357 {
359 vAI->ResetData();
360
362 if (vAI)
363 vAI->StartBattle(player->
GetGUID(), quest->GetQuestId());
364
365 switch (quest->GetQuestId())
366 {
369 break;
372 break;
375 break;
378 break;
381 break;
384 break;
385 }
386
387 return true;
388 }
#define CAST_AI(a, b)
Definition UnitAI.h:26
@ UNIT_NPC_FLAG_QUESTGIVER
Definition UnitDefines.h:323
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
Definition CreatureAI.cpp:67
CreatureAI * AI() const
Definition Creature.h:143
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:120
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:771
Definition zone_icecrown.cpp:140
@ QUEST_BFV_FINAL
Definition zone_icecrown.cpp:78
@ SAY_SIGRID_ACCEPT
Definition zone_icecrown.cpp:111
@ QUEST_BFV_CARNAGE
Definition zone_icecrown.cpp:76
@ SAY_FALLEN_HEROES_ACCEPT
Definition zone_icecrown.cpp:100
@ SAY_DARK_MASTER_ACCEPT
Definition zone_icecrown.cpp:106
@ QUEST_BFV_DARK_MASTER
Definition zone_icecrown.cpp:74
@ SAY_THANE_ACCEPT
Definition zone_icecrown.cpp:120
@ QUEST_BFV_FALLEN_HEROES
Definition zone_icecrown.cpp:73
@ QUEST_BFV_SIGRID
Definition zone_icecrown.cpp:75
@ QUEST_BFV_THANE
Definition zone_icecrown.cpp:77
@ SAY_FINAL_ACCEPT
Definition zone_icecrown.cpp:125
@ SAY_CARNAGE_ACCEPT
Definition zone_icecrown.cpp:115