AzerothCore 3.3.5a
OpenSource WoW Emulator
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boss_stormcaller_brundir Struct Reference
Inheritance diagram for boss_stormcaller_brundir:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_stormcaller_brundir (Creature *c)
 
void Reset () override
 
void JustReachedHome () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void UpdatePhase ()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *who) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void SpellHitTarget (Unit *, SpellInfo const *spellInfo) override
 
uint32 GetData (uint32 param) const override
 
void MovementInform (uint32 type, uint32 point) override
 
void OnSpellCast (SpellInfo const *spellInfo) override
 
void OnChannelFinished (SpellInfo const *spellInfo) override
 
void OnSpellFailed (SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
InstanceScriptpInstance
 
uint32 _phase
 
ObjectGuid _flyTargetGUID
 
uint32 _channelTimer
 
bool _stunnedAchievement
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_stormcaller_brundir()

boss_stormcaller_brundir::boss_stormcaller_brundir ( Creature c)
inline
545 : ScriptedAI(c)
546 {
548 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1238
Definition ScriptedCreature.h:191
InstanceScript * pInstance
Definition boss_assembly_of_iron.cpp:551

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ GetData()

uint32 boss_stormcaller_brundir::GetData ( uint32  param) const
inlineoverridevirtual

Reimplemented from UnitAI.

665 {
666 if (param == DATA_BRUNDIR)
667 return _stunnedAchievement;
668
669 return 0;
670 }
bool _stunnedAchievement
Definition boss_assembly_of_iron.cpp:556
@ DATA_BRUNDIR
Definition ulduar.h:58

References _stunnedAchievement, and DATA_BRUNDIR.

◆ JustDied()

void boss_stormcaller_brundir::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

626 {
627 if (!pInstance)
628 return;
631 {
633 me->CastSpell(me, 65195, true); // credit
635 }
636 else
637 {
641 }
642 }
@ DONE
Definition InstanceScript.h:61
bool IsEncounterComplete(InstanceScript *pInstance, Creature *me)
Definition boss_assembly_of_iron.cpp:138
void RestoreAssemblyHealth(uint32 dataId1, uint32 dataId2, InstanceScript *pInstance)
Definition boss_assembly_of_iron.cpp:164
@ SPELL_SUPERCHARGE
Definition boss_assembly_of_iron.cpp:30
@ SAY_BRUNDIR_DEATH
Definition boss_assembly_of_iron.cpp:112
@ SAY_BRUNDIR_ENCOUNTER_DEFEATED
Definition boss_assembly_of_iron.cpp:113
virtual bool SetBossState(uint32 id, EncounterState state)
Definition InstanceScript.cpp:390
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1350
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15921
Talk
Definition hyjal.cpp:82
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
Creature * me
Definition ScriptedCreature.h:281
@ BOSS_ASSEMBLY
Definition ulduar.h:35
@ DATA_MOLGEIM
Definition ulduar.h:57
@ DATA_STEELBREAKER
Definition ulduar.h:56

References BOSS_ASSEMBLY, Unit::CastSpell(), DATA_MOLGEIM, DATA_STEELBREAKER, DONE, Position::GetOrientation(), Position::GetPositionX(), Position::GetPositionY(), IsEncounterComplete(), ScriptedAI::me, Unit::NearTeleportTo(), pInstance, RestoreAssemblyHealth(), SAY_BRUNDIR_DEATH, SAY_BRUNDIR_ENCOUNTER_DEFEATED, InstanceScript::SetBossState(), and SPELL_SUPERCHARGE.

◆ JustEngagedWith()

void boss_stormcaller_brundir::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

585 {
587 me->setActive(true);
589 events.ScheduleEvent(EVENT_ENRAGE, 15min);
590 UpdatePhase();
591
592 if (!pInstance)
593 return;
594
595 for (uint8 i = 0; i < 3; ++i)
597 if (!boss->IsInCombat())
598 boss->AI()->AttackStart(who);
599 }
std::uint8_t uint8
Definition Define.h:109
@ EVENT_ENRAGE
Definition boss_assembly_of_iron.cpp:88
events
Definition boss_sartura.cpp:43
Definition Creature.h:47
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2789
Creature * GetCreature(uint32 type)
Definition InstanceScript.cpp:115
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4302
void setActive(bool isActiveObject)
Definition Object.cpp:1082
void UpdatePhase()
Definition boss_assembly_of_iron.cpp:601

References DATA_STEELBREAKER, EVENT_ENRAGE, InstanceScript::GetCreature(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, pInstance, WorldObject::setActive(), Creature::SetInCombatWithZone(), and UpdatePhase().

◆ JustReachedHome()

void boss_stormcaller_brundir::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

579 {
580 me->setActive(false);
582 }
void RemoveAllAuras()
Definition Unit.cpp:5580

References ScriptedAI::me, Unit::RemoveAllAuras(), and WorldObject::setActive().

◆ KilledUnit()

void boss_stormcaller_brundir::KilledUnit ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

645 {
646 if (!who->IsPlayer() || urand(0, 2))
647 return;
648
650 }
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ SAY_BRUNDIR_SLAY
Definition boss_assembly_of_iron.cpp:109
bool IsPlayer() const
Definition Object.h:201

References Object::IsPlayer(), SAY_BRUNDIR_SLAY, and urand().

◆ MovementInform()

void boss_stormcaller_brundir::MovementInform ( uint32  type,
uint32  point 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

673 {
674 if (type == POINT_MOTION_TYPE && point == POINT_CHANNEL_STEELBREAKER)
676 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ POINT_CHANNEL_STEELBREAKER
Definition boss_assembly_of_iron.cpp:121
@ SPELL_LIGHTNING_CHANNEL_PRE
Definition boss_assembly_of_iron.cpp:60

References Unit::CastSpell(), ScriptedAI::me, POINT_CHANNEL_STEELBREAKER, POINT_MOTION_TYPE, and SPELL_LIGHTNING_CHANNEL_PRE.

◆ OnChannelFinished()

void boss_stormcaller_brundir::OnChannelFinished ( SpellInfo const *  spellInfo)
inlineoverridevirtual

Reimplemented from CreatureAI.

686 {
687 if (spellInfo->Id == SPELL_OVERLOAD)
688 SetInvincibility(false);
689 }
@ SPELL_OVERLOAD
Definition boss_assembly_of_iron.cpp:54
void SetInvincibility(bool apply)
Definition ScriptedCreature.h:446

References SpellInfo::Id, ScriptedAI::SetInvincibility(), and SPELL_OVERLOAD.

◆ OnSpellCast()

void boss_stormcaller_brundir::OnSpellCast ( SpellInfo const *  spellInfo)
inlineoverridevirtual

Reimplemented from CreatureAI.

679 {
680 // When Overload begins, prevent Brundir from dying unless he is the last boss alive
681 if (spellInfo->Id == SPELL_OVERLOAD && CountAliveBosses(pInstance) > 1)
682 SetInvincibility(true);
683 }
static uint8 CountAliveBosses(InstanceScript *instance)
Definition boss_assembly_of_iron.cpp:124

References CountAliveBosses(), SpellInfo::Id, pInstance, ScriptedAI::SetInvincibility(), and SPELL_OVERLOAD.

◆ OnSpellFailed()

void boss_stormcaller_brundir::OnSpellFailed ( SpellInfo const *  spellInfo)
inlineoverridevirtual

Reimplemented from CreatureAI.

692 {
693 // Also lift invincibility if the channel is somehow interrupted
694 if (spellInfo->Id == SPELL_OVERLOAD)
695 SetInvincibility(false);
696 }

References SpellInfo::Id, ScriptedAI::SetInvincibility(), and SPELL_OVERLOAD.

◆ Reset()

void boss_stormcaller_brundir::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

559 {
560 SetInvincibility(false);
561 me->SetLootMode(0);
563
564 _channelTimer = 0;
565 _phase = 0;
567 _stunnedAchievement = true;
568
569 events.Reset();
570
571 me->SetDisableGravity(false);
574 if (pInstance)
576 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ REACT_AGGRESSIVE
Definition Unit.h:568
void RespawnAssemblyOfIron(InstanceScript *pInstance, Creature *me)
Definition boss_assembly_of_iron.cpp:150
void SetRegeneratingHealth(bool enable)
Definition Creature.h:326
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void SetLootMode(uint16 lootMode)
Definition Creature.h:245
void Clear()
Definition ObjectGuid.h:138
void SetDisableGravity(bool disable)
Definition Unit.cpp:16462
uint32 _channelTimer
Definition boss_assembly_of_iron.cpp:554
ObjectGuid _flyTargetGUID
Definition boss_assembly_of_iron.cpp:553
uint32 _phase
Definition boss_assembly_of_iron.cpp:552

References _channelTimer, _flyTargetGUID, _phase, _stunnedAchievement, BOSS_ASSEMBLY, ObjectGuid::Clear(), ScriptedAI::me, NOT_STARTED, pInstance, REACT_AGGRESSIVE, RespawnAssemblyOfIron(), InstanceScript::SetBossState(), Unit::SetDisableGravity(), ScriptedAI::SetInvincibility(), Creature::SetLootMode(), Creature::SetReactState(), and Creature::SetRegeneratingHealth().

◆ SpellHit()

void boss_stormcaller_brundir::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

653 {
654 if (spellInfo->Id == SPELL_SUPERCHARGE)
655 UpdatePhase();
656 }

References SpellInfo::Id, SPELL_SUPERCHARGE, and UpdatePhase().

◆ SpellHitTarget()

void boss_stormcaller_brundir::SpellHitTarget ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

659 {
660 if (spellInfo->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_CHAIN_LIGHTNING, me) || spellInfo->Id == sSpellMgr->GetSpellIdForDifficulty(SPELL_LIGHTNING_WHIRL_TRIGG, me))
661 _stunnedAchievement = false;
662 }
#define sSpellMgr
Definition SpellMgr.h:836
@ SPELL_LIGHTNING_WHIRL_TRIGG
Definition boss_assembly_of_iron.cpp:56
@ SPELL_CHAIN_LIGHTNING
Definition boss_assembly_of_iron.cpp:53

References _stunnedAchievement, SpellInfo::Id, ScriptedAI::me, SPELL_CHAIN_LIGHTNING, SPELL_LIGHTNING_WHIRL_TRIGG, and sSpellMgr.

◆ UpdateAI()

void boss_stormcaller_brundir::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

699 {
701 {
702 _channelTimer += diff;
703 if (_channelTimer >= 10000)
704 {
705 _channelTimer = 0;
706 float o = urand(0, 5) * M_PI / 3.0f;
708 me->GetMotionMaster()->MovePoint(POINT_CHANNEL_STEELBREAKER, 1587.18f + 10.0f * cos(o), 121.02f + 10.0f * std::sin(o), 427.3f);
709 }
710 }
711
712 if (!UpdateVictim())
713 return;
714
715 events.Update(diff);
717 return;
718
719 switch (events.ExecuteEvent())
720 {
723 me->CastSpell(target, SPELL_CHAIN_LIGHTNING, false);
724
725 events.Repeat(9s, 17s);
726 break;
727 case EVENT_OVERLOAD:
729 me->CastSpell(me, SPELL_OVERLOAD, true);
730 events.RescheduleEvent(EVENT_OVERLOAD, 25s, 40s);
731 break;
735 events.Repeat(10s, 25s);
736 break;
738 {
739 // Reschedule old
740 events.Repeat(35s);
741 events.DelayEvents(18s);
743
744 Unit* oldVictim = me->GetVictim();
745 _flyTargetGUID = oldVictim->GetGUID();
747 me->SetDisableGravity(true);
748 me->SetHover(true);
749
750 me->CombatStop();
751 me->StopMoving();
755
758 events.ScheduleEvent(EVENT_LIGHTNING_LAND, 16s);
759 events.ScheduleEvent(EVENT_LIGHTNING_FLIGHT, 1s);
760 break;
761 }
763 {
764 float speed = me->GetDistance(me->GetPositionX(), me->GetPositionY(), me->GetPositionZ()) / (1000.0f * 0.001f);
766 events.ScheduleEvent(EVENT_LAND_LAND, 1s);
767 break;
768 }
769 case EVENT_LAND_LAND:
770 me->SetCanFly(false);
771 me->SetHover(false);
773 me->SetDisableGravity(false);
774 if (Unit* flyTarget = ObjectAccessor::GetUnit(*me, _flyTargetGUID))
775 {
776 me->Attack(flyTarget, false);
777 }
778
781 me->RemoveAura(sSpellMgr->GetSpellIdForDifficulty(SPELL_LIGHTNING_TENDRILS, me));
784 events.CancelEvent(EVENT_LIGHTNING_FLIGHT);
785 break;
786 case EVENT_ENRAGE:
788 me->CastSpell(me, SPELL_BERSERK, true);
789 break;
791 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
792 {
793 me->GetMotionMaster()->MovePoint(0, *target);
794 }
795 events.ScheduleEvent(EVENT_LIGHTNING_FLIGHT, 6s);
796 break;
797 }
798
800 }
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_FLAG_STUNNED
Definition UnitDefines.h:275
@ REACT_PASSIVE
Definition Unit.h:566
@ UNIT_FIELD_TARGET
Definition UpdateFields.h:92
@ EVENT_CHAIN_LIGHTNING
Definition boss_assembly_of_iron.cpp:80
@ EVENT_OVERLOAD
Definition boss_assembly_of_iron.cpp:81
@ EVENT_LIGHTNING_TENDRILS
Definition boss_assembly_of_iron.cpp:83
@ EVENT_LIGHTNING_LAND
Definition boss_assembly_of_iron.cpp:84
@ EVENT_LIGHTNING_FLIGHT
Definition boss_assembly_of_iron.cpp:86
@ EVENT_LAND_LAND
Definition boss_assembly_of_iron.cpp:85
@ EVENT_LIGHTNING_WHIRL
Definition boss_assembly_of_iron.cpp:82
@ SPELL_LIGHTNING_WHIRL
Definition boss_assembly_of_iron.cpp:55
@ SPELL_BERSERK
Definition boss_assembly_of_iron.cpp:31
@ SPELL_LIGHTNING_TENDRILS_2
Definition boss_assembly_of_iron.cpp:58
@ SPELL_LIGHTNING_TENDRILS
Definition boss_assembly_of_iron.cpp:57
@ SAY_BRUNDIR_FLIGHT
Definition boss_assembly_of_iron.cpp:111
@ SAY_BRUNDIR_BERSERK
Definition boss_assembly_of_iron.cpp:114
@ SAY_BRUNDIR_SPECIAL
Definition boss_assembly_of_iron.cpp:110
@ EMOTE_BRUNDIR_OVERLOAD
Definition boss_assembly_of_iron.cpp:115
bool UpdateVictim()
Definition CreatureAI.cpp:353
ReactStates GetReactState() const
Definition Creature.h:100
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
static ObjectGuid const Empty
Definition ObjectGuid.h:120
void SetGuidValue(uint16 index, ObjectGuid value)
Definition Object.cpp:712
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:111
Definition Unit.h:664
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5024
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void SetHover(bool enable)
Definition Unit.cpp:16599
void StopMoving()
Definition Unit.cpp:12997
void SetCanFly(bool enable)
Add the movement flag: MOVEMENTFLAGCAN_FLY. Generaly only use by players, allowing them to fly by pre...
Definition Unit.cpp:16522
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:7272
Unit * GetVictim() const
Definition Unit.h:903
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void CombatStop(bool includingCast=false, bool mutualPvP=true)
Definition Unit.cpp:7469
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
bool IsInCombat() const
Definition Unit.h:935
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1295
Unit * GetUnit(WorldObject const &, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:199
float GetPositionZ() const
Definition Position.h:123
void DoResetThreatList()
Definition ScriptedCreature.cpp:473

References _channelTimer, _flyTargetGUID, Unit::Attack(), Unit::CastSpell(), ObjectGuid::Clear(), Unit::CombatStop(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), EMOTE_BRUNDIR_OVERLOAD, ObjectGuid::Empty, EVENT_CHAIN_LIGHTNING, EVENT_ENRAGE, EVENT_LAND_LAND, EVENT_LIGHTNING_FLIGHT, EVENT_LIGHTNING_LAND, EVENT_LIGHTNING_TENDRILS, EVENT_LIGHTNING_WHIRL, EVENT_OVERLOAD, FORCED_MOVEMENT_NONE, WorldObject::GetDistance(), Object::GetGUID(), Unit::GetMotionMaster(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Creature::GetReactState(), ObjectAccessor::GetUnit(), Unit::GetVictim(), Unit::HasUnitState(), Unit::InterruptNonMeleeSpells(), Unit::IsInCombat(), ScriptedAI::me, MotionMaster::MovePoint(), POINT_CHANNEL_STEELBREAKER, Random, REACT_AGGRESSIVE, REACT_PASSIVE, Unit::RemoveAura(), SAY_BRUNDIR_BERSERK, SAY_BRUNDIR_FLIGHT, SAY_BRUNDIR_SPECIAL, UnitAI::SelectTarget(), Unit::SetCanFly(), Unit::SetDisableGravity(), Object::SetGuidValue(), Unit::SetHover(), Creature::SetReactState(), Creature::SetRegeneratingHealth(), Unit::SetUnitFlag(), SPELL_BERSERK, SPELL_CHAIN_LIGHTNING, SPELL_LIGHTNING_TENDRILS, SPELL_LIGHTNING_TENDRILS_2, SPELL_LIGHTNING_WHIRL, SPELL_OVERLOAD, sSpellMgr, Unit::StopMoving(), UNIT_FIELD_TARGET, UNIT_FLAG_STUNNED, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

◆ UpdatePhase()

void boss_stormcaller_brundir::UpdatePhase ( )
inline
602 {
603 if (_phase >= 3)
604 return;
605
606 ++_phase;
607
608 switch (_phase)
609 {
610 case 1:
611 events.RescheduleEvent(EVENT_CHAIN_LIGHTNING, 9s, 17s);
612 events.RescheduleEvent(EVENT_OVERLOAD, 25s, 40s);
613 break;
614 case 2:
615 events.RescheduleEvent(EVENT_LIGHTNING_WHIRL, 20s, 40s);
616 break;
617 case 3:
618 me->ResetLootMode();
620 events.RescheduleEvent(EVENT_LIGHTNING_TENDRILS, 15s, 16s);
621 break;
622 }
623 }
@ SPELL_STORMSHIELD
Definition boss_assembly_of_iron.cpp:59
void ResetLootMode()
Definition Creature.h:248

References _phase, Unit::CastSpell(), EVENT_CHAIN_LIGHTNING, EVENT_LIGHTNING_TENDRILS, EVENT_LIGHTNING_WHIRL, EVENT_OVERLOAD, ScriptedAI::me, Creature::ResetLootMode(), and SPELL_STORMSHIELD.

Referenced by JustEngagedWith(), and SpellHit().

Member Data Documentation

◆ _channelTimer

uint32 boss_stormcaller_brundir::_channelTimer

Referenced by Reset(), and UpdateAI().

◆ _flyTargetGUID

ObjectGuid boss_stormcaller_brundir::_flyTargetGUID

Referenced by Reset(), and UpdateAI().

◆ _phase

uint32 boss_stormcaller_brundir::_phase

Referenced by Reset(), and UpdatePhase().

◆ _stunnedAchievement

bool boss_stormcaller_brundir::_stunnedAchievement

Referenced by GetData(), Reset(), and SpellHitTarget().

◆ events

EventMap boss_stormcaller_brundir::events

◆ pInstance

InstanceScript* boss_stormcaller_brundir::pInstance

The documentation for this struct was generated from the following file: