AzerothCore 3.3.5a
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npc_simone::npc_simoneAI Struct Reference
Inheritance diagram for npc_simone::npc_simoneAI:
NPCStaveQuestAI ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_simoneAI (Creature *creature)
 
void SetPreciousGUID ()
 
CreaturePrecious ()
 
void RespawnPet ()
 
void HandlePetRespawn ()
 
void JustRespawned () override
 
void JustDied (Unit *killer) override
 
void CorpseRemoved (uint32 &) override
 == Triggered Actions Requested ==================
 
void Reset () override
 
void JustEngagedWith (Unit *who) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void SpellHit (Unit *, SpellInfo const *Spell) override
 
void ScheduleEncounterStart (ObjectGuid playerGUID)
 
- Public Member Functions inherited from NPCStaveQuestAI
 NPCStaveQuestAI (Creature *creature)
 
uint32 GetFormEntry (std::string)
 
bool InNormalForm ()
 
void RevealForm ()
 
void StorePlayerGUID ()
 
PlayerGetGossipPlayer ()
 
bool IsAllowedEntry (uint32) const
 
bool UnitIsUnfair (Unit *unit) const
 
bool IsFairFight () const
 
bool ValidThreatlist () const
 
void SetHomePosition ()
 
void PrepareForEncounter ()
 
void ClearLootIfUnfair (Unit *killer)
 
bool PlayerEligibleForReward (Unit *killer)
 
void StoreAttackerGuidValue (Unit *attacker)
 
bool QuestIncomplete (Unit *unit, uint32 questItem)
 
void ResetState (uint32)
 
void EvadeOnFeignDeath ()
 
virtual void AttackStart (Unit *)
 
virtual void AttackedBy (Unit *)
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual bool IsEscortNPC (bool=true) const
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual bool IsEscorted ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Public Attributes

EventMap events
 
ObjectGuid preciousGUID
 
- Public Attributes inherited from NPCStaveQuestAI
ObjectGuid gossipPlayerGUID
 
ObjectGuid playerGUID
 
bool encounterStarted
 
std::map< int, int > entryKeys
 
std::map< int, std::map< std::string, int > > entryList
 
std::vector< uint64attackerGuids
 
- Public Attributes inherited from ScriptedAI
Creatureme
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_simoneAI()

npc_simone::npc_simoneAI::npc_simoneAI ( Creature creature)
inlineexplicit
559: NPCStaveQuestAI(creature) { }
Definition npc_stave_of_ancients.h:143

Member Function Documentation

◆ CorpseRemoved()

void npc_simone::npc_simoneAI::CorpseRemoved ( uint32 )
inlineoverridevirtual

== Triggered Actions Requested ==================

== State checks =================================

Reimplemented from CreatureAI.

642 {
643 Creature* creature = Precious();
644 if (!creature)
645 return;
646
647 if (creature->IsInCombat())
648 {
649 // If Simone corpse is removed but pet is InCombat, ask pet AI to enter evade and flag for despawn
650 if (creature->AI())
651 creature->AI()->SetData(DATA_SIMONE_CORPSE_REMOVED, 1);
652 else
653 creature->DespawnOrUnsummon(0ms);
654 }
655 else
656 creature->DespawnOrUnsummon(0ms);
657 }
Definition Creature.h:47
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2186
CreatureAI * AI() const
Definition Creature.h:144
virtual void SetData(uint32, uint32)
Definition UnitAI.h:219
bool IsInCombat() const
Definition Unit.h:935
@ DATA_SIMONE_CORPSE_REMOVED
Definition npc_stave_of_ancients.h:97
Creature * Precious()
Definition npc_stave_of_ancients.cpp:572

References Creature::AI(), DATA_SIMONE_CORPSE_REMOVED, Creature::DespawnOrUnsummon(), Unit::IsInCombat(), Precious(), and UnitAI::SetData().

◆ HandlePetRespawn()

void npc_simone::npc_simoneAI::HandlePetRespawn ( )
inline
598 {
599 if (Precious() && Precious()->isDead())
600 {
601 RespawnPet();
602 }
603 }
void RespawnPet()
Definition npc_stave_of_ancients.cpp:583

References Precious(), and RespawnPet().

Referenced by UpdateAI().

◆ JustDied()

void npc_simone::npc_simoneAI::JustDied ( Unit killer)
inlineoverridevirtual

Reimplemented from NPCStaveQuestAI.

617 {
619
620 if (!Precious())
621 {
622 return;
623 }
624
625 if (Precious()->isDead())
626 {
627 // Make it so that Precious respawns after Simone
628 uint32 respawnTime = me->GetRespawnTime() - GameTime::GetGameTime().count();
629 Precious()->SetRespawnTime(respawnTime);
630 return;
631 }
632
633 Position petResetPos = me->GetNearPosition(-5.0f, 0.0f);
634
635 if (petResetPos.IsPositionValid())
636 {
637 Precious()->SetHomePosition(petResetPos);
638 }
639 }
std::uint32_t uint32
Definition Define.h:107
time_t const & GetRespawnTime() const
Definition Creature.h:290
void SetHomePosition(float x, float y, float z, float o)
Definition Creature.h:347
void SetRespawnTime(uint32 respawn)
Definition Creature.cpp:3806
Position GetNearPosition(float dist, float angle)
Definition Object.cpp:2794
Seconds GetGameTime()
Definition GameTime.cpp:38
virtual void JustDied(Unit *)
Definition npc_stave_of_ancients.cpp:265
Definition Position.h:27
bool IsPositionValid() const
Definition Position.cpp:183
Creature * me
Definition ScriptedCreature.h:281

References GameTime::GetGameTime(), WorldObject::GetNearPosition(), Creature::GetRespawnTime(), Position::IsPositionValid(), NPCStaveQuestAI::JustDied(), ScriptedAI::me, Precious(), Creature::SetHomePosition(), and Creature::SetRespawnTime().

◆ JustEngagedWith()

void npc_simone::npc_simoneAI::JustEngagedWith ( Unit )
inlineoverridevirtual

Called for reaction when initially engaged - this happens after JustEnteredCombat.

Reimplemented from CreatureAI.

668 {
669 RevealForm();
671
672 if (!InNormalForm())
673 {
674 if (who && (UnitIsUnfair(who) || !QuestIncomplete(who, SIMONE_HEAD)))
675 {
676 me->CastSpell(who, SPELL_FOOLS_PLIGHT, true);
677 }
678
679 events.ScheduleEvent(EVENT_RANGE_CHECK, 1s);
680 events.ScheduleEvent(EVENT_UNFAIR_FIGHT, 1s);
681 events.ScheduleEvent(SIMONE_EVENT_CHAIN_LIGHTNING, 3s);
682 events.ScheduleEvent(SIMONE_EVENT_TEMPTRESS_KISS, 1s);
683 }
684
685 events.ScheduleEvent(EVENT_FOOLS_PLIGHT, 2s, 3s);
686 }
@ UNIT_NPC_FLAG_GOSSIP
Definition UnitDefines.h:322
@ EVENT_RANGE_CHECK
Definition boss_ichoron.cpp:275
events
Definition boss_sartura.cpp:43
void RemoveNpcFlag(NPCFlags flags)
Definition Unit.h:765
SpellCastResult CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=nullptr, AuraEffect const *triggeredByAura=nullptr, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition Unit.cpp:1375
@ EVENT_UNFAIR_FIGHT
Definition npc_stave_of_ancients.h:33
@ EVENT_FOOLS_PLIGHT
Definition npc_stave_of_ancients.h:31
@ SPELL_FOOLS_PLIGHT
Definition npc_stave_of_ancients.h:42
@ SIMONE_EVENT_CHAIN_LIGHTNING
Definition npc_stave_of_ancients.h:66
@ SIMONE_HEAD
Definition npc_stave_of_ancients.h:76
@ SIMONE_EVENT_TEMPTRESS_KISS
Definition npc_stave_of_ancients.h:67
bool QuestIncomplete(Unit *unit, uint32 questItem)
Definition npc_stave_of_ancients.cpp:212
bool InNormalForm()
Definition npc_stave_of_ancients.cpp:34
void RevealForm()
Definition npc_stave_of_ancients.cpp:39
bool UnitIsUnfair(Unit *unit) const
Definition npc_stave_of_ancients.cpp:80

References Unit::CastSpell(), EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_UNFAIR_FIGHT, NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveNpcFlag(), NPCStaveQuestAI::RevealForm(), SIMONE_EVENT_CHAIN_LIGHTNING, SIMONE_EVENT_TEMPTRESS_KISS, SIMONE_HEAD, SPELL_FOOLS_PLIGHT, UNIT_NPC_FLAG_GOSSIP, and NPCStaveQuestAI::UnitIsUnfair().

◆ JustRespawned()

void npc_simone::npc_simoneAI::JustRespawned ( )
inlineoverridevirtual

Reimplemented from CreatureAI.

606 {
607 // Using Respawn() instead of HandlePetRespawn because we want to respawn pet in
608 // normal entry form
609 if (Precious())
610 {
611 Precious()->Respawn();
612 }
613 Reset();
614 }
void Respawn(bool force=false)
Definition Creature.cpp:2017
void Reset() override
Definition npc_stave_of_ancients.cpp:659

References Precious(), Reset(), and Creature::Respawn().

◆ Precious()

Creature * npc_simone::npc_simoneAI::Precious ( )
inline
573 {
574 if (preciousGUID.IsEmpty())
576
577 if (!preciousGUID.IsEmpty())
579
580 return nullptr;
581 }
bool IsEmpty() const
Definition ObjectGuid.h:161
Creature * GetCreature(WorldObject const &u, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:210
void SetPreciousGUID()
Definition npc_stave_of_ancients.cpp:564
ObjectGuid preciousGUID
Definition npc_stave_of_ancients.cpp:562

References ObjectAccessor::GetCreature(), ObjectGuid::IsEmpty(), ScriptedAI::me, preciousGUID, and SetPreciousGUID().

Referenced by CorpseRemoved(), HandlePetRespawn(), JustDied(), JustRespawned(), RespawnPet(), ScheduleEncounterStart(), and UpdateAI().

◆ Reset()

void npc_simone::npc_simoneAI::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

660 {
662 events.Reset();
663
664 events.ScheduleEvent(SIMONE_EVENT_CHECK_PET_STATE, 2s);
665 }
@ SIMONE_SPELL_SILENCE
Definition npc_stave_of_ancients.h:82
@ SIMONE_EVENT_CHECK_PET_STATE
Definition npc_stave_of_ancients.h:65
void ResetState(uint32)
Definition npc_stave_of_ancients.cpp:226

References NPCStaveQuestAI::ResetState(), SIMONE_EVENT_CHECK_PET_STATE, and SIMONE_SPELL_SILENCE.

Referenced by JustRespawned().

◆ RespawnPet()

void npc_simone::npc_simoneAI::RespawnPet ( )
inline
584 {
585 Creature* precious = Precious();
586 if (!precious)
587 return;
588
589 Position current = me->GetNearPosition(-5.0f, 0.0f);
590 precious->RemoveCorpse(false, false);
591 precious->SetPosition(current);
592 precious->SetHomePosition(current);
594 precious->UpdateObjectVisibility(true);
595 }
void setDeathState(DeathState s, bool despawn=false) override
A creature can be in 4 different states: Alive, JustDied, Corpse, and JustRespawned....
Definition Creature.cpp:1946
void RemoveCorpse(bool setSpawnTime=true, bool skipVisibility=false)
Definition Creature.cpp:418
void SetPosition(float x, float y, float z, float o)
Definition Creature.cpp:3273
void UpdateObjectVisibility(bool forced=true, bool fromUpdate=false) override
Definition Unit.cpp:15372

References WorldObject::GetNearPosition(), JustRespawned, ScriptedAI::me, Precious(), Creature::RemoveCorpse(), Creature::setDeathState(), Creature::SetHomePosition(), Creature::SetPosition(), and Unit::UpdateObjectVisibility().

Referenced by HandlePetRespawn().

◆ ScheduleEncounterStart()

void npc_simone::npc_simoneAI::ScheduleEncounterStart ( ObjectGuid  playerGUID)
inline
825 {
827 if (Creature* creature = Precious())
828 if (creature->AI())
829 creature->AI()->SetData(DATA_SIMONE_PREPARE_ENCOUNTER, 1);
830
832 events.ScheduleEvent(EVENT_ENCOUNTER_START, 1s);
833 }
@ EVENT_ENCOUNTER_START
Definition npc_stave_of_ancients.h:29
@ DATA_SIMONE_PREPARE_ENCOUNTER
Definition npc_stave_of_ancients.h:94
ObjectGuid gossipPlayerGUID
Definition npc_stave_of_ancients.h:146
void PrepareForEncounter()
Definition npc_stave_of_ancients.cpp:151
ObjectGuid playerGUID
Definition npc_stave_of_ancients.h:147

References DATA_SIMONE_PREPARE_ENCOUNTER, EVENT_ENCOUNTER_START, NPCStaveQuestAI::gossipPlayerGUID, NPCStaveQuestAI::playerGUID, Precious(), and NPCStaveQuestAI::PrepareForEncounter().

◆ SetPreciousGUID()

void npc_simone::npc_simoneAI::SetPreciousGUID ( )
inline
565 {
566 if (CreatureGroup* formation = me->GetFormation())
567 for ([[maybe_unused]] auto const& [member, info] : formation->GetMembers())
568 if (member && member->GetOriginalEntry() == PRECIOUS_NORMAL_ENTRY)
569 preciousGUID = member->GetGUID();
570 }
Definition CreatureGroups.h:90
CreatureGroup const * GetFormation() const
Definition Creature.h:372
virtual ObjectGuid GetGUID(int32=0) const
Definition UnitAI.h:221
@ PRECIOUS_NORMAL_ENTRY
Definition npc_stave_of_ancients.h:87

References Creature::GetFormation(), ScriptedAI::me, PRECIOUS_NORMAL_ENTRY, and preciousGUID.

Referenced by Precious().

◆ SpellHit()

void npc_simone::npc_simoneAI::SpellHit ( Unit ,
SpellInfo const *  Spell 
)
inlineoverridevirtual

Reimplemented from CreatureAI.

813 {
814 if (!InNormalForm())
815 {
817 {
820 }
821 }
822 }
Definition Spell.h:298
Aura * AddAura(uint32 spellId, Unit *target)
Definition Unit.cpp:15117
virtual void TextEmote(std::string_view text, WorldObject const *target=nullptr, bool isBossEmote=false)
Definition Unit.cpp:17185
@ SIMONE_WEAKNESS_EMOTE
Definition npc_stave_of_ancients.h:71
@ SIMONE_SPELL_WEAKNESS_VIPER_STING
Definition npc_stave_of_ancients.h:78

References Unit::AddAura(), NPCStaveQuestAI::InNormalForm(), ScriptedAI::me, SIMONE_SPELL_SILENCE, SIMONE_SPELL_WEAKNESS_VIPER_STING, SIMONE_WEAKNESS_EMOTE, and Unit::TextEmote().

◆ UpdateAI()

void npc_simone::npc_simoneAI::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

689 {
690 events.Update(diff);
691 uint32 eventId = events.ExecuteEvent();
692
693 // Out of combat events
694 switch (eventId)
695 {
700 events.ScheduleEvent(SIMONE_EVENT_TALK, 4s);
701 break;
706 if (Precious())
707 {
709 }
710 events.ScheduleEvent(EVENT_REVEAL, 5s);
711 break;
712 case EVENT_REVEAL:
713 RevealForm();
714 if (Creature* creature = Precious())
715 if (creature->AI())
716 creature->AI()->SetData(DATA_SIMONE_REVEAL, 1);
717 break;
718 // Prevent hunters from figthing Simone alone
720 if (!me->IsInCombat() && !me->IsInEvadeMode())
721 {
722 if (Precious() && Precious()->isDead())
723 {
725 }
726
727 events.ScheduleEvent(SIMONE_EVENT_CHECK_PET_STATE, 1s);
728 }
729 break;
730 default:
731 break;
732 }
733
734 if (UpdateVictim())
735 {
736 // This should prevent hunters from staying in combat when feign death is used and there is a bystander with 0 threat
738 }
739 else
740 {
741 return;
742 }
743
745 {
746 events.Repeat(1s);
747 return;
748 }
749
750 // In combat events
751 switch (eventId)
752 {
755 {
757 }
758 events.Repeat(3s, 6s);
759 break;
761 if (!me->GetVictim()->IsWithinDist2d(me, 60.0f))
762 {
764 }
765 else
766 {
767 events.Repeat(2s);
768 }
769 break;
771 {
772 Creature* creature = Precious();
773 bool isPreciousThreatListValid = creature && creature->AI() && creature->AI()->GetData(DATA_SIMONE_VALID_THREATLIST) == 1;
774
775 if (!ValidThreatlist() || !isPreciousThreatListValid)
776 {
780 me->SetImmuneToAll(true);
781
782 if (creature)
783 {
784 if (creature->AI())
785 creature->AI()->SetData(DATA_SIMONE_SET_HOME, 1);
786
788 creature->SetImmuneToAll(true);
789 creature->DespawnOrUnsummon(5s);
790 }
791
792 break;
793 }
794 events.Repeat(2s);
795 break;
796 }
799 events.Repeat(7s);
800 break;
803 events.Repeat(45s);
804 break;
805 default:
806 break;
807 }
808
810 }
@ EMOTE_ONESHOT_LAUGH
Definition SharedDefines.h:1907
@ EMOTE_ONESHOT_NONE
Definition SharedDefines.h:1898
@ EMOTE_ONESHOT_TALK
Definition SharedDefines.h:1899
@ UNIT_STATE_CASTING
Definition UnitDefines.h:188
@ UNIT_FLAG_NON_ATTACKABLE
Definition UnitDefines.h:258
@ UNIT_FLAG_DISABLE_MOVE
Definition UnitDefines.h:259
@ UNIT_FLAG_NOT_ATTACKABLE_1
Definition UnitDefines.h:264
bool UpdateVictim()
Definition CreatureAI.cpp:350
virtual void EnterEvadeMode(EvadeReason why=EVADE_REASON_OTHER)
Definition CreatureAI.cpp:235
bool IsInEvadeMode() const
Definition Creature.h:138
void DoMeleeAttackIfReady()
Definition UnitAI.cpp:40
virtual uint32 GetData(uint32) const
Definition UnitAI.h:218
virtual void Say(std::string_view text, Language language, WorldObject const *target=nullptr)
Definition Unit.cpp:17175
Unit * GetVictim() const
Definition Unit.h:903
bool HasUnitState(const uint32 f) const
Definition Unit.h:736
void SetUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:748
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2197
void SetImmuneToAll(bool apply, bool keepCombat=false)
Definition Unit.h:924
void RemoveUnitFlag(UnitFlags flags)
UnitFlags available in UnitDefines.h.
Definition Unit.h:749
bool IsWithinDist2d(float x, float y, float dist) const
Definition Object.cpp:1355
@ EVENT_REVEAL
Definition npc_stave_of_ancients.h:30
@ DATA_SIMONE_SET_HOME
Definition npc_stave_of_ancients.h:96
@ DATA_SIMONE_REVEAL
Definition npc_stave_of_ancients.h:93
@ DATA_SIMONE_VALID_THREATLIST
Definition npc_stave_of_ancients.h:95
@ SIMONE_SAY
Definition npc_stave_of_ancients.h:70
@ SIMONE_EMOTE
Definition npc_stave_of_ancients.h:69
@ SIMONE_EVENT_TALK
Definition npc_stave_of_ancients.h:64
@ SIMONE_SPELL_CHAIN_LIGHTNING
Definition npc_stave_of_ancients.h:80
@ SIMONE_SPELL_TEMPTRESS_KISS
Definition npc_stave_of_ancients.h:79
void EvadeOnFeignDeath()
Definition npc_stave_of_ancients.cpp:241
Player * GetGossipPlayer()
Definition npc_stave_of_ancients.cpp:68
bool ValidThreatlist() const
Definition npc_stave_of_ancients.cpp:131
void SetHomePosition()
Definition npc_stave_of_ancients.cpp:141
void HandlePetRespawn()
Definition npc_stave_of_ancients.cpp:597

References Creature::AI(), Unit::CastSpell(), DATA_SIMONE_REVEAL, DATA_SIMONE_SET_HOME, DATA_SIMONE_VALID_THREATLIST, Creature::DespawnOrUnsummon(), UnitAI::DoMeleeAttackIfReady(), EMOTE_ONESHOT_LAUGH, EMOTE_ONESHOT_NONE, EMOTE_ONESHOT_TALK, CreatureAI::EnterEvadeMode(), NPCStaveQuestAI::EvadeOnFeignDeath(), EVENT_ENCOUNTER_START, EVENT_FOOLS_PLIGHT, EVENT_RANGE_CHECK, EVENT_REVEAL, EVENT_UNFAIR_FIGHT, UnitAI::GetData(), NPCStaveQuestAI::GetGossipPlayer(), Unit::GetVictim(), Unit::HandleEmoteCommand(), HandlePetRespawn(), Unit::HasUnitState(), NPCStaveQuestAI::InNormalForm(), Unit::IsInCombat(), Creature::IsInEvadeMode(), WorldObject::IsWithinDist2d(), ScriptedAI::me, Precious(), NPCStaveQuestAI::QuestIncomplete(), Unit::RemoveUnitFlag(), NPCStaveQuestAI::RevealForm(), Unit::Say(), UnitAI::SetData(), NPCStaveQuestAI::SetHomePosition(), Unit::SetImmuneToAll(), Unit::SetUnitFlag(), SIMONE_EMOTE, SIMONE_EVENT_CHAIN_LIGHTNING, SIMONE_EVENT_CHECK_PET_STATE, SIMONE_EVENT_TALK, SIMONE_EVENT_TEMPTRESS_KISS, SIMONE_HEAD, SIMONE_SAY, SIMONE_SPELL_CHAIN_LIGHTNING, SIMONE_SPELL_TEMPTRESS_KISS, SPELL_FOOLS_PLIGHT, Unit::TextEmote(), UNIT_FLAG_DISABLE_MOVE, UNIT_FLAG_NON_ATTACKABLE, UNIT_FLAG_NOT_ATTACKABLE_1, UNIT_STATE_CASTING, NPCStaveQuestAI::UnitIsUnfair(), CreatureAI::UpdateVictim(), and NPCStaveQuestAI::ValidThreatlist().

Member Data Documentation

◆ events

EventMap npc_simone::npc_simoneAI::events

◆ preciousGUID

ObjectGuid npc_simone::npc_simoneAI::preciousGUID

Referenced by Precious(), and SetPreciousGUID().


The documentation for this struct was generated from the following file: