AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI Struct Reference
Inheritance diagram for npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirions_gambit_tirionAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void WaypointReached (uint32 pointId) override
 
void DoSummonAction (uint32 entry, uint8 id, int32 param=0)
 
void UpdateEscortAI (uint32 diff) override
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
bool _eventOver
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirions_gambit_tirionAI()

npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::npc_tirions_gambit_tirionAI ( Creature creature)
inline
684 : npc_escortAI(creature), summons(me), _eventOver(false)
685 {
686 }
Creature * me
Definition ScriptedCreature.h:281
Definition ScriptedEscortAI.h:53
bool _eventOver
Definition zone_icecrown.cpp:690
SummonList summons
Definition zone_icecrown.cpp:689

Member Function Documentation

◆ DoAction()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

709 {
710 if (param == ACTION_START_EVENT)
711 {
712 me->setActive(true);
713
714 Talk(0);
715 events.Reset();
717 me->SetWalk(true);
718 Start(false);
719
720 int8 i = -1;
721 std::list<Creature*> cList;
723 for (std::list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); ++itr, ++i)
724 {
725 (*itr)->SetWalk(true);
726 (*itr)->GetMotionMaster()->MoveFollow(me, 1.0f, Position::NormalizeOrientation(M_PI * i / 2.0f));
727 summons.Summon(*itr);
728 }
729 }
730 }
std::int8_t int8
Definition Define.h:105
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:915
events
Definition boss_sartura.cpp:43
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3165
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void setActive(bool isActiveObject)
Definition Object.cpp:1058
Talk
Definition hyjal.cpp:82
static float NormalizeOrientation(float o)
Definition Position.h:238
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
@ ACTION_START_EVENT
Definition zone_icecrown.cpp:639
@ NPC_DISGUISED_CRUSADER
Definition zone_icecrown.cpp:650

References ACTION_START_EVENT, SummonList::DespawnAll(), GetCreatureListWithEntryInGrid(), ScriptedAI::me, Position::NormalizeOrientation(), NPC_DISGUISED_CRUSADER, WorldObject::setActive(), Creature::SetWalk(), npc_escortAI::Start(), SummonList::Summon(), and summons.

◆ DoSummonAction()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoSummonAction ( uint32  entry,
uint8  id,
int32  param = 0 
)
inline
782 {
783 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
784 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
785 if (summon->GetEntry() == entry)
786 {
787 switch (id)
788 {
790 summon->GetMotionMaster()->MovePoint(1, summon->GetPositionX() - param, summon->GetPositionY() + param * 2 + 3, summon->GetPositionZ());
791 break;
793 summon->SetUInt32Value(UNIT_NPC_EMOTESTATE, param);
794 break;
796 summon->DespawnOrUnsummon(Milliseconds(param));
797 break;
799 summon->SetFacingTo(param / 100.0f);
800 break;
802 summon->AI()->Talk(param);
803 break;
805 summon->SetStandState(param);
806 break;
807 }
808 }
809 }
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
Definition Creature.h:47
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
@ ACTION_SUMMON_EMOTE
Definition zone_icecrown.cpp:641
@ ACTION_SUMMON_STAND_STATE
Definition zone_icecrown.cpp:645
@ ACTION_SUMMON_MOVE_STRAIGHT
Definition zone_icecrown.cpp:640
@ ACTION_SUMMON_DESPAWN
Definition zone_icecrown.cpp:642
@ ACTION_SUMMON_TALK
Definition zone_icecrown.cpp:644
@ ACTION_SUMMON_ORIENTATION
Definition zone_icecrown.cpp:643

References ACTION_SUMMON_DESPAWN, ACTION_SUMMON_EMOTE, ACTION_SUMMON_MOVE_STRAIGHT, ACTION_SUMMON_ORIENTATION, ACTION_SUMMON_STAND_STATE, ACTION_SUMMON_TALK, SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, summons, and UNIT_NPC_EMOTESTATE.

Referenced by UpdateEscortAI().

◆ JustSummoned()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

733 {
734 summons.Summon(summon);
735 if (summon->GetEntry() == NPC_CHOSEN_ZEALOT || summon->GetEntry() == NPC_TIRION_LICH_KING)
736 summon->SetWalk(true);
737 else if (summon->GetEntry() != NPC_INVOKER_BASALEPH)
738 {
740 summon->SetImmuneToAll(true);
741 summon->GetMotionMaster()->MovePoint(4, 6135.97f, 2753.84f, 573.92f);
742 }
743 }
@ EMOTE_STATE_READY2H
Definition SharedDefines.h:1981
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:238
uint32 GetEntry() const
Definition Object.h:116
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:21429
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:914
@ NPC_INVOKER_BASALEPH
Definition zone_icecrown.cpp:652
@ NPC_CHOSEN_ZEALOT
Definition zone_icecrown.cpp:653
@ NPC_TIRION_LICH_KING
Definition zone_icecrown.cpp:654

References EMOTE_STATE_READY2H, Object::GetEntry(), Unit::GetMotionMaster(), MotionMaster::MovePoint(), NPC_CHOSEN_ZEALOT, NPC_INVOKER_BASALEPH, NPC_TIRION_LICH_KING, Unit::SetImmuneToAll(), Unit::SetUInt32Value(), Creature::SetWalk(), SummonList::Summon(), summons, and UNIT_NPC_EMOTESTATE.

◆ Reset()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

693 {
694 me->setActive(false);
696 _eventOver = false;
697 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:32
void SetStandState(uint8 state)
Definition Unit.cpp:16971

References _eventOver, ScriptedAI::me, WorldObject::setActive(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

◆ SetData()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

700 {
701 if (type == 1 && data == 1 && !_eventOver)
702 {
703 events.ScheduleEvent(EVENT_SCENE_0 + 30, 10s);
704 _eventOver = true;
705 }
706 }
@ EVENT_SCENE_0
Definition zone_icecrown.cpp:648

References _eventOver, and EVENT_SCENE_0.

◆ SummonedCreatureDespawn()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::SummonedCreatureDespawn ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

746 {
747 summons.Despawn(summon);
748 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateEscortAI()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

812 {
813 events.Update(diff);
814 switch (events.ExecuteEvent())
815 {
817 Talk(2);
819
820 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6160.74f, 2695.90f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
821 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6164.98f, 2697.90f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
822 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6161.26f, 2700.05f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
823
825 events.ScheduleEvent(EVENT_SCENE_0, 30s);
826 break;
827 case EVENT_SCENE_0:
829 me->SummonGameObject(GO_FROZEN_HEART, 6132.38f, 2760.76f, 574.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 180);
830 events.ScheduleEvent(EVENT_SCENE_0 + 1, 10s);
831 break;
832 case EVENT_SCENE_0+1:
834 events.ScheduleEvent(EVENT_SCENE_0 + 2, 2s);
835 break;
836 case EVENT_SCENE_0+2:
839 events.ScheduleEvent(EVENT_SCENE_0 + 3, 2s);
840 break;
841 case EVENT_SCENE_0+3:
842 Talk(3);
843 if (Creature* cr = me->SummonCreature(NPC_TIRION_LICH_KING, 6161.26f, 2700.05f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000))
844 cr->GetMotionMaster()->MovePoint(2, 6131.93f, 2756.84f, 573.92f);
845 events.ScheduleEvent(EVENT_SCENE_0 + 4, 4s);
846 break;
847 case EVENT_SCENE_0+4:
848 Talk(4);
849 me->SetFacingTo(4.42f);
850 events.ScheduleEvent(EVENT_SCENE_0 + 5, 25s);
851 break;
852 case EVENT_SCENE_0+5:
854 events.ScheduleEvent(EVENT_SCENE_0 + 6, 4s);
855 break;
856 case EVENT_SCENE_0+6:
858 me->LoadEquipment(2, true);
859 SetEscortPaused(false);
860 events.ScheduleEvent(EVENT_SCENE_0 + 7, 6s);
861 break;
862 case EVENT_SCENE_0+7:
864 break;
865 case EVENT_SCENE_0+8:
866 Talk(5);
867 events.ScheduleEvent(EVENT_SCENE_0 + 9, 5s);
868 break;
869 case EVENT_SCENE_0+9:
871 events.ScheduleEvent(EVENT_SCENE_0 + 10, 11s);
872 break;
873 case EVENT_SCENE_0+10:
874 Talk(6);
875 events.ScheduleEvent(EVENT_SCENE_0 + 11, 6s);
876 break;
877 case EVENT_SCENE_0+11:
879 events.ScheduleEvent(EVENT_SCENE_0 + 12, 7s);
880 break;
881 case EVENT_SCENE_0+12:
883 events.ScheduleEvent(EVENT_SCENE_0 + 13, 5s);
884 break;
885 case EVENT_SCENE_0+13:
886 Talk(7);
887 events.ScheduleEvent(EVENT_SCENE_0 + 14, 14s);
888 break;
889 case EVENT_SCENE_0+14:
890 Talk(8);
891 events.ScheduleEvent(EVENT_SCENE_0 + 15, 3s);
892 break;
893 case EVENT_SCENE_0+15:
894 {
896 events.ScheduleEvent(EVENT_SCENE_0 + 16, 1200ms);
897 uint8 i = 0;
898 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr, ++i)
899 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
900 if (summon->GetEntry() == NPC_DISGUISED_CRUSADER)
901 {
902 summon->SetWalk(false);
903 summon->GetMotionMaster()->MovePoint(2, 6132.38f + 4 * cos(2 * M_PI * (i / 3.0)), 2760.76f + 4 * std::sin(2 * M_PI * (i / 3.0)), me->GetPositionZ());
904 }
905 break;
906 }
907 case EVENT_SCENE_0+16:
913 go->Delete();
914 events.ScheduleEvent(EVENT_SCENE_0 + 17, 2s);
915 break;
916 case EVENT_SCENE_0+17:
918 events.ScheduleEvent(EVENT_SCENE_0 + 170, 3s);
919 break;
920 case EVENT_SCENE_0+170:
924 cr->AI()->Talk(0);
925 events.ScheduleEvent(EVENT_SCENE_0 + 18, 1s);
926 break;
927 case EVENT_SCENE_0+18:
928 {
930
931 std::list<Creature*> zealotList;
932 Position pos1 = {6160.0f, 2765.0f, 573.92f, 0.0f};
933 Position pos2 = {6115.0f, 2742.0f, 573.92f, 0.0f};
935 for (std::list<Creature*>::const_iterator itr = zealotList.begin(); itr != zealotList.end(); ++itr)
936 {
937 (*itr)->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY_UNARMED);
938 if ((*itr)->GetPositionX() > 6150.0f)
939 {
940 Position tpos = pos1;
941 (*itr)->MovePosition(tpos, frand(1.0f, 14.0f), frand(3.14f, 4.14f));
942 (*itr)->GetMotionMaster()->MovePoint(3, tpos.GetPositionX(), tpos.GetPositionY(), tpos.GetPositionZ());
943 }
944 else
945 {
946 Position tpos = pos2;
947 (*itr)->MovePosition(tpos, frand(1.0f, 14.0f), frand(0.0f, 1.0f));
948 (*itr)->GetMotionMaster()->MovePoint(3, tpos.GetPositionX(), tpos.GetPositionY(), tpos.GetPositionZ());
949 }
950 }
951
952 events.ScheduleEvent(EVENT_SCENE_0 + 19, 3s);
953 break;
954 }
955 case EVENT_SCENE_0+19:
957 events.ScheduleEvent(EVENT_SCENE_0 + 20, 3700ms);
958 break;
959 case EVENT_SCENE_0+20:
960 {
961 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
962 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
963 {
964 summon->SetImmuneToAll(false);
965 if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
966 {
967 if (summon->GetEntry() == NPC_TIRION_MOGRAINE)
968 summon->SetHomePosition(6135.97f, 2753.84f, 573.92f, 3.70f);
969 else
970 summon->SetHomePosition(6138.36f + frand(-2.0f, 2.0f), 2749.25f + frand(-2.0f, 2.0f), 573.92f, 2.03f);
971 }
972 }
974 std::list<Creature*> zealotList;
977 for (std::list<Creature*>::const_iterator itr = zealotList.begin(); itr != zealotList.end(); ++itr)
978 {
979 if (!target)
980 target = (*itr)->SelectNearestTarget(40.0f);
981 if (target)
982 (*itr)->AI()->AttackStart(target);
983 }
984 break;
985 }
986 case EVENT_SCENE_0+30:
987 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
988 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
989 if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
990 {
991 if (summon->GetEntry() == NPC_TIRION_MOGRAINE)
992 summon->GetMotionMaster()->MovePoint(6, 6135.97f, 2753.84f, 573.92f);
993 else
994 summon->GetMotionMaster()->MovePoint(6, 6138.36f + frand(-2.0f, 2.0f), 2749.25f + frand(-2.0f, 2.0f), 573.92f);
995 }
996
997 events.ScheduleEvent(EVENT_SCENE_0 + 310, 4s);
998 break;
999 case EVENT_SCENE_0+310:
1002 me->SummonGameObject(GO_ESCAPE_PORTAL, 6133.83f, 2757.24f, 573.914f, 1.97f, 0.0f, 0.0f, 0.0f, 0.0f, 60);
1004 events.ScheduleEvent(EVENT_SCENE_0 + 31, 6s);
1006 break;
1007 case EVENT_SCENE_0+31:
1009 events.ScheduleEvent(EVENT_SCENE_0 + 32, 7s);
1010 break;
1011 case EVENT_SCENE_0+32:
1013 events.ScheduleEvent(EVENT_SCENE_0 + 33, 7s);
1014 break;
1015 case EVENT_SCENE_0+33:
1016 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
1017 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
1018 {
1019 if (summon->GetEntry() == NPC_TIRION_LICH_KING)
1020 summon->CastSpell(summon, SPELL_LICH_KINGS_FURY, false);
1021 summon->DespawnOrUnsummon(summon->GetEntry() == NPC_TIRION_LICH_KING ? 10s : 4s);
1022 }
1023 me->DespawnOrUnsummon(10s);
1024 break;
1025 }
1026 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
float frand(float min, float max)
Definition Random.cpp:57
@ EMOTE_STATE_READY_UNARMED
Definition SharedDefines.h:1930
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1905
@ UNIT_STAND_STATE_DEAD
Definition UnitDefines.h:39
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:40
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1759
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2130
Definition GameObject.h:120
StorageType::iterator iterator
Definition ScriptedCreature.h:36
Definition Unit.h:655
void SetFacingTo(float ori)
Definition Unit.cpp:20511
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2452
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2443
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3005
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2366
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2429
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void SetEscortPaused(bool on)
Definition ScriptedEscortAI.cpp:486
void DoSummonAction(uint32 entry, uint8 id, int32 param=0)
Definition zone_icecrown.cpp:781
@ SPELL_LICH_KINGS_FURY
Definition zone_icecrown.cpp:666
@ SPELL_HEART_EXPLOSION
Definition zone_icecrown.cpp:664
@ SPELL_TIRION_SMASH_HEART
Definition zone_icecrown.cpp:663
@ EVENT_START_SCENE
Definition zone_icecrown.cpp:647
@ SPELL_HEART_EXPLOSION_EFF
Definition zone_icecrown.cpp:665
@ NPC_TIRION_MOGRAINE
Definition zone_icecrown.cpp:658
@ GO_FROZEN_HEART
Definition zone_icecrown.cpp:660
@ SPELL_TIRIONS_GAMBIT_CREDIT
Definition zone_icecrown.cpp:667
@ NPC_TIRION_THASSARIAN
Definition zone_icecrown.cpp:656
@ GO_ESCAPE_PORTAL
Definition zone_icecrown.cpp:661
@ NPC_TIRION_EBON_KNIGHT
Definition zone_icecrown.cpp:655

References ACTION_SUMMON_DESPAWN, ACTION_SUMMON_EMOTE, ACTION_SUMMON_MOVE_STRAIGHT, ACTION_SUMMON_ORIENTATION, ACTION_SUMMON_STAND_STATE, ACTION_SUMMON_TALK, SummonList::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), DoSummonAction(), EMOTE_ONESHOT_NONE, EMOTE_STATE_READY2H, EMOTE_STATE_READY_UNARMED, SummonList::end(), EVENT_SCENE_0, EVENT_START_SCENE, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), frand(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_ESCAPE_PORTAL, GO_FROZEN_HEART, Creature::LoadEquipment(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_CHOSEN_ZEALOT, NPC_DISGUISED_CRUSADER, NPC_TIRION_EBON_KNIGHT, NPC_TIRION_LICH_KING, NPC_TIRION_MOGRAINE, NPC_TIRION_THASSARIAN, npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetStandState(), SPELL_HEART_EXPLOSION, SPELL_HEART_EXPLOSION_EFF, SPELL_LICH_KINGS_FURY, SPELL_TIRION_SMASH_HEART, SPELL_TIRIONS_GAMBIT_CREDIT, WorldObject::SummonCreature(), WorldObject::SummonCreatureGroup(), WorldObject::SummonGameObject(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

◆ WaypointReached()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::WaypointReached ( uint32  pointId)
inlineoverridevirtual

Implements npc_escortAI.

751 {
752 switch (pointId)
753 {
754 case 6:
755 me->SummonCreature(NPC_INVOKER_BASALEPH, 6130.26f, 2764.83f, 573.92f, 5.19f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
756 Talk(1);
757 break;
758 case 15:
759 {
760 uint8 i = 1;
761 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr, ++i)
762 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
763 if (summon->GetEntry() == NPC_DISGUISED_CRUSADER)
764 {
765 summon->GetMotionMaster()->Clear(false);
766 summon->GetMotionMaster()->MovePoint(1, 6165.3f + 3 * i, 2759.85f + 1.5f * i, 573.914f);
767 }
768 break;
769 }
770 case 17:
771 SetEscortPaused(true);
772 events.ScheduleEvent(EVENT_START_SCENE, 7s);
773 break;
774 case 19:
775 SetEscortPaused(true);
776 events.ScheduleEvent(EVENT_SCENE_0 + 8, 5s);
777 break;
778 }
779 }

References SummonList::begin(), SummonList::end(), EVENT_SCENE_0, EVENT_START_SCENE, ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_DISGUISED_CRUSADER, NPC_INVOKER_BASALEPH, npc_escortAI::SetEscortPaused(), WorldObject::SummonCreature(), summons, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

Member Data Documentation

◆ _eventOver

bool npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::_eventOver

Referenced by Reset(), and SetData().

◆ events

EventMap npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::events

◆ summons

SummonList npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::summons

The documentation for this struct was generated from the following file: