AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_muradin_bronzebeard_icc Class Reference
Inheritance diagram for npc_muradin_bronzebeard_icc:
CreatureScript ScriptObject UpdatableScript< Creature >

Classes

struct  npc_muradin_bronzebeard_iccAI
 

Public Member Functions

 npc_muradin_bronzebeard_icc ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
CreatureAI * GetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
bool IsDatabaseBound () const override
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, char const *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestComplete (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual void OnFfaPvpStateUpdate (Creature *, bool)
 
- Public Member Functions inherited from ScriptObject
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
std::string const & GetName () const
 
uint16 GetTotalAvailableHooks ()
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (char const *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (char const *name, uint16 totalAvailableHooks=0)
 
virtual ~ScriptObject ()=default
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_muradin_bronzebeard_icc()

npc_muradin_bronzebeard_icc::npc_muradin_bronzebeard_icc ( )
inline
958: CreatureScript("npc_muradin_bronzebeard_icc") { }
Definition CreatureScript.h:25

Member Function Documentation

◆ GetAI()

CreatureAI * npc_muradin_bronzebeard_icc::GetAI ( Creature *  creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

1536 {
1537 return GetIcecrownCitadelAI<npc_muradin_bronzebeard_iccAI>(creature);
1538 }

◆ OnGossipHello()

bool npc_muradin_bronzebeard_icc::OnGossipHello ( Player *  player,
Creature *  creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1510 {
1511 InstanceScript* instance = creature->GetInstanceScript();
1513 {
1515 SendGossipMenuFor(player, player->GetGossipTextId(10933, creature), creature->GetGUID());
1516 }
1517
1518 return true;
1519 }
@ IN_PROGRESS
Definition InstanceScript.h:59
@ DONE
Definition InstanceScript.h:61
void AddGossipItemFor(Player *player, uint32 icon, std::string const &text, uint32 sender, uint32 action)
Definition ScriptedGossip.cpp:28
void SendGossipMenuFor(Player *player, uint32 npcTextID, ObjectGuid const &guid)
Definition ScriptedGossip.cpp:45
@ GOSSIP_SENDER_INFO
Definition ScriptedGossip.h:72
@ ACTION_START_EVENT
Definition boss_deathbringer_saurfang.cpp:224
Definition InstanceScript.h:143
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
uint32 GetGossipTextId(uint32 menuId, WorldObject *source)
Definition PlayerGossip.cpp:409
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1247
@ DATA_DEATHBRINGER_SAURFANG
Definition icecrown_citadel.h:92

References ACTION_START_EVENT, AddGossipItemFor(), DATA_DEATHBRINGER_SAURFANG, DONE, InstanceScript::GetBossState(), Player::GetGossipTextId(), Object::GetGUID(), WorldObject::GetInstanceScript(), GOSSIP_SENDER_INFO, IN_PROGRESS, and SendGossipMenuFor().

◆ OnGossipSelect()

bool npc_muradin_bronzebeard_icc::OnGossipSelect ( Player *  player,
Creature *  creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

1522 {
1523 InstanceScript* instance = creature->GetInstanceScript();
1525 {
1526 ClearGossipMenuFor(player);
1527 CloseGossipMenuFor(player);
1528 if (action == -ACTION_START_EVENT + 1)
1529 creature->AI()->DoAction(ACTION_START_EVENT);
1530 }
1531
1532 return true;
1533 }
void ClearGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:22
void CloseGossipMenuFor(Player *player)
Definition ScriptedGossip.cpp:56
CreatureAI * AI() const
Definition Creature.h:144
virtual void DoAction(int32)
Definition UnitAI.h:217

References ACTION_START_EVENT, Creature::AI(), ClearGossipMenuFor(), CloseGossipMenuFor(), DATA_DEATHBRINGER_SAURFANG, UnitAI::DoAction(), DONE, InstanceScript::GetBossState(), WorldObject::GetInstanceScript(), and IN_PROGRESS.


The documentation for this class was generated from the following file: