478{
481
488
497
506
512
516
522};
@ SOUND_RED
Definition zone_blades_edge_mountains.cpp:509
@ SPELL_REWARD_BUFF_2
Definition zone_blades_edge_mountains.cpp:520
@ SOUND_YELLOW
Definition zone_blades_edge_mountains.cpp:510
@ GO_YELLOW_CLUSTER_DISPLAY
Definition zone_blades_edge_mountains.cpp:492
@ GO_AURA_GREEN
Definition zone_blades_edge_mountains.cpp:485
@ GO_BLUE_CLUSTER_DISPLAY_LARGE
Definition zone_blades_edge_mountains.cpp:493
@ SOUND_BLUE
Definition zone_blades_edge_mountains.cpp:507
@ SOUND_GREEN
Definition zone_blades_edge_mountains.cpp:508
@ SPELL_REWARD_BUFF_3
Definition zone_blades_edge_mountains.cpp:521
@ GO_GREEN_CLUSTER_DISPLAY
Definition zone_blades_edge_mountains.cpp:490
@ GO_APEXIS_MONUMENT
Definition zone_blades_edge_mountains.cpp:483
@ SPELL_VISUAL_YELLOW
Definition zone_blades_edge_mountains.cpp:505
@ GO_BLUE_CLUSTER_DISPLAY
Definition zone_blades_edge_mountains.cpp:489
@ NPC_SIMON_BUNNY
Definition zone_blades_edge_mountains.cpp:479
@ GO_APEXIS_RELIC
Definition zone_blades_edge_mountains.cpp:482
@ SPELL_PRE_GAME_RED
Definition zone_blades_edge_mountains.cpp:500
@ GO_AURA_YELLOW
Definition zone_blades_edge_mountains.cpp:487
@ GO_GREEN_CLUSTER_DISPLAY_LARGE
Definition zone_blades_edge_mountains.cpp:494
@ SOUND_DISABLE_NODE
Definition zone_blades_edge_mountains.cpp:511
@ GO_AURA_RED
Definition zone_blades_edge_mountains.cpp:486
@ SPELL_VISUAL_START_PLAYER_LEVEL
Definition zone_blades_edge_mountains.cpp:514
@ SPELL_AUDIBLE_GAME_TICK
Definition zone_blades_edge_mountains.cpp:513
@ SPELL_PRE_GAME_GREEN
Definition zone_blades_edge_mountains.cpp:499
@ SPELL_PRE_GAME_YELLOW
Definition zone_blades_edge_mountains.cpp:501
@ GO_RED_CLUSTER_DISPLAY_LARGE
Definition zone_blades_edge_mountains.cpp:495
@ SPELL_VISUAL_BLUE
Definition zone_blades_edge_mountains.cpp:502
@ GO_AURA_BLUE
Definition zone_blades_edge_mountains.cpp:484
@ GO_RED_CLUSTER_DISPLAY
Definition zone_blades_edge_mountains.cpp:491
@ SPELL_PRE_GAME_BLUE
Definition zone_blades_edge_mountains.cpp:498
@ SPELL_BAD_PRESS_DAMAGE
Definition zone_blades_edge_mountains.cpp:518
@ SPELL_VISUAL_RED
Definition zone_blades_edge_mountains.cpp:504
@ NPC_APEXIS_GUARDIAN
Definition zone_blades_edge_mountains.cpp:480
@ SPELL_VISUAL_GREEN
Definition zone_blades_edge_mountains.cpp:503
@ GO_YELLOW_CLUSTER_DISPLAY_LARGE
Definition zone_blades_edge_mountains.cpp:496
@ SPELL_REWARD_BUFF_1
Definition zone_blades_edge_mountains.cpp:519
@ SPELL_BAD_PRESS_TRIGGER
Definition zone_blades_edge_mountains.cpp:517
@ SPELL_VISUAL_START_AI_LEVEL
Definition zone_blades_edge_mountains.cpp:515