AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_battle_at_valhalas::npc_battle_at_valhalasAI Struct Reference
Inheritance diagram for npc_battle_at_valhalas::npc_battle_at_valhalasAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_battle_at_valhalasAI (Creature *creature)
 
void Reset () override
 
void JustReachedHome () override
 
void ResetData ()
 
void JustSummoned (Creature *creature) override
 
void PrepareSummons ()
 
void StartBattle (ObjectGuid guid, uint32 questId)
 
void EndBattle ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
SummonList summons
 
ObjectGuid playerGUID
 
uint32 currentQuest
 
- Public Attributes inherited from ScriptedAI
Creature * me
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_battle_at_valhalasAI()

npc_battle_at_valhalas::npc_battle_at_valhalasAI::npc_battle_at_valhalasAI ( Creature *  creature)
inline
141 : ScriptedAI(creature), summons(me)
142 {
143 }
Definition ScriptedCreature.h:202
Creature * me
Definition ScriptedCreature.h:292
SummonList summons
Definition zone_icecrown.cpp:146

Member Function Documentation

◆ EndBattle()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::EndBattle ( )
inline
217 {
218 ResetData();
221 }
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:323
void MoveTargetedHome(bool walk=false)
The unit will return this initial position (owner for pets and summoned creatures)....
Definition MotionMaster.cpp:262
MotionMaster * GetMotionMaster()
Definition Unit.h:1774
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:771
void ResetData()
Definition zone_icecrown.cpp:160

References Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveTargetedHome(), Unit::RemoveNpcFlag(), ResetData(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by UpdateAI().

◆ JustReachedHome()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

156 {
158 }
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:770

References ScriptedAI::me, Unit::SetNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

◆ JustSummoned()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::JustSummoned ( Creature *  creature)
inlineoverridevirtual

Reimplemented from CreatureAI.

170 {
171 summons.Summon(creature);
172 if (creature->GetEntry() != NPC_PRINCE)
174 creature->AI()->AttackStart(player);
175 }
CreatureAI * AI() const
Definition Creature.h:143
uint32 GetEntry() const
Definition Object.h:123
Definition Player.h:1086
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88
virtual void AttackStart(Unit *)
Definition UnitAI.cpp:29
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:244
ObjectGuid playerGUID
Definition zone_icecrown.cpp:147
@ NPC_PRINCE
Definition zone_icecrown.cpp:98

References Creature::AI(), UnitAI::AttackStart(), Object::GetEntry(), ObjectAccessor::GetPlayer(), ScriptedAI::me, NPC_PRINCE, playerGUID, SummonList::Summon(), and summons.

◆ PrepareSummons()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::PrepareSummons ( )
inline
178 {
179 switch (currentQuest)
180 {
182 me->SummonCreature(NPC_ELDRETH, 8245.5f, 3522.7f, 627.67f, 3.11f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
183 me->SummonCreature(NPC_GENESS, 8217.45f, 3546.0f, 628.20f, 4.41f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
184 me->SummonCreature(NPC_JHADRAS, 8179.99f, 3523.72f, 628.1f, 5.95f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
185 me->SummonCreature(NPC_MASUD, 8184.97f, 3491.2f, 625.33f, 0.6f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
186 me->SummonCreature(NPC_RITH, 8213.5f, 3478.5f, 626.79f, 1.56f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
187 me->SummonCreature(NPC_TALLA, 8238.30f, 3485.5f, 628.5f, 2.157f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
188 break;
190 me->SummonCreature(NPC_DARK_MASTER, 8184.97f, 3491.2f, 625.33f, 0.6f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
191 break;
192 case QUEST_BFV_SIGRID:
193 me->SummonCreature(NPC_SIGRID, 8238.30f, 3485.5f, 628.5f, 2.157f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
194 break;
196 me->SummonCreature(NPC_CARNAGE, 8179.99f, 3523.72f, 628.1f, 5.95f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
197 break;
198 case QUEST_BFV_THANE:
199 me->SummonCreature(NPC_THANE, 8217.45f, 3546.0f, 628.20f, 4.41f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
200 break;
201 case QUEST_BFV_FINAL:
202 me->SummonCreature(NPC_PRINCE, 8245.5f, 3522.7f, 627.67f, 3.11f, TEMPSUMMON_MANUAL_DESPAWN, 30000);
203 break;
204 }
205 }
@ TEMPSUMMON_MANUAL_DESPAWN
Definition Object.h:57
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2460
uint32 currentQuest
Definition zone_icecrown.cpp:148
@ QUEST_BFV_FINAL
Definition zone_icecrown.cpp:78
@ NPC_GENESS
Definition zone_icecrown.cpp:88
@ NPC_JHADRAS
Definition zone_icecrown.cpp:89
@ QUEST_BFV_CARNAGE
Definition zone_icecrown.cpp:76
@ NPC_DARK_MASTER
Definition zone_icecrown.cpp:94
@ NPC_TALLA
Definition zone_icecrown.cpp:92
@ QUEST_BFV_DARK_MASTER
Definition zone_icecrown.cpp:74
@ QUEST_BFV_FALLEN_HEROES
Definition zone_icecrown.cpp:73
@ NPC_RITH
Definition zone_icecrown.cpp:91
@ QUEST_BFV_SIGRID
Definition zone_icecrown.cpp:75
@ NPC_MASUD
Definition zone_icecrown.cpp:90
@ NPC_THANE
Definition zone_icecrown.cpp:97
@ NPC_SIGRID
Definition zone_icecrown.cpp:95
@ NPC_ELDRETH
Definition zone_icecrown.cpp:87
@ QUEST_BFV_THANE
Definition zone_icecrown.cpp:77
@ NPC_CARNAGE
Definition zone_icecrown.cpp:96

References currentQuest, ScriptedAI::me, NPC_CARNAGE, NPC_DARK_MASTER, NPC_ELDRETH, NPC_GENESS, NPC_JHADRAS, NPC_MASUD, NPC_PRINCE, NPC_RITH, NPC_SIGRID, NPC_TALLA, NPC_THANE, QUEST_BFV_CARNAGE, QUEST_BFV_DARK_MASTER, QUEST_BFV_FALLEN_HEROES, QUEST_BFV_FINAL, QUEST_BFV_SIGRID, QUEST_BFV_THANE, WorldObject::SummonCreature(), and TEMPSUMMON_MANUAL_DESPAWN.

Referenced by UpdateAI().

◆ Reset()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

151 {
152 ResetData();
153 }

References ResetData().

◆ ResetData()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::ResetData ( )
inline
161 {
162 events.Reset();
165 currentQuest = 0;
167 }
events
Definition boss_sartura.cpp:43
void Clear()
Definition ObjectGuid.h:141
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72

References ObjectGuid::Clear(), currentQuest, SummonList::DespawnAll(), ScriptedAI::me, playerGUID, Unit::SetNpcFlag(), summons, UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by EndBattle(), npc_battle_at_valhalas::OnQuestAccept(), and Reset().

◆ StartBattle()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::StartBattle ( ObjectGuid  guid,
uint32  questId 
)
inline
208 {
209 events.ScheduleEvent(EVENT_VALHALAS_FIRST, 6s);
210 events.ScheduleEvent(EVENT_VALHALAS_CHECK_PLAYER, 30s);
212 currentQuest = questId;
213 playerGUID = guid;
214 }
@ EVENT_VALHALAS_FIRST
Definition zone_icecrown.cpp:80
@ EVENT_VALHALAS_CHECK_PLAYER
Definition zone_icecrown.cpp:83

References currentQuest, EVENT_VALHALAS_CHECK_PLAYER, EVENT_VALHALAS_FIRST, ScriptedAI::me, playerGUID, Unit::RemoveNpcFlag(), UNIT_NPC_FLAG_GOSSIP, and UNIT_NPC_FLAG_QUESTGIVER.

Referenced by npc_battle_at_valhalas::OnQuestAccept().

◆ UpdateAI()

void npc_battle_at_valhalas::npc_battle_at_valhalasAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

224 {
225 events.Update(diff);
226 switch (events.ExecuteEvent())
227 {
229 {
231 switch (currentQuest)
232 {
234 events.ScheduleEvent(EVENT_VALHALAS_SECOND, 8s);
236 break;
238 events.ScheduleEvent(EVENT_VALHALAS_SECOND, 8s);
240 break;
241 case QUEST_BFV_SIGRID:
244 break;
246 events.ScheduleEvent(EVENT_VALHALAS_SECOND, 8s);
248 break;
249 case QUEST_BFV_THANE:
250 events.ScheduleEvent(EVENT_VALHALAS_SECOND, 8s);
252 break;
253 case QUEST_BFV_FINAL:
254 events.ScheduleEvent(EVENT_VALHALAS_SECOND, 8s);
256 break;
257 }
258
261 break;
262 }
264 {
265 switch (currentQuest)
266 {
270 break;
273 break;
276 break;
277 case QUEST_BFV_THANE:
279 break;
280 case QUEST_BFV_FINAL:
283 break;
284 }
285
287 break;
288 }
290 {
292 Talk(SAY_FINAL_CHAMPION_1, player);
293 events.ScheduleEvent(EVENT_VALHALAS_THIRD_2, 7s);
294 break;
295 }
297 {
299 Talk(SAY_FINAL_CHAMPION_2, player);
300 EndBattle();
301 break;
302 }
304 {
306 if (!player || me->GetDistance(player) >= 100.0f)
307 {
308 EndBattle();
309 break;
310 }
311
313 {
314 if (!player->HasQuest(currentQuest))
315 EndBattle();
316 else
317 events.Repeat(5s);
318 }
319 else
320 {
321 switch (currentQuest)
322 {
325 break;
328 break;
329 case QUEST_BFV_SIGRID:
330 Talk(SAY_SIGRID_VICTORY, player);
331 break;
333 Talk(SAY_CARNAGE_VICTORY, player);
334 break;
335 case QUEST_BFV_THANE:
336 Talk(SAY_THANE_VICTORY, player);
337 break;
338 case QUEST_BFV_FINAL:
339 Talk(SAY_FINAL_VICTORY, player);
340 break;
341 }
342
343 player->GroupEventHappens(currentQuest, player);
344
346 events.ScheduleEvent(EVENT_VALHALAS_THIRD, 7s);
347 else
348 EndBattle();
349 }
350 break;
351 }
352 }
353 }
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3366
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
void GroupEventHappens(uint32 questId, WorldObject const *pEventObject)
Definition PlayerQuest.cpp:1892
bool HasQuest(uint32 questId) const
Definition PlayerQuest.cpp:102
bool IsAnyCreatureAlive() const
Definition ScriptedCreature.cpp:162
float GetDistance(WorldObject const *obj) const
Definition Object.cpp:1304
Talk
Definition hyjal.cpp:82
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
float GetPositionY() const
Definition Position.h:122
void PrepareSummons()
Definition zone_icecrown.cpp:177
void EndBattle()
Definition zone_icecrown.cpp:216
@ SAY_CARNAGE_VICTORY
Definition zone_icecrown.cpp:118
@ SAY_SIGRID_VICTORY
Definition zone_icecrown.cpp:113
@ EVENT_VALHALAS_THIRD_2
Definition zone_icecrown.cpp:84
@ SAY_FALLEN_HEROES_CHALLENGERS
Definition zone_icecrown.cpp:101
@ EMOTE_CARNAGE_ARRIVE
Definition zone_icecrown.cpp:117
@ SAY_DARK_MASTER_VICTORY
Definition zone_icecrown.cpp:109
@ SAY_FINAL_VICTORY
Definition zone_icecrown.cpp:129
@ SAY_FALLEN_HEROES_STAKES
Definition zone_icecrown.cpp:102
@ EMOTE_FALLEN_HEROES_ARRIVE
Definition zone_icecrown.cpp:103
@ SAY_FALLEN_HEROES_VICTORY
Definition zone_icecrown.cpp:104
@ SAY_DARK_MASTER_CHALLENGERS
Definition zone_icecrown.cpp:107
@ SAY_CARNAGE_CHALLENGERS
Definition zone_icecrown.cpp:116
@ EVENT_VALHALAS_THIRD
Definition zone_icecrown.cpp:82
@ SAY_FINAL_CHAMPION_1
Definition zone_icecrown.cpp:130
@ EMOTE_FINAL_ARRIVE
Definition zone_icecrown.cpp:128
@ EVENT_VALHALAS_SECOND
Definition zone_icecrown.cpp:81
@ SAY_THANE_VICTORY
Definition zone_icecrown.cpp:123
@ EMOTE_DARK_MASTER_ARRIVE
Definition zone_icecrown.cpp:108
@ SAY_FINAL_CHAMPION_2
Definition zone_icecrown.cpp:131
@ SAY_FINAL_CHALLENGERS
Definition zone_icecrown.cpp:126
@ EMOTE_THANE_ARRIVE
Definition zone_icecrown.cpp:122
@ SAY_FINAL_OPPONENT
Definition zone_icecrown.cpp:127
@ EMOTE_SIGRID_ARRIVE
Definition zone_icecrown.cpp:112
@ SAY_THANE_CHALLENGERS
Definition zone_icecrown.cpp:121

References currentQuest, EMOTE_CARNAGE_ARRIVE, EMOTE_DARK_MASTER_ARRIVE, EMOTE_FALLEN_HEROES_ARRIVE, EMOTE_FINAL_ARRIVE, EMOTE_SIGRID_ARRIVE, EMOTE_THANE_ARRIVE, EndBattle(), EVENT_VALHALAS_CHECK_PLAYER, EVENT_VALHALAS_FIRST, EVENT_VALHALAS_SECOND, EVENT_VALHALAS_THIRD, EVENT_VALHALAS_THIRD_2, WorldObject::GetDistance(), Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), Player::GroupEventHappens(), Player::HasQuest(), SummonList::IsAnyCreatureAlive(), ScriptedAI::me, MotionMaster::MovePoint(), playerGUID, PrepareSummons(), QUEST_BFV_CARNAGE, QUEST_BFV_DARK_MASTER, QUEST_BFV_FALLEN_HEROES, QUEST_BFV_FINAL, QUEST_BFV_SIGRID, QUEST_BFV_THANE, SAY_CARNAGE_CHALLENGERS, SAY_CARNAGE_VICTORY, SAY_DARK_MASTER_CHALLENGERS, SAY_DARK_MASTER_VICTORY, SAY_FALLEN_HEROES_CHALLENGERS, SAY_FALLEN_HEROES_STAKES, SAY_FALLEN_HEROES_VICTORY, SAY_FINAL_CHALLENGERS, SAY_FINAL_CHAMPION_1, SAY_FINAL_CHAMPION_2, SAY_FINAL_OPPONENT, SAY_FINAL_VICTORY, SAY_SIGRID_VICTORY, SAY_THANE_CHALLENGERS, SAY_THANE_VICTORY, Creature::SetPosition(), and summons.

Member Data Documentation

◆ currentQuest

uint32 npc_battle_at_valhalas::npc_battle_at_valhalasAI::currentQuest

◆ events

EventMap npc_battle_at_valhalas::npc_battle_at_valhalasAI::events

◆ playerGUID

ObjectGuid npc_battle_at_valhalas::npc_battle_at_valhalasAI::playerGUID

◆ summons

SummonList npc_battle_at_valhalas::npc_battle_at_valhalasAI::summons

Referenced by JustSummoned(), ResetData(), and UpdateAI().


The documentation for this struct was generated from the following file: