AzerothCore 3.3.5a
OpenSource WoW Emulator
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NPCStaveQuestAI Struct Reference

#include "npc_stave_of_ancients.h"

Inheritance diagram for NPCStaveQuestAI:
ScriptedAI CreatureAI UnitAI npc_artorius::npc_artoriusAI npc_franklin::npc_franklinAI npc_nelson::npc_nelsonAI npc_precious::npc_preciousAI npc_simone::npc_simoneAI

Public Member Functions

 NPCStaveQuestAI (Creature *creature)
 
uint32 GetFormEntry (std::string)
 
bool InNormalForm ()
 
void RevealForm ()
 
void StorePlayerGUID ()
 
PlayerGetGossipPlayer ()
 
bool IsAllowedEntry (uint32)
 
bool UnitIsUnfair (Unit *unit)
 
bool IsFairFight ()
 
bool ValidThreatlist ()
 
void SetHomePosition ()
 
void PrepareForEncounter ()
 
void ClearLootIfUnfair (Unit *killer)
 
bool PlayerEligibleForReward (Unit *killer)
 
void StoreAttackerGuidValue (Unit *attacker)
 
bool QuestIncomplete (Unit *unit, uint32 questItem)
 
void ResetState (uint32)
 
void EvadeOnFeignDeath ()
 
virtual void AttackStart (Unit *)
 
virtual void AttackedBy (Unit *)
 
virtual void JustDied (Unit *)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

ObjectGuid gossipPlayerGUID
 
ObjectGuid playerGUID
 
bool encounterStarted
 
std::map< int, int > entryKeys
 
std::map< int, std::map< std::string, int > > entryList
 
std::vector< uint64attackerGuids
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ NPCStaveQuestAI()

NPCStaveQuestAI::NPCStaveQuestAI ( Creature creature)
inline
135: ScriptedAI(creature) { }
Definition ScriptedCreature.h:191

Member Function Documentation

◆ AttackedBy()

void NPCStaveQuestAI::AttackedBy ( Unit attacker)
virtual

Reimplemented from CreatureAI.

263{
264 StoreAttackerGuidValue(attacker);
265}
void StoreAttackerGuidValue(Unit *attacker)
Definition npc_stave_of_ancients.cpp:193

References StoreAttackerGuidValue().

◆ AttackStart()

void NPCStaveQuestAI::AttackStart ( Unit target)
virtual

Reimplemented from UnitAI.

253{
254 if (playerGUID.IsEmpty() && !InNormalForm())
255 {
257 }
258
260}
bool IsEmpty() const
Definition ObjectGuid.h:161
bool InNormalForm()
Definition npc_stave_of_ancients.cpp:34
ObjectGuid playerGUID
Definition npc_stave_of_ancients.h:138
void StorePlayerGUID()
Definition npc_stave_of_ancients.cpp:49
void AttackStart(Unit *) override
Definition ScriptedCreature.cpp:228

References ScriptedAI::AttackStart(), InNormalForm(), ObjectGuid::IsEmpty(), playerGUID, and StorePlayerGUID().

◆ ClearLootIfUnfair()

void NPCStaveQuestAI::ClearLootIfUnfair ( Unit killer)
165{
166 // Remove loot if there is more than 1 attacker or Player doesn't have the quest
167 // this should prevent party kills and looting the quest item without putting any effort
168 if (attackerGuids.size() > 1 || !PlayerEligibleForReward(killer))
169 {
170 me->loot.clear();
171 return;
172 }
173}
Loot loot
Definition Creature.h:229
void clear()
Definition LootMgr.h:343
std::vector< uint64 > attackerGuids
Definition npc_stave_of_ancients.h:185
bool PlayerEligibleForReward(Unit *killer)
Definition npc_stave_of_ancients.cpp:175
Creature * me
Definition ScriptedCreature.h:281

References attackerGuids, Loot::clear(), Creature::loot, ScriptedAI::me, and PlayerEligibleForReward().

Referenced by JustDied().

◆ EvadeOnFeignDeath()

void NPCStaveQuestAI::EvadeOnFeignDeath ( )
244{
246 if (player && player->HasAura(SPELL_FEIGN_DEATH))
247 {
249 }
250}
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
Definition Player.h:1084
bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint8 reqEffMask=0) const
Definition Unit.cpp:5982
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
@ SPELL_FEIGN_DEATH
Definition npc_stave_of_ancients.h:39

References CreatureAI::EnterEvadeMode(), ObjectAccessor::GetPlayer(), Unit::HasAura(), ScriptedAI::me, playerGUID, and SPELL_FEIGN_DEATH.

Referenced by npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), npc_franklin::npc_franklinAI::UpdateAI(), and npc_precious::npc_preciousAI::UpdateAI().

◆ GetFormEntry()

uint32 NPCStaveQuestAI::GetFormEntry ( std::string  type)
28{
29 uint32 currentEntry = me->GetEntry();
30 uint32 entryKey = entryKeys[currentEntry];
31 return entryList[entryKey][type];
32}
std::uint32_t uint32
Definition Define.h:107
uint32 GetEntry() const
Definition Object.h:117
std::map< int, int > entryKeys
Definition npc_stave_of_ancients.h:141
std::map< int, std::map< std::string, int > > entryList
Definition npc_stave_of_ancients.h:153

References entryKeys, entryList, Object::GetEntry(), and ScriptedAI::me.

Referenced by InNormalForm(), and RevealForm().

◆ GetGossipPlayer()

Player * NPCStaveQuestAI::GetGossipPlayer ( )

◆ InNormalForm()

◆ IsAllowedEntry()

bool NPCStaveQuestAI::IsAllowedEntry ( uint32  entry)
74{
75 uint32 allowedEntries[4] = { 0, 12999, 19833, 19921 }; //player, World Invisible Trigger(traps) and snake trap snakes
76 bool isAllowed = std::find(std::begin(allowedEntries), std::end(allowedEntries), entry) != std::end(allowedEntries);
77 return isAllowed;
78}

Referenced by StoreAttackerGuidValue(), and UnitIsUnfair().

◆ IsFairFight()

bool NPCStaveQuestAI::IsFairFight ( )
112{
113 for (ThreatReference const* ref : me->GetThreatMgr().GetUnsortedThreatList())
114 {
115 if (!ref->GetThreat())
116 {
117 // if target threat is 0 its fair, this prevents despawn in the case when
118 // there is a bystander since UpdateVictim adds nearby enemies to the threatlist
119 continue;
120 }
121
122 if (UnitIsUnfair(ref->GetVictim()))
123 {
124 return false;
125 }
126 }
127
128 return true;
129}
Definition ThreatManager.h:267
ThreatManager & GetThreatMgr()
Definition UnitAI.cpp:380
bool UnitIsUnfair(Unit *unit)
Definition npc_stave_of_ancients.cpp:80

References Unit::GetThreatMgr(), ThreatManager::GetUnsortedThreatList(), ScriptedAI::me, and UnitIsUnfair().

Referenced by ValidThreatlist().

◆ JustDied()

void NPCStaveQuestAI::JustDied ( Unit killer)
virtual

Reimplemented from CreatureAI.

Reimplemented in npc_simone::npc_simoneAI.

268{
269 // Prevent looting if killer doesn't have the quest
270 ClearLootIfUnfair(killer);
271}
void ClearLootIfUnfair(Unit *killer)
Definition npc_stave_of_ancients.cpp:164

References ClearLootIfUnfair().

Referenced by npc_simone::npc_simoneAI::JustDied().

◆ PlayerEligibleForReward()

bool NPCStaveQuestAI::PlayerEligibleForReward ( Unit killer)
176{
177 if (!killer)
178 {
179 return true;
180 }
181
182 if (Player* player = killer->ToPlayer())
183 {
184 if (player->GetQuestStatus(QUEST_STAVE_OF_THE_ANCIENTS) != QUEST_STATUS_INCOMPLETE)
185 {
186 return false;
187 }
188 }
189
190 return true;
191}
@ QUEST_STATUS_INCOMPLETE
Definition QuestDef.h:103
Player * ToPlayer()
Definition Object.h:202
@ QUEST_STAVE_OF_THE_ANCIENTS
Definition npc_stave_of_ancients.h:35

References QUEST_STATUS_INCOMPLETE, QUEST_STAVE_OF_THE_ANCIENTS, and Object::ToPlayer().

Referenced by ClearLootIfUnfair().

◆ PrepareForEncounter()

void NPCStaveQuestAI::PrepareForEncounter ( )
154{
155 encounterStarted = true;
159
162}
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
void MoveIdle()
Definition MotionMaster.cpp:234
void Clear(bool reset=true)
Definition MotionMaster.h:193
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:765
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
bool encounterStarted
Definition npc_stave_of_ancients.h:139
void SetHomePosition()
Definition npc_stave_of_ancients.cpp:143

References MotionMaster::Clear(), encounterStarted, Unit::GetMotionMaster(), ScriptedAI::me, MotionMaster::MoveIdle(), Unit::RemoveNpcFlag(), SetHomePosition(), Unit::SetUnitFlag(), UNIT_FLAG_NON_ATTACKABLE, and UNIT_NPC_FLAG_GOSSIP.

Referenced by npc_artorius::npc_artoriusAI::DoAction(), npc_nelson::npc_nelsonAI::DoAction(), npc_simone::npc_simoneAI::ScheduleEncounterStart(), and npc_franklin::npc_franklinAI::ScheduleEncounterStart().

◆ QuestIncomplete()

bool NPCStaveQuestAI::QuestIncomplete ( Unit unit,
uint32  questItem 
)
215{
216 if (!unit || !unit->IsPlayer())
217 {
218 return true;
219 }
220
222 bool hasQuestItem = unit->ToPlayer()->HasItemCount(questItem, 1, true);
223 bool isIncomplete = questStatus == QUEST_STATUS_INCOMPLETE && !hasQuestItem;
224
225 return isIncomplete;
226}
QuestStatus
Definition QuestDef.h:99
bool IsPlayer() const
Definition Object.h:201
bool HasItemCount(uint32 item, uint32 count=1, bool inBankAlso=false) const
Definition PlayerStorage.cpp:657
QuestStatus GetQuestStatus(uint32 quest_id) const
Definition PlayerQuest.cpp:1462

References Player::GetQuestStatus(), Player::HasItemCount(), Object::IsPlayer(), QUEST_STATUS_INCOMPLETE, QUEST_STAVE_OF_THE_ANCIENTS, and Object::ToPlayer().

Referenced by npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ ResetState()

void NPCStaveQuestAI::ResetState ( uint32  aura = 0)
229{
230 encounterStarted = false;
232 attackerGuids.clear();
233
234 if (InNormalForm())
235 {
236 me->m_Events.KillAllEvents(false);
238 }
239
240 me->RemoveAura(aura);
241}
void KillAllEvents(bool force)
Definition EventProcessor.cpp:82
void Clear()
Definition ObjectGuid.h:138
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition Unit.cpp:5024
void SetNpcFlag(NPCFlags flags)
Definition Unit.h:764
EventProcessor m_Events
Definition Object.h:736

References attackerGuids, ObjectGuid::Clear(), encounterStarted, InNormalForm(), EventProcessor::KillAllEvents(), WorldObject::m_Events, ScriptedAI::me, playerGUID, Unit::RemoveAura(), Unit::SetNpcFlag(), and UNIT_NPC_FLAG_GOSSIP.

Referenced by npc_artorius::npc_artoriusAI::Reset(), npc_precious::npc_preciousAI::Reset(), npc_simone::npc_simoneAI::Reset(), npc_nelson::npc_nelsonAI::Reset(), and npc_franklin::npc_franklinAI::Reset().

◆ RevealForm()

void NPCStaveQuestAI::RevealForm ( )

◆ SetHomePosition()

void NPCStaveQuestAI::SetHomePosition ( )
144{
145 Position homePosition = me->GetPosition();
146
147 if (homePosition.IsPositionValid())
148 {
149 me->SetHomePosition(homePosition);
150 }
151}
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:345
Definition Position.h:27
bool IsPositionValid() const
Definition Position.cpp:183
void GetPosition(float &x, float &y) const
Definition Position.h:126

References Position::GetPosition(), Position::IsPositionValid(), ScriptedAI::me, and Creature::SetHomePosition().

Referenced by PrepareForEncounter(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ StoreAttackerGuidValue()

void NPCStaveQuestAI::StoreAttackerGuidValue ( Unit attacker)
194{
195 if (!attacker)
196 {
197 return;
198 }
199
200 uint64 guidValue = attacker->GetGUID().GetRawValue();
201 bool isGUIDPresent = std::find(attackerGuids.begin(), attackerGuids.end(), guidValue) != attackerGuids.end();
202
203 // don't store snaketrap's snakes and trap triggers
204 if (isGUIDPresent || (IsAllowedEntry(attacker->GetEntry()) && !attacker->IsPlayer()))
205 {
206 return;
207 }
208 else
209 {
210 attackerGuids.push_back(guidValue);
211 }
212}
std::uint64_t uint64
Definition Define.h:106
uint64 GetRawValue() const
Definition ObjectGuid.h:142
static ObjectGuid GetGUID(Object const *o)
Definition Object.h:114
bool IsAllowedEntry(uint32)
Definition npc_stave_of_ancients.cpp:73

References attackerGuids, Object::GetEntry(), Object::GetGUID(), ObjectGuid::GetRawValue(), IsAllowedEntry(), and Object::IsPlayer().

Referenced by AttackedBy().

◆ StorePlayerGUID()

void NPCStaveQuestAI::StorePlayerGUID ( )
50{
51 if (!playerGUID.IsEmpty())
52 {
53 return;
54 }
55
56 for (ThreatReference const* ref : me->GetThreatMgr().GetUnsortedThreatList())
57 {
58 if (Unit* target = ref->GetVictim())
59 {
60 if (target->IsPlayer())
61 {
62 playerGUID = target->GetGUID();
63 }
64 }
65 }
66}
Definition Unit.h:664
Unit * GetVictim() const
Definition Unit.h:903

References Unit::GetThreatMgr(), ThreatManager::GetUnsortedThreatList(), Unit::GetVictim(), ObjectGuid::IsEmpty(), ScriptedAI::me, and playerGUID.

Referenced by AttackStart().

◆ UnitIsUnfair()

bool NPCStaveQuestAI::UnitIsUnfair ( Unit unit)
81{
82 if (!unit || playerGUID.IsEmpty())
83 {
84 return false;
85 }
86
87 if (unit->IsPlayer())
88 {
89 if (playerGUID != unit->GetGUID())
90 {
91 return true;
92 }
93 }
94 else
95 {
96 if (unit->GetOwnerGUID() != playerGUID)
97 {
98 // if a creature attacking isn't owned by the player its unfair
99 return true;
100 }
101 else if (!IsAllowedEntry(unit->GetEntry()))
102 {
103 // if not in the whitelist its unfair
104 return true;
105 }
106 }
107
108 return false;
109}
ObjectGuid GetOwnerGUID() const
Definition Unit.h:713

References Object::GetEntry(), Object::GetGUID(), Unit::GetOwnerGUID(), IsAllowedEntry(), ObjectGuid::IsEmpty(), Object::IsPlayer(), and playerGUID.

Referenced by IsFairFight(), npc_artorius::npc_artoriusAI::JustEngagedWith(), npc_simone::npc_simoneAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::JustEngagedWith(), npc_franklin::npc_franklinAI::JustEngagedWith(), npc_nelson::npc_nelsonAI::SummonedCreatureDies(), npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

◆ ValidThreatlist()

bool NPCStaveQuestAI::ValidThreatlist ( )
132{
133 if (me->GetThreatMgr().GetThreatListSize() == 1)
134 {
135 return true;
136 }
137
138 bool isFair = IsFairFight();
139
140 return isFair;
141}
size_t GetThreatListSize() const
Definition ThreatManager.cpp:294
ThreatManager & GetThreatMgr()
Definition Unit.h:951
bool IsFairFight()
Definition npc_stave_of_ancients.cpp:111

References ThreatManager::GetThreatListSize(), Unit::GetThreatMgr(), IsFairFight(), and ScriptedAI::me.

Referenced by npc_artorius::npc_artoriusAI::UpdateAI(), npc_simone::npc_simoneAI::UpdateAI(), npc_nelson::npc_nelsonAI::UpdateAI(), and npc_franklin::npc_franklinAI::UpdateAI().

Member Data Documentation

◆ attackerGuids

std::vector<uint64> NPCStaveQuestAI::attackerGuids

◆ encounterStarted

bool NPCStaveQuestAI::encounterStarted

◆ entryKeys

std::map<int, int> NPCStaveQuestAI::entryKeys
Initial value:
= {
}
@ FRANKLIN_EVIL_ENTRY
Definition npc_stave_of_ancients.h:124
@ FRANKLIN_NORMAL_ENTRY
Definition npc_stave_of_ancients.h:123
@ PRECIOUS_NORMAL_ENTRY
Definition npc_stave_of_ancients.h:87
@ PRECIOUS_EVIL_ENTRY
Definition npc_stave_of_ancients.h:88
@ ARTORIUS_EVIL_ENTRY
Definition npc_stave_of_ancients.h:54
@ ARTORIUS_NORMAL_ENTRY
Definition npc_stave_of_ancients.h:53
@ SIMONE_EVIL_ENTRY
Definition npc_stave_of_ancients.h:74
@ SIMONE_NORMAL_ENTRY
Definition npc_stave_of_ancients.h:73
@ NELSON_NORMAL_ENTRY
Definition npc_stave_of_ancients.h:100
@ NELSON_EVIL_ENTRY
Definition npc_stave_of_ancients.h:101
141 {
143 { ARTORIUS_EVIL_ENTRY, 1 },
144 { SIMONE_NORMAL_ENTRY, 2 },
145 { SIMONE_EVIL_ENTRY, 2 },
147 { PRECIOUS_EVIL_ENTRY, 3 },
148 { NELSON_NORMAL_ENTRY, 4 },
149 { NELSON_EVIL_ENTRY, 4 },
152 };

Referenced by GetFormEntry().

◆ entryList

std::map<int, std::map<std::string, int> > NPCStaveQuestAI::entryList
153 {
154 {
155 1, {
156 {"normal", ARTORIUS_NORMAL_ENTRY},
157 {"evil", ARTORIUS_EVIL_ENTRY}
158 }
159 },
160 {
161 2, {
162 {"normal", SIMONE_NORMAL_ENTRY},
163 {"evil", SIMONE_EVIL_ENTRY}
164 }
165 },
166 {
167 3, {
168 {"normal", PRECIOUS_NORMAL_ENTRY},
169 {"evil", PRECIOUS_EVIL_ENTRY}
170 }
171 },
172 {
173 4, {
174 {"normal", NELSON_NORMAL_ENTRY},
175 {"evil", NELSON_EVIL_ENTRY}
176 }
177 },
178 {
179 5, {
180 {"normal", FRANKLIN_NORMAL_ENTRY},
181 {"evil", FRANKLIN_EVIL_ENTRY}
182 }
183 }
184 };

Referenced by GetFormEntry().

◆ gossipPlayerGUID

◆ playerGUID


The documentation for this struct was generated from the following files: