AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
boss_razorscale Struct Reference
Inheritance diagram for boss_razorscale:
BossAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_razorscale (Creature *creature)
 
void Initialize ()
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void ScheduleAirEvents ()
 
void ScheduleGroundEvents ()
 
void DoAction (int32 action) override
 
void MovementInform (uint32 type, uint32 pointId) override
 
void SpellHit (Unit *, SpellInfo const *spellInfo) override
 
void SummonMinions ()
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDies (Creature *summon, Unit *) override
 
uint32 GetData (uint32 id) const override
 
void HandleMusic (bool active)
 
void EnterEvadeMode (EvadeReason why) override
 
void JustDied (Unit *) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from BossAI
 BossAI (Creature *creature, uint32 bossId)
 
 ~BossAI () override
 
bool CanRespawn () override
 
void OnSpellCast (SpellInfo const *spell) override
 
void OnChannelFinished (SpellInfo const *spell) override
 
void OnSpellFailed (SpellInfo const *spell) override
 
void DamageTaken (Unit *attacker, uint32 &damage, DamageEffectType damagetype, SpellSchoolMask damageSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void JustSummoned (Creature *summon) override
 
void SummonedCreatureDespawn (Creature *summon) override
 
void SummonedCreatureDespawnAll () override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void ScheduleHealthCheckEvent (uint32 healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 Executes a function once the creature reaches the defined health point percent.
 
void ScheduleHealthCheckEvent (std::initializer_list< uint8 > healthPct, std::function< void()> exec, bool allowedWhileCasting=true)
 
void ProcessHealthCheck ()
 
void ScheduleEnrageTimer (uint32 spellId, Milliseconds timer, uint8 textId=0)
 
virtual void ExecuteEvent (uint32)
 
virtual void ScheduleTasks ()
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER) override
 
void JustDied (Unit *) override
 
void JustReachedHome () override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (Position const *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
Unit * DoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
Player * GetPlayerAtMinimumRange (float minRange)
 
Creature * DoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
T const & DUNGEON_MODE (T const &normal5, T const &heroic10) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25) const
 
template<class T >
T const & RAID_MODE (T const &normal10, T const &normal25, T const &heroic10, T const &heroic25) const
 
Player * SelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool IsEscortNPC (bool=true) const
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

uint8 _engineersAlive {}
 
uint8 _defenderCnt {}
 
uint8 _trapperCnt {}
 
uint8 _harpoonHits {}
 
uint32 _flyCount {}
 
bool _permaGround {}
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from BossAI
float callForHelpRange
 
InstanceScript *const instance
 
- Public Attributes inherited from ScriptedAI
Creature * me
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from BossAI
void _Reset ()
 
void _JustEngagedWith ()
 
void _JustDied ()
 
void _JustReachedHome ()
 
void _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void TeleportCheaters ()
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from BossAI
SummonList summons
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_razorscale()

boss_razorscale::boss_razorscale ( Creature *  creature)
inlineexplicit
214 : BossAI(creature, BOSS_RAZORSCALE)
215 {
216 Initialize();
217 }
Definition ScriptedCreature.h:485
void Initialize()
Definition boss_razorscale.cpp:219
@ BOSS_RAZORSCALE
Definition ulduar.h:33

References Initialize().

Member Function Documentation

◆ DamageTaken()

void boss_razorscale::DamageTaken ( Unit *  ,
uint32 &  ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

391 {
392 if (!_permaGround && me->HealthBelowPctDamaged(50, damage) && events.IsInPhase(PHASE_GROUND))
393 {
394 _permaGround = true;
396 // Wing Buffet is a 35 yard sphere measured in 3D, so it misses the floor while she is
397 // still descending; the landing point runs the transition in that case
398 if (!me->IsFlying())
400 }
401 }
@ REACT_AGGRESSIVE
Definition Unit.h:569
@ ACTION_START_PERMA_GROUND
Definition boss_razorscale.cpp:123
@ PHASE_GROUND
Definition boss_razorscale.cpp:141
events
Definition boss_sartura.cpp:43
void SetReactState(ReactStates state)
A creature can have 3 ReactStates : Agressive, Passive, Neutral.
Definition Creature.h:100
bool HealthBelowPctDamaged(int32 pct, uint32 damage) const
Definition Unit.h:1123
bool IsFlying() const
Definition Unit.h:1720
Creature * me
Definition ScriptedCreature.h:281
bool _permaGround
Definition boss_razorscale.cpp:578
void DoAction(int32 action) override
Definition boss_razorscale.cpp:277

References _permaGround, ACTION_START_PERMA_GROUND, DoAction(), Unit::HealthBelowPctDamaged(), Unit::IsFlying(), ScriptedAI::me, PHASE_GROUND, REACT_AGGRESSIVE, and Creature::SetReactState().

◆ DoAction()

void boss_razorscale::DoAction ( int32  action)
inlineoverridevirtual

Reimplemented from UnitAI.

278 {
279 switch (action)
280 {
282 me->SetImmuneToPC(false);
283 me->SetSpeedRate(MOVE_RUN, 3.0f);
284 me->StopMoving();
286 break;
288 if (_permaGround)
289 break;
291 events.SetPhase(PHASE_GROUND);
292 events.CancelEvent(EVENT_SUMMON_MINIONS);
294 _harpoonHits = 0;
295 me->SetSpeedRate(MOVE_RUN, 3.0f);
297 break;
299 me->SetDisableGravity(false);
302 // A queued take-off means the harpoon phase finale already knocked the raid back
303 if (!events.HasTimeUntilEvent(EVENT_RESUME_AIR))
305 {
312 }
313 events.ScheduleEvent(EVENT_RESUME_CHASE, 1s);
315 break;
316 default:
317 break;
318 }
319 }
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:86
@ MOVE_RUN
Definition UnitDefines.h:357
@ EMOTE_PERMA_GROUND
Definition boss_razorscale.cpp:171
@ SPELL_WING_BUFFET
Definition boss_razorscale.cpp:38
@ SPELL_STUN_SELF
Definition boss_razorscale.cpp:47
static Position const RazorLandPos
Definition boss_razorscale.cpp:178
@ ACTION_STOP_CONTROLLERS
Definition boss_razorscale.cpp:129
@ ACTION_GROUND_PHASE
Definition boss_razorscale.cpp:122
@ ACTION_START_FIGHT
Definition boss_razorscale.cpp:121
static Position const RazorFlightPos
Definition boss_razorscale.cpp:176
@ POINT_RAZORSCALE_LAND
Definition boss_razorscale.cpp:154
@ POINT_RAZORSCALE_FLIGHT
Definition boss_razorscale.cpp:153
@ EVENT_SUMMON_MINIONS
Definition boss_razorscale.cpp:94
@ EVENT_RESUME_AIR
Definition boss_razorscale.cpp:98
@ EVENT_SUMMON_MINIONS_DELAYED
Definition boss_razorscale.cpp:95
@ EVENT_RESUME_CHASE
Definition boss_razorscale.cpp:102
SummonList summons
Definition ScriptedCreature.h:539
Definition ScriptedCreature.h:168
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
void DoAction(int32 info, uint16 max=0)
Definition ScriptedCreature.h:102
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:399
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4797
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4047
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
void StopMoving()
Definition Unit.cpp:12639
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1745
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119
void SetImmuneToPC(bool apply, bool keepCombat=false)
Definition Unit.cpp:10379
Talk
Definition hyjal.cpp:82
uint8 _harpoonHits
Definition boss_razorscale.cpp:576
void ScheduleGroundEvents()
Definition boss_razorscale.cpp:263
@ NPC_EXPEDITION_COMMANDER
Definition ulduar.h:193
@ NPC_EXPEDITION_TRAPPER
Definition ulduar.h:196
@ NPC_EXPEDITION_ENGINEER
Definition ulduar.h:194

References _harpoonHits, _permaGround, ACTION_GROUND_PHASE, ACTION_START_FIGHT, ACTION_START_PERMA_GROUND, ACTION_STOP_CONTROLLERS, SummonList::DoAction(), UnitAI::DoCastSelf(), EMOTE_PERMA_GROUND, EVENT_RESUME_AIR, EVENT_RESUME_CHASE, EVENT_SUMMON_MINIONS, EVENT_SUMMON_MINIONS_DELAYED, Fly, FORCED_MOVEMENT_NONE, Unit::GetMotionMaster(), Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MOVE_RUN, MotionMaster::MovePoint(), NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_ENGINEER, NPC_EXPEDITION_TRAPPER, PHASE_GROUND, POINT_RAZORSCALE_FLIGHT, POINT_RAZORSCALE_LAND, RazorFlightPos, RazorLandPos, Unit::RemoveAura(), ScheduleGroundEvents(), Unit::SetDisableGravity(), Unit::SetImmuneToPC(), Unit::SetSpeedRate(), SPELL_STUN_SELF, SPELL_WING_BUFFET, Unit::StopMoving(), and BossAI::summons.

Referenced by DamageTaken(), MovementInform(), and SpellHit().

◆ EnterEvadeMode()

void boss_razorscale::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

440 {
441 if (why == EVADE_REASON_BOUNDARY && !events.IsInPhase(PHASE_PERMA_GROUND))
442 return;
444
445 // Despawn dark rune minions summoned by spawner spells (not tracked by BossAI summons)
447 {
448 std::list<Creature*> minions;
449 me->GetCreatureListWithEntryInGrid(minions, entry, 200.0f);
450 for (Creature* creature : minions)
451 creature->DespawnOrUnsummon();
452 }
453
455 // the home flight starts before Reset() restores this, and her home position is in the air,
456 // so without the flag the destination gets clamped down to the arena floor
457 me->SetDisableGravity(true);
459 HandleMusic(false);
460 }
std::uint32_t uint32
Definition Define.h:107
@ ENCOUNTER_FRAME_DISENGAGE
Definition InstanceScript.h:47
@ PHASE_PERMA_GROUND
Definition boss_razorscale.cpp:142
InstanceScript *const instance
Definition ScriptedCreature.h:492
void _EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition ScriptedCreature.cpp:702
@ EVADE_REASON_BOUNDARY
Definition CreatureAI.h:89
Definition Creature.h:47
void SendEncounterUnit(uint32 type, Unit *unit=nullptr, uint8 param1=0, uint8 param2=0)
Definition InstanceScript.cpp:775
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:72
void GetCreatureListWithEntryInGrid(std::list< Creature * > &lList, uint32 uiEntry, float fMaxSearchRange) const
Definition Object.cpp:2619
void HandleMusic(bool active)
Definition boss_razorscale.cpp:434
@ NPC_DARK_RUNE_SENTINEL
Definition ulduar.h:199
@ NPC_DARK_RUNE_GUARDIAN
Definition ulduar.h:197
@ NPC_DARK_RUNE_WATCHER
Definition ulduar.h:198

References BossAI::_EnterEvadeMode(), SummonList::DespawnAll(), ENCOUNTER_FRAME_DISENGAGE, CreatureAI::EVADE_REASON_BOUNDARY, WorldObject::GetCreatureListWithEntryInGrid(), HandleMusic(), BossAI::instance, ScriptedAI::me, NPC_DARK_RUNE_GUARDIAN, NPC_DARK_RUNE_SENTINEL, NPC_DARK_RUNE_WATCHER, PHASE_PERMA_GROUND, InstanceScript::SendEncounterUnit(), Unit::SetDisableGravity(), and BossAI::summons.

◆ GetData()

uint32 boss_razorscale::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

426 {
427 if (id == DATA_QUICK_SHAVE_ID)
428 return _flyCount <= 1 ? 1 : 0;
429 if (id == DATA_PERMA_GROUND)
430 return _permaGround ? 1 : 0;
431 return 0;
432 }
@ DATA_PERMA_GROUND
Definition boss_razorscale.cpp:162
@ DATA_QUICK_SHAVE_ID
Definition boss_razorscale.cpp:147
uint32 _flyCount
Definition boss_razorscale.cpp:577

References _flyCount, _permaGround, DATA_PERMA_GROUND, and DATA_QUICK_SHAVE_ID.

◆ HandleMusic()

void boss_razorscale::HandleMusic ( bool  active)
inline
435 {
437 }
@ WORLD_STATE_RAZORSCALE_MUSIC
Definition boss_razorscale.cpp:160
void DoUpdateWorldState(uint32 worldstateId, uint32 worldstateValue)
Definition InstanceScript.cpp:639

References InstanceScript::DoUpdateWorldState(), BossAI::instance, and WORLD_STATE_RAZORSCALE_MUSIC.

Referenced by EnterEvadeMode(), JustDied(), and JustEngagedWith().

◆ Initialize()

void boss_razorscale::Initialize ( )
inline
220 {
221 _engineersAlive = 3;
222 _defenderCnt = 0;
223 _trapperCnt = 0;
224 _harpoonHits = 0;
225 _flyCount = 0;
226 _permaGround = false;
227 me->SetDisableGravity(true);
228 }
uint8 _defenderCnt
Definition boss_razorscale.cpp:574
uint8 _engineersAlive
Definition boss_razorscale.cpp:573
uint8 _trapperCnt
Definition boss_razorscale.cpp:575

References _defenderCnt, _engineersAlive, _flyCount, _harpoonHits, _permaGround, _trapperCnt, ScriptedAI::me, and Unit::SetDisableGravity().

Referenced by boss_razorscale(), and Reset().

◆ JustDied()

void boss_razorscale::JustDied ( Unit *  )
inlineoverridevirtual

◆ JustEngagedWith()

void boss_razorscale::JustEngagedWith ( Unit *  )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

245 {
247 me->SetImmuneToPC(false);
251 events.ScheduleEvent(EVENT_BERSERK, 10min);
252 HandleMusic(true);
253 }
@ ENCOUNTER_FRAME_ENGAGE
Definition InstanceScript.h:46
@ EVENT_BERSERK
Definition boss_razorscale.cpp:91
void JustEngagedWith(Unit *) override
Called for reaction when initially engaged - this happens after JustEnteredCombat.
Definition ScriptedCreature.h:525
void ScheduleAirEvents()
Definition boss_razorscale.cpp:255

References ACTION_START_FIGHT, SummonList::DoAction(), ENCOUNTER_FRAME_ENGAGE, EVENT_BERSERK, HandleMusic(), BossAI::instance, BossAI::JustEngagedWith(), ScriptedAI::me, ScheduleAirEvents(), InstanceScript::SendEncounterUnit(), Unit::SetImmuneToPC(), and BossAI::summons.

◆ JustSummoned()

void boss_razorscale::JustSummoned ( Creature *  summon)
inlineoverridevirtual

Reimplemented from CreatureAI.

404 {
405 BossAI::JustSummoned(summon);
406 if (summon->GetEntry() == NPC_EXPEDITION_DEFENDER)
407 summon->AI()->SetData(0, _defenderCnt++);
408 else if (summon->GetEntry() == NPC_EXPEDITION_TRAPPER)
409 summon->AI()->SetData(0, _trapperCnt++);
410 }
void JustSummoned(Creature *summon) override
Definition ScriptedCreature.cpp:725
CreatureAI * AI() const
Definition Creature.h:144
uint32 GetEntry() const
Definition Object.h:123
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
@ NPC_EXPEDITION_DEFENDER
Definition ulduar.h:195

References _defenderCnt, _trapperCnt, Creature::AI(), Object::GetEntry(), BossAI::JustSummoned(), NPC_EXPEDITION_DEFENDER, NPC_EXPEDITION_TRAPPER, and UnitAI::SetData().

◆ MovementInform()

void boss_razorscale::MovementInform ( uint32  type,
uint32  pointId 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

322 {
323 if (type != POINT_MOTION_TYPE && type != EFFECT_MOTION_TYPE)
324 return;
325
326 switch (pointId)
327 {
331 break;
335 break;
337 me->SetDisableGravity(false);
339 if (_permaGround)
340 {
343 break;
344 }
347 {
351 summons.DoAction(ACTION_GROUND_PHASE, commanderPred);
352 events.ScheduleEvent(EVENT_FLAME_BREATH, 30s, 0, PHASE_GROUND);
353 }
354 break;
356 me->SetSpeedRate(MOVE_RUN, 3.0f);
358 break;
363 ++_flyCount;
364 break;
365 default:
366 break;
367 }
368 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ REACT_PASSIVE
Definition Unit.h:567
static Position const RazorGroundPos
Definition boss_razorscale.cpp:179
@ POINT_RAZORSCALE_TAKEOFF
Definition boss_razorscale.cpp:156
@ POINT_RAZORSCALE_FLIGHT_2
Definition boss_razorscale.cpp:157
@ POINT_RAZORSCALE_GROUND
Definition boss_razorscale.cpp:155
@ EVENT_FLAME_BREATH
Definition boss_razorscale.cpp:99
static Position const RazorFlightPos2
Definition boss_razorscale.cpp:177
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:117
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:554
void SetFacingTo(float ori)
Definition Unit.cpp:16068
float GetOrientation() const
Definition Position.h:124

References _flyCount, _permaGround, ACTION_GROUND_PHASE, ACTION_START_PERMA_GROUND, DoAction(), SummonList::DoAction(), UnitAI::DoCastSelf(), CreatureAI::DoZoneInCombat(), EFFECT_MOTION_TYPE, EVENT_FLAME_BREATH, Unit::GetMotionMaster(), Position::GetOrientation(), ScriptedAI::me, MOVE_RUN, MotionMaster::MoveLand(), MotionMaster::MovePoint(), NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_TRAPPER, PHASE_GROUND, POINT_MOTION_TYPE, POINT_RAZORSCALE_FLIGHT, POINT_RAZORSCALE_FLIGHT_2, POINT_RAZORSCALE_GROUND, POINT_RAZORSCALE_LAND, POINT_RAZORSCALE_TAKEOFF, RazorFlightPos, RazorFlightPos2, RazorGroundPos, RazorLandPos, REACT_AGGRESSIVE, REACT_PASSIVE, ScheduleAirEvents(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetReactState(), Unit::SetSpeedRate(), SPELL_STUN_SELF, and BossAI::summons.

◆ Reset()

void boss_razorscale::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

231 {
232 _Reset();
233 Initialize();
234 events.SetPhase(PHASE_NONE);
237 if (Is25ManRaid())
239 me->SetImmuneToPC(true);
240 me->SetCombatMovement(false);
242 }
@ GROUP_EXPEDITION
Definition boss_razorscale.cpp:150
@ GROUP_FIRE_STATE_10
Definition boss_razorscale.cpp:151
@ GROUP_FIRE_STATE_25
Definition boss_razorscale.cpp:152
@ PHASE_NONE
Definition boss_razorscale.cpp:139
void _Reset()
Definition ScriptedCreature.cpp:644
void SetCombatMovement(bool allowMovement)
Definition Creature.cpp:3970
void SetAnimTier(AnimTier animTier)
Definition Unit.cpp:11524
void SummonCreatureGroup(uint8 group, std::list< TempSummon * > *list=nullptr)
Definition Object.cpp:2530
bool Is25ManRaid() const
Definition ScriptedCreature.h:389

References BossAI::_Reset(), Fly, GROUP_EXPEDITION, GROUP_FIRE_STATE_10, GROUP_FIRE_STATE_25, Initialize(), ScriptedAI::Is25ManRaid(), ScriptedAI::me, PHASE_NONE, Unit::SetAnimTier(), Creature::SetCombatMovement(), Unit::SetImmuneToPC(), and WorldObject::SummonCreatureGroup().

◆ ScheduleAirEvents()

void boss_razorscale::ScheduleAirEvents ( )
inline
256 {
257 events.SetPhase(PHASE_AIR);
258 events.ScheduleEvent(EVENT_FIREBALL_AIR, 3s, 0, PHASE_AIR);
259 events.ScheduleEvent(EVENT_DEVOURING_FLAME, 9s, 0, PHASE_AIR);
260 events.ScheduleEvent(EVENT_SUMMON_MINIONS, 1s, 0, PHASE_AIR);
261 }
@ EVENT_FIREBALL_AIR
Definition boss_razorscale.cpp:92
@ EVENT_DEVOURING_FLAME
Definition boss_razorscale.cpp:93
@ PHASE_AIR
Definition boss_razorscale.cpp:140

References EVENT_DEVOURING_FLAME, EVENT_FIREBALL_AIR, EVENT_SUMMON_MINIONS, and PHASE_AIR.

Referenced by JustEngagedWith(), and MovementInform().

◆ ScheduleGroundEvents()

void boss_razorscale::ScheduleGroundEvents ( )
inline
264 {
265 events.SetPhase(PHASE_PERMA_GROUND);
266 events.CancelEvent(EVENT_FLAME_BREATH);
267 events.CancelEvent(EVENT_WING_BUFFET);
268 events.CancelEvent(EVENT_RESUME_AIR);
269 events.CancelEvent(EVENT_FIREBOLT);
270 events.CancelEvent(EVENT_FIREBALL_AIR);
271 events.ScheduleEvent(EVENT_FIREBOLT, 3s, 0, PHASE_PERMA_GROUND);
272 events.ScheduleEvent(EVENT_FUSE_ARMOR, 15s, 0, PHASE_PERMA_GROUND);
274 events.ScheduleEvent(EVENT_DEVOURING_FLAME, 22s, 0, PHASE_PERMA_GROUND);
275 }
@ EVENT_WING_BUFFET
Definition boss_razorscale.cpp:97
@ EVENT_FUSE_ARMOR
Definition boss_razorscale.cpp:101
@ EVENT_FLAME_BREATH_GROUNDED
Definition boss_razorscale.cpp:96
@ EVENT_FIREBOLT
Definition boss_razorscale.cpp:100

References EVENT_DEVOURING_FLAME, EVENT_FIREBALL_AIR, EVENT_FIREBOLT, EVENT_FLAME_BREATH, EVENT_FLAME_BREATH_GROUNDED, EVENT_FUSE_ARMOR, EVENT_RESUME_AIR, EVENT_WING_BUFFET, and PHASE_PERMA_GROUND.

Referenced by DoAction().

◆ SpellHit()

void boss_razorscale::SpellHit ( Unit *  ,
SpellInfo const *  spellInfo 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

371 {
372 if (spellInfo->Id == SPELL_HARPOON_TRIGGER)
373 {
374 if (_permaGround)
375 return;
376 _harpoonHits++;
377 if (_harpoonHits >= RAID_MODE<uint32>(2, 4))
379 }
380 }
@ SPELL_HARPOON_TRIGGER
Definition boss_razorscale.cpp:57

References _harpoonHits, _permaGround, ACTION_GROUND_PHASE, DoAction(), SpellInfo::Id, and SPELL_HARPOON_TRIGGER.

◆ SummonedCreatureDies()

void boss_razorscale::SummonedCreatureDies ( Creature *  summon,
Unit *   
)
inlineoverridevirtual

Reimplemented from CreatureAI.

413 {
414 if (summon->GetEntry() == NPC_EXPEDITION_ENGINEER)
415 {
417 if (_engineersAlive == 0)
418 {
421 }
422 }
423 }
@ ACTION_ENGINEER_DEAD
Definition boss_razorscale.cpp:130

References _engineersAlive, ACTION_ENGINEER_DEAD, SummonList::DoAction(), Object::GetEntry(), NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_ENGINEER, and BossAI::summons.

◆ SummonMinions()

void boss_razorscale::SummonMinions ( )
inline
383 {
384 float x = frand(540.0f, 640.0f);
385 float y = frand(-230.0f, -195.0f);
386 float z = 391.517f;
388 }
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:52
float frand(float min, float max)
Definition Random.cpp:57
TempSummon * SummonCreature(uint32 id, Position const &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2453
@ NPC_RAZORSCALE_SPAWNER
Definition ulduar.h:191

References frand(), ScriptedAI::me, NPC_RAZORSCALE_SPAWNER, WorldObject::SummonCreature(), and TEMPSUMMON_TIMED_DESPAWN.

Referenced by UpdateAI().

◆ UpdateAI()

void boss_razorscale::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

470 {
471 if (!UpdateVictim())
472 return;
473
474 events.Update(diff);
475
477 return;
478
479 while (uint32 eventId = events.ExecuteEvent())
480 {
481 switch (eventId)
482 {
483 case EVENT_BERSERK:
486 break;
488 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
489 DoCast(target, SPELL_FIREBALL);
490 events.Repeat(3s, 4s);
491 break;
493 if (Unit* target = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
495 events.Repeat(_permaGround ? Seconds(10) : Seconds(6), _permaGround ? Seconds(12) : Seconds(12));
496 break;
498 {
499 uint8 count = RAID_MODE<uint8>(2, urand(2, 4));
500 uint32 delay = 5;
501 for (uint8 i = 0; i < count; ++i)
502 {
503 events.ScheduleEvent(EVENT_SUMMON_MINIONS_DELAYED, Milliseconds(delay * 1000), 0, PHASE_AIR);
504 delay += urand(2, 5);
505 }
506 events.Repeat(48s);
507 break;
508 }
511 break;
517 events.ScheduleEvent(EVENT_WING_BUFFET, 2s, 0, PHASE_GROUND);
518 break;
521 if (Unit* victim = me->GetVictim())
522 DoCast(victim, SPELL_FLAME_BREATH);
523 events.Repeat(21s);
524 break;
527 {
532 }
533 events.ScheduleEvent(EVENT_FIREBOLT, 2s, 0, PHASE_GROUND);
534 events.ScheduleEvent(EVENT_RESUME_AIR, 4s, 0, PHASE_GROUND);
535 break;
536 case EVENT_RESUME_AIR:
537 {
538 me->SetDisableGravity(true);
539 events.SetPhase(PHASE_AIR);
544 break;
545 }
546 case EVENT_FIREBOLT:
548 break;
549 case EVENT_FUSE_ARMOR:
550 if (Unit* victim = me->GetVictim())
551 if (!victim->HasAura(SPELL_FUSED_ARMOR))
552 DoCast(victim, SPELL_FUSE_ARMOR);
553 events.Repeat(12s);
554 break;
556 me->SetCombatMovement(true);
557 if (Unit* victim = me->GetVictim())
558 me->GetMotionMaster()->MoveChase(victim);
559 break;
560 default:
561 break;
562 }
563
565 return;
566 }
567
568 if (events.IsInPhase(PHASE_PERMA_GROUND))
570 }
std::uint8_t uint8
Definition Define.h:109
std::chrono::milliseconds Milliseconds
Milliseconds shorthand typedef.
Definition Duration.h:27
std::chrono::seconds Seconds
Seconds shorthand typedef.
Definition Duration.h:30
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ EMOTE_BREATH
Definition boss_razorscale.cpp:172
@ EMOTE_BERSERK
Definition boss_razorscale.cpp:173
@ SPELL_FLAME_BREATH
Definition boss_razorscale.cpp:36
@ SPELL_FIREBOLT
Definition boss_razorscale.cpp:40
@ SPELL_FIREBALL
Definition boss_razorscale.cpp:39
@ SPELL_FUSED_ARMOR
Definition boss_razorscale.cpp:45
@ SPELL_FUSE_ARMOR
Definition boss_razorscale.cpp:44
@ SPELL_BERSERK
Definition boss_razorscale.cpp:46
@ SPELL_DEVOURING_FLAME
Definition boss_razorscale.cpp:41
bool UpdateVictim()
Definition CreatureAI.cpp:350
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:316
SpellCastResult DoCastAOE(uint32 spellId, bool triggered=false)
Definition UnitAI.cpp:286
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:41
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:112
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:179
Definition Unit.h:665
Unit * GetVictim() const
Definition Unit.h:904
bool HasUnitState(const uint32 f) const
Definition Unit.h:737
void SummonMinions()
Definition boss_razorscale.cpp:382

References _permaGround, ACTION_START_FIGHT, ACTION_STOP_CONTROLLERS, SummonList::DoAction(), UnitAI::DoCast(), UnitAI::DoCastAOE(), UnitAI::DoCastSelf(), UnitAI::DoMeleeAttackIfReady(), EMOTE_BERSERK, EMOTE_BREATH, EVENT_BERSERK, EVENT_DEVOURING_FLAME, EVENT_FIREBALL_AIR, EVENT_FIREBOLT, EVENT_FLAME_BREATH, EVENT_FLAME_BREATH_GROUNDED, EVENT_FUSE_ARMOR, EVENT_RESUME_AIR, EVENT_RESUME_CHASE, EVENT_SUMMON_MINIONS, EVENT_SUMMON_MINIONS_DELAYED, EVENT_WING_BUFFET, Fly, FORCED_MOVEMENT_NONE, Unit::GetMotionMaster(), Position::GetOrientation(), Unit::GetVictim(), Unit::HasUnitState(), ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MovePoint(), NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_ENGINEER, NPC_EXPEDITION_TRAPPER, PHASE_AIR, PHASE_GROUND, PHASE_PERMA_GROUND, POINT_RAZORSCALE_FLIGHT_2, Random, RazorFlightPos2, RazorLandPos, REACT_PASSIVE, Unit::RemoveAura(), UnitAI::SelectTarget(), Creature::SetCombatMovement(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Creature::SetReactState(), SPELL_BERSERK, SPELL_DEVOURING_FLAME, SPELL_FIREBALL, SPELL_FIREBOLT, SPELL_FLAME_BREATH, SPELL_FUSE_ARMOR, SPELL_FUSED_ARMOR, SPELL_STUN_SELF, SPELL_WING_BUFFET, SummonMinions(), BossAI::summons, UNIT_STATE_CASTING, CreatureAI::UpdateVictim(), and urand().

Member Data Documentation

◆ _defenderCnt

uint8 boss_razorscale::_defenderCnt {}
private
574{};

Referenced by Initialize(), and JustSummoned().

◆ _engineersAlive

uint8 boss_razorscale::_engineersAlive {}
private
573{};

Referenced by Initialize(), and SummonedCreatureDies().

◆ _flyCount

uint32 boss_razorscale::_flyCount {}
private
577{};

Referenced by GetData(), Initialize(), and MovementInform().

◆ _harpoonHits

uint8 boss_razorscale::_harpoonHits {}
private
576{};

Referenced by DoAction(), Initialize(), and SpellHit().

◆ _permaGround

bool boss_razorscale::_permaGround {}
private

◆ _trapperCnt

uint8 boss_razorscale::_trapperCnt {}
private
575{};

Referenced by Initialize(), and JustSummoned().


The documentation for this struct was generated from the following file: