#include "GridNotifiers.h"
◆ AnyPlayerInObjectRangeCheck()
Acore::AnyPlayerInObjectRangeCheck::AnyPlayerInObjectRangeCheck |
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WorldObject const * |
obj, |
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float |
range, |
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bool |
reqAlive = true , |
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bool |
disallowGM = false |
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) |
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inline |
WorldObject const * _obj
Definition GridNotifiers.h:1371
bool _disallowGM
Definition GridNotifiers.h:1374
float _range
Definition GridNotifiers.h:1372
bool _reqAlive
Definition GridNotifiers.h:1373
◆ operator()() [1/2]
bool Acore::AnyPlayerInObjectRangeCheck::operator() |
( |
Player * |
u | ) |
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inline |
1348 {
1350 return false;
1351
1353 return false;
1354
1356 return false;
1357
1358 return true;
1359 }
bool IsGameMaster() const
Definition Player.h:1177
bool IsSpectator() const
Definition Player.h:2594
bool IsAlive() const
Definition Unit.h:1707
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool useBoundingRadius=true) const
Definition Object.cpp:1314
References _disallowGM, _obj, _range, _reqAlive, Unit::IsAlive(), Player::IsGameMaster(), Player::IsSpectator(), and WorldObject::IsWithinDistInMap().
◆ operator()() [2/2]
bool Acore::AnyPlayerInObjectRangeCheck::operator() |
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Player * |
u, |
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bool |
checkRange |
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) |
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inline |
◆ _disallowGM
bool Acore::AnyPlayerInObjectRangeCheck::_disallowGM |
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private |
◆ _obj
WorldObject const* Acore::AnyPlayerInObjectRangeCheck::_obj |
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private |
◆ _range
float Acore::AnyPlayerInObjectRangeCheck::_range |
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private |
◆ _reqAlive
bool Acore::AnyPlayerInObjectRangeCheck::_reqAlive |
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private |
The documentation for this class was generated from the following file: