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npc_tirion_fordring_tft::npc_tirion_fordringAI Struct Reference
Inheritance diagram for npc_tirion_fordring_tft::npc_tirion_fordringAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirion_fordringAI (Creature *creature)
 
void Reset () override
 
void MovementInform (uint32 type, uint32 id) override
 
void DoAction (int32 action) override
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
void JustReachedHome () override
 
void sGossipSelect (Player *, uint32 sender, uint32 action) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason why) override
 
bool CanAIAttack (Unit const *target) const override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

EventMap _events
 
InstanceScript_instance
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirion_fordringAI()

npc_tirion_fordring_tft::npc_tirion_fordringAI::npc_tirion_fordringAI ( Creature creature)
inline
1289: ScriptedAI(creature), _instance(creature->GetInstanceScript()) {}
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
InstanceScript * _instance
Definition boss_the_lich_king.cpp:1668

Member Function Documentation

◆ CanAIAttack()

bool npc_tirion_fordring_tft::npc_tirion_fordringAI::CanAIAttack ( Unit const *  target) const
inlineoverridevirtual

Reimplemented from UnitAI.

1662 {
1663 return target->GetEntry() == NPC_THE_LICH_KING;
1664 }
@ NPC_THE_LICH_KING
Definition chapter5.cpp:234

References Object::GetEntry(), and NPC_THE_LICH_KING.

◆ DoAction()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

1327 {
1328 switch (action)
1329 {
1330 case ACTION_OUTRO:
1339 break;
1343 break;
1344 }
1345 }
@ ACTION_OUTRO
Definition boss_the_lich_king.cpp:334
@ ACTION_BREAK_FROSTMOURNE
Definition boss_the_lich_king.cpp:335
@ EVENT_OUTRO_LK_TALK_3
Definition boss_the_lich_king.cpp:211
@ EVENT_OUTRO_LK_TALK_2
Definition boss_the_lich_king.cpp:209
@ EVENT_OUTRO_LK_TALK_6
Definition boss_the_lich_king.cpp:217
@ EVENT_OUTRO_LK_EMOTE_CAST_SHOUT
Definition boss_the_lich_king.cpp:212
@ EVENT_OUTRO_LK_MOVE_CENTER
Definition boss_the_lich_king.cpp:213
@ EVENT_OUTRO_LK_EMOTE_TALK
Definition boss_the_lich_king.cpp:210
@ EVENT_OUTRO_LK_TALK_1
Definition boss_the_lich_king.cpp:208
@ EVENT_OUTRO_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:227
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
EventMap _events
Definition boss_the_lich_king.cpp:1667

References _events, ACTION_BREAK_FROSTMOURNE, ACTION_OUTRO, EVENT_OUTRO_LK_EMOTE_CAST_SHOUT, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_SOUL_BARRAGE, and EventMap::ScheduleEvent().

◆ EnterEvadeMode()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

1646 {
1647 if (!me->IsAlive())
1648 return;
1649
1651 if (theLichKing->IsInEvadeMode())
1652 {
1654 return;
1655 }
1656
1658 me->CombatStop(false);
1659 }
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
Definition Creature.h:47
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:111
void ClearAllThreat()
Definition ThreatManager.cpp:575
bool IsAlive() const
Definition Unit.h:1794
ThreatManager & GetThreatMgr()
Definition Unit.h:951
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7486
@ DATA_THE_LICH_KING
Definition icecrown_citadel.h:98
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Creature * me
Definition ScriptedCreature.h:281

References _instance, ThreatManager::ClearAllThreat(), Unit::CombatStop(), DATA_THE_LICH_KING, CreatureAI::EnterEvadeMode(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetThreatMgr(), Unit::IsAlive(), and ScriptedAI::me.

◆ JustReachedHome()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

1364 {
1369 }
@ DONE
Definition InstanceScript.h:61
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
virtual void JustReachedHome()
Definition CreatureAI.h:202
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
bool IsHeroic() const
Definition Map.h:301
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:764
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:17358
Map * GetMap() const
Definition Object.h:625
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_LK_HC_AVAILABLE
Definition icecrown_citadel.h:141

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, EMOTE_ONESHOT_NONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), CreatureAI::JustReachedHome(), ScriptedAI::me, Unit::SetNpcFlag(), Unit::SetUInt32Value(), UNIT_NPC_EMOTESTATE, and UNIT_NPC_FLAG_GOSSIP.

◆ MovementInform()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1300 {
1301 if (type != POINT_MOTION_TYPE)
1302 return;
1303
1304 switch (id)
1305 {
1306 case POINT_TIRION_INTRO:
1308 {
1309 if (!theLichKing->IsAlive() || !theLichKing->IsVisible())
1310 break;
1312 theLichKing->SetStandState(UNIT_STAND_STATE_STAND);
1313 theLichKing->SetSheath(SHEATH_STATE_MELEE);
1314 theLichKing->RemoveAurasDueToSpell(SPELL_EMOTE_SIT_NO_SHEATH);
1315 theLichKing->AI()->Talk(SAY_LK_INTRO_1);
1318 }
1319 break;
1320 case POINT_TIRION_OUTRO:
1322 break;
1323 }
1324 }
@ AREA_THE_FROZEN_THRONE
Definition AreaDefines.h:176
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EMOTE_STATE_READY2H
Definition SharedDefines.h:1974
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
@ SHEATH_STATE_MELEE
Definition UnitDefines.h:130
@ MUSIC_FROZEN_THRONE
Definition boss_the_lich_king.cpp:344
@ SPELL_EMOTE_SIT_NO_SHEATH
Definition boss_the_lich_king.cpp:84
@ POINT_TIRION_OUTRO
Definition boss_the_lich_king.cpp:324
@ POINT_TIRION_INTRO
Definition boss_the_lich_king.cpp:323
@ SAY_LK_INTRO_1
Definition boss_the_lich_king.cpp:41
@ EVENT_OUTRO_FORDRING_JUMP
Definition boss_the_lich_king.cpp:224
@ EVENT_INTRO_LK_MOVE
Definition boss_the_lich_king.cpp:196
void SetZoneMusic(uint32 zoneId, uint32 musicId)
Definition Map.cpp:3183

References _events, _instance, AREA_THE_FROZEN_THRONE, DATA_THE_LICH_KING, EMOTE_STATE_READY2H, EVENT_INTRO_LK_MOVE, EVENT_OUTRO_FORDRING_JUMP, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), ScriptedAI::me, MUSIC_FROZEN_THRONE, POINT_MOTION_TYPE, POINT_TIRION_INTRO, POINT_TIRION_OUTRO, SAY_LK_INTRO_1, EventMap::ScheduleEvent(), Unit::SetUInt32Value(), Map::SetZoneMusic(), SHEATH_STATE_MELEE, SPELL_EMOTE_SIT_NO_SHEATH, UNIT_NPC_EMOTESTATE, and UNIT_STAND_STATE_STAND.

◆ Reset()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

1292 {
1293 _events.Reset();
1297 }
@ REACT_PASSIVE
Definition Unit.h:566
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
void Reset()
Definition EventMap.cpp:21
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:765

References _events, _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, DONE, InstanceScript::GetBossState(), ZoneScript::GetData(), WorldObject::GetMap(), Map::IsHeroic(), ScriptedAI::me, REACT_PASSIVE, Unit::RemoveNpcFlag(), EventMap::Reset(), Creature::SetReactState(), and UNIT_NPC_FLAG_GOSSIP.

◆ sGossipSelect()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::sGossipSelect ( Player ,
uint32  sender,
uint32  action 
)
inlineoverridevirtual

Reimplemented from UnitAI.

1372 {
1374 if (me->GetCreatureTemplate()->GossipMenuId == sender && !action && me->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP) && theLichKing && !theLichKing->IsInEvadeMode())
1375 {
1377 return;
1379 me->SetWalk(true);
1381 }
1382 }
Position const TirionIntro
Definition boss_the_lich_king.cpp:309
CreatureTemplate const * GetCreatureTemplate() const
Definition Creature.h:207
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3323
bool IsInEvadeMode() const
Definition Creature.h:138
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
MotionMaster * GetMotionMaster()
Definition Unit.h:1759
bool HasNpcFlag(NPCFlags flags) const
Definition Unit.h:763
uint32 GossipMenuId
Definition CreatureData.h:195

References _instance, DATA_LK_HC_AVAILABLE, DATA_THE_LICH_KING, ObjectAccessor::GetCreature(), Creature::GetCreatureTemplate(), ZoneScript::GetData(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), CreatureTemplate::GossipMenuId, Unit::HasNpcFlag(), Map::IsHeroic(), Creature::IsInEvadeMode(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_TIRION_INTRO, Unit::RemoveNpcFlag(), Creature::SetWalk(), TirionIntro, and UNIT_NPC_FLAG_GOSSIP.

◆ SpellHit()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::SpellHit ( Unit ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

1348 {
1349 if (spell->Id == SPELL_ICE_LOCK)
1350 {
1351 me->StopMoving();
1352 me->GetMotionMaster()->Clear(true);
1353 me->SetFacingTo(3.085098f);
1354 }
1355 else if (spell->Id == SPELL_BROKEN_FROSTMOURNE_KNOCK)
1356 {
1357 // remove glow on ashbringer and tirion
1358 me->RemoveAllAuras();
1360 }
1361 }
@ EQUIP_ASHBRINGER
Definition boss_the_lich_king.cpp:343
@ SPELL_ICE_LOCK
Definition boss_the_lich_king.cpp:88
@ SPELL_BROKEN_FROSTMOURNE_KNOCK
Definition boss_the_lich_king.cpp:103
void Clear(bool reset=true)
Definition MotionMaster.h:193
void SetFacingTo(float ori)
Definition Unit.cpp:16446
void StopMoving()
Definition Unit.cpp:13023
void RemoveAllAuras()
Definition Unit.cpp:5594
void SetEquipmentSlots(bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
Definition ScriptedCreature.cpp:557

References MotionMaster::Clear(), EQUIP_ASHBRINGER, Unit::GetMotionMaster(), SpellInfo::Id, ScriptedAI::me, Unit::RemoveAllAuras(), ScriptedAI::SetEquipmentSlots(), Unit::SetFacingTo(), SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_ICE_LOCK, and Unit::StopMoving().

◆ UpdateAI()

void npc_tirion_fordring_tft::npc_tirion_fordringAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

1390 {
1391 UpdateVictim();
1392
1393 _events.Update(diff);
1394
1396 return;
1397
1398 switch (_events.ExecuteEvent())
1399 {
1402 {
1404 path.push_back(G3D::Vector3(theLichKing->GetPositionX(), theLichKing->GetPositionY(), theLichKing->GetPositionZ()));
1405 for (uint8 i = 0; i < 3; ++i)
1406 path.push_back(G3D::Vector3(LichKingIntro[i].GetPositionX(), LichKingIntro[i].GetPositionY(), LichKingIntro[i].GetPositionZ()));
1407 theLichKing->SetWalk(true);
1408 theLichKing->GetMotionMaster()->MoveSplinePath(&path);
1410 }
1411 break;
1414 {
1415 theLichKing->AI()->Talk(SAY_LK_INTRO_2);
1416 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1421 }
1422 break;
1425 theLichKing->CastSpell(theLichKing, SPELL_EMOTE_SHOUT_NO_SHEATH, false);
1426 break;
1429 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_POINT_NO_SHEATHE);
1430 break;
1433 {
1434 theLichKing->AI()->Talk(SAY_LK_INTRO_3);
1435 theLichKing->CastSpell((Unit*)nullptr, SPELL_ICE_LOCK, false);
1437 }
1438 break;
1440 {
1444 }
1445 break;
1447 {
1451 }
1452 break;
1455 break;
1457 me->SetWalk(false);
1459 break;
1460 case EVENT_INTRO_FINISH:
1462 {
1463 theLichKing->SetWalk(false);
1464 theLichKing->SetImmuneToPC(false);
1465 theLichKing->SetReactState(REACT_AGGRESSIVE);
1466 theLichKing->SetInCombatWithZone();
1467 if (!theLichKing->IsInCombat())
1468 theLichKing->AI()->EnterEvadeMode();
1469 }
1470 break;
1471
1474 {
1475 theLichKing->AI()->Talk(SAY_LK_OUTRO_1);
1476 theLichKing->CastSpell((Unit*)nullptr, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, true);
1477 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
1478 for (Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr)
1479 if (Player* p = itr->GetSource())
1480 if (p->IsAlive())
1481 Unit::Kill(me, p);
1482 }
1483 break;
1486 {
1487 theLichKing->AI()->Talk(SAY_LK_OUTRO_2);
1488 theLichKing->CastSpell((Unit*)nullptr, SPELL_EMOTE_QUESTION_NO_SHEATH, false);
1489 }
1490 break;
1493 theLichKing->HandleEmoteCommand(EMOTE_ONESHOT_TALK_NO_SHEATHE);
1494 break;
1497 {
1498 theLichKing->SetFacingToObject(me);
1499 theLichKing->AI()->Talk(SAY_LK_OUTRO_3);
1500 }
1501 break;
1504 {
1505 theLichKing->GetMotionMaster()->MovePoint(0, CenterPosition);
1506 uint32 travelTime = 1000 * theLichKing->GetExactDist(&CenterPosition) / theLichKing->GetSpeed(MOVE_WALK) + 1000;
1507
1511 }
1512 break;
1515 {
1516 theLichKing->SetFacingTo(0.01745329f);
1517 theLichKing->AI()->Talk(SAY_LK_OUTRO_4);
1518 }
1519 break;
1522 {
1523 theLichKing->CastSpell((Unit*)nullptr, SPELL_RAISE_DEAD, false);
1524 theLichKing->ClearUnitState(UNIT_STATE_CASTING);
1526 }
1527 break;
1530 {
1531 theLichKing->AI()->Talk(SAY_LK_OUTRO_5);
1536 }
1537 break;
1540 {
1541 theLichKing->AI()->Talk(SAY_LK_OUTRO_6);
1542 me->SetFacingToObject(theLichKing);
1543 theLichKing->SetUInt32Value(UNIT_VIRTUAL_ITEM_SLOT_ID, EQUIP_UNEQUIP);
1544 theLichKing->CastSpell((Unit*)nullptr, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, true);
1547
1550 break;
1551 }
1552 break;
1554 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1555 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE, true);
1556 break;
1558 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1559 frostmourne->CastSpell((Unit*)nullptr, SPELL_BROKEN_FROSTMOURNE_KNOCK, false);
1560 break;
1563 {
1564 theLichKing->CastSpell((Unit*)nullptr, SPELL_SOUL_BARRAGE, TRIGGERED_IGNORE_CAST_IN_PROGRESS);
1566 theLichKing->SetDisableGravity(true);
1567 theLichKing->GetMotionMaster()->MovePoint(0, OutroFlying);
1568
1570 }
1571 break;
1575 break;
1577 if (Creature* frostmourne = me->FindNearestCreature(NPC_FROSTMOURNE_TRIGGER, 50.0f))
1578 {
1579 frostmourne->CastSpell((Unit*)nullptr, SPELL_SUMMON_TERENAS, false);
1581 terenas->SetFacingToObject(frostmourne);
1582 }
1585 break;
1588 terenas->AI()->Talk(SAY_TERENAS_OUTRO_1);
1589 break;
1592 {
1593 terenas->AI()->Talk(SAY_TERENAS_OUTRO_2);
1594 terenas->CastSpell((Unit*)nullptr, SPELL_MASS_RESURRECTION, false);
1596 {
1597 lichKing->SetImmuneToNPC(false);
1599 me->RemoveAllAuras();
1601 me->Attack(lichKing, true);
1602 me->GetMotionMaster()->MovePoint(0, 512.16f, -2120.25f, 840.86f);
1603 }
1606 }
1607 break;
1610 theLichKing->AI()->Talk(SAY_LK_OUTRO_7);
1611 break;
1614 theLichKing->AI()->Talk(SAY_LK_OUTRO_8);
1615 break;
1618 break;
1621 break;
1626 {
1627 me->SetFacingToObject(lichKing);
1629 }
1630 break;
1633 break;
1635 me->CastSpell((Unit*)nullptr, SPELL_JUMP, false);
1636 break;
1637
1638 default:
1639 break;
1640 }
1641
1643 }
@ EQUIP_UNEQUIP
Definition CreatureAI.h:65
#define sCreatureTextMgr
Definition CreatureTextMgr.h:110
@ TEXT_RANGE_NORMAL
Definition CreatureTextMgr.h:30
std::uint8_t uint8
Definition Define.h:109
std::uint32_t uint32
Definition Define.h:107
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ EMOTE_ONESHOT_POINT_NO_SHEATHE
Definition SharedDefines.h:1996
@ EMOTE_ONESHOT_TALK_NO_SHEATHE
Definition SharedDefines.h:1995
@ CHAT_MSG_MONSTER_YELL
Definition SharedDefines.h:3399
@ TEAM_NEUTRAL
Definition SharedDefines.h:750
@ TRIGGERED_IGNORE_CAST_IN_PROGRESS
Will ignore aura scaling.
Definition SpellDefines.h:139
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ MOVE_WALK
Definition UnitDefines.h:356
@ REACT_AGGRESSIVE
Definition Unit.h:568
@ UNIT_VIRTUAL_ITEM_SLOT_ID
Definition UpdateFields.h:116
Position const TirionCharge
Definition boss_the_lich_king.cpp:310
@ LIGHT_SOULSTORM
Definition boss_the_lich_king.cpp:342
@ MUSIC_FINAL
Definition boss_the_lich_king.cpp:347
@ SOUND_PAIN
Definition boss_the_lich_king.cpp:348
@ EQUIP_ASHBRINGER_GLOWING
Definition boss_the_lich_king.cpp:349
@ SPELL_JUMP
Definition boss_the_lich_king.cpp:96
@ SPELL_EMOTE_QUESTION_NO_SHEATH
Definition boss_the_lich_king.cpp:93
@ SPELL_MASS_RESURRECTION
Definition boss_the_lich_king.cpp:106
@ SPELL_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:104
@ SPELL_SUMMON_BROKEN_FROSTMOURNE_3
Definition boss_the_lich_king.cpp:101
@ SPELL_LIGHTS_BLESSING
Definition boss_the_lich_king.cpp:95
@ SPELL_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:102
@ SPELL_RAISE_DEAD
Definition boss_the_lich_king.cpp:94
@ SPELL_SUMMON_TERENAS
Definition boss_the_lich_king.cpp:105
@ SPELL_EMOTE_SHOUT_NO_SHEATH
Definition boss_the_lich_king.cpp:87
@ SPELL_FURY_OF_FROSTMOURNE_NO_REZ
Definition boss_the_lich_king.cpp:92
Position const OutroPosition1
Definition boss_the_lich_king.cpp:312
@ SAY_LK_OUTRO_2
Definition boss_the_lich_king.cpp:55
@ SAY_LK_INTRO_2
Definition boss_the_lich_king.cpp:42
@ SAY_LK_OUTRO_4
Definition boss_the_lich_king.cpp:57
@ SAY_TIRION_OUTRO_1
Definition boss_the_lich_king.cpp:66
@ SAY_LK_INTRO_3
Definition boss_the_lich_king.cpp:43
@ SAY_TERENAS_OUTRO_2
Definition boss_the_lich_king.cpp:72
@ SAY_LK_OUTRO_7
Definition boss_the_lich_king.cpp:60
@ SAY_LK_OUTRO_1
Definition boss_the_lich_king.cpp:54
@ SAY_LK_OUTRO_6
Definition boss_the_lich_king.cpp:59
@ SAY_LK_OUTRO_5
Definition boss_the_lich_king.cpp:58
@ SAY_TIRION_INTRO_2
Definition boss_the_lich_king.cpp:65
@ SAY_LK_OUTRO_3
Definition boss_the_lich_king.cpp:56
@ SAY_TIRION_INTRO_1
Definition boss_the_lich_king.cpp:64
@ SAY_LK_OUTRO_8
Definition boss_the_lich_king.cpp:61
@ SAY_TIRION_OUTRO_2
Definition boss_the_lich_king.cpp:67
@ SAY_TERENAS_OUTRO_1
Definition boss_the_lich_king.cpp:71
Position const CenterPosition
Definition boss_the_lich_king.cpp:307
Position const OutroFlying
Definition boss_the_lich_king.cpp:313
Position const LichKingIntro[3]
Definition boss_the_lich_king.cpp:311
@ EVENT_INTRO_FORDRING_TALK_2
Definition boss_the_lich_king.cpp:202
@ EVENT_OUTRO_TERENAS_TALK_1
Definition boss_the_lich_king.cpp:230
@ EVENT_OUTRO_LK_TALK_7
Definition boss_the_lich_king.cpp:218
@ EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE
Definition boss_the_lich_king.cpp:225
@ EVENT_OUTRO_TERENAS_TALK_2
Definition boss_the_lich_king.cpp:231
@ EVENT_INTRO_LK_CAST_FREEZE
Definition boss_the_lich_king.cpp:200
@ EVENT_OUTRO_AFTER_SOUL_BARRAGE
Definition boss_the_lich_king.cpp:228
@ EVENT_OUTRO_KNOCK_BACK
Definition boss_the_lich_king.cpp:226
@ EVENT_INTRO_LK_EMOTE_CAST_SHOUT
Definition boss_the_lich_king.cpp:198
@ EVENT_INTRO_LK_EMOTE_1
Definition boss_the_lich_king.cpp:199
@ EVENT_OUTRO_LK_TALK_8
Definition boss_the_lich_king.cpp:219
@ EVENT_INTRO_FINISH
Definition boss_the_lich_king.cpp:205
@ EVENT_OUTRO_SUMMON_TERENAS
Definition boss_the_lich_king.cpp:229
@ EVENT_INTRO_LK_TALK_1
Definition boss_the_lich_king.cpp:197
@ EVENT_OUTRO_FORDRING_TALK_1
Definition boss_the_lich_king.cpp:220
@ EVENT_INTRO_FORDRING_EMOTE_1
Definition boss_the_lich_king.cpp:203
@ EVENT_INTRO_FORDRING_CHARGE
Definition boss_the_lich_king.cpp:204
@ EVENT_OUTRO_FORDRING_BLESS
Definition boss_the_lich_king.cpp:221
@ EVENT_INTRO_FORDRING_TALK_1
Definition boss_the_lich_king.cpp:201
@ EVENT_OUTRO_LK_TALK_4
Definition boss_the_lich_king.cpp:214
@ EVENT_OUTRO_FORDRING_MOVE_1
Definition boss_the_lich_king.cpp:223
@ EVENT_OUTRO_LK_RAISE_DEAD
Definition boss_the_lich_king.cpp:215
@ EVENT_OUTRO_FORDRING_REMOVE_ICE
Definition boss_the_lich_king.cpp:222
@ EVENT_OUTRO_LK_TALK_5
Definition boss_the_lich_king.cpp:216
bool UpdateVictim()
Definition CreatureAI.cpp:350
void Update(uint32 time)
Definition EventMap.h:67
EventId ExecuteEvent()
Definition EventMap.cpp:86
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
void SetZoneWeather(uint32 zoneId, WeatherState weatherId, float weatherGrade)
Definition Map.cpp:3209
void SetZoneOverrideLight(uint32 zoneId, uint32 lightId, Milliseconds fadeInTime)
Definition Map.cpp:3218
PlayerList const & GetPlayers() const
Definition Map.h:329
Definition Player.h:1084
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Definition Unit.h:664
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16456
static void Kill(Unit *killer, Unit *victim, bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.cpp:13964
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:7289
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint8 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5171
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2197
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2498
@ WEATHER_STATE_BLACKSNOW
Definition Weather.h:60
Talk
Definition hyjal.cpp:82
@ NPC_FROSTMOURNE_TRIGGER
Definition icecrown_citadel.h:365
@ NPC_TERENAS_MENETHIL_OUTRO
Definition icecrown_citadel.h:366
std::vector< Vector3 > PointsArray
Definition MoveSplineInitArgs.h:28
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References _events, _instance, AREA_THE_FROZEN_THRONE, Unit::Attack(), MapRefMgr::begin(), Unit::CastSpell(), CenterPosition, CHAT_MSG_MONSTER_YELL, DATA_THE_LICH_KING, UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_POINT_NO_SHEATHE, EMOTE_ONESHOT_TALK_NO_SHEATHE, MapRefMgr::end(), EQUIP_ASHBRINGER, EQUIP_ASHBRINGER_GLOWING, EQUIP_UNEQUIP, EVENT_INTRO_FINISH, EVENT_INTRO_FORDRING_CHARGE, EVENT_INTRO_FORDRING_EMOTE_1, EVENT_INTRO_FORDRING_TALK_1, EVENT_INTRO_FORDRING_TALK_2, EVENT_INTRO_LK_CAST_FREEZE, EVENT_INTRO_LK_EMOTE_1, EVENT_INTRO_LK_EMOTE_CAST_SHOUT, EVENT_INTRO_LK_MOVE, EVENT_INTRO_LK_TALK_1, EVENT_OUTRO_AFTER_SOUL_BARRAGE, EVENT_OUTRO_AFTER_SUMMON_BROKEN_FROSTMOURNE, EVENT_OUTRO_FORDRING_BLESS, EVENT_OUTRO_FORDRING_JUMP, EVENT_OUTRO_FORDRING_MOVE_1, EVENT_OUTRO_FORDRING_REMOVE_ICE, EVENT_OUTRO_FORDRING_TALK_1, EVENT_OUTRO_KNOCK_BACK, EVENT_OUTRO_LK_EMOTE_TALK, EVENT_OUTRO_LK_MOVE_CENTER, EVENT_OUTRO_LK_RAISE_DEAD, EVENT_OUTRO_LK_TALK_1, EVENT_OUTRO_LK_TALK_2, EVENT_OUTRO_LK_TALK_3, EVENT_OUTRO_LK_TALK_4, EVENT_OUTRO_LK_TALK_5, EVENT_OUTRO_LK_TALK_6, EVENT_OUTRO_LK_TALK_7, EVENT_OUTRO_LK_TALK_8, EVENT_OUTRO_SOUL_BARRAGE, EVENT_OUTRO_SUMMON_TERENAS, EVENT_OUTRO_TERENAS_TALK_1, EVENT_OUTRO_TERENAS_TALK_2, EventMap::ExecuteEvent(), WorldObject::FindNearestCreature(), ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), WorldObject::GetMap(), Unit::GetMotionMaster(), Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Unit::HandleEmoteCommand(), Unit::HasUnitState(), Unit::Kill(), LichKingIntro, LIGHT_SOULSTORM, ScriptedAI::me, MOVE_WALK, MotionMaster::MovePoint(), MUSIC_FINAL, NPC_FROSTMOURNE_TRIGGER, NPC_TERENAS_MENETHIL_OUTRO, OutroFlying, OutroPosition1, POINT_TIRION_OUTRO, REACT_AGGRESSIVE, Unit::RemoveAllAuras(), Unit::RemoveAurasDueToSpell(), SAY_LK_INTRO_2, SAY_LK_INTRO_3, SAY_LK_OUTRO_1, SAY_LK_OUTRO_2, SAY_LK_OUTRO_3, SAY_LK_OUTRO_4, SAY_LK_OUTRO_5, SAY_LK_OUTRO_6, SAY_LK_OUTRO_7, SAY_LK_OUTRO_8, SAY_TERENAS_OUTRO_1, SAY_TERENAS_OUTRO_2, SAY_TIRION_INTRO_1, SAY_TIRION_INTRO_2, SAY_TIRION_OUTRO_1, SAY_TIRION_OUTRO_2, EventMap::ScheduleEvent(), sCreatureTextMgr, ScriptedAI::SetEquipmentSlots(), Unit::SetFacingToObject(), Unit::SetUInt32Value(), Creature::SetWalk(), Map::SetZoneMusic(), Map::SetZoneOverrideLight(), Map::SetZoneWeather(), SOUND_PAIN, SPELL_BROKEN_FROSTMOURNE, SPELL_BROKEN_FROSTMOURNE_KNOCK, SPELL_EMOTE_QUESTION_NO_SHEATH, SPELL_EMOTE_SHOUT_NO_SHEATH, SPELL_FURY_OF_FROSTMOURNE_NO_REZ, SPELL_ICE_LOCK, SPELL_JUMP, SPELL_LIGHTS_BLESSING, SPELL_MASS_RESURRECTION, SPELL_RAISE_DEAD, SPELL_SOUL_BARRAGE, SPELL_SUMMON_BROKEN_FROSTMOURNE_3, SPELL_SUMMON_TERENAS, TEAM_NEUTRAL, TEXT_RANGE_NORMAL, TirionCharge, TRIGGERED_IGNORE_CAST_IN_PROGRESS, UNIT_NPC_EMOTESTATE, UNIT_STATE_CASTING, UNIT_VIRTUAL_ITEM_SLOT_ID, EventMap::Update(), CreatureAI::UpdateVictim(), and WEATHER_STATE_BLACKSNOW.

Member Data Documentation

◆ _events

EventMap npc_tirion_fordring_tft::npc_tirion_fordringAI::_events
private

◆ _instance

InstanceScript* npc_tirion_fordring_tft::npc_tirion_fordringAI::_instance
private

The documentation for this struct was generated from the following file: