AzerothCore 3.3.5a
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npc_wintergarde_gryphon Class Reference
Inheritance diagram for npc_wintergarde_gryphon:
VehicleAI CreatureAI UnitAI

Public Member Functions

 npc_wintergarde_gryphon (Creature *creature)
 
void JustDied (Unit *) override
 
void IsSummonedBy (WorldObject *summoner) override
 
void MovementInform (uint32 type, uint32 id) override
 
void PassengerBoarded (Unit *passenger, int8 seatId, bool apply) override
 == Fields =======================================
 
Creature * getVillager ()
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *spell) override
 
- Public Member Functions inherited from VehicleAI
 VehicleAI (Creature *creature)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void MoveInLineOfSight (Unit *) override
 
void AttackStart (Unit *) override
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObject * GetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
virtual void JustEngagedWith (Unit *)
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void KilledUnit (Unit *)
 
virtual void JustSummoned (Creature *)
 
virtual void SummonedCreatureDespawn (Creature *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void SpellHitTarget (Unit *, SpellInfo const *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void Reset ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
Unit * SelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void OnDespawn ()
 Called when the unit is about to be removed from the world (despawn, grid unload, corpse disappearing, player logging out etc.)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage from any attacker (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true, int32 aura=0)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid villagerGUID
 

Additional Inherited Members

- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from VehicleAI
static int32 Permissible (Creature const *creature)
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoType * AISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
Creature * DoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
Creature * DoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_wintergarde_gryphon()

npc_wintergarde_gryphon::npc_wintergarde_gryphon ( Creature *  creature)
inline
665 : VehicleAI(creature)
666 {
668 }
@ UNIT_FLAG_NOT_SELECTABLE
Definition UnitDefines.h:282
@ UNIT_FIELD_FLAGS
Definition UpdateFields.h:117
void SetFlag(uint16 index, uint32 newFlag)
Definition Object.cpp:836
Definition CombatAI.h:99

References Object::SetFlag(), UNIT_FIELD_FLAGS, and UNIT_FLAG_NOT_SELECTABLE.

Member Function Documentation

◆ getVillager()

Creature * npc_wintergarde_gryphon::getVillager ( )
inline
Creature *const me
Definition CreatureAI.h:71
ObjectGuid villagerGUID
Definition zone_dragonblight.cpp:772
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:234

References ObjectAccessor::GetCreature(), CreatureAI::me, and villagerGUID.

Referenced by UpdateAI().

◆ IsSummonedBy()

void npc_wintergarde_gryphon::IsSummonedBy ( WorldObject *  summoner)
inlineoverridevirtual

Reimplemented from CreatureAI.

676 {
677 me->SetFacingToObject(summoner);
678 Position pos = summoner->GetPosition();
680 }
void MovePoint(uint32 id, Position const &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:241
void SetFacingToObject(WorldObject *object, Milliseconds timed=0ms)
Definition Unit.cpp:16078
MotionMaster * GetMotionMaster()
Definition Unit.h:1761
Definition Position.h:27
void GetPosition(float &x, float &y) const
Definition Position.h:126
@ POINT_LAND
Definition zone_dragonblight.cpp:655

References Unit::GetMotionMaster(), Position::GetPosition(), CreatureAI::me, MotionMaster::MovePoint(), POINT_LAND, and Unit::SetFacingToObject().

◆ JustDied()

void npc_wintergarde_gryphon::JustDied ( Unit *  )
inlineoverridevirtual

Reimplemented from CreatureAI.

671 {
672 me->DespawnOrUnsummon(3s, 0s);
673 }
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2216

References Creature::DespawnOrUnsummon(), and CreatureAI::me.

◆ MovementInform()

void npc_wintergarde_gryphon::MovementInform ( uint32  type,
uint32  id 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

683 {
684 if (type == POINT_MOTION_TYPE && id == POINT_LAND)
685 events.ScheduleEvent(EVENT_VEHICLE_GET, 0s);
686 }
@ POINT_MOTION_TYPE
Definition MotionMaster.h:48
events
Definition boss_sartura.cpp:43
@ EVENT_VEHICLE_GET
Definition zone_dragonblight.cpp:648

References EVENT_VEHICLE_GET, POINT_LAND, and POINT_MOTION_TYPE.

◆ PassengerBoarded()

void npc_wintergarde_gryphon::PassengerBoarded ( Unit *  ,
int8  ,
bool   
)
inlineoverridevirtual

== Fields =======================================

Reimplemented from CreatureAI.

689 {
690 if (!apply && seatId == 0)
691 {
692 // left the vehicle with a passenger will result in despawn
693 if (Vehicle* gryphon = me->GetVehicleKit())
694 if (Unit* villager = gryphon->GetPassenger(1))
695 {
696 if (!villager->IsCreature())
697 return;
698
699 if (Creature* seat = villager->ToCreature())
700 {
701 seat->ExitVehicle();
702 seat->DespawnOrUnsummon();
703 }
704 }
705
706 events.ScheduleEvent(EVENT_TAKE_OFF, 2s);
707 me->CastSpell(passenger, VEHICLE_SPELL_PARACHUTE, true);
708 }
709 }
@ VEHICLE_SPELL_PARACHUTE
Definition VehicleDefines.h:53
Definition Creature.h:47
Creature * ToCreature()
Definition Object.h:212
Definition Unit.h:665
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1372
Vehicle * GetVehicleKit() const
Definition Unit.h:1931
Definition Vehicle.h:28
@ EVENT_TAKE_OFF
Definition zone_dragonblight.cpp:649

References Unit::CastSpell(), EVENT_TAKE_OFF, Unit::GetVehicleKit(), CreatureAI::me, Object::ToCreature(), and VEHICLE_SPELL_PARACHUTE.

◆ SpellHit()

void npc_wintergarde_gryphon::SpellHit ( Unit *  ,
SpellInfo const *  spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

755 {
756 if (spell->Id != SPELL_DROP_OFF_VILLAGER)
757 return;
758
759 if (Vehicle* gryphon = me->GetVehicleKit())
760 if (Unit* villager = gryphon->GetPassenger(1))
761 {
762 villager->ExitVehicle();
763 villager->GetMotionMaster()->Clear(false);
764 villager->GetMotionMaster()->MoveIdle();
765 villager->SetCanFly(false); // prevents movement in flight
766 villagerGUID = villager->GetGUID();
767 villager->HandleEmoteCommand(EMOTE_ONESHOT_CHEER);
768 events.ScheduleEvent(EVENT_GET_VILLAGER, 3s);
769 }
770 }
@ EMOTE_ONESHOT_CHEER
Definition SharedDefines.h:1902
@ EVENT_GET_VILLAGER
Definition zone_dragonblight.cpp:650
@ SPELL_DROP_OFF_VILLAGER
Definition zone_dragonblight.cpp:642

References EMOTE_ONESHOT_CHEER, EVENT_GET_VILLAGER, Unit::GetVehicleKit(), SpellInfo::Id, CreatureAI::me, SPELL_DROP_OFF_VILLAGER, and villagerGUID.

◆ UpdateAI()

void npc_wintergarde_gryphon::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

714 {
715 // dismounts the player once the gryphon leaves the areas whitelisted in conditions
717
718 events.Update(diff);
719 while (uint32 eventId = events.ExecuteEvent())
720 {
721 switch (eventId)
722 {
724 {
725 me->SetDisableGravity(false);
726 me->SetHover(false);
728 break;
729 }
730 case EVENT_TAKE_OFF:
731 {
732 me->DespawnOrUnsummon(4050ms);
733 me->SetOrientation(2.5f);
735 Position pos = me->GetPosition();
736 Position offset = { 14.0f, 14.0f, 16.0f, 0.0f };
737 pos.RelocateOffset(offset);
739 break;
740 }
742 {
743 if (getVillager())
744 {
745 getVillager()->GetMotionMaster()->MovePoint(0, 3660.0f, -706.4f, 215.0f);
747 }
748 break;
749 }
750 }
751 }
752 }
std::uint32_t uint32
Definition Define.h:107
@ MOVE_FLIGHT
Definition UnitDefines.h:362
void RemoveFlag(uint16 index, uint32 oldFlag)
Definition Object.cpp:851
void SetHover(bool enable)
Definition Unit.cpp:16256
void SetSpeedRate(UnitMoveType mtype, float rate)
Definition Unit.h:1745
void SetDisableGravity(bool disable)
Definition Unit.cpp:16119
Creature * getVillager()
Definition zone_dragonblight.cpp:711
void SetOrientation(float orientation)
Definition Position.h:116
void RelocateOffset(Position const &offset)
Definition Position.cpp:66
void UpdateAI(uint32 diff) override
Use to start attacking a target. Called just before JustEngagedWith()
Definition CombatAI.cpp:275
@ POINT_TAKE_OFF
Definition zone_dragonblight.cpp:656

References Creature::DespawnOrUnsummon(), EVENT_GET_VILLAGER, EVENT_TAKE_OFF, EVENT_VEHICLE_GET, Unit::GetMotionMaster(), Position::GetPosition(), getVillager(), CreatureAI::me, MOVE_FLIGHT, MotionMaster::MovePoint(), POINT_TAKE_OFF, Position::RelocateOffset(), Object::RemoveFlag(), Unit::SetDisableGravity(), Unit::SetHover(), Position::SetOrientation(), Unit::SetSpeedRate(), UNIT_FIELD_FLAGS, UNIT_FLAG_NOT_SELECTABLE, and VehicleAI::UpdateAI().

Member Data Documentation

◆ villagerGUID

ObjectGuid npc_wintergarde_gryphon::villagerGUID
private

Referenced by getVillager(), and SpellHit().


The documentation for this class was generated from the following file: