AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_overlord_drakuru_betrayal Struct Reference
Inheritance diagram for npc_overlord_drakuru_betrayal:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_overlord_drakuru_betrayal (Creature *creature)
 
void EnterEvadeMode (EvadeReason why) override
 
void Reset () override
 
void DoAction (int32 action) override
 
bool IsPlayerOnQuest (Player *player)
 
void MoveInLineOfSight (Unit *who) override
 
void JustSummoned (Creature *summon) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void SpellHitTarget (Unit *target, SpellInfo const *spellInfo) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

SummonList _summons
 
ObjectGuid _playerGUID
 
ObjectGuid _lichGUID
 
BetrayalState _state
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_overlord_drakuru_betrayal()

npc_overlord_drakuru_betrayal::npc_overlord_drakuru_betrayal ( Creature creature)
inline
319 {
321 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18292
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281
SummonList _summons
Definition zone_zuldrak.cpp:607
BetrayalState _state
Definition zone_zuldrak.cpp:610
@ BETRAYAL_NOT_STARTED
Definition zone_zuldrak.cpp:310

References ScriptedAI::me, Unit::SetControlled(), and UNIT_STATE_ROOT.

Member Function Documentation

◆ DamageTaken()

void npc_overlord_drakuru_betrayal::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

433 {
434 if (damage >= me->GetHealth() && !me->HasUnitFlag(UNIT_FLAG_NON_ATTACKABLE))
435 {
436 damage = 0;
438 me->CombatStop();
440 me->SetFaction(2082);
441 me->SetImmuneToPC(true);
442 events.Reset();
444 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_1, 4200ms);
446 }
447 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
events
Definition boss_sartura.cpp:43
TaskScheduler scheduler
Definition CreatureAI.h:76
TaskScheduler & CancelAll()
Definition TaskScheduler.cpp:45
void CombatStop(bool includingCast=false)
Definition Unit.cpp:10640
void SetFaction(uint32 faction)
Definition Unit.cpp:10235
bool HasUnitFlag(UnitFlags flags) const
Definition Unit.h:737
uint32 GetHealth() const
Definition Unit.h:1093
void RemoveAllAuras()
Definition Unit.cpp:5438
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:738
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:13759
@ EVENT_BETRAYAL_EPILOGUE_1
Definition zone_zuldrak.cpp:281
@ BETRAYAL_EPILOGUE
Definition zone_zuldrak.cpp:312

References _state, BETRAYAL_EPILOGUE, TaskScheduler::CancelAll(), Unit::CombatStop(), EVENT_BETRAYAL_EPILOGUE_1, Unit::GetHealth(), Unit::HasUnitFlag(), ScriptedAI::me, Unit::RemoveAllAuras(), CreatureAI::scheduler, Unit::SetFaction(), Unit::SetImmuneToPC(), Unit::SetUnitFlag(), and UNIT_FLAG_NON_ATTACKABLE.

◆ DoAction()

void npc_overlord_drakuru_betrayal::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

349 {
350 switch (action)
351 {
354 me->SummonGameObject(GO_DRAKURUS_LAST_WISH, 6185.989, -2029.6979, 590.87787, 0, 0, 0, 0, 0, 0, true, GO_SUMMON_TIMED_DESPAWN);
355 break;
358 go->Delete();
359 break;
361 {
362 std::list<Creature*> creatures;
364 for (Creature* creature : creatures)
365 creature->RemoveAurasDueToSpell(SPELL_SCOURGE_SPOTLIGHT);
366 }
367 }
368 }
@ GO_SUMMON_TIMED_DESPAWN
Definition Object.h:77
creatures
Definition boss_prince_malchezaar.cpp:51
Definition Creature.h:47
Definition GameObject.h:120
void Delete()
Definition GameObject.cpp:978
GameObject * FindNearestGameObject(uint32 entry, float range, bool onlySpawned=false) const
Definition Object.cpp:2452
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2504
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2366
@ GO_DRAKURUS_LAST_WISH
Definition zone_zuldrak.cpp:267
@ ACTION_DESTROY_DRAKURU_LAST_WISH
Definition zone_zuldrak.cpp:271
@ SPELL_SCOURGE_SPOTLIGHT
Definition zone_zuldrak.cpp:246
@ NPC_TOTALLY_GENERIC_BUNNY
Definition zone_zuldrak.cpp:265
@ ACTION_REMOVE_SPOTLIGHTS
Definition zone_zuldrak.cpp:272
@ ACTION_SUMMON_DRAKURU_LAST_WISH
Definition zone_zuldrak.cpp:270

References ACTION_DESTROY_DRAKURU_LAST_WISH, ACTION_REMOVE_SPOTLIGHTS, ACTION_SUMMON_DRAKURU_LAST_WISH, GameObject::Delete(), WorldObject::FindNearestGameObject(), WorldObject::GetCreatureListWithEntryInGrid(), GO_DRAKURUS_LAST_WISH, GO_SUMMON_TIMED_DESPAWN, ScriptedAI::me, NPC_TOTALLY_GENERIC_BUNNY, SPELL_SCOURGE_SPOTLIGHT, and WorldObject::SummonGameObject().

Referenced by MoveInLineOfSight(), Reset(), SpellHit(), and UpdateAI().

◆ EnterEvadeMode()

void npc_overlord_drakuru_betrayal::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

324 {
325 if (_state != BETRAYAL_EVADE)
326 return;
330 }
@ FACTION_UNDEAD_SCOURGE
Definition SharedDefines.h:236
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:205
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:739
@ BETRAYAL_EVADE
Definition zone_zuldrak.cpp:313

References _state, BETRAYAL_EVADE, CreatureAI::EnterEvadeMode(), FACTION_UNDEAD_SCOURGE, ScriptedAI::me, Unit::RemoveUnitFlag(), Unit::SetFaction(), and UNIT_FLAG_NON_ATTACKABLE.

Referenced by UpdateAI().

◆ IsPlayerOnQuest()

bool npc_overlord_drakuru_betrayal::IsPlayerOnQuest ( Player player)
inline
371 {
373 }
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1428
@ QUEST_BETRAYAL
Definition zone_zuldrak.cpp:261

References Player::GetQuestStatus(), QUEST_BETRAYAL, and QUEST_STATUS_INCOMPLETE.

Referenced by MoveInLineOfSight(), and UpdateAI().

◆ JustEngagedWith()

void npc_overlord_drakuru_betrayal::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

414 {
415 scheduler.Schedule(0s, [this](TaskContext context)
416 {
419 context.Repeat(2s);
420 }).Schedule(5s, [this](TaskContext context)
421 {
422 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 0.0f, true))
424 context.Repeat(6s, 15s);
425 }).Schedule(20s, [this](TaskContext context)
426 {
428 context.Repeat(10s, 20s);
429 });
430 }
Definition TaskScheduler.h:421
TaskContext & Repeat(std::chrono::duration< _Rep, _Period > const &duration)
Definition TaskScheduler.h:493
TaskScheduler & Schedule(std::chrono::duration< _Rep, _Period > const &time, task_handler_t const &task)
Definition TaskScheduler.h:232
SpellCastResult DoCastVictim(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:276
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
Definition Unit.h:655
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
Unit * GetVictim() const
Definition Unit.h:893
Talk
Definition hyjal.cpp:82
@ SAY_DRAKURU_4
Definition zone_zuldrak.cpp:296
@ SPELL_SHADOW_BOLT
Definition zone_zuldrak.cpp:241
@ SPELL_THROW_BRIGHT_CRYSTAL
Definition zone_zuldrak.cpp:244

References UnitAI::DoCast(), UnitAI::DoCastVictim(), Unit::GetVictim(), Unit::IsWithinMeleeRange(), ScriptedAI::me, Random, TaskContext::Repeat(), SAY_DRAKURU_4, TaskScheduler::Schedule(), CreatureAI::scheduler, UnitAI::SelectTarget(), SPELL_SHADOW_BOLT, and SPELL_THROW_BRIGHT_CRYSTAL.

◆ JustSummoned()

void npc_overlord_drakuru_betrayal::JustSummoned ( Creature summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

395 {
396 _summons.Summon(summon);
397 switch (summon->GetEntry())
398 {
400 if (Creature* target = summon->FindNearestCreature(NPC_TOTALLY_GENERIC_BUNNY, 10.0f, true))
401 target->CastSpell(target, SPELL_TELEPORT_EFFECT, true);
402 break;
403 case NPC_LICH_KING:
404 me->SetFacingToObject(summon);
405 _lichGUID = summon->GetGUID();
406 summon->GetMotionMaster()->MovePoint(0, 6164.2695, -2016.8978, 590.8636);
407 break;
408 default:
409 break;
410 }
411 }
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:238
uint32 GetEntry() const
Definition Object.h:116
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20506
MotionMaster * GetMotionMaster()
Definition Unit.h:1738
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2443
ObjectGuid _lichGUID
Definition zone_zuldrak.cpp:609
@ SPELL_TELEPORT_EFFECT
Definition zone_zuldrak.cpp:245
@ NPC_BLIGHTBLOOD_TROLL
Definition zone_zuldrak.cpp:263
@ NPC_LICH_KING
Definition zone_zuldrak.cpp:264

References _lichGUID, _summons, WorldObject::FindNearestCreature(), Object::GetEntry(), Object::GetGUID(), Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MovePoint(), NPC_BLIGHTBLOOD_TROLL, NPC_LICH_KING, NPC_TOTALLY_GENERIC_BUNNY, Unit::SetFacingToObject(), SPELL_TELEPORT_EFFECT, and SummonList::Summon().

◆ MoveInLineOfSight()

void npc_overlord_drakuru_betrayal::MoveInLineOfSight ( Unit who)
inlineoverridevirtual

Reimplemented from CreatureAI.

376 {
377 if (Player* player = who->ToPlayer())
378 {
379 bool shouldStartEvent = (_state == BETRAYAL_NOT_STARTED) && IsPlayerOnQuest(player) && player->HasAura(SPELL_SCOURGE_DISGUISE) && player->IsWithinDistInMap(me, 80.0f) && !me->FindNearestGameObject(GO_DRAKURUS_BONE, 80.0f);
380 if (shouldStartEvent)
381 {
382 me->SetVisible(true);
385 _playerGUID = who->GetGUID();
386 events.ScheduleEvent(EVENT_BETRAYAL_INTRO_1, 6s);
387 events.ScheduleEvent(EVENT_BETRAYAL_EVADE_CHECK, 10s);
388 }
389 }
390 else
392 }
virtual void MoveInLineOfSight(Unit *)
Definition CreatureAI.cpp:166
Player * ToPlayer()
Definition Object.h:201
Definition Player.h:1071
void SetVisible(bool x)
Definition Unit.cpp:14396
ObjectGuid _playerGUID
Definition zone_zuldrak.cpp:608
bool IsPlayerOnQuest(Player *player)
Definition zone_zuldrak.cpp:370
void DoAction(int32 action) override
Definition zone_zuldrak.cpp:348
@ EVENT_BETRAYAL_INTRO_1
Definition zone_zuldrak.cpp:276
@ GO_DRAKURUS_BONE
Definition zone_zuldrak.cpp:268
@ SPELL_SCOURGE_DISGUISE
Definition zone_zuldrak.cpp:247
@ EVENT_BETRAYAL_EVADE_CHECK
Definition zone_zuldrak.cpp:280
@ BETRAYAL_IN_PROGRESS
Definition zone_zuldrak.cpp:311

References _playerGUID, _state, ACTION_DESTROY_DRAKURU_LAST_WISH, BETRAYAL_IN_PROGRESS, BETRAYAL_NOT_STARTED, DoAction(), EVENT_BETRAYAL_EVADE_CHECK, EVENT_BETRAYAL_INTRO_1, WorldObject::FindNearestGameObject(), Object::GetGUID(), GO_DRAKURUS_BONE, IsPlayerOnQuest(), ScriptedAI::me, CreatureAI::MoveInLineOfSight(), Unit::SetVisible(), SPELL_SCOURGE_DISGUISE, and Object::ToPlayer().

◆ Reset()

◆ SpellHit()

void npc_overlord_drakuru_betrayal::SpellHit ( Unit ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

467 {
468 if (spellInfo->Id == SPELL_TOUCH_OF_DEATH)
469 {
481 me->SetImmuneToPC(true);
482 }
483 }
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:284
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:391
@ SPELL_BURST_AT_THE_SEAMS_BONE
Definition zone_zuldrak.cpp:259
@ SPELL_DRAKURU_DEATH
Definition zone_zuldrak.cpp:253
@ SPELL_EXPLODE_ABOMINATION_BLOODY_MEAT
Definition zone_zuldrak.cpp:256
@ SPELL_DRAKURUS_SKULL_MISSILE
Definition zone_zuldrak.cpp:258
@ SPELL_TOUCH_OF_DEATH
Definition zone_zuldrak.cpp:252
@ SPELL_EXPLODE_ABOMINATION_MEAT
Definition zone_zuldrak.cpp:257
@ SPELL_BLOATED_ABOMINATION_FEIGN_DEATH
Definition zone_zuldrak.cpp:255

References ACTION_SUMMON_DRAKURU_LAST_WISH, DoAction(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), SpellInfo::Id, ScriptedAI::me, Unit::SetImmuneToPC(), SPELL_BLOATED_ABOMINATION_FEIGN_DEATH, SPELL_BURST_AT_THE_SEAMS_BONE, SPELL_DRAKURU_DEATH, SPELL_DRAKURUS_SKULL_MISSILE, SPELL_EXPLODE_ABOMINATION_BLOODY_MEAT, SPELL_EXPLODE_ABOMINATION_MEAT, and SPELL_TOUCH_OF_DEATH.

◆ SpellHitTarget()

void npc_overlord_drakuru_betrayal::SpellHitTarget ( Unit target,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

450 {
451 switch (spellInfo->Id)
452 {
454 if (Aura* aura = target->AddAura(SPELL_ARTHAS_PORTAL, target))
455 aura->SetDuration(77'000);
456 break;
458 target->CastSpell(target, SPELL_SUMMON_SKULL, true);
459 break;
461 target->CastSpell(target, SPELL_SCOURGE_DISGUISE_EXPIRING, true);
462 break;
463 }
464 }
Definition SpellAuras.h:87
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:19110
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
@ SPELL_ARTHAS_PORTAL
Definition zone_zuldrak.cpp:251
@ SPELL_SCOURGE_DISGUISE_EXPIRING
Definition zone_zuldrak.cpp:242
@ SPELL_THROW_PORTAL_CRYSTAL
Definition zone_zuldrak.cpp:250
@ SPELL_SUMMON_SKULL
Definition zone_zuldrak.cpp:254
@ SPELL_DROP_DISGUISE
Definition zone_zuldrak.cpp:243

References Unit::AddAura(), Unit::CastSpell(), SpellInfo::Id, SPELL_ARTHAS_PORTAL, SPELL_DRAKURUS_SKULL_MISSILE, SPELL_DROP_DISGUISE, SPELL_SCOURGE_DISGUISE_EXPIRING, SPELL_SUMMON_SKULL, and SPELL_THROW_PORTAL_CRYSTAL.

◆ UpdateAI()

void npc_overlord_drakuru_betrayal::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

486 {
487 events.Update(diff);
488 switch (events.ExecuteEvent())
489 {
491 {
493 {
494 float radius = 80.0f;
495 std::list<Player*> players;
496 Acore::AnyPlayerInObjectRangeCheck checker(me, radius, true, true);
498 Cell::VisitObjects(me, searcher, radius);
499 if (std::ranges::any_of(players, [this](Player* player)
500 {
501 return IsPlayerOnQuest(player);
502 }))
503 {
504 events.Repeat(10s);
505 }
506 else
507 {
510 }
511 }
512 break;
513 }
516 events.ScheduleEvent(EVENT_BETRAYAL_INTRO_2, 4s);
517 events.ScheduleEvent(EVENT_BETRAYAL_INTRO_3, 6600ms);
518 break;
521 break;
525 events.ScheduleEvent(EVENT_BETRAYAL_INTRO_4, 9600ms);
526 break;
528 {
531 me->SetImmuneToPC(false);
532 std::list<Creature*> creatures;
534 for (Creature* creature : creatures)
535 creature->CastSpell(creature, SPELL_SCOURGE_SPOTLIGHT, true);
536 break;
537 }
539 {
541 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_2, 4800ms);
543 break;
544 }
547 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_3, 1800ms);
548 break;
551 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_4, 3600ms);
552 break;
554 me->SummonCreature(NPC_LICH_KING, 6140.4233, -2010.9938, 589.1911, 6.126106, TEMPSUMMON_TIMED_DESPAWN, 77'000);
555 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_5, 8400ms);
556 break;
559 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_6, 9600ms);
560 break;
563 {
564 lich->AI()->Talk(SAY_LICH_7);
565 lich->AI()->Talk(SAY_LICH_8, 5400ms);
566 }
567 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_7, 7800ms);
568 break;
571 lich->CastSpell(me, SPELL_TOUCH_OF_DEATH, false);
572 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_8, 4200ms);
573 break;
575 me->SetVisible(false);
577 {
578 lich->AI()->Talk(SAY_LICH_9, 3600ms);
579 lich->AI()->Talk(SAY_LICH_10, 8400ms);
580 lich->AI()->Talk(SAY_LICH_11, 22800ms);
581 lich->AI()->Talk(SAY_LICH_12, 27600ms);
582 }
583 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_9, 32600ms);
584 events.ScheduleEvent(EVENT_BETRAYAL_EPILOGUE_10, 37200ms);
585 break;
588 lich->GetMotionMaster()->MovePoint(0, 6141.2393, -2011.2728, 589.8653);
589 break;
593 break;
594 }
595
597 return;
598
599 if (!UpdateVictim())
600 return;
601
602 scheduler.Update(diff);
604 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ UNIT_STATE_STUNNED
Definition UnitDefines.h:173
Definition GridNotifiers.h:1348
@ EVADE_REASON_OTHER
Definition CreatureAI.h:94
bool UpdateVictim()
Definition CreatureAI.cpp:277
TaskScheduler & Update(success_t const &callback=EmptyCallback)
Definition TaskScheduler.cpp:27
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
uint32 GetFaction() const
Definition Unit.h:841
bool HasUnitState(const uint32 f) const
Definition Unit.h:726
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2352
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2429
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
Definition GridNotifiers.h:516
static void VisitObjects(WorldObject const *obj, T &visitor, float radius)
Definition CellImpl.h:165
void EnterEvadeMode(EvadeReason why) override
Definition zone_zuldrak.cpp:323
@ EVENT_BETRAYAL_EPILOGUE_10
Definition zone_zuldrak.cpp:290
@ SAY_LICH_12
Definition zone_zuldrak.cpp:305
@ EVENT_BETRAYAL_INTRO_3
Definition zone_zuldrak.cpp:278
@ SAY_LICH_11
Definition zone_zuldrak.cpp:304
@ EVENT_BETRAYAL_EPILOGUE_2
Definition zone_zuldrak.cpp:282
@ SAY_DRAKURU_2
Definition zone_zuldrak.cpp:294
@ SAY_DRAKURU_0
Definition zone_zuldrak.cpp:292
@ SAY_DRAKURU_3
Definition zone_zuldrak.cpp:295
@ EVENT_BETRAYAL_EPILOGUE_7
Definition zone_zuldrak.cpp:287
@ EVENT_BETRAYAL_EPILOGUE_9
Definition zone_zuldrak.cpp:289
@ SAY_LICH_7
Definition zone_zuldrak.cpp:300
@ SAY_LICH_8
Definition zone_zuldrak.cpp:301
@ SUMMON_GROUP_BLIGHTBLOOD_TROLL
Definition zone_zuldrak.cpp:274
@ EVENT_BETRAYAL_EPILOGUE_6
Definition zone_zuldrak.cpp:286
@ EVENT_BETRAYAL_EPILOGUE_3
Definition zone_zuldrak.cpp:283
@ SAY_LICH_10
Definition zone_zuldrak.cpp:303
@ EVENT_BETRAYAL_EPILOGUE_5
Definition zone_zuldrak.cpp:285
@ SAY_DRAKURU_5
Definition zone_zuldrak.cpp:297
@ EVENT_BETRAYAL_EPILOGUE_8
Definition zone_zuldrak.cpp:288
@ SAY_DRAKURU_7
Definition zone_zuldrak.cpp:299
@ SAY_LICH_9
Definition zone_zuldrak.cpp:302
@ EVENT_BETRAYAL_EPILOGUE_4
Definition zone_zuldrak.cpp:284
@ EVENT_BETRAYAL_INTRO_2
Definition zone_zuldrak.cpp:277
@ SAY_DRAKURU_1
Definition zone_zuldrak.cpp:293
@ SAY_DRAKURU_6
Definition zone_zuldrak.cpp:298
@ EVENT_BETRAYAL_INTRO_4
Definition zone_zuldrak.cpp:279

References _lichGUID, _state, ACTION_REMOVE_SPOTLIGHTS, BETRAYAL_EVADE, BETRAYAL_IN_PROGRESS, DoAction(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EnterEvadeMode(), CreatureAI::EVADE_REASON_OTHER, EVENT_BETRAYAL_EPILOGUE_1, EVENT_BETRAYAL_EPILOGUE_10, EVENT_BETRAYAL_EPILOGUE_2, EVENT_BETRAYAL_EPILOGUE_3, EVENT_BETRAYAL_EPILOGUE_4, EVENT_BETRAYAL_EPILOGUE_5, EVENT_BETRAYAL_EPILOGUE_6, EVENT_BETRAYAL_EPILOGUE_7, EVENT_BETRAYAL_EPILOGUE_8, EVENT_BETRAYAL_EPILOGUE_9, EVENT_BETRAYAL_EVADE_CHECK, EVENT_BETRAYAL_INTRO_1, EVENT_BETRAYAL_INTRO_2, EVENT_BETRAYAL_INTRO_3, EVENT_BETRAYAL_INTRO_4, ObjectAccessor::GetCreature(), WorldObject::GetCreatureListWithEntryInGrid(), Unit::GetFaction(), Unit::HasUnitState(), IsPlayerOnQuest(), ScriptedAI::me, NPC_LICH_KING, NPC_TOTALLY_GENERIC_BUNNY, SAY_DRAKURU_0, SAY_DRAKURU_1, SAY_DRAKURU_2, SAY_DRAKURU_3, SAY_DRAKURU_5, SAY_DRAKURU_6, SAY_DRAKURU_7, SAY_LICH_10, SAY_LICH_11, SAY_LICH_12, SAY_LICH_7, SAY_LICH_8, SAY_LICH_9, CreatureAI::scheduler, Unit::SetImmuneToPC(), Unit::SetVisible(), SPELL_DROP_DISGUISE, SPELL_SCOURGE_SPOTLIGHT, SPELL_THROW_PORTAL_CRYSTAL, SPELL_TOUCH_OF_DEATH, SUMMON_GROUP_BLIGHTBLOOD_TROLL, WorldObject::SummonCreature(), WorldObject::SummonCreatureGroup(), TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_STUNNED, TaskScheduler::Update(), CreatureAI::UpdateVictim(), and Cell::VisitObjects().

Member Data Documentation

◆ _lichGUID

ObjectGuid npc_overlord_drakuru_betrayal::_lichGUID
private

Referenced by JustSummoned(), Reset(), and UpdateAI().

◆ _playerGUID

ObjectGuid npc_overlord_drakuru_betrayal::_playerGUID
private

Referenced by MoveInLineOfSight(), and Reset().

◆ _state

BetrayalState npc_overlord_drakuru_betrayal::_state
private

◆ _summons

SummonList npc_overlord_drakuru_betrayal::_summons
private

Referenced by JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: