AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_archimonde Struct Reference
Inheritance diagram for boss_archimonde:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_archimonde (Creature *creature)
 
void Reset () override
 
void DoAction (int32 action) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void KilledUnit (Unit *) override
 
void SetGUID (ObjectGuid const &guid, int32 type) override
 
void EnterEvadeMode (EvadeReason why) override
 
void JustSummoned (Creature *summoned) override
 
void DoCastDoomFire ()
 
void UnleashSoulCharge ()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _wispCount
 
bool _isChanneling
 
bool _enraged
 
std::vector< uint32_availableAuras
 
std::vector< uint32_availableSpells
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_archimonde()

boss_archimonde::boss_archimonde ( Creature creature)
inline
187 : BossAI(creature, DATA_ARCHIMONDE)
188 {
189 }
Definition ScriptedCreature.h:485
@ DATA_ARCHIMONDE
Definition hyjal.h:35

Member Function Documentation

◆ DoAction()

void boss_archimonde::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

240 {
241 switch (action)
242 {
245 me->SetVisible(true);
246 if (!_isChanneling)
247 {
249 {
250 DoCast(nordrassil, SPELL_DRAIN_WORLD_TREE);
251 _isChanneling = true;
252 nordrassil->AI()->DoCast(me, SPELL_DRAIN_WORLD_TREE_2, true);
253 }
254 }
255 break;
256 }
257 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:51
@ REACT_AGGRESSIVE
Definition Unit.h:568
@ SPELL_DRAIN_WORLD_TREE
Definition boss_archimonde.cpp:44
@ SPELL_DRAIN_WORLD_TREE_2
Definition boss_archimonde.cpp:45
Position const nordrassilPosition
Definition boss_archimonde.cpp:90
@ CREATURE_CHANNEL_TARGET
Definition boss_archimonde.cpp:70
Definition Creature.h:47
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
void SetVisible(bool x)
Definition Unit.cpp:11072
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2394
@ ACTION_BECOME_ACTIVE_AND_CHANNEL
Definition hyjal.h:184
Creature * me
Definition ScriptedCreature.h:281
bool _isChanneling
Definition boss_archimonde.cpp:451

References _isChanneling, ACTION_BECOME_ACTIVE_AND_CHANNEL, CREATURE_CHANNEL_TARGET, UnitAI::DoCast(), ScriptedAI::me, nordrassilPosition, REACT_AGGRESSIVE, Creature::SetReactState(), Unit::SetVisible(), SPELL_DRAIN_WORLD_TREE, SPELL_DRAIN_WORLD_TREE_2, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by Reset().

◆ DoCastDoomFire()

void boss_archimonde::DoCastDoomFire ( )
inline
398 {
399 // hack because spell doesn't work?
401 float angle = 2 * M_PI * rand() / RAND_MAX;
402 float x = me->GetPositionX() + DOOMFIRE_OFFSET * cos(angle);
403 float y = me->GetPositionY() + DOOMFIRE_OFFSET * sin(angle);
404 Position spiritPosition = Position(x, y, me->GetPositionZ(), Position::NormalizeOrientation(angle + M_PI)); //spirit faces archimonde on spawn
405 Position doomfirePosition = Position(x, y, me->GetPositionZ());
406 if (Creature* doomfireSpirit = me->SummonCreature(CREATURE_DOOMFIRE_SPIRIT, spiritPosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
407 {
408 if (Creature* doomfire = me->SummonCreature(CREATURE_DOOMFIRE, doomfirePosition, TEMPSUMMON_TIMED_DESPAWN, 27000))
409 {
410 doomfireSpirit->SetWalk(false);
411 doomfireSpirit->SetReactState(REACT_PASSIVE);
412 doomfire->SetReactState(REACT_PASSIVE);
413 doomfire->GetMotionMaster()->MoveFollow(doomfireSpirit, 0.0f, 0.0f);
414 }
415 }
416 }
@ REACT_PASSIVE
Definition Unit.h:566
float const DOOMFIRE_OFFSET
Definition boss_archimonde.cpp:92
@ SAY_DOOMFIRE
Definition boss_archimonde.cpp:30
@ CREATURE_DOOMFIRE_SPIRIT
Definition boss_archimonde.cpp:68
@ CREATURE_DOOMFIRE
Definition boss_archimonde.cpp:67
Talk
Definition hyjal.cpp:82
Definition Position.h:27
static float NormalizeOrientation(float o)
Definition Position.h:238
float GetPositionZ() const
Definition Position.h:123
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122

References CREATURE_DOOMFIRE, CREATURE_DOOMFIRE_SPIRIT, DOOMFIRE_OFFSET, Position::NormalizeOrientation(), REACT_PASSIVE, SAY_DOOMFIRE, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by JustEngagedWith().

◆ EnterEvadeMode()

void boss_archimonde::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

372 {
375 }
InstanceScript *const instance
Definition ScriptedCreature.h:492
void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER) override
Definition ScriptedCreature.h:526
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_RESET_NIGHT_ELF
Definition hyjal.h:48

References DATA_RESET_NIGHT_ELF, and BossAI::EnterEvadeMode().

◆ JustEngagedWith()

void boss_archimonde::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

260 {
264 ScheduleTimedEvent(25s, 35s, [&]
265 {
267 {
270 }
271 }, 25s, 40s);
272 ScheduleTimedEvent(8s, [&]
273 {
275 }, 8s);
276 ScheduleTimedEvent(25s, 35s, [&]
277 {
279 }, 5s, 25s);
280 ScheduleTimedEvent(5s, [&]
281 {
283 {
284 if (!_enraged)
285 {
286 _enraged = true;
287 Talk(SAY_ENRAGE);
288 ScheduleTimedEvent(1s, [&]
289 {
290 DoCastVictim(SPELL_RED_SKY_EFFECT);
291 DoCastVictim(SPELL_HAND_OF_DEATH);
292 }, 3s);
293 }
294 }
295 }, 5s);
296 ScheduleTimedEvent(5s, [&]
297 {
298 bool noPlayersInRange = true;
299 if (Map* map = me->GetMap())
300 {
301 map->DoForAllPlayers([&noPlayersInRange, this](Player* player)
302 {
303 if (me->IsWithinMeleeRange(player))
304 {
305 noPlayersInRange = false;
306 return false;
307 }
308 return true;
309 });
310 }
311 if (noPlayersInRange)
312 {
314 }
315 }, 3500ms);
316 ScheduleTimedEvent(10min, [&]
317 {
320 }, 3s);
321 scheduler.Schedule(40s, GROUP_FEAR, [this](TaskContext context)
322 {
324 context.Repeat(42s);
325 });
327 }
@ SPELL_CAST_OK
Definition SharedDefines.h:1126
@ SPELL_FINGER_OF_DEATH
Definition boss_archimonde.cpp:47
@ SPELL_FEAR
Definition boss_archimonde.cpp:62
@ SPELL_HAND_OF_DEATH
Definition boss_archimonde.cpp:49
@ SPELL_RED_SKY_EFFECT
Definition boss_archimonde.cpp:48
@ SPELL_GRIP_OF_THE_LEGION
Definition boss_archimonde.cpp:51
@ SPELL_AIR_BURST
Definition boss_archimonde.cpp:50
@ GROUP_FEAR
Definition boss_archimonde.cpp:81
@ SAY_AGGRO
Definition boss_archimonde.cpp:29
@ SAY_AIR_BURST
Definition boss_archimonde.cpp:31
void _JustEngagedWith()
Definition ScriptedCreature.cpp:677
TaskScheduler scheduler
Definition CreatureAI.h:74
Definition Map.h:164
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
TaskScheduler & DelayGroup(group_t const group, std::chrono::duration< _Rep, _Period > const &duration)
Delays all tasks of a group with the given duration.
Definition TaskScheduler.h:303
SpellCastResult DoCastRandomTarget(uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
Cast the spell on a random unit from the threat list.
Definition UnitAI.cpp:296
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:285
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:277
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4302
Map * GetMap() const
Definition Object.h:625
@ DATA_SPAWN_WAVES
Definition hyjal.h:44
float GetExactDist2d(const float x, const float y) const
Definition Position.h:170
void ScheduleTimedEvent(Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
Definition ScriptedCreature.cpp:349
void DoCastDoomFire()
Definition boss_archimonde.cpp:397

References BossAI::_JustEngagedWith(), TaskScheduler::DelayGroup(), DoCastDoomFire(), UnitAI::DoCastRandomTarget(), Position::GetExactDist2d(), GROUP_FEAR, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, nordrassilPosition, SAY_AGGRO, SAY_AIR_BURST, CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), SPELL_AIR_BURST, SPELL_CAST_OK, and SPELL_GRIP_OF_THE_LEGION.

◆ JustSummoned()

void boss_archimonde::JustSummoned ( Creature summoned)
inlineoverridevirtual

Reimplemented from CreatureAI.

378 {
379 BossAI::JustSummoned(summoned);
380 if (summoned->GetEntry() == CREATURE_ANCIENT_WISP)
381 {
382 summoned->AI()->AttackStart(me);
383 }
384 else if (summoned->GetEntry() == CREATURE_DOOMFIRE)
385 {
386 summoned->CastSpell(summoned, SPELL_DOOMFIRE_SPAWN);
387 summoned->CastSpell(summoned, SPELL_DOOMFIRE, true, 0, 0, me->GetGUID());
388 }
389 else
390 {
391 summoned->SetFaction(me->GetFaction()); //remove?
394 }
395 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ SPELL_DOOMFIRE
Definition boss_archimonde.cpp:54
@ SPELL_DOOMFIRE_SPAWN
Definition boss_archimonde.cpp:53
@ CREATURE_ANCIENT_WISP
Definition boss_archimonde.cpp:69
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:725
CreatureAI * AI() const
Definition Creature.h:143
uint32 GetEntry() const
Definition Object.h:117
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:28
void SetFaction(uint32 faction)
Definition Unit.cpp:7056
uint32 GetFaction() const
Definition Unit.h:851
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748

References Creature::AI(), UnitAI::AttackStart(), Unit::CastSpell(), CREATURE_ANCIENT_WISP, CREATURE_DOOMFIRE, Object::GetEntry(), Object::GetGUID(), BossAI::JustSummoned(), Unit::SetFaction(), Unit::SetUnitFlag(), SPELL_DOOMFIRE, SPELL_DOOMFIRE_SPAWN, UNIT_FLAG_NON_ATTACKABLE, and UNIT_FLAG_NOT_SELECTABLE.

◆ KilledUnit()

void boss_archimonde::KilledUnit ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

330 {
331 Talk(SAY_SLAY);
332 }
@ SAY_SLAY
Definition boss_archimonde.cpp:32

References SAY_SLAY.

◆ Reset()

void boss_archimonde::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

192 {
193 _Reset();
194 _wispCount = 0;
195 _isChanneling = false;
196 _enraged = false;
197 _availableAuras.clear();
198 _availableSpells.clear();
199
201 {
202 me->SetVisible(false);
204 }
205 else
206 {
208 }
209
215 _enraged = true;
216 me->GetMotionMaster()->Clear(false);
218 ScheduleTimedEvent(1s, [&]
219 {
220 if (_wispCount >= 30)
221 {
222 me->KillSelf();
223 }
224 Position wispPosition = { me->GetPositionX() + float(rand() % WISP_OFFSET), me->GetPositionY() + float(rand() % WISP_OFFSET), me->GetPositionZ(), 0.0f };
225 if (Creature* wisp = me->SummonCreature(CREATURE_ANCIENT_WISP, wispPosition))
226 {
227 wisp->AI()->DoCast(me, SPELL_ANCIENT_SPARK);
228 ++_wispCount;
229 }
230 }, 1500ms);
231 ScheduleTimedEvent(1500ms, [&]
232 {
235 }, 3s);
236 });
237 }
@ DONE
Definition InstanceScript.h:61
uint8 const WISP_OFFSET
Definition boss_archimonde.cpp:93
@ SPELL_PROTECTION_OF_ELUNE
Definition boss_archimonde.cpp:42
@ SAY_DEATH
Definition boss_archimonde.cpp:34
void ScheduleHealthCheckEvent(uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
Executes a function once the creature reaches the defined health point percent.
Definition ScriptedCreature.cpp:831
void _Reset()
Definition ScriptedCreature.cpp:644
EncounterState GetBossState(uint32 id) const
Definition InstanceScript.h:252
void MoveIdle()
Definition MotionMaster.cpp:234
void Clear(bool reset=true)
Definition MotionMaster.h:193
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void KillSelf(bool durabilityLoss=true, WeaponAttackType attackType=BASE_ATTACK, SpellInfo const *spellProto=nullptr, Spell const *spell=nullptr)
Definition Unit.h:1234
@ DATA_AZGALOR
Definition hyjal.h:34
bool _enraged
Definition boss_archimonde.cpp:452
std::vector< uint32 > _availableSpells
Definition boss_archimonde.cpp:454
std::vector< uint32 > _availableAuras
Definition boss_archimonde.cpp:453
uint8 _wispCount
Definition boss_archimonde.cpp:450
void DoAction(int32 action) override
Definition boss_archimonde.cpp:239

References _availableAuras, _availableSpells, _enraged, _isChanneling, BossAI::_Reset(), _wispCount, ACTION_BECOME_ACTIVE_AND_CHANNEL, TaskScheduler::CancelAll(), MotionMaster::Clear(), CREATURE_ANCIENT_WISP, DATA_AZGALOR, DoAction(), UnitAI::DoCastAOE(), UnitAI::DoCastVictim(), DONE, InstanceScript::GetBossState(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), BossAI::instance, Unit::KillSelf(), ScriptedAI::me, MotionMaster::MoveIdle(), REACT_PASSIVE, SAY_DEATH, BossAI::ScheduleHealthCheckEvent(), CreatureAI::scheduler, ScriptedAI::ScheduleTimedEvent(), Creature::SetReactState(), Unit::SetVisible(), SPELL_HAND_OF_DEATH, SPELL_PROTECTION_OF_ELUNE, SPELL_RED_SKY_EFFECT, WorldObject::SummonCreature(), and WISP_OFFSET.

◆ SetGUID()

void boss_archimonde::SetGUID ( ObjectGuid const &  guid,
int32  type 
)
inlineoverridevirtual

Reimplemented from UnitAI.

335 {
337 {
338 if (Player* player = ObjectAccessor::GetPlayer(*me, guid))
339 {
340 switch (player->getClass())
341 {
342 case CLASS_MAGE:
343 case CLASS_PRIEST:
344 case CLASS_WARLOCK:
345 player->CastSpell(me, SPELL_SOUL_CHARGE_RED, true);
346 break;
348 case CLASS_PALADIN:
349 case CLASS_ROGUE:
350 case CLASS_WARRIOR:
351 player->CastSpell(me, SPELL_SOUL_CHARGE_YELLOW, true);
352 break;
353 case CLASS_DRUID:
354 case CLASS_HUNTER:
355 case CLASS_SHAMAN:
356 player->CastSpell(me, SPELL_SOUL_CHARGE_GREEN, true);
357 break;
358 case CLASS_NONE:
359 default:
360 break;
361 }
362
363 scheduler.Schedule(2s, 10s, [this](TaskContext)
364 {
366 });
367 }
368 }
369 }
@ CLASS_HUNTER
Definition SharedDefines.h:128
@ CLASS_DRUID
Definition SharedDefines.h:136
@ CLASS_SHAMAN
Definition SharedDefines.h:132
@ CLASS_PRIEST
Definition SharedDefines.h:130
@ CLASS_WARRIOR
Definition SharedDefines.h:126
@ CLASS_WARLOCK
Definition SharedDefines.h:134
@ CLASS_MAGE
Definition SharedDefines.h:133
@ CLASS_DEATH_KNIGHT
Definition SharedDefines.h:131
@ CLASS_PALADIN
Definition SharedDefines.h:127
@ CLASS_NONE
Definition SharedDefines.h:125
@ CLASS_ROGUE
Definition SharedDefines.h:129
@ SPELL_SOUL_CHARGE_RED
Definition boss_archimonde.cpp:58
@ SPELL_SOUL_CHARGE_GREEN
Definition boss_archimonde.cpp:57
@ SPELL_SOUL_CHARGE_YELLOW
Definition boss_archimonde.cpp:56
Definition Player.h:1084
@ GUID_GAIN_SOUL_CHARGE_PLAYER
Definition hyjal.h:144
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
void UnleashSoulCharge()
Definition boss_archimonde.cpp:418

References CLASS_DEATH_KNIGHT, CLASS_DRUID, CLASS_HUNTER, CLASS_MAGE, CLASS_NONE, CLASS_PALADIN, CLASS_PRIEST, CLASS_ROGUE, CLASS_SHAMAN, CLASS_WARLOCK, CLASS_WARRIOR, ObjectAccessor::GetPlayer(), GUID_GAIN_SOUL_CHARGE_PLAYER, SPELL_SOUL_CHARGE_GREEN, SPELL_SOUL_CHARGE_RED, and SPELL_SOUL_CHARGE_YELLOW.

◆ UnleashSoulCharge()

void boss_archimonde::UnleashSoulCharge ( )
inline
419 {
421 //add all auras to spells
422 for (uint8 n = 0; n < 3; ++n)
423 {
425 {
428 }
429 }
430 //only unleash when we found spells and auras
431 if (!_availableAuras.empty() && !_availableSpells.empty())
432 {
433 //coin flip to swap front and back item
434 if (urand(0, 1))
435 {
436 _availableAuras.insert(_availableAuras.begin(), _availableAuras.back());
437 _availableAuras.pop_back();
438 _availableSpells.insert(_availableSpells.begin(), _availableSpells.back());
439 _availableSpells.pop_back();
440 }
441 //remove aura and cast spell
444 //clear to clean vectors
445 _availableAuras.clear();
446 _availableSpells.clear();
447 }
448 }
std::uint8_t uint8
Definition Define.h:109
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
uint32 const availableChargeAurasAndSpells[3][2]
Definition boss_archimonde.cpp:84
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982
void RemoveAuraFromStack(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5173

References availableChargeAurasAndSpells, and urand().

Member Data Documentation

◆ _availableAuras

std::vector<uint32> boss_archimonde::_availableAuras
private

Referenced by Reset().

◆ _availableSpells

std::vector<uint32> boss_archimonde::_availableSpells
private

Referenced by Reset().

◆ _enraged

bool boss_archimonde::_enraged
private

Referenced by Reset().

◆ _isChanneling

bool boss_archimonde::_isChanneling
private

Referenced by DoAction(), and Reset().

◆ _wispCount

uint8 boss_archimonde::_wispCount
private

Referenced by Reset().


The documentation for this struct was generated from the following file: