AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_ulduar_flames_initial Struct Reference
Inheritance diagram for npc_ulduar_flames_initial:
NullCreatureAI CreatureAI UnitAI

Public Member Functions

 npc_ulduar_flames_initial (Creature *creature)
 
void DoAction (int32 action) override
 
void SpreadFlame (float x, float y)
 
void RemoveFlame (ObjectGuid guid)
 
void RemoveAll ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from NullCreatureAI
 NullCreatureAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void JustStartedThreateningMe (Unit *) override
 
void JustEnteredCombat (Unit *) override
 Called when the unit enters combat.
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void EnterEvadeMode (EvadeReason) override
 
void OnCharmed (bool) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

GuidList _flameList
 
EventMap _events
 
uint32 _createTime
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from NullCreatureAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_ulduar_flames_initial()

npc_ulduar_flames_initial::npc_ulduar_flames_initial ( Creature creature)
inline
2040 : NullCreatureAI(creature)
2041 {
2043 _events.Reset();
2045 if (Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, me->GetPositionX(), me->GetPositionY(), 364.32f, 0.0f))
2046 {
2047 _flameList.push_back(flame->GetGUID());
2048 flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
2049 }
2050 }
@ EVENT_FLAMES_SPREAD
Definition boss_mimiron.cpp:205
@ SPELL_FLAMES_AURA
Definition boss_mimiron.cpp:122
@ NPC_FLAMES_SPREAD
Definition boss_mimiron.cpp:121
Creature *const me
Definition CreatureAI.h:71
Definition Creature.h:47
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
void Reset()
Definition EventMap.cpp:21
Definition PassiveAI.h:56
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
Seconds GetGameTime()
Definition GameTime.cpp:38
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
EventMap _events
Definition boss_mimiron.cpp:2142
GuidList _flameList
Definition boss_mimiron.cpp:2141
uint32 _createTime
Definition boss_mimiron.cpp:2143

References _createTime, _events, _flameList, EVENT_FLAMES_SPREAD, GameTime::GetGameTime(), Position::GetPositionX(), Position::GetPositionY(), CreatureAI::me, NPC_FLAMES_SPREAD, EventMap::Reset(), EventMap::ScheduleEvent(), SPELL_FLAMES_AURA, and WorldObject::SummonCreature().

Member Function Documentation

◆ DoAction()

void npc_ulduar_flames_initial::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

2053 {
2054 if (action == 1337)
2055 RemoveAll();
2056 }
void RemoveAll()
Definition boss_mimiron.cpp:2075

References RemoveAll().

◆ RemoveAll()

void npc_ulduar_flames_initial::RemoveAll ( )
inline
2076 {
2077 for (ObjectGuid const& guid : _flameList)
2078 if (Creature* c = ObjectAccessor::GetCreature(*me, guid))
2079 c->DespawnOrUnsummon();
2080 _flameList.clear();
2082 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2126
Definition ObjectGuid.h:118
Definition ObjectAccessor.h:61
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References _flameList, Creature::DespawnOrUnsummon(), ObjectAccessor::GetCreature(), and CreatureAI::me.

Referenced by DoAction(), and UpdateAI().

◆ RemoveFlame()

void npc_ulduar_flames_initial::RemoveFlame ( ObjectGuid  guid)
inline
2071 {
2072 _flameList.remove(guid);
2073 }

References _flameList.

◆ SpreadFlame()

void npc_ulduar_flames_initial::SpreadFlame ( float  x,
float  y 
)
inline
2059 {
2060 if (Creature* flame = me->SummonCreature(NPC_FLAMES_SPREAD, x, y, 364.32f, 0.0f))
2061 {
2062 _flameList.push_back(flame->GetGUID());
2064 if (c->GetExactDist2d(flame->GetPositionX(), flame->GetPositionY()) <= 4.0f)
2065 return;
2066 flame->CastSpell(flame, SPELL_FLAMES_AURA, true);
2067 }
2068 }
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2499

References _flameList, WorldObject::FindNearestCreature(), CreatureAI::me, NPC_FLAMES_SPREAD, SPELL_FLAMES_AURA, and WorldObject::SummonCreature().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_ulduar_flames_initial::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2085 {
2086 if (InstanceScript* instance = me->GetInstanceScript())
2087 if (instance->GetBossState(BOSS_MIMIRON) != IN_PROGRESS)
2088 {
2089 RemoveAll();
2090 return;
2091 }
2092
2093 _events.Update(diff);
2094
2095 switch (_events.ExecuteEvent())
2096 {
2097 case 0:
2098 break;
2100 {
2101 if (_flameList.empty())
2102 {
2104 return;
2105 }
2106
2107 if (InstanceScript* instance = me->GetInstanceScript())
2108 if (Creature* mimiron = GetMimiron())
2109 if (_createTime < mimiron->AI()->GetData(10))
2110 break;
2111
2113 if (last)
2114 {
2115 float prevdist = 100.0f;
2116 Player* target = nullptr;
2117
2118 Map::PlayerList const& pl = me->GetMap()->GetPlayers();
2119 for( Map::PlayerList::const_iterator itr = pl.begin(); itr != pl.end(); ++itr )
2120 if (Player* plr = itr->GetSource())
2121 if (plr->IsAlive() && plr->GetExactDist2d(last) < prevdist && !plr->IsGameMaster())
2122 {
2123 target = plr;
2124 prevdist = plr->GetExactDist2d(last);
2125 }
2126
2127 if (target && prevdist >= 4.0f) // no need to spread when player is standing in fire, check distance
2128 {
2129 float angle = last->GetAngle(target->GetPositionX(), target->GetPositionY()) - M_PI / 8 + rand_norm() * 2 * M_PI / 8;
2130 SpreadFlame(last->GetPositionX() + 7.0f * cos(angle), last->GetPositionY() + 7.0f * std::sin(angle));
2131 }
2132 }
2133
2134 _events.Repeat(5750ms);
2135 }
2136 break;
2137 }
2138 }
@ IN_PROGRESS
Definition InstanceScript.h:59
double rand_norm()
Definition Random.cpp:85
#define GetMimiron()
Definition boss_mimiron.cpp:258
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
Definition InstanceScript.h:143
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
PlayerList const & GetPlayers() const
Definition Map.h:326
Definition Player.h:1084
virtual uint32 GetData(uint32) const
Definition UnitAI.h:218
Map * GetMap() const
Definition Object.h:625
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
float GetAngle(const Position *pos) const
Definition Position.cpp:85
void SpreadFlame(float x, float y)
Definition boss_mimiron.cpp:2058
@ BOSS_MIMIRON
Definition ulduar.h:40

References _events, _flameList, MapRefMgr::begin(), BOSS_MIMIRON, Creature::DespawnOrUnsummon(), MapRefMgr::end(), EVENT_FLAMES_SPREAD, EventMap::ExecuteEvent(), Position::GetAngle(), ObjectAccessor::GetCreature(), UnitAI::GetData(), Position::GetExactDist2d(), WorldObject::GetInstanceScript(), WorldObject::GetMap(), GetMimiron, Map::GetPlayers(), Position::GetPositionX(), Position::GetPositionY(), IN_PROGRESS, CreatureAI::me, rand_norm(), RemoveAll(), EventMap::Repeat(), SpreadFlame(), and EventMap::Update().

Member Data Documentation

◆ _createTime

uint32 npc_ulduar_flames_initial::_createTime
private

◆ _events

EventMap npc_ulduar_flames_initial::_events
private

◆ _flameList

GuidList npc_ulduar_flames_initial::_flameList
private

The documentation for this struct was generated from the following file: