182 me->SetWalk(true);
1184 break;
1186 // Launched well before Muradin spots it, so it is in the distance by then.
1188 break;
1192 break;
1194 me->SetWalk(false);
1196 break;
1199 for (ObjectGuid const& guid : _guardList)
1200 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1201 guard->AI()->DoAction(ACTION_OUTRO_STAND);
1202 break;
1206 break;
1208 for (ObjectGuid const& guid : _guardList)
1209 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1210 guard->AI()->DoAction(ACTION_OUTRO_FALL_IN);
1211 break;
1214 {
1215 // Bounded wait for the ship to dock, so a taxi path that never arrives cannot hang the scene.
1216 if (++_outroZeppelinWait <= 60)
1217 {
1219 break;
1220 }
1221 }
1222
1224 {
1225 _outroSaurfangGUID = saurfang->GetGUID();
1226 saurfang->SetReactState(REACT_PASSIVE);
1227 saurfang->SetSheath(SHEATH_STATE_MELEE);
1228 // He shares npc_high_overlord_saurfangAI, whose Reset() flags him for gossip.
1229 saurfang->RemoveNpcFlag(UNIT_NPC_FLAG_GOSSIP);
1230 saurfang->SetWalk(true);
1231 saurfang->GetMotionMaster()->MovePoint(POINT_A_SAURFANG_MEET, allianceSaurfangMeetPos);
1232 }
1233 // The one riding the zeppelin has stepped off.
1236 break;
1240 break;
1243 saurfang->AI()->Talk(SAY_OUTRO_ALLIANCE_8);
1246 break;
1249 saurfang->SetEmoteState(EMOTE_STATE_READY2H);
1250 break;
1254 break;
1258 break;
1261 {
1262 _outroVarianGUID = varian->GetGUID();
1263 varian->SetReactState(REACT_PASSIVE);
1264 varian->CastSpell(varian, SPELL_SIMPLE_TELEPORT, true);
1265 }
1267 {
1268 _outroJainaGUID = jaina->GetGUID();
1269 jaina->SetReactState(REACT_PASSIVE);
1270 jaina->CastSpell(jaina, SPELL_SIMPLE_TELEPORT, true);
1271 }
1273 break;
1276 varian->AI()->Talk(SAY_OUTRO_ALLIANCE_11);
1278 break;
1280 {
1283 if (saurfang)
1284 varian->SetFacingToObject(saurfang);
1285
1286 // The looping ready emote would override the run animation; it is put back on arrival.
1289 for (ObjectGuid const& guid : _guardList)
1290 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1291 guard->AI()->DoAction(ACTION_OUTRO_STEP_ASIDE);
1293 break;
1294 }
1299 break;
1301 {
1302 // He carries the rest of the scene; without him or the body, skip to the cleanup.
1305 if (!saurfang || !deathbringer)
1306 {
1308 break;
1309 }
1310
1311 float x, y, z;
1312 deathbringer->GetClosePoint(x, y, z, deathbringer->GetObjectSize());
1313 Position const corpse(x, y, z);
1314 saurfang->SetWalk(true);
1315 saurfang->GetMotionMaster()->MovePoint(POINT_A_CORPSE, corpse);
1317 break;
1318 }
1321 {
1323 saurfang->SetFacingToObject(deathbringer);
1325 }
1327 break;
1330 saurfang->AI()->Talk(SAY_OUTRO_ALLIANCE_13);
1332 break;
1335 {
1337 {
1338 // Revive before the cast - Unit::_EnterVehicle refuses a dead passenger.
1339 deathbringer->setDeathState(DeathState::Alive);
1341 deathbringer->CastSpell(saurfang, SPELL_RIDE_VEHICLE, true);
1342 // The revived body would otherwise stand upright on his shoulder.
1343 deathbringer->SetEmoteState(EMOTE_STATE_DROWNED);
1344 }
1346 saurfang->SetWalk(true);
1349 }
1350 else
1352 break;
1354 {
1357 if (saurfang && varian)
1358 {
1359 saurfang->SetFacingToObject(varian);
1360 varian->SetFacingToObject(saurfang);
1361 }
1363 break;
1364 }
1367 saurfang->AI()->Talk(SAY_OUTRO_ALLIANCE_15);
1369 break;
1372 varian->AI()->Talk(SAY_OUTRO_ALLIANCE_16);
1379 break;
1383 break;
1387 break;
1389 // The transport only pulls away ~24s after release, timed to lift off as he boards.
1391 break;
1395 break;
1398 {
1399 saurfang->SetWalk(true);
1402 }
1403 else
1405 break;
1408 saurfang->DespawnOrUnsummon();
1409 // The body goes with him: despawned later it would drop a revived Deathbringer on the rise.
1411 deathbringer->DespawnOrUnsummon();
1414 jaina->AI()->Talk(SAY_OUTRO_ALLIANCE_17);
1425 break;
1427 {
1430 if (jaina)
1431 varian->SetFacingToObject(jaina);
1432 if (jaina)
1434 break;
1435 }
1438 varian->AI()->Talk(SAY_OUTRO_ALLIANCE_18);
1439 break;
1443 break;
1445 {
1448 if (varian)
1449 jaina->SetFacingToObject(varian);
1450 break;
1451 }
1455 break;
1458 jaina->AI()->Talk(SAY_OUTRO_ALLIANCE_19);
1459 break;
1462 varian->AI()->Talk(SAY_OUTRO_ALLIANCE_20);
1463 break;
1466 varian->SetFacingToObject(me);
1467 break;
1470 me->SetFacingToObject(varian);
1473 for (ObjectGuid const& guid : _guardList)
1474 if (Creature* guard = ObjectAccessor::GetCreature(*me, guid))
1475 guard->AI()->DoAction(ACTION_OUTRO_STAND_DOWN);
1476 break;
1478 {
1480 deathbringer->DespawnOrUnsummon();
1482 varian->DespawnOrUnsummon();
1484 jaina->DespawnOrUnsummon();
1489
1490 float x, y, z, o;
1491 me->GetHomePosition(x, y, z, o);
1492 me->SetWalk(false);
1494 }
1495 break;
1496 }
1497 }
@ SPECIAL
Definition InstanceScript.h:62
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:52
@ EMOTE_ONESHOT_CRY
Definition SharedDefines.h:1914
@ EMOTE_ONESHOT_SALUTE
Definition SharedDefines.h:1946
@ EMOTE_STATE_READY2H
Definition SharedDefines.h:1974
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ EMOTE_STATE_DROWNED
Definition SharedDefines.h:1982
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1899
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:130
Position const allianceSaurfangExitPos
Definition boss_deathbringer_saurfang.cpp:320
Position const allianceSaurfangPos
Definition boss_deathbringer_saurfang.cpp:318
Position const allianceVarianMeetPos
Definition boss_deathbringer_saurfang.cpp:324
@ ACTION_OUTRO_DESCEND
Definition boss_deathbringer_saurfang.cpp:233
@ ACTION_CHARGE
Definition boss_deathbringer_saurfang.cpp:226
@ ACTION_OUTRO_STEP_ASIDE
Definition boss_deathbringer_saurfang.cpp:239
@ ACTION_OUTRO_STAND
Definition boss_deathbringer_saurfang.cpp:238
@ ACTION_OUTRO_KNEEL
Definition boss_deathbringer_saurfang.cpp:234
@ ACTION_OUTRO_FALL_IN
Definition boss_deathbringer_saurfang.cpp:236
@ ACTION_OUTRO_STAND_DOWN
Definition boss_deathbringer_saurfang.cpp:237
@ ACTION_READY_WEAPONS
Definition boss_deathbringer_saurfang.cpp:232
@ ACTION_INTRO_DONE
Definition boss_deathbringer_saurfang.cpp:228
Position const chargePos[6]
Definition boss_deathbringer_saurfang.cpp:270
@ SPELL_RIDE_VEHICLE
Definition boss_deathbringer_saurfang.cpp:113
@ SPELL_SIMPLE_TELEPORT
Definition boss_deathbringer_saurfang.cpp:115
static Milliseconds WalkTimeTo(Unit const *who, Position const &to)
Definition boss_deathbringer_saurfang.cpp:327
@ POINT_A_CORPSE
Definition boss_deathbringer_saurfang.cpp:262
@ POINT_A_VARIAN
Definition boss_deathbringer_saurfang.cpp:263
@ POINT_A_SAURFANG_MEET
Definition boss_deathbringer_saurfang.cpp:261
@ POINT_CHARGE
Definition boss_deathbringer_saurfang.cpp:249
@ POINT_A_EXIT
Definition boss_deathbringer_saurfang.cpp:264
@ EVENT_OUTRO_A_JAINA_SOB
Definition boss_deathbringer_saurfang.cpp:192
@ EVENT_OUTRO_A_VARIAN_STAND_DOWN
Definition boss_deathbringer_saurfang.cpp:174
@ EVENT_OUTRO_A_STEP_ASIDE
Definition boss_deathbringer_saurfang.cpp:175
@ EVENT_OUTRO_A_VARIAN_SALUTE
Definition boss_deathbringer_saurfang.cpp:185
@ EVENT_OUTRO_A_VARIAN_FACE_MURADIN
Definition boss_deathbringer_saurfang.cpp:197
@ EVENT_OUTRO_A_VARIAN_TURN
Definition boss_deathbringer_saurfang.cpp:190
@ EVENT_OUTRO_A_MURADIN_ACK
Definition boss_deathbringer_saurfang.cpp:198
@ EVENT_OUTRO_A_SAURFANG_AT_VARIAN
Definition boss_deathbringer_saurfang.cpp:181
@ EVENT_OUTRO_A_JAINA_REPLY
Definition boss_deathbringer_saurfang.cpp:195
@ EVENT_OUTRO_A_DISMISS
Definition boss_deathbringer_saurfang.cpp:199
@ EVENT_OUTRO_A_VARIAN_EULOGY
Definition boss_deathbringer_saurfang.cpp:183
@ EVENT_OUTRO_A_PICKUP
Definition boss_deathbringer_saurfang.cpp:180
@ EVENT_OUTRO_A_JAINA_SMILE
Definition boss_deathbringer_saurfang.cpp:194
@ EVENT_OUTRO_A_VARIAN_TALK
Definition boss_deathbringer_saurfang.cpp:184
@ EVENT_OUTRO_A_VARIAN_ASK
Definition boss_deathbringer_saurfang.cpp:191
@ EVENT_OUTRO_A_VARIAN_ORDERS
Definition boss_deathbringer_saurfang.cpp:196
@ EVENT_OUTRO_A_SAURFANG_TO_CORPSE
Definition boss_deathbringer_saurfang.cpp:177
@ EVENT_OUTRO_A_MURADIN_HALT
Definition boss_deathbringer_saurfang.cpp:168
@ EVENT_OUTRO_A_SAURFANG_ORCISH
Definition boss_deathbringer_saurfang.cpp:179
@ EVENT_OUTRO_A_SAURFANG_KNEEL
Definition boss_deathbringer_saurfang.cpp:178
@ EVENT_OUTRO_A_ZEPPELIN_RELEASE
Definition boss_deathbringer_saurfang.cpp:186
@ EVENT_OUTRO_A_SAURFANG_GONE
Definition boss_deathbringer_saurfang.cpp:189
@ EVENT_OUTRO_A_SAURFANG_READY
Definition boss_deathbringer_saurfang.cpp:170
@ EVENT_OUTRO_A_SAURFANG_LEAVE
Definition boss_deathbringer_saurfang.cpp:188
@ EVENT_OUTRO_A_JAINA_TURN
Definition boss_deathbringer_saurfang.cpp:193
@ EVENT_OUTRO_A_SAURFANG_THANKS
Definition boss_deathbringer_saurfang.cpp:182
@ EVENT_OUTRO_A_ROYALS
Definition boss_deathbringer_saurfang.cpp:173
@ EVENT_OUTRO_A_SAURFANG_DEMAND
Definition boss_deathbringer_saurfang.cpp:169
@ EVENT_OUTRO_A_MURADIN_YIELD
Definition boss_deathbringer_saurfang.cpp:171
@ EVENT_OUTRO_A_SAURFANG_NOD
Definition boss_deathbringer_saurfang.cpp:187
@ EVENT_OUTRO_A_SAURFANG_LOWER
Definition boss_deathbringer_saurfang.cpp:176
@ EVENT_OUTRO_A_PORTAL
Definition boss_deathbringer_saurfang.cpp:172
Position const allianceJainaPos
Definition boss_deathbringer_saurfang.cpp:323
Position const allianceMuradinStepPos
Definition boss_deathbringer_saurfang.cpp:297
@ SAY_INTRO_ALLIANCE_2
Definition boss_deathbringer_saurfang.cpp:32
@ SAY_OUTRO_ALLIANCE_21
Definition boss_deathbringer_saurfang.cpp:73
@ SAY_OUTRO_ALLIANCE_15
Definition boss_deathbringer_saurfang.cpp:56
@ SAY_OUTRO_ALLIANCE_17
Definition boss_deathbringer_saurfang.cpp:76
@ SAY_OUTRO_ALLIANCE_19
Definition boss_deathbringer_saurfang.cpp:77
@ SAY_INTRO_ALLIANCE_6
Definition boss_deathbringer_saurfang.cpp:34
@ SAY_INTRO_ALLIANCE_3
Definition boss_deathbringer_saurfang.cpp:33
@ SAY_OUTRO_ALLIANCE_3
Definition boss_deathbringer_saurfang.cpp:69
@ SAY_OUTRO_ALLIANCE_9
Definition boss_deathbringer_saurfang.cpp:72
@ SAY_OUTRO_ALLIANCE_20
Definition boss_deathbringer_saurfang.cpp:84
@ SAY_OUTRO_ALLIANCE_13
Definition boss_deathbringer_saurfang.cpp:55
@ SAY_OUTRO_ALLIANCE_JAINA_SMILE
Definition boss_deathbringer_saurfang.cpp:78
@ SAY_OUTRO_ALLIANCE_16
Definition boss_deathbringer_saurfang.cpp:82
@ SAY_OUTRO_ALLIANCE_SAURFANG_NOD
Definition boss_deathbringer_saurfang.cpp:61
@ SAY_OUTRO_ALLIANCE_18
Definition boss_deathbringer_saurfang.cpp:83
@ SAY_OUTRO_ALLIANCE_1
Definition boss_deathbringer_saurfang.cpp:67
@ SAY_OUTRO_ALLIANCE_5
Definition boss_deathbringer_saurfang.cpp:70
@ SAY_OUTRO_ALLIANCE_8
Definition boss_deathbringer_saurfang.cpp:54
@ SAY_OUTRO_ALLIANCE_11
Definition boss_deathbringer_saurfang.cpp:81
@ SAY_OUTRO_ALLIANCE_7
Definition boss_deathbringer_saurfang.cpp:71
@ SAY_INTRO_ALLIANCE_5
Definition boss_deathbringer_saurfang.cpp:66
Position const alliancePortalPos
Definition boss_deathbringer_saurfang.cpp:321
Position const allianceMuradinPostPos
Definition boss_deathbringer_saurfang.cpp:298
Position const firstStepPos
Definition boss_deathbringer_saurfang.cpp:268
Position const allianceSaurfangMeetPos
Definition boss_deathbringer_saurfang.cpp:319
Position const allianceVarianPos
Definition boss_deathbringer_saurfang.cpp:322
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1973
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
void MoveCharge(float x, float y, float z, float speed=SPEED_CHARGE, uint32 id=EVENT_CHARGE, Movement::PointsArray const *path=nullptr, bool generatePath=false, float orientation=0.0f, ObjectGuid targetGUID=ObjectGuid::Empty)
The unit will charge the target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:822
void Clear()
Definition ObjectGuid.h:141
Definition Player.h:1086
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16078
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4936
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2198
void SetStandState(uint8 state)
Definition Unit.cpp:12731
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2825
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2585
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
float GetObjectSize() const
Definition Object.cpp:2897
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ NPC_SE_STORMWIND_PORTAL
Definition icecrown_citadel.h:255
@ NPC_SE_JAINA_PROUDMOORE
Definition icecrown_citadel.h:249
@ NPC_SE_HIGH_OVERLORD_SAURFANG
Definition icecrown_citadel.h:252
@ NPC_SE_KING_VARIAN_WRYNN
Definition icecrown_citadel.h:251
@ DATA_SAURFANG_OUTRO_ZEPPELIN
Definition icecrown_citadel.h:138
Definition ObjectAccessor.h:61
Definition Position.h:27
void DoAction(int32 action) override
Definition boss_deathbringer_saurfang.cpp:976
ObjectGuid _outroJainaGUID
Definition boss_deathbringer_saurfang.cpp:1505
ObjectGuid _outroVarianGUID
Definition boss_deathbringer_saurfang.cpp:1504
ObjectGuid _outroSaurfangGUID
Definition boss_deathbringer_saurfang.cpp:1503

References _events, _guardList, _instance, _outroJainaGUID, _outroSaurfangGUID, _outroVarianGUID, _outroZeppelinWait, ACTION_CHARGE, ACTION_INTRO_DONE, ACTION_OUTRO_DESCEND, ACTION_OUTRO_FALL_IN, ACTION_OUTRO_KNEEL, ACTION_OUTRO_STAND, ACTION_OUTRO_STAND_DOWN, ACTION_OUTRO_STEP_ASIDE, ACTION_READY_WEAPONS, Alive, allianceJainaPos, allianceMuradinAsidePos, allianceMuradinPostPos, allianceMuradinStepPos, alliancePortalPos, allianceSaurfangExitPos, allianceSaurfangMeetPos, allianceSaurfangPos, allianceVarianMeetPos, allianceVarianPos, chargePos, ObjectGuid::Clear(), DATA_DEATHBRINGER_SAURFANG, DATA_SAURFANG_OUTRO_ZEPPELIN, DONE, EMOTE_ONESHOT_CRY, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_SALUTE, EMOTE_ONESHOT_TALK, EMOTE_STATE_DROWNED, EMOTE_STATE_READY1H, EMOTE_STATE_READY2H, EVENT_INTRO_ALLIANCE_2, EVENT_INTRO_ALLIANCE_3, EVENT_INTRO_ALLIANCE_4, EVENT_INTRO_ALLIANCE_5, EVENT_INTRO_ALLIANCE_6, EVENT_INTRO_ALLIANCE_7, EVENT_INTRO_FINISH, EVENT_OUTRO_A_DISMISS, EVENT_OUTRO_A_DISTANCE, EVENT_OUTRO_A_FALL_IN, EVENT_OUTRO_A_FORM_LINE, EVENT_OUTRO_A_JAINA_REPLY, EVENT_OUTRO_A_JAINA_SMILE, EVENT_OUTRO_A_JAINA_SOB, EVENT_OUTRO_A_JAINA_TURN, EVENT_OUTRO_A_MURADIN_ACK, EVENT_OUTRO_A_MURADIN_HALT, EVENT_OUTRO_A_MURADIN_YIELD, EVENT_OUTRO_A_PICKUP, EVENT_OUTRO_A_PORTAL, EVENT_OUTRO_A_READY, EVENT_OUTRO_A_ROYALS, EVENT_OUTRO_A_SAURFANG_ARRIVES, EVENT_OUTRO_A_SAURFANG_AT_VARIAN, EVENT_OUTRO_A_SAURFANG_DEMAND, EVENT_OUTRO_A_SAURFANG_GONE, EVENT_OUTRO_A_SAURFANG_KNEEL, EVENT_OUTRO_A_SAURFANG_LEAVE, EVENT_OUTRO_A_SAURFANG_LOWER, EVENT_OUTRO_A_SAURFANG_NOD, EVENT_OUTRO_A_SAURFANG_ORCISH, EVENT_OUTRO_A_SAURFANG_READY, EVENT_OUTRO_A_SAURFANG_THANKS, EVENT_OUTRO_A_SAURFANG_TO_CORPSE, EVENT_OUTRO_A_STEP_ASIDE, EVENT_OUTRO_A_TAKE_POST, EVENT_OUTRO_A_VARIAN_ASK, EVENT_OUTRO_A_VARIAN_EULOGY, EVENT_OUTRO_A_VARIAN_FACE_MURADIN, EVENT_OUTRO_A_VARIAN_ORDERS, EVENT_OUTRO_A_VARIAN_SALUTE, EVENT_OUTRO_A_VARIAN_STAND_DOWN, EVENT_OUTRO_A_VARIAN_TALK, EVENT_OUTRO_A_VARIAN_TURN, EVENT_OUTRO_A_ZEPPELIN, EVENT_OUTRO_A_ZEPPELIN_RELEASE, EVENT_OUTRO_DESCEND, EVENT_OUTRO_GUARDS_KNEEL, EVENT_OUTRO_KNEEL, EVENT_OUTRO_MOURN, EVENT_OUTRO_WALK, EventMap::ExecuteEvent(), firstStepPos, FORCED_MOVEMENT_NONE, WorldObject::GetClosePoint(), ObjectAccessor::GetCreature(), ZoneScript::GetData(), InstanceScript::GetGuidData(), Creature::GetHomePosition(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), IN_PROGRESS, ScriptedAI::me, MotionMaster::MoveCharge(), MotionMaster::MovePoint(), NPC_SE_HIGH_OVERLORD_SAURFANG, NPC_SE_JAINA_PROUDMOORE, NPC_SE_KING_VARIAN_WRYNN, NPC_SE_STORMWIND_PORTAL, POINT_A_CORPSE, POINT_A_EXIT, POINT_A_MURADIN_ASIDE, POINT_A_MURADIN_HOME, POINT_A_MURADIN_STEP, POINT_A_SAURFANG_MEET, POINT_A_VARIAN, POINT_CHARGE, POINT_FIRST_STEP, REACT_PASSIVE, Unit::RemoveAurasDueToSpell(), SAY_INTRO_ALLIANCE_2, SAY_INTRO_ALLIANCE_3, SAY_INTRO_ALLIANCE_5, SAY_INTRO_ALLIANCE_6, SAY_OUTRO_ALLIANCE_1, SAY_OUTRO_ALLIANCE_11, SAY_OUTRO_ALLIANCE_13, SAY_OUTRO_ALLIANCE_15, SAY_OUTRO_ALLIANCE_16, SAY_OUTRO_ALLIANCE_17, SAY_OUTRO_ALLIANCE_18, SAY_OUTRO_ALLIANCE_19, SAY_OUTRO_ALLIANCE_20, SAY_OUTRO_ALLIANCE_21, SAY_OUTRO_ALLIANCE_3, SAY_OUTRO_ALLIANCE_5, SAY_OUTRO_ALLIANCE_7, SAY_OUTRO_ALLIANCE_8, SAY_OUTRO_ALLIANCE_9, SAY_OUTRO_ALLIANCE_JAINA_SMILE, SAY_OUTRO_ALLIANCE_SAURFANG_NOD, EventMap::ScheduleEvent(), WorldObject::SelectNearestPlayer(), ZoneScript::SetData(), Unit::SetDisableGravity(), Unit::SetEmoteState(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Unit::SetSheath(), Unit::SetStandState(), Creature::SetWalk(), SHEATH_STATE_MELEE, SPECIAL, SPELL_GRIP_OF_AGONY, SPELL_RIDE_VEHICLE, SPELL_SIMPLE_TELEPORT, WorldObject::SummonCreature(), TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NOT_SELECTABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STAND_STATE_KNEEL, UNIT_STAND_STATE_STAND, EventMap::Update(), and WalkTimeTo().

Member Data Documentation

◆ _events

EventMap npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_events
private

◆ _guardList

GuidList npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_guardList
private

Referenced by DoAction(), and UpdateAI().

◆ _instance

InstanceScript* npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_instance
private

◆ _outroJainaGUID

ObjectGuid npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_outroJainaGUID
private

Referenced by UpdateAI().

◆ _outroSaurfangGUID

ObjectGuid npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_outroSaurfangGUID
private

Referenced by UpdateAI().

◆ _outroVarianGUID

ObjectGuid npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_outroVarianGUID
private

Referenced by UpdateAI().

◆ _outroZeppelinWait

uint8 npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_iccAI::_outroZeppelinWait
private

The documentation for this struct was generated from the following file: