AzerothCore 3.3.5a
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boss_razorscale::boss_razorscaleAI Struct Reference
Inheritance diagram for boss_razorscale::boss_razorscaleAI:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 boss_razorscaleAI (Creature *pCreature)
 
void InitializeAI () override
 
void Reset () override
 
void AttackStart (Unit *who) override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void JustDied (Unit *) override
 
void SpellHit (Unit *caster, SpellInfo const *spell) override
 
void DamageTaken (Unit *, uint32 &damage, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void MovementInform (uint32 type, uint32 id) override
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void JustReachedHome () override
 
void JustSummoned (Creature *s) override
 
uint32 GetData (uint32 id) const override
 
void KilledUnit (Unit *victim) override
 
void EnterEvadeMode (EvadeReason why) override
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellCastFinished (SpellInfo const *, SpellFinishReason)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *)
 
virtual void OwnerAttacked (Unit *)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void DoAction (int32)
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void JustEnteredCombat (Unit *)
 Called when the unit enters combat.
 
virtual void JustExitedCombat ()
 Called when the unit leaves combat.
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

InstanceScriptpInstance
 
EventMap events
 
SummonList summons
 
ObjectGuid ExpeditionEngineerGUIDs [3]
 
ObjectGuid CommanderGUID
 
float cords [4][2]
 
bool bGroundPhase
 
bool startPath
 
uint8 flyTimes
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ boss_razorscaleAI()

boss_razorscale::boss_razorscaleAI::boss_razorscaleAI ( Creature pCreature)
inline
150 : ScriptedAI(pCreature), summons(me)
151 {
153 startPath = true;
154 }
InstanceScript * GetInstanceScript() const
Definition Object.cpp:1221
Definition ScriptedCreature.h:190
Creature * me
Definition ScriptedCreature.h:280
InstanceScript * pInstance
Definition boss_razorscale.cpp:156
bool startPath
Definition boss_razorscale.cpp:163
SummonList summons
Definition boss_razorscale.cpp:158

References WorldObject::GetInstanceScript(), ScriptedAI::me, pInstance, and startPath.

Member Function Documentation

◆ AttackStart()

void boss_razorscale::boss_razorscaleAI::AttackStart ( Unit who)
inlineoverridevirtual

Reimplemented from UnitAI.

195 {
196 if (who && me->Attack(who, true) && bGroundPhase)
198 }
void MoveChase(Unit *target, std::optional< ChaseRange > dist={}, std::optional< ChaseAngle > angle={})
Force the unit to chase this target. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:314
MotionMaster * GetMotionMaster()
Definition Unit.h:1713
bool Attack(Unit *victim, bool meleeAttack)
Definition Unit.cpp:10323
bool bGroundPhase
Definition boss_razorscale.cpp:162

References Unit::Attack(), bGroundPhase, Unit::GetMotionMaster(), ScriptedAI::me, and MotionMaster::MoveChase().

Referenced by UpdateAI().

◆ DamageTaken()

void boss_razorscale::boss_razorscaleAI::DamageTaken ( Unit ,
uint32 ,
DamageEffectType  ,
SpellSchoolMask   
)
inlineoverridevirtual

Called at any Damage from any attacker (before damage apply)

Note
It use for recalculation damage or special reaction at damage for attack reaction use AttackedBy called for non DOT damage in Unit::DealDamage also

Reimplemented from UnitAI.

301 {
302 if (me->GetPositionZ() > 440.0f) // protection, razorscale is attackable (so harpoons can hit him, etc.), but should not receive dmg while in air
303 damage = 0;
304 else if (!bGroundPhase && ((me->GetHealth() * 100) / me->GetMaxHealth() < 50) && me->HasAura(62794)) // already below 50%, but still in chains and stunned
305 events.RescheduleEvent(EVENT_WARN_DEEP_BREATH, 0ms);
306 }
@ EVENT_WARN_DEEP_BREATH
Definition boss_razorscale.cpp:94
events
Definition boss_sartura.cpp:43
uint32 GetMaxHealth() const
Definition Unit.h:1071
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5789
uint32 GetHealth() const
Definition Unit.h:1070
float GetPositionZ() const
Definition Position.h:123

References bGroundPhase, EVENT_WARN_DEEP_BREATH, Unit::GetHealth(), Unit::GetMaxHealth(), Position::GetPositionZ(), Unit::HasAura(), and ScriptedAI::me.

◆ EnterEvadeMode()

void boss_razorscale::boss_razorscaleAI::EnterEvadeMode ( EvadeReason  why)
inlineoverridevirtual

Reimplemented from CreatureAI.

605 {
606 me->SetDisableGravity(true);
608 me->DisableRotate(false);
610 }
@ UNIT_STATE_ROOT
Definition UnitDefines.h:180
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:215
void DisableRotate(bool apply)
Definition Unit.cpp:18306
void SetControlled(bool apply, UnitState state, Unit *source=nullptr, bool isFear=false)
Definition Unit.cpp:18074
void SetDisableGravity(bool disable)
Definition Unit.cpp:20331

References Unit::DisableRotate(), CreatureAI::EnterEvadeMode(), ScriptedAI::me, Unit::SetControlled(), Unit::SetDisableGravity(), and UNIT_STATE_ROOT.

◆ GetData()

uint32 boss_razorscale::boss_razorscaleAI::GetData ( uint32  id) const
inlineoverridevirtual

Reimplemented from UnitAI.

591 {
592 if (id == 1)
593 return (flyTimes <= 1 ? 1 : 0);
594 return 0;
595 }
uint8 flyTimes
Definition boss_razorscale.cpp:164

References flyTimes.

◆ InitializeAI()

void boss_razorscale::boss_razorscaleAI::InitializeAI ( )
inlineoverridevirtual

Reimplemented from UnitAI.

167 {
168 me->SetDisableGravity(true);
169 me->setActive(true);
170 Reset();
171 }
void setActive(bool isActiveObject)
Definition Object.cpp:1065
void Reset() override
Definition boss_razorscale.cpp:173

References ScriptedAI::me, Reset(), WorldObject::setActive(), and Unit::SetDisableGravity().

◆ JustDied()

void boss_razorscale::boss_razorscaleAI::JustDied ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

231 {
233
234 if (pInstance)
236 }
@ DONE
Definition InstanceScript.h:61
void DespawnAll(Milliseconds delay=0ms)
Definition ScriptedCreature.cpp:71
virtual void SetData(uint32, uint32)
Definition ZoneScript.h:52
@ TYPE_RAZORSCALE
Definition ulduar.h:34

References SummonList::DespawnAll(), DONE, pInstance, ZoneScript::SetData(), summons, and TYPE_RAZORSCALE.

◆ JustEngagedWith()

void boss_razorscale::boss_razorscaleAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged.

Reimplemented from CreatureAI.

201 {
203 events.Reset();
204 events.ScheduleEvent(EVENT_COMMANDER_SAY_AGGRO, 5s);
205 events.ScheduleEvent(EVENT_EE_SAY_MOVE_OUT, 10s);
206 events.ScheduleEvent(EVENT_ENRAGE, 10min);
207 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 6s);
208 events.ScheduleEvent(EVENT_SPELL_DEVOURING_FLAME, 13s);
209 events.ScheduleEvent(EVENT_SUMMON_MOLE_MACHINES, 11s);
210
211 std::list<Creature*> eeList;
213 uint8 i = 0;
214 for( std::list<Creature*>::iterator itr = eeList.begin(); itr != eeList.end(); ++itr )
215 {
216 if (i > 2)
217 break;
218 ExpeditionEngineerGUIDs[i] = (*itr)->GetGUID();
219 if (!i)
220 (*itr)->AI()->Talk(SAY_EE_AGGRO);
221 ++i;
222 }
224 CommanderGUID = c->GetGUID();
225
226 if (pInstance)
228 }
std::uint8_t uint8
Definition Define.h:109
@ IN_PROGRESS
Definition InstanceScript.h:59
@ EVENT_SPELL_FIREBALL
Definition boss_razorscale.cpp:90
@ EVENT_COMMANDER_SAY_AGGRO
Definition boss_razorscale.cpp:87
@ EVENT_ENRAGE
Definition boss_razorscale.cpp:89
@ EVENT_SUMMON_MOLE_MACHINES
Definition boss_razorscale.cpp:92
@ EVENT_SPELL_DEVOURING_FLAME
Definition boss_razorscale.cpp:91
@ EVENT_EE_SAY_MOVE_OUT
Definition boss_razorscale.cpp:88
@ NPC_EXPEDITION_COMMANDER
Definition boss_razorscale.cpp:70
@ NPC_EXPEDITION_ENGINEER
Definition boss_razorscale.cpp:69
@ SAY_EE_AGGRO
Definition boss_razorscale.cpp:117
Definition Creature.h:47
void SetInCombatWithZone()
Set in combat all units in the dungeon/raid. Affect only units with IsAIEnabled.
Definition Creature.cpp:2829
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition Object.cpp:2450
void GetCreaturesWithEntryInRange(std::list< Creature * > &creatureList, float radius, uint32 entry)
Definition Object.cpp:3012
ObjectGuid CommanderGUID
Definition boss_razorscale.cpp:160
ObjectGuid ExpeditionEngineerGUIDs[3]
Definition boss_razorscale.cpp:159

References CommanderGUID, EVENT_COMMANDER_SAY_AGGRO, EVENT_EE_SAY_MOVE_OUT, EVENT_ENRAGE, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, ExpeditionEngineerGUIDs, WorldObject::FindNearestCreature(), WorldObject::GetCreaturesWithEntryInRange(), IN_PROGRESS, ScriptedAI::me, NPC_EXPEDITION_COMMANDER, NPC_EXPEDITION_ENGINEER, pInstance, SAY_EE_AGGRO, ZoneScript::SetData(), Creature::SetInCombatWithZone(), and TYPE_RAZORSCALE.

◆ JustReachedHome()

void boss_razorscale::boss_razorscaleAI::JustReachedHome ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

581 {
582 startPath = true;
583 }

References startPath.

◆ JustSummoned()

void boss_razorscale::boss_razorscaleAI::JustSummoned ( Creature s)
inlineoverridevirtual

Reimplemented from CreatureAI.

586 {
587 summons.Summon(s);
588 }
void Summon(Creature const *summon)
Definition ScriptedCreature.h:88

References SummonList::Summon(), and summons.

◆ KilledUnit()

void boss_razorscale::boss_razorscaleAI::KilledUnit ( Unit victim)
inlineoverridevirtual

Reimplemented from CreatureAI.

598 {
599 if (victim && victim->GetEntry() == NPC_DARK_RUNE_GUARDIAN)
600 if (pInstance)
602 }
@ ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE
Definition DBCEnums.h:122
@ NPC_DARK_RUNE_GUARDIAN
Definition boss_razorscale.cpp:67
void DoUpdateAchievementCriteria(AchievementCriteriaTypes type, uint32 miscValue1=0, uint32 miscValue2=0, Unit *unit=nullptr)
Definition InstanceScript.cpp:656
uint32 GetEntry() const
Definition Object.h:116

References ACHIEVEMENT_CRITERIA_TYPE_KILL_CREATURE, InstanceScript::DoUpdateAchievementCriteria(), Object::GetEntry(), ScriptedAI::me, NPC_DARK_RUNE_GUARDIAN, and pInstance.

◆ MoveInLineOfSight()

void boss_razorscale::boss_razorscaleAI::MoveInLineOfSight ( Unit )
inlineoverridevirtual

Reimplemented from CreatureAI.

578{}

◆ MovementInform()

void boss_razorscale::boss_razorscaleAI::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

309 {
310 if (type == POINT_MOTION_TYPE && id == POINT_RAZORSCALE_INIT)
311 {
312 me->SetFacingTo(1.6f);
313 return;
314 }
315 else if (type == ESCORT_MOTION_TYPE && me->movespline->Finalized() && !me->IsInCombat())
316 {
317 startPath = true;
318 return;
319 }
320
321 if (type != EFFECT_MOTION_TYPE)
322 return;
323 if (id == 0) // landed
324 {
326 me->DisableRotate(true);
327 me->SetOrientation((float)(M_PI + 0.01) / 2);
328 me->SetFacingTo(M_PI / 2);
329 me->SetDisableGravity(false);
330 me->CastSpell(me, 62794, true);
331 events.ScheduleEvent(EVENT_WARN_DEEP_BREATH, 30s);
332 }
333 else if (id == 1) // flied up
334 {
335 events.ScheduleEvent(EVENT_SPELL_FIREBALL, 2s);
336 events.ScheduleEvent(EVENT_SPELL_DEVOURING_FLAME, 4s);
337 events.ScheduleEvent(EVENT_SUMMON_MOLE_MACHINES, 5s);
338 }
339 }
@ ESCORT_MOTION_TYPE
Definition MotionMaster.h:57
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
@ EFFECT_MOTION_TYPE
Definition MotionMaster.h:56
@ POINT_RAZORSCALE_INIT
Definition boss_razorscale.cpp:127
bool Finalized() const
Definition MoveSpline.h:116
void SetFacingTo(float ori)
Definition Unit.cpp:20280
Movement::MoveSpline * movespline
Definition Unit.h:2071
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1194
bool IsInCombat() const
Definition Unit.h:917
void SetOrientation(float orientation)
Definition Position.h:116

References Unit::CastSpell(), Unit::DisableRotate(), EFFECT_MOTION_TYPE, ESCORT_MOTION_TYPE, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, EVENT_WARN_DEEP_BREATH, Movement::MoveSpline::Finalized(), Unit::IsInCombat(), ScriptedAI::me, Unit::movespline, POINT_MOTION_TYPE, POINT_RAZORSCALE_INIT, Unit::SetControlled(), Unit::SetDisableGravity(), Unit::SetFacingTo(), Position::SetOrientation(), startPath, and UNIT_STATE_ROOT.

◆ Reset()

void boss_razorscale::boss_razorscaleAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

174 {
175 events.Reset();
177
178 for (uint8 i = 0; i < 3; ++i)
179 ExpeditionEngineerGUIDs[i].Clear();
180
181 // Show gossip icon if previously hidden
183 if (!commander->HasNpcFlag(UNIT_NPC_FLAG_GOSSIP))
184 commander->SetNpcFlag(UNIT_NPC_FLAG_GOSSIP);
185
187 bGroundPhase = false;
188 flyTimes = 0;
189
190 if (pInstance)
192 }
@ NOT_STARTED
Definition InstanceScript.h:58
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:319
void Clear()
Definition ObjectGuid.h:138
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210

References bGroundPhase, ObjectGuid::Clear(), CommanderGUID, SummonList::DespawnAll(), ExpeditionEngineerGUIDs, flyTimes, ObjectAccessor::GetCreature(), ScriptedAI::me, NOT_STARTED, pInstance, ZoneScript::SetData(), summons, TYPE_RAZORSCALE, and UNIT_NPC_FLAG_GOSSIP.

Referenced by InitializeAI().

◆ SpellHit()

void boss_razorscale::boss_razorscaleAI::SpellHit ( Unit caster,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

239 {
240 if (!caster || !pInstance)
241 return;
242
243 switch (spell->Id)
244 {
246 {
247 uint32 spellId = SPELL_CHAIN_4;
248
250 {
251 spellId = SPELL_CHAIN_1;
252 }
254 {
255 spellId = SPELL_CHAIN_2;
256 }
258 {
259 spellId = SPELL_CHAIN_3;
260 }
261
262 caster->CastSpell(me, spellId, true);
263 }
264 break;
265 case SPELL_CHAIN_1:
266 case SPELL_CHAIN_2:
267 case SPELL_CHAIN_3:
268 case SPELL_CHAIN_4:
269 {
270 uint8 count = 0;
272 count++;
274 count++;
275 if (RAID_MODE(0, 1))
276 {
278 count++;
280 count++;
281 }
282 if (count >= REQ_CHAIN_COUNT)
283 {
285 commander->AI()->Talk(SAY_COMMANDER_GROUND_PHASE);
286
288 events.CancelEvent(EVENT_SPELL_FIREBALL);
291 me->SetTarget();
294 }
295 }
296 break;
297 }
298 }
std::uint32_t uint32
Definition Define.h:107
const Position CORDS_GROUND
Definition boss_razorscale.cpp:135
@ SPELL_CHAIN_2
Definition boss_razorscale.cpp:44
@ SPELL_CHAIN_3
Definition boss_razorscale.cpp:45
@ SPELL_CHAIN_1
Definition boss_razorscale.cpp:43
@ SPELL_LAUNCH_CHAIN
Definition boss_razorscale.cpp:47
@ SPELL_CHAIN_4
Definition boss_razorscale.cpp:46
@ SAY_COMMANDER_GROUND_PHASE
Definition boss_razorscale.cpp:113
#define REQ_CHAIN_COUNT
Definition boss_razorscale.cpp:62
void SetTarget(ObjectGuid guid=ObjectGuid::Empty) override
Definition Creature.cpp:3439
ObjectGuid GetGuidData(uint32 type) const override
Definition InstanceScript.cpp:110
void MoveLand(uint32 id, Position const &pos, float speed=0.0f)
Use to move the unit from the air to the ground. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:541
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:113
void InterruptNonMeleeSpells(bool withDelayed, uint32 spellid=0, bool withInstant=true, bool bySelf=false)
Definition Unit.cpp:4188
Unit * GetVictim() const
Definition Unit.h:886
void SendMeleeAttackStop(Unit *victim=nullptr)
Send to the client SMSG_ATTACKSTOP but doesn't clear UNIT_STATE_MELEE_ATTACKING on server side or int...
Definition Unit.cpp:3114
const T & RAID_MODE(const T &normal10, const T &normal25) const
Definition ScriptedCreature.h:404
@ DATA_HARPOON_FIRE_STATE_1
Definition ulduar.h:62
@ DATA_HARPOON_FIRE_STATE_2
Definition ulduar.h:63
@ DATA_HARPOON_FIRE_STATE_3
Definition ulduar.h:64

References Unit::CastSpell(), CommanderGUID, CORDS_GROUND, DATA_HARPOON_FIRE_STATE_1, DATA_HARPOON_FIRE_STATE_2, DATA_HARPOON_FIRE_STATE_3, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_FIREBALL, EVENT_SUMMON_MOLE_MACHINES, ObjectAccessor::GetCreature(), Object::GetGUID(), InstanceScript::GetGuidData(), Unit::GetMotionMaster(), Unit::GetVictim(), Unit::HasAura(), SpellInfo::Id, Unit::InterruptNonMeleeSpells(), ScriptedAI::me, MotionMaster::MoveLand(), pInstance, ScriptedAI::RAID_MODE(), REQ_CHAIN_COUNT, SAY_COMMANDER_GROUND_PHASE, Unit::SendMeleeAttackStop(), Creature::SetTarget(), SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, and SPELL_LAUNCH_CHAIN.

◆ UpdateAI()

void boss_razorscale::boss_razorscaleAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

342 {
343 if (startPath)
344 {
345 me->StopMoving();
346 startPath = false;
348 }
349
350 if (!UpdateVictim())
351 return;
352
353 events.Update(diff);
354
356 return;
357
358 switch (events.ExecuteEvent())
359 {
360 case 0:
361 break;
362 case EVENT_ENRAGE:
364 me->CastSpell(me, SPELL_BERSERK, true);
365 break;
368 commander->AI()->Talk(SAY_COMMANDER_AGGRO);
369 break;
371 for (uint8 i = 0; i < 3; ++i)
373 {
374 if (!i)
375 c->AI()->Talk(SAY_EE_START_REPAIR);
376 c->AI()->SetData(1, 0); // start repairing
377 }
378 break;
380 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
381 me->CastSpell(pTarget, SPELL_FIREBALL, false);
382 events.Repeat(4s);
383 break;
385 if (Unit* pTarget = SelectTarget(SelectTargetMethod::Random, 0, 200.0f, true))
386 me->CastSpell(pTarget, SPELL_DEVOURINGFLAME, false);
387 events.Repeat(13s);
388 break;
390 {
391 memset(cords, '\0', sizeof(cords));
392 uint8 num = RAID_MODE( urand(2, 3), urand(2, 4));
393 for( int i = 0; i < num; ++i )
394 {
395 // X: (550, 625) Y: (-185, -230)
396 cords[i][0] = urand(550, 625);
397 cords[i][1] = -230 + rand() % 45;
398 if (GameObject* drill = me->SummonGameObject(GO_DRILL, cords[i][0], cords[i][1], 391.1f, M_PI / 4, 0.0f, 0.0f, 0.0f, 0.0f, 8))
399 {
400 //drill->SetGoAnimProgress(0);
401 //drill->SetLootState(GO_READY);
402 //drill->UseDoorOrButton(8);
403 //drill->SetGoState(GO_STATE_READY);
404 drill->SetGoState(GO_STATE_ACTIVE);
405 drill->SetGoAnimProgress(0);
406 }
407 }
408 events.Repeat(45s);
409 events.RescheduleEvent(EVENT_SUMMON_ADDS, 4s);
410 }
411 break;
413 for( int i = 0; i < 4; ++i )
414 {
415 if (!cords[i][0])
416 break;
417
418 uint8 opt;
419 uint8 r = urand(1, 100);
420 if (r <= 30) opt = 1;
421 else if (r <= 65) opt = 2;
422 else opt = 3;
423
424 for( int j = 0; j < 4; ++j )
425 {
426 float x = cords[i][0] + 4.0f * cos(j * M_PI / 2);
427 float y = cords[i][1] + 4.0f * std::sin(j * M_PI / 2);
428
429 uint32 npc_entry = 0;
430 switch (opt)
431 {
432 case 1:
433 if (j == 1) npc_entry = NPC_DARK_RUNE_SENTINEL;
434 break;
435 case 2:
436 switch (j)
437 {
438 case 1:
439 npc_entry = NPC_DARK_RUNE_WATCHER;
440 break;
441 case 2:
442 npc_entry = NPC_DARK_RUNE_GUARDIAN;
443 break;
444 }
445 break;
446 default: // case 3:
447 switch (j)
448 {
449 case 1:
450 npc_entry = NPC_DARK_RUNE_WATCHER;
451 break;
452 case 2:
453 npc_entry = NPC_DARK_RUNE_GUARDIAN;
454 break;
455 case 3:
456 npc_entry = NPC_DARK_RUNE_GUARDIAN;
457 break;
458 }
459 break;
460 }
461
462 if (npc_entry)
463 if (Creature* c = me->SummonCreature(npc_entry, x, y, 391.1f, j * M_PI / 2, TEMPSUMMON_CORPSE_TIMED_DESPAWN, 5000))
465 }
466 }
467 break;
470 me->RemoveAura(62794);
471 events.ScheduleEvent(EVENT_PHASE2_FLAME_BREATH, 2500ms);
472 break;
475 events.ScheduleEvent(EVENT_FLY_UP, 2s);
476 break;
477 case EVENT_FLY_UP:
478 me->SetInCombatWithZone(); // just in case
479 if (pInstance)
480 for( int i = 0; i < 4; ++i )
482 if (Creature* hfs = ObjectAccessor::GetCreature(*me, guid))
483 {
484 me->SummonCreature(34188, hfs->GetPositionX(), hfs->GetPositionY(), hfs->GetPositionZ(), 0, TEMPSUMMON_TIMED_DESPAWN, 22000);
485 hfs->AI()->SetData(1, 0);
486 }
487
491 if (RAID_MODE(0, 1))
492 {
495 }
497
498 if ((me->GetHealth() * 100) / me->GetMaxHealth() < 50 ) // start phase 3
499 {
502 me->DisableRotate(false);
504 Unit* target = SelectTarget(SelectTargetMethod::MaxDistance, 0, 0.0, true);
505 if (!target)
506 target = me->SelectNearestPlayer(200.0f);
507 if (target)
508 {
509 AttackStart(target);
510 me->GetMotionMaster()->MoveChase(target);
511 }
512 bGroundPhase = true;
513 events.CancelEvent(EVENT_SPELL_FIREBALL);
516
517 events.ScheduleEvent(EVENT_SPELL_FLAME_BREATH, 20s);
519 events.ScheduleEvent(EVENT_SPELL_FUSE_ARMOR, 10s);
520 events.ScheduleEvent(EVENT_SPELL_FLAME_BUFFET, 3s);
521
522 break;
523 }
524 else
525 {
526 ++flyTimes;
528 me->DisableRotate(false);
531 me->StopMoving();
532 me->SetDisableGravity(true);
534 events.ScheduleEvent(EVENT_RESUME_FIXING, 22s);
535 }
536
537 break;
539 for (uint8 i = 0; i < 3; ++i)
541 {
542 if (!i)
543 c->AI()->Talk(SAY_EE_REBUILD_TURRETS);
544 c->AI()->SetData(1, 0); // start repairing
545 }
546 break;
549 events.Repeat(20s);
550 break;
553 events.Repeat(13s);
554 break;
556 if (Unit* victim = me->GetVictim())
557 if (me->IsWithinMeleeRange(victim))
558 {
559 me->CastSpell(victim, SPELL_FUSEARMOR, false);
560 if (Aura* aur = victim->GetAura(SPELL_FUSEARMOR))
561 if (aur->GetStackAmount() == 5)
562 victim->CastSpell(victim, SPELL_FUSED_ARMOR, true);
563 events.Repeat(10s);
564 break;
565 }
566 events.Repeat(2s);
567 break;
570 events.Repeat(7s);
571 break;
572 }
573
574 if (bGroundPhase)
576 }
@ GO_STATE_ACTIVE
Definition GameObjectData.h:691
@ FORCED_MOVEMENT_NONE
Definition MotionMaster.h:85
@ TEMPSUMMON_TIMED_DESPAWN
Definition Object.h:50
@ TEMPSUMMON_CORPSE_TIMED_DESPAWN
Definition Object.h:53
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ UNIT_STATE_CASTING
Definition UnitDefines.h:185
@ GO_DRILL
Definition boss_razorscale.cpp:76
@ EVENT_SPELL_FLAME_BREATH
Definition boss_razorscale.cpp:98
@ EVENT_FLY_UP
Definition boss_razorscale.cpp:96
@ EVENT_PHASE2_FLAME_BREATH
Definition boss_razorscale.cpp:95
@ EVENT_SPELL_FLAME_BUFFET
Definition boss_razorscale.cpp:101
@ EVENT_SPELL_DEVOURING_FLAME_GROUND
Definition boss_razorscale.cpp:99
@ EVENT_SUMMON_ADDS
Definition boss_razorscale.cpp:93
@ EVENT_RESUME_FIXING
Definition boss_razorscale.cpp:97
@ EVENT_SPELL_FUSE_ARMOR
Definition boss_razorscale.cpp:100
const Position CORDS_AIR
Definition boss_razorscale.cpp:136
@ SPELL_DEVOURINGFLAME
Definition boss_razorscale.cpp:39
@ SPELL_FUSEARMOR
Definition boss_razorscale.cpp:37
@ SPELL_FLAMEBREATH
Definition boss_razorscale.cpp:36
@ SPELL_FIREBALL
Definition boss_razorscale.cpp:34
@ SPELL_FLAMEBUFFET
Definition boss_razorscale.cpp:33
@ SPELL_FUSED_ARMOR
Definition boss_razorscale.cpp:38
@ SPELL_BERSERK
Definition boss_razorscale.cpp:40
@ SPELL_WINGBUFFET
Definition boss_razorscale.cpp:35
@ NPC_DARK_RUNE_SENTINEL
Definition boss_razorscale.cpp:66
@ NPC_DARK_RUNE_WATCHER
Definition boss_razorscale.cpp:68
@ EMOTE_PERMA_GROUND
Definition boss_razorscale.cpp:107
@ SAY_COMMANDER_AGGRO
Definition boss_razorscale.cpp:112
@ SAY_EE_REBUILD_TURRETS
Definition boss_razorscale.cpp:119
@ EMOTE_BREATH
Definition boss_razorscale.cpp:108
@ SAY_EE_START_REPAIR
Definition boss_razorscale.cpp:118
@ EMOTE_BERSERK
Definition boss_razorscale.cpp:109
Definition SpellAuras.h:87
bool UpdateVictim()
Definition CreatureAI.cpp:287
void DoZoneInCombat(Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
Definition CreatureAI.cpp:113
uint32 GetWaypointPath() const
Definition Creature.h:349
CreatureAI * AI() const
Definition Creature.h:145
Definition GameObject.h:120
void MoveTakeoff(uint32 id, Position const &pos, float speed=0.0f, bool skipAnimation=false)
Use to move the unit from the ground to the air. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:576
void MoveIdle()
Definition MotionMaster.cpp:233
void MovePath(uint32 path_id, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, PathSource pathSource=PathSource::WAYPOINT_MGR)
Definition MotionMaster.cpp:507
Definition ObjectGuid.h:118
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:39
Unit * SelectTarget(SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
Definition UnitAI.cpp:110
Definition Unit.h:650
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:4844
void StopMoving()
Definition Unit.cpp:16660
bool IsWithinMeleeRange(Unit const *obj, float dist=0.f) const
Definition Unit.cpp:665
bool HasUnitState(const uint32 f) const
Definition Unit.h:721
TempSummon * SummonCreature(uint32 id, const Position &pos, TempSummonType spwtype=TEMPSUMMON_MANUAL_DESPAWN, uint32 despwtime=0, uint32 vehId=0, SummonPropertiesEntry const *properties=nullptr, bool visibleBySummonerOnly=false) const
Definition Object.cpp:2359
Player * SelectNearestPlayer(float distance=0) const
Definition Object.cpp:2477
GameObject * SummonGameObject(uint32 entry, float x, float y, float z, float ang, float rotation0, float rotation1, float rotation2, float rotation3, uint32 respawnTime, bool checkTransport=true, GOSummonType summonType=GO_SUMMON_TIMED_OR_CORPSE_DESPAWN)
Definition Object.cpp:2373
Talk
Definition hyjal.cpp:82
void DoResetThreatList()
Definition ScriptedCreature.cpp:445
float cords[4][2]
Definition boss_razorscale.cpp:161
void AttackStart(Unit *who) override
Definition boss_razorscale.cpp:194

References Creature::AI(), AttackStart(), bGroundPhase, Unit::CastSpell(), CommanderGUID, cords, CORDS_AIR, DATA_HARPOON_FIRE_STATE_1, Unit::DisableRotate(), UnitAI::DoMeleeAttackIfReady(), ScriptedAI::DoResetThreatList(), CreatureAI::DoZoneInCombat(), EMOTE_BERSERK, EMOTE_BREATH, EMOTE_PERMA_GROUND, EVENT_COMMANDER_SAY_AGGRO, EVENT_EE_SAY_MOVE_OUT, EVENT_ENRAGE, EVENT_FLY_UP, EVENT_PHASE2_FLAME_BREATH, EVENT_RESUME_FIXING, EVENT_SPELL_DEVOURING_FLAME, EVENT_SPELL_DEVOURING_FLAME_GROUND, EVENT_SPELL_FIREBALL, EVENT_SPELL_FLAME_BREATH, EVENT_SPELL_FLAME_BUFFET, EVENT_SPELL_FUSE_ARMOR, EVENT_SUMMON_ADDS, EVENT_SUMMON_MOLE_MACHINES, EVENT_WARN_DEEP_BREATH, ExpeditionEngineerGUIDs, flyTimes, FORCED_MOVEMENT_NONE, ObjectAccessor::GetCreature(), InstanceScript::GetGuidData(), Unit::GetHealth(), Unit::GetMaxHealth(), Unit::GetMotionMaster(), Unit::GetVictim(), Creature::GetWaypointPath(), GO_DRILL, GO_STATE_ACTIVE, Unit::HasUnitState(), Unit::IsWithinMeleeRange(), MaxDistance, ScriptedAI::me, MotionMaster::MoveChase(), MotionMaster::MoveIdle(), MotionMaster::MovePath(), MotionMaster::MoveTakeoff(), NPC_DARK_RUNE_GUARDIAN, NPC_DARK_RUNE_SENTINEL, NPC_DARK_RUNE_WATCHER, pInstance, ScriptedAI::RAID_MODE(), Random, Unit::RemoveAura(), SAY_COMMANDER_AGGRO, SAY_EE_REBUILD_TURRETS, SAY_EE_START_REPAIR, WorldObject::SelectNearestPlayer(), UnitAI::SelectTarget(), Unit::SendMeleeAttackStop(), Unit::SetControlled(), UnitAI::SetData(), Unit::SetDisableGravity(), Creature::SetInCombatWithZone(), SPELL_BERSERK, SPELL_CHAIN_1, SPELL_CHAIN_2, SPELL_CHAIN_3, SPELL_CHAIN_4, SPELL_DEVOURINGFLAME, SPELL_FIREBALL, SPELL_FLAMEBREATH, SPELL_FLAMEBUFFET, SPELL_FUSEARMOR, SPELL_FUSED_ARMOR, SPELL_LAUNCH_CHAIN, SPELL_WINGBUFFET, startPath, Unit::StopMoving(), WorldObject::SummonCreature(), WorldObject::SummonGameObject(), TEMPSUMMON_CORPSE_TIMED_DESPAWN, TEMPSUMMON_TIMED_DESPAWN, UNIT_STATE_CASTING, UNIT_STATE_ROOT, CreatureAI::UpdateVictim(), urand(), and WAYPOINT_MGR.

Member Data Documentation

◆ bGroundPhase

bool boss_razorscale::boss_razorscaleAI::bGroundPhase

◆ CommanderGUID

ObjectGuid boss_razorscale::boss_razorscaleAI::CommanderGUID

◆ cords

float boss_razorscale::boss_razorscaleAI::cords[4][2]

Referenced by UpdateAI().

◆ events

EventMap boss_razorscale::boss_razorscaleAI::events

◆ ExpeditionEngineerGUIDs

ObjectGuid boss_razorscale::boss_razorscaleAI::ExpeditionEngineerGUIDs[3]

Referenced by JustEngagedWith(), Reset(), and UpdateAI().

◆ flyTimes

uint8 boss_razorscale::boss_razorscaleAI::flyTimes

Referenced by GetData(), Reset(), and UpdateAI().

◆ pInstance

InstanceScript* boss_razorscale::boss_razorscaleAI::pInstance

◆ startPath

bool boss_razorscale::boss_razorscaleAI::startPath

◆ summons

SummonList boss_razorscale::boss_razorscaleAI::summons

Referenced by JustDied(), JustSummoned(), and Reset().


The documentation for this struct was generated from the following file: