AzerothCore 3.3.5a
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npc_arthas::npc_arthasAI Struct Reference
Inheritance diagram for npc_arthas::npc_arthasAI:
npc_escortAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_arthasAI (Creature *creature)
 
CreatureGetEventNpc (uint32 entry)
 
void ScheduleNextEvent (uint32 currentEvent, Milliseconds time)
 
void SummonNextWave ()
 
void ReorderInstance (uint32 data)
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void SendNextWave (uint32 entry)
 
void SpawnTimeRift ()
 
void JustDied (Unit *) override
 
void JustSummoned (Creature *cr) override
 
void SummonedCreatureDespawn (Creature *cr) override
 
void SummonedCreatureDies (Creature *cr, Unit *) override
 
void DoAction (int32 param) override
 
void Reset () override
 
void WaypointReached (uint32 uiPointId) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from npc_escortAI
 npc_escortAI (Creature *creature)
 
 ~npc_escortAI () override
 
void AttackStart (Unit *who) override
 
void MoveInLineOfSight (Unit *who) override
 
void JustDied (Unit *) override
 
void JustRespawned () override
 
void ReturnToLastPoint ()
 
void EnterEvadeMode (EvadeReason=EVADE_REASON_OTHER) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
virtual void UpdateEscortAI (uint32 diff)
 
void MovementInform (uint32, uint32) override
 
void AddWaypoint (uint32 id, float x, float y, float z, uint32 waitTime=0)
 
bool SetNextWaypoint (uint32 pointId, float x, float y, float z, float orientation)
 
bool SetNextWaypoint (uint32 pointId, bool setPosition=true)
 
bool GetWaypointPosition (uint32 pointId, float &x, float &y, float &z)
 
void GenerateWaypointArray (Movement::PointsArray *points)
 
virtual void WaypointStart (uint32)
 
void Start (bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
 
void SetEscortPaused (bool on)
 
bool HasEscortState (uint32 escortState)
 
bool IsEscorted () override
 
void SetMaxPlayerDistance (float newMax)
 
float GetMaxPlayerDistance ()
 
void SetDespawnAtEnd (bool despawn)
 
void SetDespawnAtFar (bool despawn)
 
bool GetAttack ()
 
void SetCanAttack (bool attack)
 
ObjectGuid GetEventStarterGUID ()
 
void AddEscortState (uint32 escortState)
 
void RemoveEscortState (uint32 escortState)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
SummonList summons
 
bool eventInRun
 
EventMap actionEvents
 
EventMap combatEvents
 
uint8 waveGroupId
 
uint8 waveKillCount
 
uint8 timeRiftId
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from npc_escortAI
PlayerGetPlayerForEscort ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_arthasAI()

npc_arthas::npc_arthasAI::npc_arthasAI ( Creature creature)
inline
372 : npc_escortAI(creature), summons(me)
373 {
374 pInstance = creature->GetInstanceScript();
375 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * pInstance
Definition culling_of_stratholme.cpp:377
SummonList summons
Definition culling_of_stratholme.cpp:378
Definition ScriptedEscortAI.h:53

References WorldObject::GetInstanceScript(), and pInstance.

Member Function Documentation

◆ DoAction()

void npc_arthas::npc_arthasAI::DoAction ( int32  param)
inlineoverridevirtual

Reimplemented from UnitAI.

415 {
416 if (param == ACTION_START_EVENT)
417 {
418 // Event
419 eventInRun = true;
421 }
422 else if (param == ACTION_START_CITY)
423 {
426 me->SetWalk(true);
427 eventInRun = true;
428
431 }
432 else if (param == ACTION_KILLED_SALRAMM)
433 {
434 waveGroupId = 10;
435 eventInRun = true;
436 me->SetWalk(false);
438 }
439 else if (param == ACTION_START_TOWN_HALL)
440 {
442 SetEscortPaused(false);
443 me->SetWalk(true);
444
446 {
447 cr->AI()->DoAction(ACTION_FORCE_CHANGE_LOCK);
448 }
450 {
451 cr->AI()->DoAction(ACTION_FORCE_CHANGE_LOCK);
452 }
454 {
455 cr->AI()->DoAction(ACTION_FORCE_CHANGE_LOCK);
456 }
457 }
458 else if (param == ACTION_START_SECRET_PASSAGE)
459 {
461 SetEscortPaused(false);
462 me->SetWalk(true);
463 }
464 else if (param == ACTION_START_LAST_CITY)
465 {
467 SetEscortPaused(false);
468 me->SetWalk(false);
469 }
470 else if (param == ACTION_START_MALGANIS)
471 {
474 {
475 summons.Despawn(cr);
476 summons.Summon(cr);
477 cr->SetImmuneToAll(true);
478 cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
479 }
481 SetEscortPaused(false);
482 me->SetWalk(false);
483 }
484 else if (param == ACTION_KILLED_MALGANIS)
485 {
487 eventInRun = true;
489 me->SetFacingTo(1.84f);
490
491 if (!me->GetMap()->GetPlayers().IsEmpty())
492 if (Player* player = me->GetMap()->GetPlayers().getFirst()->GetSource())
493 player->RewardPlayerAndGroupAtEvent(31006, player); // Malganis quest entry required
494 }
495 }
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:255
@ ACTION_START_EVENT
Definition chapter5.cpp:194
Definition Creature.h:47
bool SetWalk(bool enable) override
Enable or disable the creature's walk mode by removing: MOVEMENTFLAG_WALKING. Infom also the client.
Definition Creature.cpp:3222
void ScheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:48
bool IsEmpty() const
Definition LinkedList.h:97
MapReference * getFirst()
Definition MapRefMgr.h:31
PlayerList const & GetPlayers() const
Definition Map.h:326
Definition Player.h:1071
FROM * GetSource() const
Definition Reference.h:97
void Despawn(Creature const *summon)
Definition ScriptedCreature.h:89
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
void SetFacingTo(float ori)
Definition Unit.cpp:20280
Map * GetMap() const
Definition Object.h:621
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
@ SAY_PHASE201
Definition culling_of_stratholme.cpp:44
@ SAY_PHASE501
Definition culling_of_stratholme.cpp:75
@ SAY_PHASE401
Definition culling_of_stratholme.cpp:66
@ SAY_PHASE404
Definition culling_of_stratholme.cpp:69
@ SAY_PHASE301
Definition culling_of_stratholme.cpp:52
@ ACTION_FORCE_CHANGE_LOCK
Definition culling_of_stratholme.cpp:175
@ NPC_CITY_MAN
Definition culling_of_stratholme.cpp:134
@ NPC_CITY_MAN2
Definition culling_of_stratholme.cpp:135
@ NPC_CITY_MAN4
Definition culling_of_stratholme.cpp:137
@ NPC_CITY_MAN3
Definition culling_of_stratholme.cpp:136
@ EVENT_ACTION_PHASE2
Definition culling_of_stratholme.cpp:185
@ EVENT_ACTION_PHASE5
Definition culling_of_stratholme.cpp:187
@ EVENT_ACTION_PHASE1
Definition culling_of_stratholme.cpp:184
@ ACTION_START_CITY
Definition culling_of_stratholme.h:133
@ ACTION_START_LAST_CITY
Definition culling_of_stratholme.h:137
@ ACTION_START_TOWN_HALL
Definition culling_of_stratholme.h:135
@ ACTION_KILLED_SALRAMM
Definition culling_of_stratholme.h:134
@ ACTION_KILLED_MALGANIS
Definition culling_of_stratholme.h:140
@ ACTION_START_SECRET_PASSAGE
Definition culling_of_stratholme.h:136
@ ACTION_START_MALGANIS
Definition culling_of_stratholme.h:139
@ NPC_MAL_GANIS
Definition culling_of_stratholme.h:52
@ EVENT_SRC_HALL_CITYMAN1
Definition culling_of_stratholme.h:105
@ EVENT_SRC_HALL_CITYMAN2
Definition culling_of_stratholme.h:106
@ EVENT_SRC_TOWN_CITYMAN1
Definition culling_of_stratholme.h:99
@ EVENT_SRC_HALL_CITYMAN3
Definition culling_of_stratholme.h:107
@ EVENT_SRC_MALGANIS_FINAL
Definition culling_of_stratholme.h:111
@ EVENT_SRC_TOWN_CITYMAN2
Definition culling_of_stratholme.h:100
const Position EventPos[]
Definition culling_of_stratholme.h:151
Talk
Definition hyjal.cpp:82
uint8 waveGroupId
Definition culling_of_stratholme.cpp:382
EventMap actionEvents
Definition culling_of_stratholme.cpp:380
bool eventInRun
Definition culling_of_stratholme.cpp:379
void EnterEvadeMode(EvadeReason=EVADE_REASON_OTHER) override
Definition ScriptedEscortAI.cpp:192
void SetEscortPaused(bool on)
Definition ScriptedEscortAI.cpp:486

References ACTION_FORCE_CHANGE_LOCK, ACTION_KILLED_MALGANIS, ACTION_KILLED_SALRAMM, ACTION_START_CITY, ACTION_START_EVENT, ACTION_START_LAST_CITY, ACTION_START_MALGANIS, ACTION_START_SECRET_PASSAGE, ACTION_START_TOWN_HALL, actionEvents, SummonList::Despawn(), SummonList::DespawnAll(), npc_escortAI::EnterEvadeMode(), EVENT_ACTION_PHASE1, EVENT_ACTION_PHASE2, EVENT_ACTION_PHASE5, EVENT_SRC_HALL_CITYMAN1, EVENT_SRC_HALL_CITYMAN2, EVENT_SRC_HALL_CITYMAN3, EVENT_SRC_MALGANIS_FINAL, EVENT_SRC_TOWN_CITYMAN1, EVENT_SRC_TOWN_CITYMAN2, eventInRun, EventPos, MapRefMgr::getFirst(), WorldObject::GetMap(), Map::GetPlayers(), Reference< TO, FROM >::GetSource(), LinkedListHead::IsEmpty(), ScriptedAI::me, NPC_CITY_MAN, NPC_CITY_MAN2, NPC_CITY_MAN3, NPC_CITY_MAN4, NPC_MAL_GANIS, SAY_PHASE201, SAY_PHASE301, SAY_PHASE401, SAY_PHASE404, SAY_PHASE501, EventMap::ScheduleEvent(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Creature::SetWalk(), SummonList::Summon(), WorldObject::SummonCreature(), summons, UNIT_FLAG_NON_ATTACKABLE, and waveGroupId.

◆ GetEventNpc()

Creature * npc_arthas::npc_arthasAI::GetEventNpc ( uint32  entry)
1198{
1199 for (SummonList::iterator i = summons.begin(); i != summons.end();)
1200 {
1201 Creature* summon = ObjectAccessor::GetCreature(*me, *i);
1202 if (!summon)
1203 summons.erase(i++);
1204 else if (summon->GetEntry() == entry)
1205 return summon;
1206 else
1207 ++i;
1208 }
1209
1210 return nullptr;
1211}
uint32 GetEntry() const
Definition Object.h:116
iterator erase(iterator i)
Definition ScriptedCreature.h:68
iterator begin()
Definition ScriptedCreature.h:48
iterator end()
Definition ScriptedCreature.h:58
StorageType::iterator iterator
Definition ScriptedCreature.h:36
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References SummonList::begin(), SummonList::end(), SummonList::erase(), ObjectAccessor::GetCreature(), Object::GetEntry(), ScriptedAI::me, and summons.

Referenced by UpdateAI(), and WaypointReached().

◆ JustDied()

void npc_arthas::npc_arthasAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

395 {
397 if (pInstance)
399 }
@ STATE_ESCORT_ESCORTING
Definition ScriptedEscortAI.h:47
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ DATA_ARTHAS_REPOSITION
Definition culling_of_stratholme.h:36
void RemoveEscortState(uint32 escortState)
Definition ScriptedEscortAI.h:110

References DATA_ARTHAS_REPOSITION, pInstance, npc_escortAI::RemoveEscortState(), ZoneScript::SetData(), and STATE_ESCORT_ESCORTING.

◆ JustEngagedWith()

void npc_arthas::npc_arthasAI::JustEngagedWith ( Unit )
overridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

1235{
1237
1238 // Fight
1241}
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:177
@ SPELL_ARTHAS_AURA
Definition culling_of_stratholme.cpp:143
@ EVENT_COMBAT_HEALTH_CHECK
Definition culling_of_stratholme.cpp:183
@ EVENT_COMBAT_EXORCISM
Definition culling_of_stratholme.cpp:182
EventMap combatEvents
Definition culling_of_stratholme.cpp:381

References EVENT_COMBAT_EXORCISM, EVENT_COMBAT_HEALTH_CHECK, and SPELL_ARTHAS_AURA.

◆ JustSummoned()

void npc_arthas::npc_arthasAI::JustSummoned ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

402 {
403 summons.Summon(cr);
404 }

References SummonList::Summon(), and summons.

◆ ReorderInstance()

void npc_arthas::npc_arthasAI::ReorderInstance ( uint32  data)
1244{
1245 me->SetWalk(false);
1246 Start(true);
1247 SetEscortPaused(true);
1248 SetDespawnAtEnd(false);
1249
1250 switch (data)
1251 {
1253 SetNextWaypoint(9, false);
1255 break;
1259 SetNextWaypoint(12, false);
1261
1263 {
1264 eventInRun = true;
1266 }
1267 else if (data == COS_PROGRESS_KILLED_MEATHOOK)
1268 {
1269 waveGroupId = 4;
1271 }
1272 else // if (data == COS_PROGRESS_KILLED_SALRAMM)
1273 {
1274 if (pInstance)
1277 }
1278 break;
1280 SetNextWaypoint(21, false);
1282 break;
1284 SetNextWaypoint(32, false);
1286 break;
1288 SetNextWaypoint(46, false);
1290 break;
1292 SetNextWaypoint(55, false);
1294 break;
1295 }
1296
1297 if (data >= COS_PROGRESS_KILLED_EPOCH)
1298 if (pInstance)
1300 pGate->SetGoState(GO_STATE_READY);
1301
1303}
@ GO_STATE_READY
Definition GameObjectData.h:692
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:319
@ REACT_DEFENSIVE
Definition Unit.h:551
@ WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT
Definition WorldStateDefines.h:557
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:99
void RescheduleEvent(EventId eventId, Milliseconds time, GroupIndex group=0u, PhaseIndex phase=0u)
Definition EventMap.cpp:70
Definition GameObject.h:120
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
Map * instance
Definition InstanceScript.h:149
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition InstanceScript.cpp:621
GameObject * GetGameObject(ObjectGuid const &guid)
Definition Map.cpp:2362
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:749
@ NPC_MEATHOOK
Definition culling_of_stratholme.h:49
@ DATA_SHKAF_GATE
Definition culling_of_stratholme.h:43
@ COS_PROGRESS_REACHED_TOWN_HALL
Definition culling_of_stratholme.h:123
@ COS_PROGRESS_KILLED_EPOCH
Definition culling_of_stratholme.h:124
@ COS_PROGRESS_LAST_CITY
Definition culling_of_stratholme.h:125
@ COS_PROGRESS_KILLED_MEATHOOK
Definition culling_of_stratholme.h:121
@ COS_PROGRESS_FINISHED_CITY_INTRO
Definition culling_of_stratholme.h:120
@ COS_PROGRESS_FINISHED_INTRO
Definition culling_of_stratholme.h:119
@ COS_PROGRESS_KILLED_SALRAMM
Definition culling_of_stratholme.h:122
@ COS_PROGRESS_BEFORE_MALGANIS
Definition culling_of_stratholme.h:126
@ DATA_SHOW_INFINITE_TIMER
Definition culling_of_stratholme.h:35
void DoAction(int32 param) override
Definition culling_of_stratholme.cpp:414
void SendNextWave(uint32 entry)
Definition culling_of_stratholme.cpp:1305
void Start(bool isActiveAttacker=true, ObjectGuid playerGUID=ObjectGuid::Empty, Quest const *quest=nullptr, bool instantRespawn=false, bool canLoopPath=false, bool resetWaypoints=true)
Definition ScriptedEscortAI.cpp:419
void SetDespawnAtEnd(bool despawn)
Definition ScriptedEscortAI.h:103
bool SetNextWaypoint(uint32 pointId, float x, float y, float z, float orientation)
Definition ScriptedEscortAI.cpp:497

References ACTION_KILLED_SALRAMM, COS_PROGRESS_BEFORE_MALGANIS, COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_KILLED_EPOCH, COS_PROGRESS_KILLED_MEATHOOK, COS_PROGRESS_KILLED_SALRAMM, COS_PROGRESS_LAST_CITY, COS_PROGRESS_REACHED_TOWN_HALL, DATA_SHKAF_GATE, DATA_SHOW_INFINITE_TIMER, EVENT_ACTION_PHASE2, GO_STATE_READY, NPC_MEATHOOK, REACT_DEFENSIVE, UNIT_NPC_FLAG_GOSSIP, and WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT.

Referenced by Reset().

◆ Reset()

void npc_arthas::npc_arthasAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

498 {
502 eventInRun = false;
503 waveGroupId = 0;
504 waveKillCount = 0;
505 timeRiftId = 0;
506
508
509 if (pInstance)
510 {
513 if (data >= COS_PROGRESS_FINISHED_INTRO)
514 ReorderInstance(data);
515 }
516 }
std::uint32_t uint32
Definition Define.h:107
void Reset()
Definition EventMap.cpp:21
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:750
virtual uint32 GetData(uint32) const
Definition ZoneScript.h:51
@ DATA_ARTHAS_EVENT
Definition culling_of_stratholme.h:28
uint8 waveKillCount
Definition culling_of_stratholme.cpp:383
uint8 timeRiftId
Definition culling_of_stratholme.cpp:384
void ReorderInstance(uint32 data)
Definition culling_of_stratholme.cpp:1243

References actionEvents, combatEvents, COS_PROGRESS_FINISHED_INTRO, DATA_ARTHAS_EVENT, DATA_ARTHAS_REPOSITION, SummonList::DespawnAll(), eventInRun, ZoneScript::GetData(), ScriptedAI::me, pInstance, Unit::RemoveNpcFlag(), ReorderInstance(), EventMap::Reset(), ZoneScript::SetData(), summons, timeRiftId, UNIT_NPC_FLAG_GOSSIP, waveGroupId, and waveKillCount.

◆ ScheduleNextEvent()

void npc_arthas::npc_arthasAI::ScheduleNextEvent ( uint32  currentEvent,
Milliseconds  time 
)
1214{
1215 actionEvents.ScheduleEvent(currentEvent + 1, time);
1216}

Referenced by UpdateAI().

◆ SendNextWave()

void npc_arthas::npc_arthasAI::SendNextWave ( uint32  entry)
1306{
1307 if (!pInstance)
1308 return;
1309
1310 if (entry == NPC_MEATHOOK)
1311 {
1312 waveKillCount = 4;
1314 }
1315 else if (entry == NPC_SALRAMM)
1316 {
1318 return;
1319 }
1320
1321 // Group is killed
1322 if (++waveKillCount >= 4)
1323 {
1324 waveGroupId++;
1325 if (waveGroupId == 4) // Meathook
1327 else if (waveGroupId == 9) // Salramm
1329 else
1331
1333 }
1334}
@ NPC_SALRAMM
Definition culling_of_stratholme.h:50
@ EVENT_SRC_SALRAMM
Definition culling_of_stratholme.h:104
@ EVENT_SRC_MEATHOOK
Definition culling_of_stratholme.h:103
void SummonNextWave()
Definition culling_of_stratholme.cpp:1218

References COS_PROGRESS_KILLED_MEATHOOK, COS_PROGRESS_KILLED_SALRAMM, DATA_ARTHAS_EVENT, EVENT_SRC_MEATHOOK, EVENT_SRC_SALRAMM, EventPos, NPC_MEATHOOK, NPC_SALRAMM, and WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT.

Referenced by SummonedCreatureDies().

◆ SpawnTimeRift()

void npc_arthas::npc_arthasAI::SpawnTimeRift ( )
1337{
1338 if (timeRiftId >= 5)
1339 return;
1340
1342 {
1343 // Spawn everyone at time rift pos
1345 {
1346 if (cr->GetEntry() == NPC_TIME_RIFT)
1347 cr->DespawnOrUnsummon(10s);
1348 else // x, y, z (0 is entry)
1349 {
1350 // first infinite
1351 if (i == 1)
1352 AttackStart(cr);
1353
1354 cr->SetInCombatWithZone();
1355 cr->AddThreat(me, 0.0f);
1356 cr->SetReactState(REACT_AGGRESSIVE);
1358 }
1359 }
1360 }
1361
1362 timeRiftId++;
1363}
std::uint8_t uint8
Definition Define.h:109
@ REACT_AGGRESSIVE
Definition Unit.h:552
@ POINT_CHRONOS
Definition culling_of_stratholme.cpp:177
@ ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST
Definition culling_of_stratholme.cpp:171
@ ENCOUNTER_CHRONO_MAX_SPAWNS_SECOND
Definition culling_of_stratholme.cpp:172
float RiftAndSpawnsLocations[ENCOUNTER_CHRONO_NUMBER][ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST][5]
Definition culling_of_stratholme.cpp:244
@ NPC_TIME_RIFT
Definition culling_of_stratholme.h:59
void AttackStart(Unit *who) override
Definition ScriptedEscortAI.cpp:44

References ENCOUNTER_CHRONO_MAX_SPAWNS_FIRST, ENCOUNTER_CHRONO_MAX_SPAWNS_SECOND, NPC_TIME_RIFT, POINT_CHRONOS, REACT_AGGRESSIVE, RiftAndSpawnsLocations, and WorldObject::SummonCreature().

Referenced by WaypointReached().

◆ SummonedCreatureDespawn()

void npc_arthas::npc_arthasAI::SummonedCreatureDespawn ( Creature cr)
inlineoverridevirtual

Reimplemented from CreatureAI.

406{ summons.Despawn(cr); }

References SummonList::Despawn(), and summons.

◆ SummonedCreatureDies()

◆ SummonNextWave()

void npc_arthas::npc_arthasAI::SummonNextWave ( )
1219{
1220 Map::PlayerList const& PlayerList = me->GetMap()->GetPlayers();
1221 if (!PlayerList.IsEmpty())
1222 for (Map::PlayerList::const_iterator i = PlayerList.begin(); i != PlayerList.end(); ++i)
1223 i->GetSource()->PlayerTalkClass->SendPointOfInterest(1000 + waveGroupId);
1224
1225 waveKillCount = 0; // this is forced condition!
1226 uint32 tableId = waveGroupId;
1227 if (tableId > 4)
1228 tableId--;
1229
1230 for (uint32 i = 0; i < ENCOUNTER_WAVES_MAX_SPAWNS; ++i)
1231 me->SummonCreature(/*entry*/(uint32)WavesLocations[tableId][i][0], WavesLocations[tableId][i][1], WavesLocations[tableId][i][2], WavesLocations[tableId][i][3], WavesLocations[tableId][i][4]);
1232}
Definition LinkedList.h:139
Definition MapRefMgr.h:26
iterator begin()
Definition MapRefMgr.h:36
iterator end()
Definition MapRefMgr.h:37
@ ENCOUNTER_WAVES_MAX_SPAWNS
Definition culling_of_stratholme.cpp:167
float WavesLocations[ENCOUNTER_WAVES_NUMBER][ENCOUNTER_WAVES_MAX_SPAWNS][5]
Definition culling_of_stratholme.cpp:191

References MapRefMgr::begin(), ENCOUNTER_WAVES_MAX_SPAWNS, MapRefMgr::end(), LinkedListHead::IsEmpty(), and WavesLocations.

Referenced by UpdateAI().

◆ UpdateAI()

void npc_arthas::npc_arthasAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

667 {
669
670 if (eventInRun)
671 {
672 actionEvents.Update(diff);
673 switch (uint32 currentEvent = actionEvents.ExecuteEvent())
674 {
676 me->SetWalk(true);
679 {
681 uther->SetTarget(me->GetGUID());
682 me->SetTarget(uther->GetGUID());
683 }
684 for (int i = 0; i < 3; ++i)
686 horse->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_HORSE1 + i], FORCED_MOVEMENT_NONE, 0.f, false);
687
688 ScheduleNextEvent(currentEvent, 4s);
689 break;
690 case EVENT_ACTION_PHASE1+1:
691 // Start Event
692 me->SetWalk(true);
693 Start(true);
694 SetDespawnAtEnd(false);
695 SetDespawnAtFar(false);
696
697 ScheduleNextEvent(currentEvent, 9s);
698 break;
699 // After waypoint 0
700 case EVENT_ACTION_PHASE1+2:
702 ScheduleNextEvent(currentEvent, 2s);
703 break;
704 case EVENT_ACTION_PHASE1+3:
705 if (Creature* uther = GetEventNpc(NPC_UTHER))
706 uther->AI()->Talk(SAY_PHASE102);
707
708 ScheduleNextEvent(currentEvent, 8s);
709 break;
710 case EVENT_ACTION_PHASE1+4:
711 SetEscortPaused(false);
712 eventInRun = false;
714 ScheduleNextEvent(currentEvent, 2s);
715 break;
716 // After waypoint 1
717 case EVENT_ACTION_PHASE1+5:
718 if (Creature* jaina = GetEventNpc(NPC_JAINA))
719 jaina->SetTarget(me->GetGUID());
720
722 ScheduleNextEvent(currentEvent, 10s);
723 break;
724 case EVENT_ACTION_PHASE1+6:
725 if (Creature* uther = GetEventNpc(NPC_UTHER))
726 uther->AI()->Talk(SAY_PHASE105);
727
728 ScheduleNextEvent(currentEvent, 1s);
729 break;
730 case EVENT_ACTION_PHASE1+7:
732 ScheduleNextEvent(currentEvent, 4s);
733 break;
734 case EVENT_ACTION_PHASE1+8:
735 if (Creature* uther = GetEventNpc(NPC_UTHER))
736 uther->AI()->Talk(SAY_PHASE107);
737
738 ScheduleNextEvent(currentEvent, 6s);
739 break;
740 case EVENT_ACTION_PHASE1+9:
742 ScheduleNextEvent(currentEvent, 4s);
743 break;
744 case EVENT_ACTION_PHASE1+10:
745 if (Creature* uther = GetEventNpc(NPC_UTHER))
746 uther->AI()->Talk(SAY_PHASE109);
747
748 ScheduleNextEvent(currentEvent, 8s);
749 break;
750 case EVENT_ACTION_PHASE1+11:
752 ScheduleNextEvent(currentEvent, 4s);
753 break;
754 case EVENT_ACTION_PHASE1+12:
755 if (Creature* uther = GetEventNpc(NPC_UTHER))
756 uther->AI()->Talk(SAY_PHASE111);
757
758 ScheduleNextEvent(currentEvent, 4s);
759 break;
760 case EVENT_ACTION_PHASE1+13:
762 ScheduleNextEvent(currentEvent, 11s);
763 break;
764 case EVENT_ACTION_PHASE1+14:
765 if (Creature* jaina = GetEventNpc(NPC_JAINA))
766 jaina->AI()->Talk(SAY_PHASE113);
767
768 ScheduleNextEvent(currentEvent, 2500ms);
769 break;
770 case EVENT_ACTION_PHASE1+15:
772 ScheduleNextEvent(currentEvent, 9s);
773 break;
774 case EVENT_ACTION_PHASE1+16:
775 if (Creature* uther = GetEventNpc(NPC_UTHER))
776 uther->AI()->Talk(SAY_PHASE115);
777
778 ScheduleNextEvent(currentEvent, 4s);
779 break;
780 case EVENT_ACTION_PHASE1+17:
781 for (SummonList::const_iterator i = summons.begin(); i != summons.end(); ++i)
782 {
784 if (summon && summon->GetEntry() == NPC_HORSE_ESCORT)
786 }
787
788 ScheduleNextEvent(currentEvent, 1s);
789 break;
790 case EVENT_ACTION_PHASE1+18:
791 if (Creature* uther = GetEventNpc(NPC_UTHER))
792 {
793 uther->SetTarget();
794 uther->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
795 uther->GetMotionMaster()->MovePoint(0, EventPos[EVENT_POS_RETREAT], FORCED_MOVEMENT_NONE, 0.f, false);
796 }
797 ScheduleNextEvent(currentEvent, 1s);
798 break;
799 case EVENT_ACTION_PHASE1+19:
800 if (Creature* jaina = GetEventNpc(NPC_JAINA))
801 {
802 jaina->SetTarget();
803 jaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
804 jaina->GetMotionMaster()->MovePoint(0, EventPos[EVENT_POS_RETREAT], FORCED_MOVEMENT_NONE, 0.f, false);
805 }
807 ScheduleNextEvent(currentEvent, 2s);
808 break;
809 case EVENT_ACTION_PHASE1+20:
810 if (Creature* jaina = GetEventNpc(NPC_JAINA))
811 {
812 jaina->GetMotionMaster()->MoveIdle();
813 jaina->AI()->Talk(SAY_PHASE117);
814 }
815
816 ScheduleNextEvent(currentEvent, 2s);
817 break;
818 case EVENT_ACTION_PHASE1+21:
819 if (Creature* jaina = GetEventNpc(NPC_JAINA))
820 {
821 jaina->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
822 jaina->GetMotionMaster()->MovePoint(0, EventPos[EVENT_POS_RETREAT], FORCED_MOVEMENT_NONE, 0.f, false);
823 }
825 ScheduleNextEvent(currentEvent, 4s);
826 break;
827 case EVENT_ACTION_PHASE1+22:
828 SetEscortPaused(false);
829 eventInRun = false;
830 me->SetTarget();
831 // dont schedule next, do it in gossip select!
832 break;
833 //After Gossip 1 (waypoint 8)
835 summons.DespawnEntry(NPC_INVIS_TARGET); // remove trigger
836 me->SetTarget();
837 SetEscortPaused(false);
838 eventInRun = false;
839 ScheduleNextEvent(currentEvent, 1s);
840 break;
841 // After waypoint 9
842 case EVENT_ACTION_PHASE2+1:
843 if (Creature* cityman = GetEventNpc(NPC_CITY_MAN))
844 {
845 cityman->AI()->Talk(SAY_PHASE202);
846 cityman->SetTarget(me->GetGUID());
847 cityman->AddUnitMovementFlag(MOVEMENTFLAG_WALKING);
848 cityman->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_CITYMAN]);
849 }
850
851 ScheduleNextEvent(currentEvent, 9s);
852 break;
853 case EVENT_ACTION_PHASE2+2:
855 SetEscortPaused(false);
856 eventInRun = false;
857 ScheduleNextEvent(currentEvent, 1500ms);
858 break;
859 // After waypoint 11
860 case EVENT_ACTION_PHASE2+3:
861 if (Creature* stalker = me->SummonCreature(NPC_INVIS_TARGET, 2081.447f, 1287.770f, 141.3241f, 1.37f, TEMPSUMMON_TIMED_DESPAWN, 10000))
862 {
863 me->SetFacingToObject(stalker);
864 stalker->DespawnOrUnsummon(500ms);
865 }
867 ScheduleNextEvent(currentEvent, 4s);
868 break;
869 case EVENT_ACTION_PHASE2+4:
871 {
872 malganis->CastSpell(malganis, SPELL_MALGANIS_APPEAR, true);
873 malganis->AI()->Talk(SAY_PHASE206);
874 malganis->SetTarget(me->GetGUID());
875 me->SetTarget(malganis->GetGUID());
876 malganis->SetReactState(REACT_PASSIVE);
877
878 std::list<Creature*> unitList;
879 malganis->GetCreaturesWithEntryInRange(unitList, 20.0f, NPC_CITY_MAN);
880 malganis->GetCreaturesWithEntryInRange(unitList, 20.0f, NPC_CITY_MAN2);
881
882 for (std::list<Creature*>::const_iterator itr = unitList.begin(); itr != unitList.end(); ++itr)
883 if ((*itr)->ToCreature())
884 {
885 (*itr)->ToCreature()->AI()->DoAction(ACTION_INFECT_CITIZIEN);
886 (*itr)->GetMotionMaster()->MoveFleeing(malganis, 2000);
887 }
888
889 unitList.clear();
890 }
891
892 ScheduleNextEvent(currentEvent, 12s);
893 break;
894 case EVENT_ACTION_PHASE2+5:
895 if (Creature* malganis = GetEventNpc(NPC_MAL_GANIS))
896 malganis->AI()->Talk(SAY_PHASE207);
897
898 ScheduleNextEvent(currentEvent, 15s);
899 break;
900 case EVENT_ACTION_PHASE2+6:
901 if (Creature* malganis = GetEventNpc(NPC_MAL_GANIS))
902 {
903 me->SetTarget();
904 me->SetFacingToObject(malganis);
905 malganis->SetVisible(false);
906 }
907
909 ScheduleNextEvent(currentEvent, 11s);
910 break;
911 case EVENT_ACTION_PHASE2+7:
917 ScheduleNextEvent(currentEvent, 20s);
918 if (pInstance)
920 break;
921 case EVENT_ACTION_PHASE2+8:
922 if (pInstance)
924
926 break;
927 case EVENT_ACTION_PHASE2+9:
928 if (pInstance)
930
932 eventInRun = false;
933 SetEscortPaused(false);
934 break;
935 // After waypoint 22
939 cr->SetTarget(me->GetGUID());
941 cr->SetTarget(me->GetGUID());
943 cr->SetTarget(me->GetGUID());
944 ScheduleNextEvent(currentEvent, 1s);
945 break;
946 case EVENT_ACTION_PHASE3+1:
949 cr->AI()->Talk(SAY_PHASE302);
950
951 ScheduleNextEvent(currentEvent, 7s);
952 break;
953 case EVENT_ACTION_PHASE3+2:
955 SetEscortPaused(false);
956 eventInRun = false;
957 ScheduleNextEvent(currentEvent, 0ms);
958 break;
959 // After waypoint 23
960 case EVENT_ACTION_PHASE3+3:
961 me->SetWalk(false);
964 ScheduleNextEvent(currentEvent, 2s);
965 break;
966 case EVENT_ACTION_PHASE3+4:
968 ScheduleNextEvent(currentEvent, 2s);
969 break;
970 case EVENT_ACTION_PHASE3+5:
972 cr->AI()->Talk(SAY_PHASE305);
973 ScheduleNextEvent(currentEvent, 1s);
974 break;
975 // Trio citizen transformation right as we enter Town Hall
976 case EVENT_ACTION_PHASE3+6:
978 {
979 cr->UpdateEntry(NPC_INFINITE_HUNTER, nullptr, false);
980 cr->SetFullHealth();
981 cr->SetImmuneToAll(true);
982 cr->SetReactState(REACT_PASSIVE);
983 }
984 ScheduleNextEvent(currentEvent, 2s);
985 break;
986 case EVENT_ACTION_PHASE3+7:
988 {
989 cr->UpdateEntry(NPC_INFINITE_AGENT, nullptr, false);
990 cr->SetFullHealth();
991 cr->SetImmuneToAll(true);
992 cr->SetReactState(REACT_PASSIVE);
993 }
994 ScheduleNextEvent(currentEvent, 2s);
995 break;
996 case EVENT_ACTION_PHASE3+8:
998 {
999 cr->UpdateEntry(NPC_INFINITE_ADVERSARY, nullptr, false);
1000 cr->SetFullHealth();
1001 cr->SetReactState(REACT_AGGRESSIVE);
1002 cr->SetInCombatWithZone();
1003 cr->AddThreat(me, 0.0f);
1004 }
1006 {
1007 cr->SetImmuneToAll(false);
1008 cr->SetReactState(REACT_AGGRESSIVE);
1009 cr->SetInCombatWithZone();
1010 cr->AddThreat(me, 0.0f);
1011 }
1013 {
1014 cr->SetImmuneToAll(false);
1015 cr->SetReactState(REACT_AGGRESSIVE);
1016 cr->SetInCombatWithZone();
1017 cr->AddThreat(me, 0.0f);
1018 }
1019 ScheduleNextEvent(currentEvent, 2s);
1020 break;
1021 case EVENT_ACTION_PHASE3+9:
1022 // Arthas is fighting infinites in town hall
1023 if (me->IsInCombat())
1024 {
1025 actionEvents.Repeat(1s);
1026 return;
1027 }
1028
1031 me->SetFacingTo(0.0f);
1032 ScheduleNextEvent(currentEvent, 5s);
1033 break;
1034 case EVENT_ACTION_PHASE3+10:
1036 ScheduleNextEvent(currentEvent, 5s);
1037 break;
1038 case EVENT_ACTION_PHASE3+11:
1039 SetEscortPaused(false);
1040 eventInRun = false;
1041 ScheduleNextEvent(currentEvent, 1s);
1042 break;
1043 case EVENT_ACTION_PHASE3+12:
1044 // Arthas is fighting first chronos
1045 if (me->IsInCombat())
1046 {
1047 actionEvents.Repeat(1s);
1048 return;
1049 }
1050
1051 eventInRun = false;
1052 SetEscortPaused(false);
1054 me->SetFacingTo(M_PI);
1055 ScheduleNextEvent(currentEvent, 0ms);
1056 break;
1057 case EVENT_ACTION_PHASE3+13:
1058 // Arthas is fighting second chronos
1059 if (me->IsInCombat())
1060 {
1061 actionEvents.Repeat(1s);
1062 return;
1063 }
1064
1065 eventInRun = false;
1066 SetEscortPaused(false);
1068 me->SetFacingTo(M_PI * 3 / 2);
1069 ScheduleNextEvent(currentEvent, 0ms);
1070 break;
1071 case EVENT_ACTION_PHASE3+14:
1072 // Arthas is fighting third chronos
1073 if (me->IsInCombat())
1074 {
1075 actionEvents.Repeat(1s);
1076 return;
1077 }
1078
1079 me->SetFacingTo(M_PI / 2);
1080 ScheduleNextEvent(currentEvent, 8s);
1081 break;
1082 case EVENT_ACTION_PHASE3+15:
1086 {
1087 cr->SetImmuneToAll(true);
1088 cr->SetUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1089 me->SetTarget(cr->GetGUID());
1090 cr->GetMotionMaster()->MovePoint(0, EventPos[EVENT_DST_EPOCH]);
1091 }
1092
1093 ScheduleNextEvent(currentEvent, 3s);
1094 break;
1095 case EVENT_ACTION_PHASE3+16:
1096 if (Creature* cr = GetEventNpc(NPC_EPOCH))
1097 cr->AI()->Talk(SAY_PHASE314);
1098
1099 ScheduleNextEvent(currentEvent, 14s);
1100 break;
1101 case EVENT_ACTION_PHASE3+17:
1103 ScheduleNextEvent(currentEvent, 7s);
1104 break;
1105 case EVENT_ACTION_PHASE3+18:
1106 if (Creature* cr = GetEventNpc(NPC_EPOCH))
1107 {
1108 cr->SetImmuneToAll(false);
1109 cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1110 cr->SetReactState(REACT_AGGRESSIVE);
1111 cr->AddThreat(me, 0.0f);
1112 cr->SetInCombatWithZone();
1113 }
1114 ScheduleNextEvent(currentEvent, 1s);
1115 break;
1116 case EVENT_ACTION_PHASE3+19:
1117 // Arthas is fighting epoch chronos
1118 if (me->IsInCombat())
1119 {
1120 actionEvents.Repeat(1s);
1121 return;
1122 }
1123
1124 if (pInstance)
1126
1128 eventInRun = false;
1129 break;
1132 {
1133 cr->SetImmuneToAll(false);
1134 cr->RemoveUnitFlag(UNIT_FLAG_NON_ATTACKABLE);
1135 cr->SetInCombatWithZone();
1136 cr->AddThreat(me, 0.0f);
1137 AttackStart(cr);
1138 }
1139 eventInRun = false;
1140 SetEscortPaused(true);
1141 break;
1142 case EVENT_ACTION_PHASE5+1:
1144 SetEscortPaused(false);
1145 eventInRun = false;
1146 ScheduleNextEvent(currentEvent, 5s);
1147 break;
1148 case EVENT_ACTION_PHASE5+2:
1149 me->SetFacingTo(5.28f);
1151 if (pInstance)
1152 {
1155 go->SetGoState(GO_STATE_ACTIVE);
1156
1157 pInstance->instance->SummonGameObject(DUNGEON_MODE(GO_MALGANIS_CHEST_N, GO_MALGANIS_CHEST_H), 2288.35f, 1498.73f, 128.414f, -0.994837f, 0, 0, 0, 0, 7 * DAY * IN_MILLISECONDS);
1158 }
1159 ScheduleNextEvent(currentEvent, 10s);
1160 break;
1161 case EVENT_ACTION_PHASE5+3:
1162 eventInRun = false;
1163 me->SetVisible(false);
1164 break;
1165 }
1166 }
1167
1168 //Battling skills
1169 if (!me->GetVictim())
1170 return;
1171
1172 combatEvents.Update(diff);
1174 return;
1175
1176 switch (combatEvents.ExecuteEvent())
1177 {
1180 me->CastSpell(target, SPELL_ARTHAS_EXORCISM, false);
1181
1182 combatEvents.Repeat(7300ms);
1183 break;
1185 if (HealthBelowPct(40))
1187
1188 combatEvents.Repeat(1s);
1189 break;
1190 }
1191
1193 }
constexpr auto DAY
Definition Common.h:49
constexpr auto IN_MILLISECONDS
Definition Common.h:53
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:85
@ TEMPSUMMON_DEAD_DESPAWN
Definition Object.h:54
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ MOVEMENTFLAG_WALKING
Definition UnitDefines.h:377
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ REACT_PASSIVE
Definition Unit.h:550
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3439
void Update(uint32 time)
Definition EventMap.h:67
void Repeat(Milliseconds time)
Definition EventMap.cpp:76
EventId ExecuteEvent()
Definition EventMap.cpp:86
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true)
Definition Object.cpp:2306
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true)
Definition MotionMaster.h:228
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
StorageType::const_iterator const_iterator
Definition ScriptedCreature.h:37
void DespawnEntry(uint32 entry)
Definition ScriptedCreature.cpp:54
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
void SetVisible(bool x)
Definition Unit.cpp:14320
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:20290
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
Unit * GetVictim() const
Definition Unit.h:886
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:907
bool IsInCombat() const
Definition Unit.h:917
@ SAY_PHASE210
Definition culling_of_stratholme.cpp:49
@ SAY_PHASE203
Definition culling_of_stratholme.cpp:45
@ SAY_PHASE302
Definition culling_of_stratholme.cpp:107
@ SAY_PHASE105
Definition culling_of_stratholme.cpp:89
@ SAY_PHASE116
Definition culling_of_stratholme.cpp:40
@ SAY_PHASE202
Definition culling_of_stratholme.cpp:100
@ SAY_PHASE109
Definition culling_of_stratholme.cpp:91
@ SAY_PHASE305_1
Definition culling_of_stratholme.cpp:109
@ SAY_PHASE103
Definition culling_of_stratholme.cpp:33
@ SAY_PHASE205
Definition culling_of_stratholme.cpp:46
@ SAY_PHASE111
Definition culling_of_stratholme.cpp:92
@ SAY_PHASE308
Definition culling_of_stratholme.cpp:57
@ SAY_PHASE306
Definition culling_of_stratholme.cpp:55
@ SAY_PHASE315
Definition culling_of_stratholme.cpp:63
@ SAY_PHASE114
Definition culling_of_stratholme.cpp:39
@ SAY_PHASE303
Definition culling_of_stratholme.cpp:53
@ SAY_PHASE311
Definition culling_of_stratholme.cpp:60
@ SAY_PHASE207
Definition culling_of_stratholme.cpp:82
@ SAY_PHASE113
Definition culling_of_stratholme.cpp:96
@ SAY_PHASE209
Definition culling_of_stratholme.cpp:48
@ SAY_PHASE503
Definition culling_of_stratholme.cpp:77
@ SAY_PHASE206
Definition culling_of_stratholme.cpp:81
@ SAY_PHASE112
Definition culling_of_stratholme.cpp:38
@ SAY_PHASE108
Definition culling_of_stratholme.cpp:36
@ SAY_PHASE104
Definition culling_of_stratholme.cpp:34
@ SAY_PHASE117
Definition culling_of_stratholme.cpp:97
@ SAY_PHASE107
Definition culling_of_stratholme.cpp:90
@ SAY_PHASE504
Definition culling_of_stratholme.cpp:78
@ SAY_PHASE101
Definition culling_of_stratholme.cpp:32
@ SAY_PHASE314
Definition culling_of_stratholme.cpp:85
@ SAY_PHASE208
Definition culling_of_stratholme.cpp:47
@ SAY_PHASE102
Definition culling_of_stratholme.cpp:88
@ SAY_PHASE304
Definition culling_of_stratholme.cpp:54
@ SAY_PHASE313
Definition culling_of_stratholme.cpp:62
@ SAY_PHASE110
Definition culling_of_stratholme.cpp:37
@ SAY_PHASE305
Definition culling_of_stratholme.cpp:108
@ SAY_PHASE115
Definition culling_of_stratholme.cpp:93
@ SAY_PHASE106
Definition culling_of_stratholme.cpp:35
@ ACTION_INFECT_CITIZIEN
Definition culling_of_stratholme.cpp:174
@ SPELL_MALGANIS_APPEAR
Definition culling_of_stratholme.cpp:148
@ SPELL_ARTHAS_CRUSADER_STRIKE
Definition culling_of_stratholme.cpp:150
@ SPELL_ARTHAS_EXORCISM
Definition culling_of_stratholme.cpp:144
@ SPELL_ARTHAS_HOLY_LIGHT
Definition culling_of_stratholme.cpp:145
@ NPC_INVIS_TARGET
Definition culling_of_stratholme.cpp:130
@ NPC_INFINITE_ADVERSARY
Definition culling_of_stratholme.cpp:125
@ NPC_HORSE_ESCORT
Definition culling_of_stratholme.cpp:132
@ NPC_INFINITE_AGENT
Definition culling_of_stratholme.cpp:127
@ NPC_INFINITE_HUNTER
Definition culling_of_stratholme.cpp:126
@ EVENT_ACTION_PHASE3
Definition culling_of_stratholme.cpp:186
@ GO_MALGANIS_CHEST_N
Definition culling_of_stratholme.h:70
@ GO_MALGANIS_CHEST_H
Definition culling_of_stratholme.h:71
@ NPC_EPOCH
Definition culling_of_stratholme.h:51
@ NPC_UTHER
Definition culling_of_stratholme.h:56
@ DATA_EXIT_GATE
Definition culling_of_stratholme.h:44
@ COS_PROGRESS_FINISHED
Definition culling_of_stratholme.h:127
@ EVENT_POS_RETREAT
Definition culling_of_stratholme.h:98
@ EVENT_SRC_UTHER
Definition culling_of_stratholme.h:89
@ EVENT_DST_HORSE1
Definition culling_of_stratholme.h:95
@ EVENT_DST_CITYMAN
Definition culling_of_stratholme.h:101
@ EVENT_SRC_EPOCH
Definition culling_of_stratholme.h:108
@ EVENT_DST_UTHER
Definition culling_of_stratholme.h:94
@ EVENT_SRC_MALGANIS
Definition culling_of_stratholme.h:102
@ EVENT_DST_EPOCH
Definition culling_of_stratholme.h:109
@ EVENT_SRC_HORSE1
Definition culling_of_stratholme.h:91
@ EVENT_SRC_JAINA
Definition culling_of_stratholme.h:90
@ DATA_START_WAVES
Definition culling_of_stratholme.h:34
const T & DUNGEON_MODE(const T &normal5, const T &heroic10) const
Definition ScriptedCreature.h:388
bool HealthBelowPct(uint32 pct) const
Definition ScriptedCreature.h:364
Creature * GetEventNpc(uint32 entry)
Definition culling_of_stratholme.cpp:1197
void ScheduleNextEvent(uint32 currentEvent, Milliseconds time)
Definition culling_of_stratholme.cpp:1213
void SetDespawnAtFar(bool despawn)
Definition ScriptedEscortAI.h:104
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition ScriptedEscortAI.cpp:231
@ NPC_JAINA
Definition zone_undercity.cpp:405

References ACTION_INFECT_CITIZIEN, actionEvents, npc_escortAI::AttackStart(), SummonList::begin(), Unit::CastSpell(), combatEvents, COS_PROGRESS_FINISHED, COS_PROGRESS_FINISHED_CITY_INTRO, COS_PROGRESS_KILLED_EPOCH, DATA_ARTHAS_EVENT, DATA_EXIT_GATE, DATA_START_WAVES, DAY, SummonList::DespawnAll(), SummonList::DespawnEntry(), UnitAI::DoMeleeAttackIfReady(), InstanceScript::DoUpdateWorldState(), ScriptedAI::DUNGEON_MODE(), SummonList::end(), EVENT_ACTION_PHASE1, EVENT_ACTION_PHASE2, EVENT_ACTION_PHASE3, EVENT_ACTION_PHASE5, EVENT_COMBAT_EXORCISM, EVENT_COMBAT_HEALTH_CHECK, EVENT_DST_CITYMAN, EVENT_DST_EPOCH, EVENT_DST_HORSE1, EVENT_DST_UTHER, EVENT_POS_RETREAT, EVENT_SRC_EPOCH, EVENT_SRC_HORSE1, EVENT_SRC_JAINA, EVENT_SRC_MALGANIS, EVENT_SRC_UTHER, eventInRun, EventPos, EventMap::ExecuteEvent(), FORCED_MOVEMENT_NONE, ObjectAccessor::GetCreature(), Object::GetEntry(), GetEventNpc(), Map::GetGameObject(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetVictim(), GO_MALGANIS_CHEST_H, GO_MALGANIS_CHEST_N, GO_STATE_ACTIVE, Unit::HasUnitState(), ScriptedAI::HealthBelowPct(), IN_MILLISECONDS, InstanceScript::instance, Unit::IsInCombat(), ScriptedAI::me, MOVEMENTFLAG_WALKING, MotionMaster::MovePoint(), NPC_CITY_MAN, NPC_CITY_MAN2, NPC_CITY_MAN3, NPC_CITY_MAN4, NPC_EPOCH, NPC_HORSE_ESCORT, NPC_INFINITE_ADVERSARY, NPC_INFINITE_AGENT, NPC_INFINITE_HUNTER, NPC_INVIS_TARGET, NPC_JAINA, NPC_MAL_GANIS, NPC_TIME_RIFT, NPC_UTHER, pInstance, Random, REACT_AGGRESSIVE, REACT_DEFENSIVE, REACT_PASSIVE, EventMap::Repeat(), SAY_PHASE101, SAY_PHASE102, SAY_PHASE103, SAY_PHASE104, SAY_PHASE105, SAY_PHASE106, SAY_PHASE107, SAY_PHASE108, SAY_PHASE109, SAY_PHASE110, SAY_PHASE111, SAY_PHASE112, SAY_PHASE113, SAY_PHASE114, SAY_PHASE115, SAY_PHASE116, SAY_PHASE117, SAY_PHASE202, SAY_PHASE203, SAY_PHASE205, SAY_PHASE206, SAY_PHASE207, SAY_PHASE208, SAY_PHASE209, SAY_PHASE210, SAY_PHASE302, SAY_PHASE303, SAY_PHASE304, SAY_PHASE305, SAY_PHASE305_1, SAY_PHASE306, SAY_PHASE308, SAY_PHASE311, SAY_PHASE313, SAY_PHASE314, SAY_PHASE315, SAY_PHASE503, SAY_PHASE504, ScheduleNextEvent(), UnitAI::SelectTarget(), ZoneScript::SetData(), npc_escortAI::SetDespawnAtEnd(), npc_escortAI::SetDespawnAtFar(), npc_escortAI::SetEscortPaused(), Unit::SetFacingTo(), Unit::SetFacingToObject(), Unit::SetImmuneToAll(), Unit::SetNpcFlag(), Creature::SetReactState(), Creature::SetTarget(), Unit::SetVisible(), Creature::SetWalk(), SPELL_ARTHAS_CRUSADER_STRIKE, SPELL_ARTHAS_EXORCISM, SPELL_ARTHAS_HOLY_LIGHT, SPELL_MALGANIS_APPEAR, npc_escortAI::Start(), WorldObject::SummonCreature(), Map::SummonGameObject(), SummonNextWave(), summons, TEMPSUMMON_DEAD_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_FLAG_NON_ATTACKABLE, UNIT_NPC_FLAG_GOSSIP, UNIT_STATE_CASTING, EventMap::Update(), npc_escortAI::UpdateAI(), and WORLD_STATE_CULLING_OF_STRATHOLME_WAVE_COUNT.

◆ WaypointReached()

void npc_arthas::npc_arthasAI::WaypointReached ( uint32  uiPointId)
inlineoverridevirtual

Implements npc_escortAI.

519 {
520 switch (uiPointId)
521 {
522 // Starting waypoint, After reaching uther and jaina
523 case 0:
524 // On the mountain with uther and jaina
525 case 1:
526 // Reaching city man in city
527 case 9:
528 // Reaching city man in town hall
529 case 23:
530 SetEscortPaused(true);
531 eventInRun = true;
532 break;
533 // After intro, in front of bridge
534 case 3:
535 me->SetWalk(false);
537 summons.DespawnAll(); // uther, jaina and horses
538 break;
539 // Reached City
540 case 8:
542 SetEscortPaused(true);
543 if (pInstance)
545
546 if (Creature* stalker = me->SummonCreature(NPC_INVIS_TARGET, 2026.469f, 1287.088f, 143.596f, 1.37f, TEMPSUMMON_TIMED_DESPAWN, 14000))
547 {
548 me->SetFacingToObject(stalker);
549 stalker->DespawnOrUnsummon(500ms);
550 }
551 break;
552 // Reached first cityman
553 case 10:
554 if (Creature* cityman = GetEventNpc(NPC_CITY_MAN))
555 {
556 cityman->AI()->Talk(SAY_PHASE204);
558 }
559 break;
560 // Reached second cityman
561 case 11:
562 if (Creature* cityman = GetEventNpc(NPC_CITY_MAN2))
563 {
564 cityman->AI()->Talk(SAY_PHASE204_1);
566 }
568 SetEscortPaused(true);
569 eventInRun = true;
570 break;
571 // Reached Town Hall
572 case 20:
573 if (pInstance)
576 me->SetWalk(true);
577 SetEscortPaused(true);
578 break;
579 // Inside Town Hall first scene pos
580 case 22:
582 eventInRun = true;
583 SetEscortPaused(true);
584 break;
585 // Town Hall, upper floor first fight
586 case 26:
587 SetEscortPaused(true);
588 eventInRun = true;
591 break;
592 // Town Hall, upper floor second fight
593 case 29:
597 SetEscortPaused(true);
598 eventInRun = true;
599 break;
600 // Town Hall, upper floor third fight
601 case 31:
602 me->SetWalk(true);
606 SetEscortPaused(true);
607 eventInRun = true;
608 break;
609 // Book Shelf
610 case 34:
612 break;
613 case 35:
615 break;
616 // Reached book shelf
617 case 36:
618 me->SetWalk(false);
619 if (pInstance)
621 pGate->SetGoState(GO_STATE_ACTIVE);
622 break;
623 // Behind secred passage
624 case 45:
625 me->SetWalk(false);
627 SetEscortPaused(true);
628 if (pInstance)
630 break;
631 // Some walk talk
632 case 47:
633 me->SetWalk(true);
635 break;
636 case 48:
637 me->SetWalk(false);
639 break;
640 case 53:
642 break;
643 // Before Malganis event
644 case 54:
645 if (pInstance)
647
649 SetEscortPaused(true);
650 break;
651 // Infront of malganis
652 case 55:
655 SetEscortPaused(true);
656 eventInRun = true;
657 break;
658 // After malganis defeat
659 case 56:
660 SetEscortPaused(true);
661 eventInRun = true;
662 break;
663 }
664 }
@ SAY_PHASE307
Definition culling_of_stratholme.cpp:56
@ SAY_PHASE405
Definition culling_of_stratholme.cpp:70
@ SAY_PHASE312
Definition culling_of_stratholme.cpp:61
@ SAY_PHASE406
Definition culling_of_stratholme.cpp:71
@ SAY_PHASE407
Definition culling_of_stratholme.cpp:72
@ SAY_PHASE502
Definition culling_of_stratholme.cpp:76
@ SAY_PHASE309
Definition culling_of_stratholme.cpp:58
@ SAY_PHASE204_1
Definition culling_of_stratholme.cpp:101
@ SAY_PHASE402
Definition culling_of_stratholme.cpp:67
@ SAY_PHASE118
Definition culling_of_stratholme.cpp:41
@ SAY_PHASE204
Definition culling_of_stratholme.cpp:104
@ SAY_PHASE403
Definition culling_of_stratholme.cpp:68
void SpawnTimeRift()
Definition culling_of_stratholme.cpp:1336

References actionEvents, Unit::CastSpell(), COS_PROGRESS_BEFORE_MALGANIS, COS_PROGRESS_FINISHED_INTRO, COS_PROGRESS_LAST_CITY, COS_PROGRESS_REACHED_TOWN_HALL, DATA_ARTHAS_EVENT, DATA_SHKAF_GATE, SummonList::DespawnAll(), EVENT_ACTION_PHASE3, EVENT_ACTION_PHASE5, eventInRun, GetEventNpc(), Map::GetGameObject(), InstanceScript::GetGuidData(), GO_STATE_ACTIVE, InstanceScript::instance, ScriptedAI::me, NPC_CITY_MAN, NPC_CITY_MAN2, NPC_INVIS_TARGET, pInstance, REACT_DEFENSIVE, SAY_PHASE118, SAY_PHASE204, SAY_PHASE204_1, SAY_PHASE307, SAY_PHASE309, SAY_PHASE312, SAY_PHASE402, SAY_PHASE403, SAY_PHASE405, SAY_PHASE406, SAY_PHASE407, SAY_PHASE502, EventMap::ScheduleEvent(), ZoneScript::SetData(), npc_escortAI::SetEscortPaused(), Unit::SetFacingToObject(), Unit::SetNpcFlag(), Creature::SetReactState(), Creature::SetWalk(), SpawnTimeRift(), SPELL_ARTHAS_CRUSADER_STRIKE, WorldObject::SummonCreature(), summons, TEMPSUMMON_TIMED_DESPAWN, and UNIT_NPC_FLAG_GOSSIP.

Member Data Documentation

◆ actionEvents

EventMap npc_arthas::npc_arthasAI::actionEvents

◆ combatEvents

EventMap npc_arthas::npc_arthasAI::combatEvents

Referenced by Reset(), and UpdateAI().

◆ eventInRun

bool npc_arthas::npc_arthasAI::eventInRun

◆ pInstance

InstanceScript* npc_arthas::npc_arthasAI::pInstance

◆ summons

◆ timeRiftId

uint8 npc_arthas::npc_arthasAI::timeRiftId

Referenced by Reset().

◆ waveGroupId

uint8 npc_arthas::npc_arthasAI::waveGroupId

Referenced by DoAction(), and Reset().

◆ waveKillCount

uint8 npc_arthas::npc_arthasAI::waveKillCount

Referenced by Reset().


The documentation for this struct was generated from the following file: