AzerothCore 3.3.5a
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npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI Struct Reference
Inheritance diagram for npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_tirions_gambit_tirionAI (Creature *creature)
 
void Reset () override
 
void SetData (uint32 type, uint32 data) override
 
void DoAction (int32 param) override
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void WaypointReached (uint32 pointId) override
 
void DoSummonAction (uint32 entry, uint8 id, int32 param=0)
 
void UpdateEscortAI (uint32 diff) override
 
virtual void WaypointReached (uint32, uint32)
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
bool IsEscortNPC (bool=true) const override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
bool _eventOver
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
Player * GetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_tirions_gambit_tirionAI()

npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::npc_tirions_gambit_tirionAI ( Creature *  creature)
inline
718 : npc_escortAI(creature), summons(me), _eventOver(false)
719 {
720 }
Creature * me
Definition ScriptedCreature.h:281
Definition ScriptedEscortAI.h:53
bool _eventOver
Definition zone_icecrown.cpp:724
SummonList summons
Definition zone_icecrown.cpp:723

Member Function Documentation

◆ DoAction()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

743 {
744 if (param == ACTION_START_EVENT)
745 {
746 me->setActive(true);
747
748 Talk(0);
749 events.Reset();
751 me->SetWalk(true);
752 Start(false);
753
754 int8 i = -1;
755 std::list<Creature*> cList;
757 for (std::list<Creature*>::const_iterator itr = cList.begin(); itr != cList.end(); ++itr, ++i)
758 {
759 (*itr)->SetWalk(true);
760 (*itr)->GetMotionMaster()->MoveFollow(me, 1.0f, Position::NormalizeOrientation(M_PI * i / 2.0f));
761 summons.Summon(*itr);
762 }
763 }
764 }
std::int8_t int8
Definition Define.h:105
void GetCreatureListWithEntryInGrid(std::list< Creature * > &list, WorldObject *source, uint32 entry, float maxSearchRange)
Definition ScriptedCreature.cpp:943
events
Definition boss_sartura.cpp:43
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3393
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void setActive(bool isActiveObject)
Definition Object.cpp:1091
Talk
Definition hyjal.cpp:82
static float NormalizeOrientation(float o)
Definition Position.h:238
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:428
@ ACTION_START_EVENT
Definition zone_icecrown.cpp:673
@ NPC_DISGUISED_CRUSADER
Definition zone_icecrown.cpp:684

References ACTION_START_EVENT, SummonList::DespawnAll(), GetCreatureListWithEntryInGrid(), ScriptedAI::me, Position::NormalizeOrientation(), NPC_DISGUISED_CRUSADER, WorldObject::setActive(), Creature::SetWalk(), npc_escortAI::Start(), SummonList::Summon(), and summons.

◆ DoSummonAction()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::DoSummonAction ( uint32  entry,
uint8  id,
int32  param = 0 
)
inline
817 {
818 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
819 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
820 if (summon->GetEntry() == entry)
821 {
822 switch (id)
823 {
825 summon->GetMotionMaster()->MovePoint(1, summon->GetPositionX() - param, summon->GetPositionY() + param * 2 + 3, summon->GetPositionZ());
826 break;
828 summon->SetUInt32Value(UNIT_NPC_EMOTESTATE, param);
829 break;
831 summon->DespawnOrUnsummon(Milliseconds(param));
832 break;
834 summon->SetFacingTo(param / 100.0f);
835 break;
837 summon->AI()->Talk(param);
838 break;
840 summon->SetStandState(param);
841 break;
842 }
843 }
844 }
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
@ UNIT_NPC_EMOTESTATE
Definition UpdateFields.h:140
Definition Creature.h:47
iterator begin()
Definition ScriptedCreature.h:48
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
iterator end()
Definition ScriptedCreature.h:58
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234
@ ACTION_SUMMON_EMOTE
Definition zone_icecrown.cpp:675
@ ACTION_SUMMON_STAND_STATE
Definition zone_icecrown.cpp:679
@ ACTION_SUMMON_MOVE_STRAIGHT
Definition zone_icecrown.cpp:674
@ ACTION_SUMMON_DESPAWN
Definition zone_icecrown.cpp:676
@ ACTION_SUMMON_TALK
Definition zone_icecrown.cpp:678
@ ACTION_SUMMON_ORIENTATION
Definition zone_icecrown.cpp:677

References ACTION_SUMMON_DESPAWN, ACTION_SUMMON_EMOTE, ACTION_SUMMON_MOVE_STRAIGHT, ACTION_SUMMON_ORIENTATION, ACTION_SUMMON_STAND_STATE, ACTION_SUMMON_TALK, SummonList::begin(), SummonList::end(), ObjectAccessor::GetCreature(), ScriptedAI::me, summons, and UNIT_NPC_EMOTESTATE.

Referenced by UpdateEscortAI().

◆ JustSummoned()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

767 {
768 summons.Summon(summon);
769 if (summon->GetEntry() == NPC_CHOSEN_ZEALOT || summon->GetEntry() == NPC_TIRION_LICH_KING)
770 summon->SetWalk(true);
771 else if (summon->GetEntry() != NPC_INVOKER_BASALEPH)
772 {
774 summon->SetImmuneToAll(true);
775 summon->GetMotionMaster()->MovePoint(4, 6135.97f, 2753.84f, 573.92f);
776 }
777 }
@ EMOTE_STATE_READY2H
Definition SharedDefines.h:1974
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
uint32 GetEntry() const
Definition Object.h:123
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
void SetUInt32Value(uint16 index, uint32 value)
Definition Unit.cpp:16980
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:930
@ NPC_INVOKER_BASALEPH
Definition zone_icecrown.cpp:686
@ NPC_CHOSEN_ZEALOT
Definition zone_icecrown.cpp:687
@ NPC_TIRION_LICH_KING
Definition zone_icecrown.cpp:688

References EMOTE_STATE_READY2H, Object::GetEntry(), Unit::GetMotionMaster(), MotionMaster::MovePoint(), NPC_CHOSEN_ZEALOT, NPC_INVOKER_BASALEPH, NPC_TIRION_LICH_KING, Unit::SetImmuneToAll(), Unit::SetUInt32Value(), Creature::SetWalk(), SummonList::Summon(), summons, and UNIT_NPC_EMOTESTATE.

◆ Reset()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

727 {
728 me->setActive(false);
730 _eventOver = false;
731 }
@ UNIT_STAND_STATE_STAND
Definition UnitDefines.h:35
void SetStandState(uint8 state)
Definition Unit.cpp:12731

References _eventOver, ScriptedAI::me, WorldObject::setActive(), Unit::SetStandState(), and UNIT_STAND_STATE_STAND.

◆ SetData()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::SetData ( uint32  type,
uint32  data 
)
inlineoverridevirtual

Reimplemented from UnitAI.

734 {
735 if (type == 1 && data == 1 && !_eventOver)
736 {
737 events.ScheduleEvent(EVENT_SCENE_0 + 30, 10s);
738 _eventOver = true;
739 }
740 }
@ EVENT_SCENE_0
Definition zone_icecrown.cpp:682

References _eventOver, and EVENT_SCENE_0.

◆ SummonedCreatureDespawn()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::SummonedCreatureDespawn ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

780 {
781 summons.Despawn(summon);
782 }
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89

References SummonList::Despawn(), and summons.

◆ UpdateEscortAI()

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::UpdateEscortAI ( uint32  diff)
inlineoverridevirtual

Reimplemented from npc_escortAI.

847 {
848 events.Update(diff);
849 switch (events.ExecuteEvent())
850 {
852 Talk(2);
854
855 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6160.74f, 2695.90f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
856 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6164.98f, 2697.90f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
857 me->SummonCreature(NPC_CHOSEN_ZEALOT, 6161.26f, 2700.05f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
858
860 events.ScheduleEvent(EVENT_SCENE_0, 30s);
861 break;
862 case EVENT_SCENE_0:
864 me->SummonGameObject(GO_FROZEN_HEART, 6132.38f, 2760.76f, 574.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.0f, 180);
865 events.ScheduleEvent(EVENT_SCENE_0 + 1, 10s);
866 break;
867 case EVENT_SCENE_0+1:
869 events.ScheduleEvent(EVENT_SCENE_0 + 2, 2s);
870 break;
871 case EVENT_SCENE_0+2:
874 events.ScheduleEvent(EVENT_SCENE_0 + 3, 2s);
875 break;
876 case EVENT_SCENE_0+3:
877 Talk(3);
878 if (Creature* cr = me->SummonCreature(NPC_TIRION_LICH_KING, 6161.26f, 2700.05f, 573.92f, 2.04f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000))
879 cr->GetMotionMaster()->MovePoint(2, 6131.93f, 2756.84f, 573.92f);
880 events.ScheduleEvent(EVENT_SCENE_0 + 4, 4s);
881 break;
882 case EVENT_SCENE_0+4:
883 Talk(4);
884 me->SetFacingTo(4.42f);
885 events.ScheduleEvent(EVENT_SCENE_0 + 5, 25s);
886 break;
887 case EVENT_SCENE_0+5:
889 events.ScheduleEvent(EVENT_SCENE_0 + 6, 4s);
890 break;
891 case EVENT_SCENE_0+6:
893 me->LoadEquipment(2, true);
894 SetEscortPaused(false);
895 events.ScheduleEvent(EVENT_SCENE_0 + 7, 6s);
896 break;
897 case EVENT_SCENE_0+7:
899 break;
900 case EVENT_SCENE_0+8:
901 Talk(5);
902 events.ScheduleEvent(EVENT_SCENE_0 + 9, 5s);
903 break;
904 case EVENT_SCENE_0+9:
906 events.ScheduleEvent(EVENT_SCENE_0 + 10, 11s);
907 break;
908 case EVENT_SCENE_0+10:
909 Talk(6);
910 events.ScheduleEvent(EVENT_SCENE_0 + 11, 6s);
911 break;
912 case EVENT_SCENE_0+11:
914 events.ScheduleEvent(EVENT_SCENE_0 + 12, 7s);
915 break;
916 case EVENT_SCENE_0+12:
918 events.ScheduleEvent(EVENT_SCENE_0 + 13, 5s);
919 break;
920 case EVENT_SCENE_0+13:
921 Talk(7);
922 events.ScheduleEvent(EVENT_SCENE_0 + 14, 14s);
923 break;
924 case EVENT_SCENE_0+14:
925 Talk(8);
926 events.ScheduleEvent(EVENT_SCENE_0 + 15, 3s);
927 break;
928 case EVENT_SCENE_0+15:
929 {
931 events.ScheduleEvent(EVENT_SCENE_0 + 16, 1200ms);
932 uint8 i = 0;
933 for (SummonList::iterator itr = summons.begin(); itr != summons.end(); ++itr, ++i)
934 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
935 if (summon->GetEntry() == NPC_DISGUISED_CRUSADER)
936 {
937 summon->SetWalk(false);
938 summon->GetMotionMaster()->MovePoint(2, 6132.38f + 4 * cos(2 * M_PI * (i / 3.0)), 2760.76f + 4 * std::sin(2 * M_PI * (i / 3.0)), me->GetPositionZ());
939 }
940 break;
941 }
942 case EVENT_SCENE_0+16:
948 go->Delete();
949 events.ScheduleEvent(EVENT_SCENE_0 + 17, 2s);
950 break;
951 case EVENT_SCENE_0+17:
953 events.ScheduleEvent(EVENT_SCENE_0 + 170, 3s);
954 break;
955 case EVENT_SCENE_0+170:
959 cr->AI()->Talk(0);
960 events.ScheduleEvent(EVENT_SCENE_0 + 18, 1s);
961 break;
962 case EVENT_SCENE_0+18:
963 {
965
966 std::list<Creature*> zealotList;
967 Position pos1 = {6160.0f, 2765.0f, 573.92f, 0.0f};
968 Position pos2 = {6115.0f, 2742.0f, 573.92f, 0.0f};
970 for (std::list<Creature*>::const_iterator itr = zealotList.begin(); itr != zealotList.end(); ++itr)
971 {
972 (*itr)->SetUInt32Value(UNIT_NPC_EMOTESTATE, EMOTE_STATE_READY_UNARMED);
973 if ((*itr)->GetPositionX() > 6150.0f)
974 {
975 Position tpos = pos1;
976 (*itr)->MovePosition(tpos, frand(1.0f, 14.0f), frand(3.14f, 4.14f));
977 (*itr)->GetMotionMaster()->MovePoint(3, tpos.GetPositionX(), tpos.GetPositionY(), tpos.GetPositionZ());
978 }
979 else
980 {
981 Position tpos = pos2;
982 (*itr)->MovePosition(tpos, frand(1.0f, 14.0f), frand(0.0f, 1.0f));
983 (*itr)->GetMotionMaster()->MovePoint(3, tpos.GetPositionX(), tpos.GetPositionY(), tpos.GetPositionZ());
984 }
985 }
986
987 events.ScheduleEvent(EVENT_SCENE_0 + 19, 3s);
988 break;
989 }
990 case EVENT_SCENE_0+19:
992 events.ScheduleEvent(EVENT_SCENE_0 + 20, 3700ms);
993 break;
994 case EVENT_SCENE_0+20:
995 {
996 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
997 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
998 {
999 summon->SetImmuneToAll(false);
1000 if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
1001 {
1002 if (summon->GetEntry() == NPC_TIRION_MOGRAINE)
1003 summon->SetHomePosition(6135.97f, 2753.84f, 573.92f, 3.70f);
1004 else
1005 summon->SetHomePosition(6138.36f + frand(-2.0f, 2.0f), 2749.25f + frand(-2.0f, 2.0f), 573.92f, 2.03f);
1006 }
1007 }
1009 std::list<Creature*> zealotList;
1011 Unit* target = me->FindNearestCreature(NPC_TIRION_MOGRAINE, 100.0f);
1012 for (std::list<Creature*>::const_iterator itr = zealotList.begin(); itr != zealotList.end(); ++itr)
1013 {
1014 if (!target)
1015 target = (*itr)->SelectNearestTarget(40.0f);
1016 if (target)
1017 (*itr)->AI()->AttackStart(target);
1018 }
1019 break;
1020 }
1021 case EVENT_SCENE_0+30:
1022 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
1023 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
1024 if (summon->GetEntry() >= NPC_TIRION_EBON_KNIGHT && summon->GetEntry() <= NPC_TIRION_MOGRAINE)
1025 {
1026 if (summon->GetEntry() == NPC_TIRION_MOGRAINE)
1027 summon->GetMotionMaster()->MovePoint(6, 6135.97f, 2753.84f, 573.92f);
1028 else
1029 summon->GetMotionMaster()->MovePoint(6, 6138.36f + frand(-2.0f, 2.0f), 2749.25f + frand(-2.0f, 2.0f), 573.92f);
1030 }
1031
1032 events.ScheduleEvent(EVENT_SCENE_0 + 310, 4s);
1033 break;
1034 case EVENT_SCENE_0+310:
1037 me->SummonGameObject(GO_ESCAPE_PORTAL, 6133.83f, 2757.24f, 573.914f, 1.97f, 0.0f, 0.0f, 0.0f, 0.0f, 60);
1039 events.ScheduleEvent(EVENT_SCENE_0 + 31, 6s);
1041 break;
1042 case EVENT_SCENE_0+31:
1044 events.ScheduleEvent(EVENT_SCENE_0 + 32, 7s);
1045 break;
1046 case EVENT_SCENE_0+32:
1048 events.ScheduleEvent(EVENT_SCENE_0 + 33, 7s);
1049 break;
1050 case EVENT_SCENE_0+33:
1051 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr)
1052 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
1053 {
1054 if (summon->GetEntry() == NPC_TIRION_LICH_KING)
1055 summon->CastSpell(summon, SPELL_LICH_KINGS_FURY, false);
1056 summon->DespawnOrUnsummon(summon->GetEntry() == NPC_TIRION_LICH_KING ? 10s : 4s);
1057 }
1058 me->DespawnOrUnsummon(10s);
1059 break;
1060 }
1061 }
std::uint8_t uint8
Definition Define.h:109
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:55
float frand(float min, float max)
Definition Random.cpp:57
@ EMOTE_STATE_READY_UNARMED
Definition SharedDefines.h:1923
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ UNIT_STAND_STATE_DEAD
Definition UnitDefines.h:42
@ UNIT_STAND_STATE_KNEEL
Definition UnitDefines.h:43
void LoadEquipment(int8 id=1, bool force=false)
Definition Creature.cpp:1808
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216
Definition GameObject.h:120
StorageType::iterator iterator
Definition ScriptedCreature.h:36
Definition Unit.h:665
void SetFacingTo(float ori)
Definition Unit.cpp:16068
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2567
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2558
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3120
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2467
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2530
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void SetEscortPaused(bool on)
Definition ScriptedEscortAI.cpp:495
void DoSummonAction(uint32 entry, uint8 id, int32 param=0)
Definition zone_icecrown.cpp:816
@ SPELL_LICH_KINGS_FURY
Definition zone_icecrown.cpp:700
@ SPELL_HEART_EXPLOSION
Definition zone_icecrown.cpp:698
@ SPELL_TIRION_SMASH_HEART
Definition zone_icecrown.cpp:697
@ EVENT_START_SCENE
Definition zone_icecrown.cpp:681
@ SPELL_HEART_EXPLOSION_EFF
Definition zone_icecrown.cpp:699
@ NPC_TIRION_MOGRAINE
Definition zone_icecrown.cpp:692
@ GO_FROZEN_HEART
Definition zone_icecrown.cpp:694
@ SPELL_TIRIONS_GAMBIT_CREDIT
Definition zone_icecrown.cpp:701
@ NPC_TIRION_THASSARIAN
Definition zone_icecrown.cpp:690
@ GO_ESCAPE_PORTAL
Definition zone_icecrown.cpp:695
@ NPC_TIRION_EBON_KNIGHT
Definition zone_icecrown.cpp:689

References ACTION_SUMMON_DESPAWN, ACTION_SUMMON_EMOTE, ACTION_SUMMON_MOVE_STRAIGHT, ACTION_SUMMON_ORIENTATION, ACTION_SUMMON_STAND_STATE, ACTION_SUMMON_TALK, SummonList::begin(), Unit::CastSpell(), Creature::DespawnOrUnsummon(), DoSummonAction(), EMOTE_ONESHOT_NONE, EMOTE_STATE_READY2H, EMOTE_STATE_READY_UNARMED, SummonList::end(), EVENT_SCENE_0, EVENT_START_SCENE, WorldObject::FindNearestCreature(), WorldObject::FindNearestGameObject(), frand(), ObjectAccessor::GetCreature(), WorldObject::GetCreaturesWithEntryInRange(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), GO_ESCAPE_PORTAL, GO_FROZEN_HEART, Creature::LoadEquipment(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_CHOSEN_ZEALOT, NPC_DISGUISED_CRUSADER, NPC_TIRION_EBON_KNIGHT, NPC_TIRION_LICH_KING, NPC_TIRION_MOGRAINE, NPC_TIRION_THASSARIAN, npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetStandState(), SPELL_HEART_EXPLOSION, SPELL_HEART_EXPLOSION_EFF, SPELL_LICH_KINGS_FURY, SPELL_TIRION_SMASH_HEART, SPELL_TIRIONS_GAMBIT_CREDIT, WorldObject::SummonCreature(), WorldObject::SummonCreatureGroup(), WorldObject::SummonGameObject(), summons, TEMPSUMMON_CORPSE_TIMED_DESPAWN, UNIT_NPC_EMOTESTATE, UNIT_STAND_STATE_DEAD, UNIT_STAND_STATE_KNEEL, and UNIT_STAND_STATE_STAND.

◆ WaypointReached() [1/2]

void npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::WaypointReached ( uint32  pointId)
inlineoverridevirtual

Implements npc_escortAI.

786 {
787 switch (pointId)
788 {
789 case 6:
790 me->SummonCreature(NPC_INVOKER_BASALEPH, 6130.26f, 2764.83f, 573.92f, 5.19f, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 60000);
791 Talk(1);
792 break;
793 case 15:
794 {
795 uint8 i = 1;
796 for (SummonList::const_iterator itr = summons.begin(); itr != summons.end(); ++itr, ++i)
797 if (Creature* summon = ObjectAccessor::GetCreature(*me, *itr))
798 if (summon->GetEntry() == NPC_DISGUISED_CRUSADER)
799 {
800 summon->GetMotionMaster()->Clear(false);
801 summon->GetMotionMaster()->MovePoint(1, 6165.3f + 3 * i, 2759.85f + 1.5f * i, 573.914f);
802 }
803 break;
804 }
805 case 17:
806 SetEscortPaused(true);
807 events.ScheduleEvent(EVENT_START_SCENE, 7s);
808 break;
809 case 19:
810 SetEscortPaused(true);
811 events.ScheduleEvent(EVENT_SCENE_0 + 8, 5s);
812 break;
813 }
814 }

References SummonList::begin(), SummonList::end(), EVENT_SCENE_0, EVENT_START_SCENE, ObjectAccessor::GetCreature(), ScriptedAI::me, NPC_DISGUISED_CRUSADER, NPC_INVOKER_BASALEPH, npc_escortAI::SetEscortPaused(), WorldObject::SummonCreature(), summons, and TEMPSUMMON_CORPSE_TIMED_DESPAWN.

◆ WaypointReached() [2/2]

virtual void CreatureAI::WaypointReached ( uint32  ,
uint32   
)
inlinevirtual

Reimplemented from npc_escortAI.

196{ }

Member Data Documentation

◆ _eventOver

bool npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::_eventOver

Referenced by Reset(), and SetData().

◆ events

EventMap npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::events

◆ summons

SummonList npc_tirions_gambit_tirion::npc_tirions_gambit_tirionAI::summons

The documentation for this struct was generated from the following file: