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npc_tirion_fordring_tft::npc_tirion_fordringAI Struct Reference
Inheritance diagram for npc_tirion_fordring_tft::npc_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustReachedHome () override
 
void sGossipSelect (Player *, uint32 sender, uint32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirion_fordringAI()

npc_tirion_fordring_tft::npc_tirion_fordringAI::npc_tirion_fordringAI ( Creature creature)
inline
1280: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
InstanceScript * _instance
Definition boss_the_lich_king.cpp:1659

Member Function Documentation

◆ CanAIAttack()

bool npc_tirion_fordring_tft::npc_tirion_fordringAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1653 {
1654 return target->GetEntry() == NPC_THE_LICH_KING;
1655 }
@ NPC_THE_LICH_KING
Definition chapter5.cpp:234

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DoAction()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1318 {
1319 switch (action)
1320 {
1321 case ACTION_OUTRO:
1330 break;
1334 break;
1335 }
1336 }
@ ACTION_OUTRO
Definition boss_the_lich_king.cpp:333
@ ACTION_BREAK_FROSTMOURNE
Definition boss_the_lich_king.cpp:334
@ EVENT_OUTRO_LK_TALK_3
Definition boss_the_lich_king.cpp:210
@ EVENT_OUTRO_LK_TALK_2
Definition boss_the_lich_king.cpp:208
@ EVENT_OUTRO_LK_TALK_6
Definition boss_the_lich_king.cpp:216
@ EVENT_OUTRO_LK_EMOTE_CAST_SHOUT
Definition boss_the_lich_king.cpp:211
@ EVENT_OUTRO_LK_MOVE_CENTER
Definition boss_the_lich_king.cpp:212
@ EVENT_OUTRO_LK_EMOTE_TALK
Definition boss_the_lich_king.cpp:209
@ EVENT_OUTRO_LK_TALK_1
Definition boss_the_lich_king.cpp:207
@ EVENT_OUTRO_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:226
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
EventMap _events
Definition boss_the_lich_king.cpp:1658

References _events, ACTION_BREAK_FROSTMOURNE, ACTION_OUTRO, EVENT_OUTRO_LK_EMOTE_CAST_SHOUT, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_SOUL_BARRAGE, and EventMap::ScheduleEvent().

◆ EnterEvadeMode()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1637 {
1638 if (!me->IsAlive())
1639 return;
1640
1642 if (theLichKing->IsInEvadeMode())
1643 {
1645 return;
1646 }
1647
1649 me->CombatStop(false);
1650 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void ClearAllThreat()
Definition ThreatMgr.cpp:417
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10512
bool IsAlive() const
Definition Unit.h:1748
ThreatMgr & GetThreatMgr()
Definition Unit.h:936
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:280

References _instance, ThreatMgr::ClearAllThreat(), Unit::CombatStop(), DATA_THE_LICH_KING, CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ JustReachedHome()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1355 {
1360 }
@ DONE
Definition InstanceScript.h:61
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:319
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
virtual void JustReachedHome()
Definition CreatureAI.h:169
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:242
bool IsHeroic() const
Definition Map.h:299
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:749
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21198
Map * GetMap() const
Definition Object.h:621
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_LK_HC_AVAILABLE
Definition icecrown_citadel.h:141

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, EMOTE_ONESHOT_NONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), CreatureAI::JustReachedHome(), ScriptedAI::me, Unit::SetNpcFlag(), Unit::SetUInt32Value(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1291 {
1292 if (type != POINT_MOTION_TYPE)
1293 return;
1294
1295 switch (id)
1296 {
1297 case POINT_TIRION_INTRO:
1299 {
1300 if (!theLichKing->IsAlive() || !theLichKing->IsVisible())
1301 break;
1303 theLichKing->SetStandState(UNIT_STAND_STATE_STAND);
1304 theLichKing->SetSheath(SHEATH_STATE_MELEE);
1305 theLichKing->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH);
1306 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
1309 }
1310 break;
1311 case POINT_TIRION_OUTRO:
1313 break;
1314 }
1315 }
@ AREA_THE_FROZEN_THRONE
Definition AreaDefines.h:175
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EMOTE_STATE_READY2H
Definition SharedDefines.h:1981
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:127
@ MUSIC_FROZEN_THRONE
Definition boss_the_lich_king.cpp:343
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition boss_the_lich_king.cpp:84
@ POINT_TIRION_OUTRO
Definition boss_the_lich_king.cpp:323
@ POINT_TIRION_INTRO
Definition boss_the_lich_king.cpp:322
@ SAY_LK_INTRO_1
Definition boss_the_lich_king.cpp:41
@ EVENT_OUTRO_FORDRING_JUMP
Definition boss_the_lich_king.cpp:223
@ EVENT_INTRO_LK_MOVE
Definition boss_the_lich_king.cpp:195
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition Map.cpp:2863

References _events, _instance, AREA_THE_FROZEN_THRONE, DATA_THE_LICH_KING, EMOTE_STATE_READY2H, EVENT_INTRO_LK_MOVE, EVENT_OUTRO_FORDRING_JUMP, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ScriptedAI::me, MUSIC_FROZEN_THRONE, POINT_MOTION_TYPE, POINT_TIRION_INTRO, POINT_TIRION_OUTRO, SAY_LK_INTRO_1, EventMap::ScheduleEvent(), Unit::SetUInt32Value(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SPELL_EMOTE_SIT_NO_SHEATH, UNIT_NPC_EMOTESTATE, and UNIT_STAND_STATE_STAND.

◆ Reset()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1283 {
1284 _events.Reset();
1288 }
@ REACT_PASSIVE
Definition Unit.h:550
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void Reset()
Definition EventMap.cpp:21
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:750

References _events, _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveNpcFlag(), EventMap::Reset(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect ( Player ,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1363 {
1365 if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
1366 {
1368 return;
1370 me->SetWalk(true);
1372 }
1373 }
Position const TirionIntro
Definition boss_the_lich_king.cpp:308
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:208
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
bool IsInEvadeMode() const
Definition Creature.h:139
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:748
uint32 GossipMenuId
Definition CreatureData.h:194

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), Creature::GetCreatureTemplate(), ZoneScript::GetData(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), CreatureTemplate::GossipMenuId, Unit::HasNpcFlag(), Map::IsHeroic(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_TIRION_INTRO, Unit::RemoveNpcFlag(), Creature::SetWalk(), TirionIntro, and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1339 {
1340 if (spell->Id == SPELL_ICE_LOCK)
1341 {
1342 me->StopMoving();
1343 me->GetMotionMaster()->Clear(true);
1344 me->SetFacingTo(3.085098f);
1345 }
1346 else if (spell->Id == SPELL_BROKEN_FROSTMOURNE_KNOCK)
1347 {
1348 // remove glow on ashbringer and tirion
1349 me->RemoveAllAuras();
1351 }
1352 }
@ EQUIP_ASHBRINGER
Definition boss_the_lich_king.cpp:342
@ SPELL_ICE_LOCK
Definition boss_the_lich_king.cpp:88
@ SPELL_BROKEN_FROSTMOURNE_KNOCK
Definition boss_the_lich_king.cpp:103
void Clear(bool reset=true)
Definition MotionMaster.h:182
void SetFacingTo(float ori)
Definition Unit.cpp:20280
void StopMoving()
Definition Unit.cpp:16660
void RemoveAllAuras()
Definition Unit.cpp:5387
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:529

References MotionMaster::Clear(), EQUIP_ASHBRINGER, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAllAuras(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_ICE_LOCK, and Unit::StopMoving().

◆ UpdateAI()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1381 {
1382 UpdateVictim();
1383
1384 _events.Update(diff);
1385
1387 return;
1388
1389 switch (_events.ExecuteEvent())
1390 {
1393 {
1395 path.push_back(G3D::Vector3(theLichKing->GetPositionX(), theLichKing->GetPositionY(), theLichKing->GetPositionZ()));
1396 for (uint8 i = 0; i < 3; ++i)
1397 path.push_back(G3D::Vector3(LichKingIntro[i].GetPositionX(), LichKingIntro[i].GetPositionY(), LichKingIntro[i].GetPositionZ()));
1398 theLichKing->SetWalk(true);
1399 theLichKing->GetMotionMaster()->MoveSplinePath(&path);
1401 }
1402 break;
1405 {
1406 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
1407 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1412 }
1413 break;
1416 theLichKing->CastSpell(theLichKing, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
1417 break;
1420 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
1421 break;
1424 {
1425 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
1426 theLichKing->CastSpell((Unit*)nullptr, SPELL_ICE_LOCK, false);
1428 }
1429 break;
1431 {
1435 }
1436 break;
1438 {
1442 }
1443 break;
1446 break;
1448 me->SetWalk(false);
1450 break;
1451 case EVENT_INTRO_FINISH:
1453 {
1454 theLichKing->SetWalk(false);
1455 theLichKing->SetImmuneToPC(false);
1456 theLichKing->SetReactState(REACT_AGGRESSIVE);
1457 theLichKing->SetInCombatWithZone();
1458 if (!theLichKing->IsInCombat())
1459 theLichKing->AI()->EnterEvadeMode();
1460 }
1461 break;
1462
1465 {
1466 theLichKing->AI()->Talk(SAY_LK_OUTRO_1);
1467 theLichKing->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, true);
1468 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1469 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1470 if (Player* p = itr->GetSource())
1471 if (p->IsAlive())
1472 Unit::Kill(me, p);
1473 }
1474 break;
1477 {
1478 theLichKing->AI()->Talk(SAY_LK_OUTRO_2);
1479 theLichKing->CastSpell((Unit*)nullptr, SPELL_EMOTE_QUESTION_NO_SHEATH, false);
1480 }
1481 break;
1484 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1485 break;
1488 {
1489 theLichKing->SetFacingToObject(me);
1490 theLichKing->AI()->Talk(SAY_LK_OUTRO_3);
1491 }
1492 break;
1495 {
1496 theLichKing->GetMotionMaster()->MovePoint(0, CenterPosition);
1497 uint32 travelTime = 1000 * theLichKing->GetExactDist(&CenterPosition) / theLichKing->GetSpeed(MOVE_WALK) + 1000;
1498
1502 }
1503 break;
1506 {
1507 theLichKing->SetFacingTo(0.01745329f);
1508 theLichKing->AI()->Talk(SAY_LK_OUTRO_4);
1509 }
1510 break;
1513 {
1514 theLichKing->CastSpell((Unit*)nullptr, SPELL_RAISE_DEAD, false);
1515 theLichKing->ClearUnitState(UNIT_STATE_CASTING);
1517 }
1518 break;
1521 {
1522 theLichKing->AI()->Talk(SAY_LK_OUTRO_5);
1527 }
1528 break;
1531 {
1532 theLichKing->AI()->Talk(SAY_LK_OUTRO_6);
1533 me->SetFacingToObject(theLichKing);
1534 theLichKing->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, EQUIP_UNEQUIP);
1535 theLichKing->CastSpell((Unit*)nullptr, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, true);
1538
1541 break;
1542 }
1543 break;
1545 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1546 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE, true);
1547 break;
1549 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1550 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE_KNOCK, false);
1551 break;
1554 {
1555 theLichKing->CastSpell((Unit*)nullptr, SPELL_SOUL_BARRAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
1557 theLichKing->SetDisableGravity(true);
1558 theLichKing->GetMotionMaster()->MovePoint(0, OutroFlying);
1559
1561 }
1562 break;
1566 break;
1568 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1569 {
1570 frostmourne->CastSpell((Unit*)nullptr, SPELL_SUMMON_TERENAS, false);
1572 terenas->SetFacingToObject(frostmourne);
1573 }
1576 break;
1579 terenas->AI()->Talk(SAY_TERENAS_OUTRO_1);
1580 break;
1583 {
1584 terenas->AI()->Talk(SAY_TERENAS_OUTRO_2);
1585 terenas->CastSpell((Unit*)nullptr, SPELL_MASS_RESURRECTION, false);
1587 {
1588 lichKing->SetImmuneToNPC(false);
1590 me->RemoveAllAuras();
1592 me->Attack(lichKing, true);
1593 me->GetMotionMaster()->MovePoint(0, 512.16f, -2120.25f, 840.86f);
1594 }
1597 }
1598 break;
1601 theLichKing->AI()->Talk(SAY_LK_OUTRO_7);
1602 break;
1605 theLichKing->AI()->Talk(SAY_LK_OUTRO_8);
1606 break;
1609 break;
1612 break;
1617 {
1618 me->SetFacingToObject(lichKing);
1620 }
1621 break;
1624 break;
1626 me->CastSpell((Unit*)nullptr, SPELL_JUMP, false);
1627 break;
1628
1629 default:
1630 break;
1631 }
1632
1634 }
@ EQUIP_UNEQUIP
Definition CreatureAI.h:67
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
@ TEXT_RANGE_NORMAL
Definition CreatureTextMgr.h:30
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition SharedDefines.h:2003
@ EMOTE_ONESHOT_TALK_NO_SHEATHE
Definition SharedDefines.h:2002
@ CHAT_MSG_MONSTER_YELL
Definition SharedDefines.h:3416
@ TEAM_NEUTRAL
Definition SharedDefines.h:773
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ MOVE_WALK
Definition UnitDefines.h:353
@ REACT_AGGRESSIVE
Definition Unit.h:552
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Position const TirionCharge
Definition boss_the_lich_king.cpp:309
@ LIGHT_SOULSTORM
Definition boss_the_lich_king.cpp:341
@ MUSIC_FINAL
Definition boss_the_lich_king.cpp:346
@ SOUND_PAIN
Definition boss_the_lich_king.cpp:347
@ EQUIP_ASHBRINGER_GLOWING
Definition boss_the_lich_king.cpp:348
@ SPELL_JUMP
Definition boss_the_lich_king.cpp:96
@ SPELL_EMOTE_QUESTION_NO_SHEATH
Definition boss_the_lich_king.cpp:93
@ SPELL_MASS_RESURRECTION
Definition boss_the_lich_king.cpp:106
@ SPELL_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:104
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_3
Definition boss_the_lich_king.cpp:101
@ SPELL_LIGHTS_BLESSING
Definition boss_the_lich_king.cpp:95
@ SPELL_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:102
@ SPELL_RAISE_DEAD
Definition boss_the_lich_king.cpp:94
@ SPELL_SUMMON_TERENAS
Definition boss_the_lich_king.cpp:105
@ SPELL_EMOTE_SHOUT_NO_SHEATH
Definition boss_the_lich_king.cpp:87
@ SPELL_FURY_OF_FROSTMOURNE_NO_REZ
Definition boss_the_lich_king.cpp:92
Position const OutroPosition1
Definition boss_the_lich_king.cpp:311
@ SAY_LK_OUTRO_2
Definition boss_the_lich_king.cpp:55
@ SAY_LK_INTRO_2
Definition boss_the_lich_king.cpp:42
@ SAY_LK_OUTRO_4
Definition boss_the_lich_king.cpp:57
@ SAY_TIRION_OUTRO_1
Definition boss_the_lich_king.cpp:66
@ SAY_LK_INTRO_3
Definition boss_the_lich_king.cpp:43
@ SAY_TERENAS_OUTRO_2
Definition boss_the_lich_king.cpp:72
@ SAY_LK_OUTRO_7
Definition boss_the_lich_king.cpp:60
@ SAY_LK_OUTRO_1
Definition boss_the_lich_king.cpp:54
@ SAY_LK_OUTRO_6
Definition boss_the_lich_king.cpp:59
@ SAY_LK_OUTRO_5
Definition boss_the_lich_king.cpp:58
@ SAY_TIRION_INTRO_2
Definition boss_the_lich_king.cpp:65
@ SAY_LK_OUTRO_3
Definition boss_the_lich_king.cpp:56
@ SAY_TIRION_INTRO_1
Definition boss_the_lich_king.cpp:64
@ SAY_LK_OUTRO_8
Definition boss_the_lich_king.cpp:61
@ SAY_TIRION_OUTRO_2
Definition boss_the_lich_king.cpp:67
@ SAY_TERENAS_OUTRO_1
Definition boss_the_lich_king.cpp:71
Position const CenterPosition
Definition boss_the_lich_king.cpp:306
Position const OutroFlying
Definition boss_the_lich_king.cpp:312
Position const LichKingIntro[3]
Definition boss_the_lich_king.cpp:310
@ EVENT_INTRO_FORDRING_TALK_2
Definition boss_the_lich_king.cpp:201
@ EVENT_OUTRO_TERENAS_TALK_1
Definition boss_the_lich_king.cpp:229
@ EVENT_OUTRO_LK_TALK_7
Definition boss_the_lich_king.cpp:217
@ EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:224
@ EVENT_OUTRO_TERENAS_TALK_2
Definition boss_the_lich_king.cpp:230
@ EVENT_INTRO_LK_CAST_FREEZE
Definition boss_the_lich_king.cpp:199
@ EVENT_OUTRO_AFTER_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:227
@ EVENT_OUTRO_KNOCK_BACK
Definition boss_the_lich_king.cpp:225
@ EVENT_INTRO_LK_EMOTE_CAST_SHOUT
Definition boss_the_lich_king.cpp:197
@ EVENT_INTRO_LK_EMOTE_1
Definition boss_the_lich_king.cpp:198
@ EVENT_OUTRO_LK_TALK_8
Definition boss_the_lich_king.cpp:218
@ EVENT_INTRO_FINISH
Definition boss_the_lich_king.cpp:204
@ EVENT_OUTRO_SUMMON_TERENAS
Definition boss_the_lich_king.cpp:228
@ EVENT_INTRO_LK_TALK_1
Definition boss_the_lich_king.cpp:196
@ EVENT_OUTRO_FORDRING_TALK_1
Definition boss_the_lich_king.cpp:219
@ EVENT_INTRO_FORDRING_EMOTE_1
Definition boss_the_lich_king.cpp:202
@ EVENT_INTRO_FORDRING_CHARGE
Definition boss_the_lich_king.cpp:203
@ EVENT_OUTRO_FORDRING_BLESS
Definition boss_the_lich_king.cpp:220
@ EVENT_INTRO_FORDRING_TALK_1
Definition boss_the_lich_king.cpp:200
@ EVENT_OUTRO_LK_TALK_4
Definition boss_the_lich_king.cpp:213
@ EVENT_OUTRO_FORDRING_MOVE_1
Definition boss_the_lich_king.cpp:222
@ EVENT_OUTRO_LK_RAISE_DEAD
Definition boss_the_lich_king.cpp:214
@ EVENT_OUTRO_FORDRING_REMOVE_ICE
Definition boss_the_lich_king.cpp:221
@ EVENT_OUTRO_LK_TALK_5
Definition boss_the_lich_king.cpp:215
bool UpdateVictim()
Definition CreatureAI.cpp:287
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition Map.cpp:2889
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:2898
PlayerList const & GetPlayers() const
Definition Map.h:326
Definition Player.h:1071
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Definition Unit.h:650
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20290
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:17742
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10323
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4977
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2035
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
@ WEATHER_STATE_BLACKSNOW
Definition Weather.h:60
Talk
Definition hyjal.cpp:82
@ NPC_FROSTMOURNE_TRIGGER
Definition icecrown_citadel.h:365
@ NPC_TERENAS_MENETHIL_OUTRO
Definition icecrown_citadel.h:366
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _events, _instance, AREA_THE_FROZEN_THRONE, Unit::Attack(), MapRefMgr::begin(), Unit::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, MapRefMgr::end(), EQUIP_ASHBRINGER, EQUIP_ASHBRINGER_GLOWING, EQUIP_UNEQUIP, EVENT_INTRO_FINISH, EVENT_INTRO_FORDRING_CHARGE, EVENT_INTRO_FORDRING_EMOTE_1, EVENT_INTRO_FORDRING_TALK_1, EVENT_INTRO_FORDRING_TALK_2, EVENT_INTRO_LK_CAST_FREEZE, EVENT_INTRO_LK_EMOTE_1, EVENT_INTRO_LK_EMOTE_CAST_SHOUT, EVENT_INTRO_LK_MOVE, EVENT_INTRO_LK_TALK_1, EVENT_OUTRO_AFTER_SOUL_BARRAGE, EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE, EVENT_OUTRO_FORDRING_BLESS, EVENT_OUTRO_FORDRING_JUMP, EVENT_OUTRO_FORDRING_MOVE_1, EVENT_OUTRO_FORDRING_REMOVE_ICE, EVENT_OUTRO_FORDRING_TALK_1, EVENT_OUTRO_KNOCK_BACK, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_RAISE_DEAD, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_4, EVENT_OUTRO_LK_TALK_5, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_LK_TALK_7, EVENT_OUTRO_LK_TALK_8, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_SUMMON_TERENAS, EVENT_OUTRO_TERENAS_TALK_1, EVENT_OUTRO_TERENAS_TALK_2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::Kill(), LichKingIntro, LIGHT_SOULSTORM, ScriptedAI::me, MOVE_WALK, MotionMaster::MovePoint(), MUSIC_FINAL, NPC_FROSTMOURNE_TRIGGER, NPC_TERENAS_MENETHIL_OUTRO, OutroFlying, OutroPosition1, POINT_TIRION_OUTRO, REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_TERENAS_OUTRO_1, SAY_TERENAS_OUTRO_2, SAY_TIRION_INTRO_1, SAY_TIRION_INTRO_2, SAY_TIRION_OUTRO_1, SAY_TIRION_OUTRO_2, EventMap::ScheduleEvent(), sCreatureTextMgr, ScriptedAI::SetEquipmentSlots(), Unit::SetFacingToObject(), Unit::SetUInt32Value(), Creature::SetWalk(), Map::SetZoneMusic(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SOUND_PAIN, SPELL_BROKEN_FROSTMOURNE, SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_ICE_LOCK, SPELL_JUMP, SPELL_LIGHTS_BLESSING, SPELL_MASS_RESURRECTION, SPELL_RAISE_DEAD, SPELL_SOUL_BARRAGE, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_TERENAS, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, TirionCharge, TRIGGERED_IGNORE_CAST_IN_PROGRESS, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, UNIT_VIRTUAL_ITEM_SLOT_ID, EventMap::Update(), CreatureAI::UpdateVictim(), and WEATHER_STATE_BLACKSNOW.

Member Data Documentation

◆ _events

EventMap npc_tirion_fordring_tft::npc_tirion_fordringAI::_events
private

◆ _instance

InstanceScript* npc_tirion_fordring_tft::npc_tirion_fordringAI::_instance
private

The documentation for this struct was generated from the following file: