#include "GridNotifiers.h"
◆ AnyPlayerInObjectRangeCheck()
| Acore::AnyPlayerInObjectRangeCheck::AnyPlayerInObjectRangeCheck |
( |
WorldObject const * |
obj, |
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float |
range, |
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bool |
reqAlive = true, |
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bool |
disallowGM = false |
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) |
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inline |
WorldObject const * _obj
Definition GridNotifiers.h:1405
bool _disallowGM
Definition GridNotifiers.h:1408
float _range
Definition GridNotifiers.h:1406
bool _reqAlive
Definition GridNotifiers.h:1407
◆ operator()() [1/2]
| bool Acore::AnyPlayerInObjectRangeCheck::operator() |
( |
Player * |
u | ) |
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inline |
1382 {
1384 return false;
1385
1387 return false;
1388
1390 return false;
1391
1392 return true;
1393 }
bool IsGameMaster() const
Definition Player.h:1174
bool IsSpectator() const
Definition Player.h:2616
bool IsAlive() const
Definition Unit.h:1797
bool IsWithinDistInMap(WorldObject const *obj, float dist2compare, bool is3D=true, bool incOwnRadius=true, bool incTargetRadius=true) const
Definition Object.cpp:1377
References _disallowGM, _obj, _range, _reqAlive, Unit::IsAlive(), Player::IsGameMaster(), Player::IsSpectator(), and WorldObject::IsWithinDistInMap().
◆ operator()() [2/2]
| bool Acore::AnyPlayerInObjectRangeCheck::operator() |
( |
Player * |
u, |
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bool |
checkRange |
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) |
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inline |
◆ _disallowGM
| bool Acore::AnyPlayerInObjectRangeCheck::_disallowGM |
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private |
◆ _obj
| WorldObject const* Acore::AnyPlayerInObjectRangeCheck::_obj |
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private |
◆ _range
| float Acore::AnyPlayerInObjectRangeCheck::_range |
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private |
◆ _reqAlive
| bool Acore::AnyPlayerInObjectRangeCheck::_reqAlive |
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private |
The documentation for this class was generated from the following file: