AzerothCore 3.3.5a
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npc_nether_drake::npc_nether_drakeAI Struct Reference
Inheritance diagram for npc_nether_drake::npc_nether_drakeAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_nether_drakeAI (Creature *creature)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void MoveInLineOfSight (Unit *who) override
 
void MovementInform (uint32 type, uint32 id) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

bool IsNihil
 
uint32 NihilSpeech_Timer
 
uint32 NihilSpeech_Phase
 
uint32 ArcaneBlast_Timer
 
uint32 ManaBurn_Timer
 
uint32 IntangiblePresence_Timer
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_nether_drakeAI()

npc_nether_drake::npc_nether_drakeAI::npc_nether_drakeAI ( Creature creature)
inline
271: ScriptedAI(creature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ JustEngagedWith()

void npc_nether_drake::npc_nether_drakeAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

292{ }

◆ MoveInLineOfSight()

void npc_nether_drake::npc_nether_drakeAI::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

296 {
298 return;
299
301 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:180
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:747
Creature * me
Definition ScriptedCreature.h:281

References Unit::HasUnitFlag(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), and UNIT_FLAG_NON_ATTACKABLE.

◆ MovementInform()

void npc_nether_drake::npc_nether_drakeAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

305 {
306 if (type != POINT_MOTION_TYPE)
307 return;
308
309 if (id == 0)
310 {
312 me->RemoveCorpse();
313 me->SetHealth(0);
314 }
315 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1916
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:418
void SetHealth(uint32 val)
Definition Unit.cpp:12315

References JustDied, ScriptedAI::me, POINT_MOTION_TYPE, Creature::RemoveCorpse(), Creature::setDeathState(), and Unit::SetHealth().

◆ Reset()

void npc_nether_drake::npc_nether_drakeAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

282 {
283 IsNihil = false;
284 NihilSpeech_Timer = 3000;
286
287 ArcaneBlast_Timer = 7500;
288 ManaBurn_Timer = 10000;
290 }
bool IsNihil
Definition zone_blades_edge_mountains.cpp:273
uint32 NihilSpeech_Phase
Definition zone_blades_edge_mountains.cpp:275
uint32 NihilSpeech_Timer
Definition zone_blades_edge_mountains.cpp:274
uint32 ArcaneBlast_Timer
Definition zone_blades_edge_mountains.cpp:277
uint32 IntangiblePresence_Timer
Definition zone_blades_edge_mountains.cpp:279
uint32 ManaBurn_Timer
Definition zone_blades_edge_mountains.cpp:278

References ArcaneBlast_Timer, IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, NihilSpeech_Phase, and NihilSpeech_Timer.

◆ SpellHit()

void npc_nether_drake::npc_nether_drakeAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

318 {
319 if (spell->Id == SPELL_T_PHASE_MODULATOR && caster->IsPlayer())
320 {
321 const uint32 entry_list[4] = {ENTRY_PROTO, ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL};
322 int cid = rand() % (4 - 1);
323
324 if (entry_list[cid] == me->GetEntry())
325 ++cid;
326
327 //we are nihil, so say before transform
328 if (me->GetEntry() == ENTRY_NIHIL)
329 {
332 IsNihil = false;
333 }
334
335 if (me->UpdateEntry(entry_list[cid]))
336 {
337 if (entry_list[cid] == ENTRY_NIHIL)
338 {
341 IsNihil = true;
342 }
343 else
344 AttackStart(caster);
345 }
346 }
347 }
std::uint32_t uint32
Definition Define.h:107
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
bool UpdateEntry(uint32 entry, const CreatureData *data=nullptr, bool changelevel=true, bool updateAI=false)
Definition Creature.cpp:560
bool IsPlayer() const
Definition Object.h:201
uint32 GetEntry() const
Definition Object.h:117
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
Talk
Definition hyjal.cpp:82
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228
@ ENTRY_MATUR
Definition zone_blades_edge_mountains.cpp:254
@ ENTRY_PROTO
Definition zone_blades_edge_mountains.cpp:252
@ SAY_NIHIL_INTERRUPT
Definition zone_blades_edge_mountains.cpp:249
@ ENTRY_NIHIL
Definition zone_blades_edge_mountains.cpp:255
@ ENTRY_ADOLE
Definition zone_blades_edge_mountains.cpp:253
@ SPELL_T_PHASE_MODULATOR
Definition zone_blades_edge_mountains.cpp:257

References ScriptedAI::AttackStart(), CreatureAI::EnterEvadeMode(), ENTRY_ADOLE, ENTRY_MATUR, ENTRY_NIHIL, ENTRY_PROTO, Object::GetEntry(), SpellInfo::Id, IsNihil, Object::IsPlayer(), ScriptedAI::me, Unit::RemoveUnitFlag(), SAY_NIHIL_INTERRUPT, Unit::SetUnitFlag(), SPELL_T_PHASE_MODULATOR, UNIT_FLAG_NON_ATTACKABLE, and Creature::UpdateEntry().

◆ UpdateAI()

void npc_nether_drake::npc_nether_drakeAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

350 {
351 if (IsNihil)
352 {
353 if (NihilSpeech_Timer <= diff)
354 {
355 switch (NihilSpeech_Phase)
356 {
357 case 0:
360 break;
361 case 1:
364 break;
365 case 2:
368 break;
369 case 3:
372 break;
373 case 4:
375 //take off to location above
376 me->GetMotionMaster()->MovePoint(0, me->GetPositionX() + 50.0f, me->GetPositionY(), me->GetPositionZ() + 50.0f);
378 break;
379 }
380 NihilSpeech_Timer = 5000;
381 }
382 else NihilSpeech_Timer -= diff;
383
384 //anything below here is not interesting for Nihil, so skip it
385 return;
386 }
387
388 if (!UpdateVictim())
389 return;
390
391 if (IntangiblePresence_Timer <= diff)
392 {
394 IntangiblePresence_Timer = 15000 + rand() % 15000;
395 }
396 else IntangiblePresence_Timer -= diff;
397
398 if (ManaBurn_Timer <= diff)
399 {
400 Unit* target = me->GetVictim();
401 if (target && target->getPowerType() == POWER_MANA)
402 DoCast(target, SPELL_MANA_BURN);
403 ManaBurn_Timer = 8000 + rand() % 8000;
404 }
405 else ManaBurn_Timer -= diff;
406
407 if (ArcaneBlast_Timer <= diff)
408 {
410 ArcaneBlast_Timer = 2500 + rand() % 5000;
411 }
412 else ArcaneBlast_Timer -= diff;
413
415 }
@ POWER_MANA
Definition SharedDefines.h:257
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
bool UpdateVictim()
Definition CreatureAI.cpp:353
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
Definition Unit.h:664
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
Unit * GetVictim() const
Definition Unit.h:903
Powers getPowerType() const
Definition Unit.h:1131
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
@ SAY_NIHIL_2
Definition zone_blades_edge_mountains.cpp:246
@ SAY_NIHIL_1
Definition zone_blades_edge_mountains.cpp:245
@ SAY_NIHIL_3
Definition zone_blades_edge_mountains.cpp:247
@ SPELL_INTANGIBLE_PRESENCE
Definition zone_blades_edge_mountains.cpp:261
@ SAY_NIHIL_4
Definition zone_blades_edge_mountains.cpp:248
@ SPELL_ARCANE_BLAST
Definition zone_blades_edge_mountains.cpp:259
@ SPELL_MANA_BURN
Definition zone_blades_edge_mountains.cpp:260

References ArcaneBlast_Timer, UnitAI::DoCast(), UnitAI::DoCastVictim(), UnitAI::DoMeleeAttackIfReady(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::getPowerType(), Unit::GetVictim(), IntangiblePresence_Timer, IsNihil, ManaBurn_Timer, ScriptedAI::me, MotionMaster::MovePoint(), NihilSpeech_Phase, NihilSpeech_Timer, POWER_MANA, SAY_NIHIL_1, SAY_NIHIL_2, SAY_NIHIL_3, SAY_NIHIL_4, Unit::SetUnitFlag(), SPELL_ARCANE_BLAST, SPELL_INTANGIBLE_PRESENCE, SPELL_MANA_BURN, UNIT_FLAG_NOT_SELECTABLE, and CreatureAI::UpdateVictim().

Member Data Documentation

◆ ArcaneBlast_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ArcaneBlast_Timer

Referenced by Reset(), and UpdateAI().

◆ IntangiblePresence_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::IntangiblePresence_Timer

Referenced by Reset(), and UpdateAI().

◆ IsNihil

bool npc_nether_drake::npc_nether_drakeAI::IsNihil

Referenced by Reset(), SpellHit(), and UpdateAI().

◆ ManaBurn_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::ManaBurn_Timer

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Phase

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Phase

Referenced by Reset(), and UpdateAI().

◆ NihilSpeech_Timer

uint32 npc_nether_drake::npc_nether_drakeAI::NihilSpeech_Timer

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: