AzerothCore 3.3.5a
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npc_nether_drake::npc_nether_drakeAI Struct Reference
Inheritance diagram for npc_nether_drake::npc_nether_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nether_drakeAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0s, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0s)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool IsNihil
 
uint32 NihilSpeech_Timer
 
uint32 NihilSpeech_Phase
 
uint32 ArcaneBlast_Timer
 
uint32 ManaBurn_Timer
 
uint32 IntangiblePresence_Timer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_nether_drakeAI()

npc_nether_drake::npc_nether_drakeAI::npc_nether_drakeAI ( Creature creature)
inline
272: ScriptedAI(creature) { }
Definition ScriptedCreature.h:190

Member Function Documentation

◆ JustEngagedWith()

void npc_nether_drake::npc_nether_drakeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

293{ }

◆ MoveInLineOfSight()

void npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

297 {
299 return;
300
302 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:251
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:171
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:702
Creature * me
Definition ScriptedCreature.h:280

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ MovementInform()

void npc_nether_drake::npc_nether_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

306 {
307 if (type != POINT_MOTION_TYPE)
308 return;
309
310 if (id == 0)
311 {
313 me->RemoveCorpse();
314 me->SetHealth(0);
315 }
316 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1965
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:403
void SetHealth(uint32 val)
Definition Unit.cpp:15529

References JustDied, ScriptedAI::me, POINT_MOTION_TYPE, Creature::RemoveCorpse(), Creature::setDeathState(), and Unit::SetHealth().

◆ Reset()

void npc_nether_drake::npc_nether_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

283 {
284 IsNihil = false;
285 NihilSpeech_Timer = 3000;
287
288 ArcaneBlast_Timer = 7500;
289 ManaBurn_Timer = 10000;
291 }
bool IsNihil
Definition zone_blades_edge_mountains.cpp:274
uint32 NihilSpeech_Phase
Definition zone_blades_edge_mountains.cpp:276
uint32 NihilSpeech_Timer
Definition zone_blades_edge_mountains.cpp:275
uint32 ArcaneBlast_Timer
Definition zone_blades_edge_mountains.cpp:278
uint32 IntangiblePresence_Timer
Definition zone_blades_edge_mountains.cpp:280
uint32 ManaBurn_Timer
Definition zone_blades_edge_mountains.cpp:279

References ArcaneBlast_Timer, IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, NihilSpeech_Phase, and NihilSpeech_Timer.

◆ SpellHit()

void npc_nether_drake::npc_nether_drakeAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

319 {
320 if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->IsPlayer())
321 {
322 const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
323 int cid = rand() % (4 - 1);
324
325 if (entry_list[cid] == me->GetEntry())
326 ++cid;
327
328 //we are nihil, so say before transform
329 if (me->GetEntry() == ENTRY_NIHIL)
330 {
333 IsNihil = false;
334 }
335
336 if (me->UpdateEntry(entry_list[cid]))
337 {
338 if (entry_list[cid] == ENTRY_NIHIL)
339 {
342 IsNihil = true;
343 }
344 else
345 AttackStart(caster);
346 }
347 }
348 }
std::uint32_t uint32
Definition Define.h:107
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:210
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:542
bool IsPlayer() const
Definition Object.h:201
uint32 GetEntry() const
Definition Object.h:116
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:703
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:704
Talk
Definition hyjal.cpp:82
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:210
@ ENTRY_MATUR
Definition zone_blades_edge_mountains.cpp:255
@ ENTRY_PROTO
Definition zone_blades_edge_mountains.cpp:253
@ SAY_NIHIL_INTERRUPT
Definition zone_blades_edge_mountains.cpp:250
@ ENTRY_NIHIL
Definition zone_blades_edge_mountains.cpp:256
@ ENTRY_ADOLE
Definition zone_blades_edge_mountains.cpp:254
@ SPELL_T_PHASE_MODULATOR
Definition zone_blades_edge_mountains.cpp:258

References ScriptedAI::AttackStart(), CreatureAI::EnterEvadeMode(), ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL, ENTRY_PROTO, Object::GetEntry(), SpellInfo::Id, IsNihil, Object::IsPlayer(), ScriptedAI::me, Unit::RemoveUnitFlag(), SAY_NIHIL_INTERRUPT, Unit::SetUnitFlag(), SPELL_T_PHASE_MODULATOR, UNIT_FLAG_NON_ATTACKABLE, and Creature::UpdateEntry().

◆ UpdateAI()

void npc_nether_drake::npc_nether_drakeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

351 {
352 if (IsNihil)
353 {
354 if (NihilSpeech_Timer <= diff)
355 {
356 switch (NihilSpeech_Phase)
357 {
358 case 0:
361 break;
362 case 1:
365 break;
366 case 2:
369 break;
370 case 3:
373 break;
374 case 4:
376 //take off to location above
377 me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + 50.0f, me->GetPositionY(), me->GetPositionZ() + 50.0f);
379 break;
380 }
381 NihilSpeech_Timer = 5000;
382 }
383 else NihilSpeech_Timer -= diff;
384
385 //anything below here is not interesting for Nihil, so skip it
386 return;
387 }
388
389 if (!UpdateVictim())
390 return;
391
392 if (IntangiblePresence_Timer <= diff)
393 {
395 IntangiblePresence_Timer = 15000 + rand() % 15000;
396 }
397 else IntangiblePresence_Timer -= diff;
398
399 if (ManaBurn_Timer <= diff)
400 {
401 Unit* target = me->GetVictim();
402 if (target && target->getPowerType() == POWER_MANA)
403 DoCast(target, SPELL_MANA_BURN);
404 ManaBurn_Timer = 8000 + rand() % 8000;
405 }
406 else ManaBurn_Timer -= diff;
407
408 if (ArcaneBlast_Timer <= diff)
409 {
411 ArcaneBlast_Timer = 2500 + rand() % 5000;
412 }
413 else ArcaneBlast_Timer -= diff;
414
416 }
@ POWER_MANA
Definition SharedDefines.h:269
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:275
bool UpdateVictim()
Definition CreatureAI.cpp:282
void MovePoint(uint32 id, const Position &pos, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:213
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:240
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:620
MotionMaster * GetMotionMaster()
Definition Unit.h:1664
Unit * GetVictim() const
Definition Unit.h:846
Powers getPowerType() const
Definition Unit.h:1052
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ SAY_NIHIL_2
Definition zone_blades_edge_mountains.cpp:247
@ SAY_NIHIL_1
Definition zone_blades_edge_mountains.cpp:246
@ SAY_NIHIL_3
Definition zone_blades_edge_mountains.cpp:248
@ SPELL_INTANGIBLE_PRESENCE
Definition zone_blades_edge_mountains.cpp:262
@ SAY_NIHIL_4
Definition zone_blades_edge_mountains.cpp:249
@ SPELL_ARCANE_BLAST
Definition zone_blades_edge_mountains.cpp:260
@ SPELL_MANA_BURN
Definition zone_blades_edge_mountains.cpp:261

References ArcaneBlast_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), Unit::GetVictim(), IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, ScriptedAI::me, MotionMaster::MovePoint(), NihilSpeech_Phase, NihilSpeech_Timer, POWER_MANA, SAY_NIHIL_1, SAY_NIHIL_2, SAY_NIHIL_3, SAY_NIHIL_4, Unit::SetUnitFlag(), SPELL_ARCANE_BLAST, SPELL_INTANGIBLE_PRESENCE, SPELL_MANA_BURN, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ArcaneBlast_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ArcaneBlast_Timer

Referenced by Reset(), and UpdateAI().

◆ IntangiblePresence_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::IntangiblePresence_Timer

Referenced by Reset(), and UpdateAI().

◆ IsNihil

bool npc_nether_drake::npc_nether_drakeAI::IsNihil

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ ManaBurn_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ManaBurn_Timer

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Phase

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Phase

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Timer

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: