AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_valkyr_battle_maiden Struct Reference
Inheritance diagram for npc_valkyr_battle_maiden:
PassiveAI CreatureAI UnitAI

Public Member Functions

 npc_valkyr_battle_maiden (Creature *creature)
 
void Reset () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from PassiveAI
 PassiveAI (Creature *c)
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void UpdateAI (uint32) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void JustDied (Unit *)
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHit (Unit *, SpellInfo const *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void MovementInform (uint32, uint32)
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

uint32 FlyBackTimer
 
float x
 
float y
 
float z
 
uint32 phase
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from PassiveAI
static int32 Permissible (Creature const *)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_valkyr_battle_maiden()

npc_valkyr_battle_maiden::npc_valkyr_battle_maiden ( Creature creature)
inline
2574: PassiveAI(creature) { }
Definition PassiveAI.h:25

Member Function Documentation

◆ Reset()

void npc_valkyr_battle_maiden::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

2581 {
2582 me->setActive(true);
2583 me->SetVisible(false);
2585 me->SetCanFly(true);
2586 FlyBackTimer = 500;
2587 phase = 0;
2588
2589 me->GetPosition(x, y, z);
2590 z += 4.0f;
2591 x -= 3.5f;
2592 y -= 5.0f;
2593 me->GetMotionMaster()->Clear(false);
2594 me->SetPosition(x, y, z, 0.0f);
2595 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
Creature *const me
Definition CreatureAI.h:71
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3293
void Clear(bool reset=true)
Definition MotionMaster.h:193
void SetVisible(bool x)
Definition Unit.cpp:11106
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16566
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
void setActive(bool isActiveObject)
Definition Object.cpp:1086
void GetPosition(float &x, float &y) const
Definition Position.h:126
float x
Definition zone_the_scarlet_enclave.cpp:2577
float y
Definition zone_the_scarlet_enclave.cpp:2577
uint32 phase
Definition zone_the_scarlet_enclave.cpp:2578
uint32 FlyBackTimer
Definition zone_the_scarlet_enclave.cpp:2576
float z
Definition zone_the_scarlet_enclave.cpp:2577

References MotionMaster::Clear(), FlyBackTimer, Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, phase, WorldObject::setActive(), Unit::SetCanFly(), Creature::SetPosition(), Unit::SetUnitFlag(), Unit::SetVisible(), UNIT_FLAG_NON_ATTACKABLE, x, y, and z.

◆ UpdateAI()

void npc_valkyr_battle_maiden::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

2598 {
2599 if (FlyBackTimer <= diff)
2600 {
2601 Player* player = nullptr;
2602 if (me->IsSummon())
2603 {
2604 if (Unit * summoner = me->ToTempSummon()->GetSummonerUnit())
2605 {
2606 player = summoner->ToPlayer();
2607 }
2608 }
2609
2610 if (!player)
2611 {
2612 phase = 3;
2613 }
2614
2615 switch (phase)
2616 {
2617 case 0:
2618 me->SetWalk(false);
2620 FlyBackTimer = 500;
2621 break;
2622 case 1:
2623 if (player)
2624 {
2625 player->GetClosePoint(x, y, z, me->GetObjectSize());
2626 }
2627 z += 2.5f;
2628 x -= 2.0f;
2629 y -= 1.5f;
2630 me->GetMotionMaster()->MovePoint(0, x, y, z);
2631 if (player)
2632 {
2633 me->SetTarget(player->GetGUID());
2634 }
2635 me->SetVisible(true);
2636 FlyBackTimer = 4500;
2637 break;
2638 case 2:
2639 if (player && !player->isResurrectRequested())
2640 {
2642 DoCast(player, SPELL_REVIVE, true);
2643 Talk(WHISPER_REVIVE, player);
2644 }
2645 FlyBackTimer = 5000;
2646 break;
2647 case 3:
2648 me->SetVisible(false);
2649 FlyBackTimer = 3000;
2650 break;
2651 case 4:
2653 break;
2654 default:
2655 //Nothing To DO
2656 break;
2657 }
2658 ++phase;
2659 }
2660 else FlyBackTimer -= diff;
2661 }
@ EMOTE_ONESHOT_CUSTOM_SPELL_01
Definition SharedDefines.h:2001
@ EMOTE_STATE_FLYGRABCLOSED
Definition SharedDefines.h:2051
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3560
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3343
void DisappearAndDie()
Definition Creature.cpp:361
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
Player * ToPlayer()
Definition Object.h:202
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
Definition Player.h:1086
bool isResurrectRequested() const
Definition Player.h:1855
Unit * GetSummonerUnit() const
Definition TemporarySummon.cpp:44
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:179
Definition Unit.h:665
TempSummon * ToTempSummon()
Definition Unit.h:732
bool IsSummon() const
Definition Unit.h:795
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2187
bool GetClosePoint(float &x, float &y, float &z, float size, float distance2d=0, float angle=0, WorldObject const *forWho=nullptr, bool force=false) const
Definition Object.cpp:2820
float GetObjectSize() const
Definition Object.cpp:2892
Talk
Definition hyjal.cpp:82
@ WHISPER_REVIVE
Definition zone_the_scarlet_enclave.cpp:2569
@ SPELL_REVIVE
Definition zone_the_scarlet_enclave.cpp:2564

References Creature::DisappearAndDie(), UnitAI::DoCast(), EMOTE_ONESHOT_CUSTOM_SPELL_01, EMOTE_STATE_FLYGRABCLOSED, FlyBackTimer, WorldObject::GetClosePoint(), Object::GetGUID(), Unit::GetMotionMaster(), WorldObject::GetObjectSize(), TempSummon::GetSummonerUnit(), Unit::HandleEmoteCommand(), Player::isResurrectRequested(), Unit::IsSummon(), CreatureAI::me, MotionMaster::MovePoint(), phase, Creature::SetTarget(), Unit::SetVisible(), Creature::SetWalk(), SPELL_REVIVE, Object::ToPlayer(), Unit::ToTempSummon(), WHISPER_REVIVE, x, y, and z.

Member Data Documentation

◆ FlyBackTimer

uint32 npc_valkyr_battle_maiden::FlyBackTimer

Referenced by Reset(), and UpdateAI().

◆ phase

uint32 npc_valkyr_battle_maiden::phase

Referenced by Reset(), and UpdateAI().

◆ x

float npc_valkyr_battle_maiden::x

Referenced by Reset(), and UpdateAI().

◆ y

float npc_valkyr_battle_maiden::y

Referenced by Reset(), and UpdateAI().

◆ z

float npc_valkyr_battle_maiden::z

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: