AzerothCore 3.3.5a
OpenSource WoW Emulator
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npc_minigob_manabonk Struct Reference
Inheritance diagram for npc_minigob_manabonk:
ScriptedAI CreatureAI UnitAI

Public Member Functions

 npc_minigob_manabonk (Creature *creature)
 
void Reset () override
 
PlayerSelectTargetInDalaran ()
 
void SendMailToPlayer (Player *player)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
- Public Member Functions inherited from ScriptedAI
 ScriptedAI (Creature *creature)
 
 ~ScriptedAI () override
 
void AttackStartNoMove (Unit *target)
 
void DamageTaken (Unit *, uint32 &, DamageEffectType, SpellSchoolMask) override
 Called at any Damage from any attacker (before damage apply)
 
void UpdateAI (uint32 diff) override
 Use to start attacking a target. Called just before JustEngagedWith()
 
void JustDied (Unit *) override
 
void KilledUnit (Unit *) override
 
void JustSummoned (Creature *) override
 
void SummonedCreatureDespawn (Creature *) override
 
void SpellHit (Unit *, SpellInfo const *) override
 
void SpellHitTarget (Unit *, SpellInfo const *) override
 
void MovementInform (uint32, uint32) override
 
void OnPossess (bool)
 
bool IsInRoom (const Position *pos, Axis axis, bool above)
 
void Reset () override
 
void JustEngagedWith (Unit *) override
 Called for reaction when initially engaged - this happens after JustEnteredCombat.
 
void AttackStart (Unit *) override
 
void DoStartMovement (Unit *target, float distance=0.0f, float angle=0.0f)
 
void DoStartNoMovement (Unit *target)
 
void DoStopAttack ()
 
void DoRewardPlayersInArea ()
 
void DoCastSpell (Unit *target, SpellInfo const *spellInfo, bool triggered=false)
 
void DoPlaySoundToSet (WorldObject *source, uint32 soundId)
 
void DoPlayMusic (uint32 soundId, bool zone)
 
void DoAddThreat (Unit *unit, float amount)
 
void DoModifyThreatByPercent (Unit *unit, int32 pct)
 
void DoResetThreat (Unit *unit)
 
void DoResetThreatList ()
 
float DoGetThreat (Unit *unit)
 
void DoTeleportPlayer (Unit *unit, float x, float y, float z, float o)
 
void DoTeleportPlayer (Unit *unit, Position pos)
 
void DoTeleportAll (float x, float y, float z, float o)
 
UnitDoSelectLowestHpFriendly (float range, uint32 minHPDiff=1)
 
std::list< Creature * > DoFindFriendlyCC (float range)
 
std::list< Creature * > DoFindFriendlyMissingBuff (float range, uint32 spellId)
 
PlayerGetPlayerAtMinimumRange (float minRange)
 
CreatureDoSpawnCreature (uint32 entry, float offsetX, float offsetY, float offsetZ, float angle, uint32 type, uint32 despawntime)
 
bool IsUniqueTimedEventDone (uint32 id) const
 
void SetUniqueTimedEventDone (uint32 id)
 
void ResetUniqueTimedEvent (uint32 id)
 
void ClearUniqueTimedEventsDone ()
 
void ScheduleTimedEvent (Milliseconds timerMin, Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleTimedEvent (Milliseconds timerMax, std::function< void()> exec, Milliseconds repeatMin, Milliseconds repeatMax=0ms, uint32 uniqueId=0)
 
void ScheduleUniqueTimedEvent (Milliseconds timer, std::function< void()> exec, uint32 uniqueId)
 
bool HealthBelowPct (uint32 pct) const
 
bool HealthAbovePct (uint32 pct) const
 
SpellInfo const * SelectSpell (Unit *target, uint32 school, uint32 mechanic, SelectTargetType targets, uint32 powerCostMin, uint32 powerCostMax, float rangeMin, float rangeMax, SelectEffect effect)
 
void SetEquipmentSlots (bool loadDefault, int32 mainHand=EQUIP_NO_CHANGE, int32 offHand=EQUIP_NO_CHANGE, int32 ranged=EQUIP_NO_CHANGE)
 
virtual bool CheckEvadeIfOutOfCombatArea () const
 
bool IsHeroic () const
 
Difficulty GetDifficulty () const
 
bool Is25ManRaid () const
 
template<class T >
const T & DUNGEON_MODE (const T &normal5, const T &heroic10) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25) const
 
template<class T >
const T & RAID_MODE (const T &normal10, const T &normal25, const T &heroic10, const T &heroic25) const
 
PlayerSelectTargetFromPlayerList (float maxdist, uint32 excludeAura=0, bool mustBeInLOS=false) const
 
void SetInvincibility (bool apply)
 
bool IsInvincible () const
 
void SetAutoAttackAllowed (bool allow)
 
bool IsAutoAttackAllowed () const
 
- Public Member Functions inherited from CreatureAI
void Talk (uint8 id, WorldObject const *whisperTarget=nullptr, Milliseconds delay=0ms)
 Causes the creature to talk/say the text assigned to their entry in the creature_text database table.
 
void Talk (uint8 id, Milliseconds delay)
 
WorldObjectGetSummoner () const
 Returns the summoner creature/object, if the creature is a temporary summon.
 
 CreatureAI (Creature *creature)
 
 ~CreatureAI () override
 
bool IsEngaged () const
 Check if creature is currently engaged in combat.
 
void MoveCircleChecks ()
 
void MoveBackwardsChecks ()
 
void MoveInLineOfSight_Safe (Unit *who)
 == Reactions At =================================
 
void TriggerAlert (Unit const *who) const
 
virtual bool CanRespawn ()
 
virtual void EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
void JustEnteredCombat (Unit *who) override
 Called when the unit enters combat.
 
virtual void JustStartedThreateningMe (Unit *who)
 
void EngagementStart (Unit *who)
 
void EngagementOver ()
 
void JustExitedCombat () override
 Called when the unit leaves combat.
 
virtual void IsSummonedBy (WorldObject *)
 
virtual void SummonedCreatureDies (Creature *, Unit *)
 
virtual void SummonedCreatureDespawnAll ()
 
virtual void SummonedCreatureEvade (Creature *)
 
virtual void OnSpellStart (SpellInfo const *)
 
virtual void OnSpellCast (SpellInfo const *)
 
virtual void OnSpellFailed (SpellInfo const *)
 
virtual void OnChannelFinished (SpellInfo const *)
 
virtual void AttackedBy (Unit *)
 
virtual bool IsEscorted ()
 
virtual void JustRespawned ()
 
virtual void PathEndReached (uint32)
 
virtual void WaypointPathStarted (uint32)
 == Waypoints system =============================
 
virtual void WaypointStarted (uint32, uint32)
 
virtual void WaypointReached (uint32, uint32)
 
virtual void WaypointPathEnded (uint32, uint32)
 
void OnCharmed (bool apply) override
 Called when unit is charmed.
 
virtual void JustReachedHome ()
 
void DoZoneInCombat (Creature *creature=nullptr, float maxRangeToNearestTarget=250.0f)
 
virtual void ReceiveEmote (Player *, uint32)
 
virtual void OwnerAttackedBy (Unit *attacker)
 
virtual void OwnerAttacked (Unit *target)
 
void OnOwnerCombatInteraction (Unit *target)
 
virtual void CorpseRemoved (uint32 &)
 == Triggered Actions Requested ==================
 
virtual void PassengerBoarded (Unit *, int8, bool)
 == Fields =======================================
 
virtual bool BeforeSpellClick (Unit *)
 
virtual void OnSpellClick (Unit *, bool &)
 
virtual bool CanSeeAlways (WorldObject const *)
 
virtual bool CanBeSeen (Player const *)
 
virtual bool CanAlwaysBeDetectable (WorldObject const *)
 
virtual void PetStopAttack ()
 
int32 VisualizeBoundary (uint32 duration, Unit *owner=nullptr, bool fill=false, bool checkZ=false) const
 
virtual bool CheckInRoom ()
 
CreatureBoundary const * GetBoundary () const
 
void SetBoundary (CreatureBoundary const *boundary, bool negativeBoundaries=false)
 
bool IsInBoundary (Position const *who=nullptr) const
 
virtual void CalculateThreat (Unit *, float &, SpellInfo const *)
 
virtual bool OnTeleportUnreacheablePlayer (Player *)
 
virtual void OnAuraRemove (AuraApplication *, AuraRemoveMode)
 
virtual void DistancingStarted ()
 
virtual void DistancingEnded ()
 
- Public Member Functions inherited from UnitAI
 UnitAI (Unit *unit)
 
virtual ~UnitAI ()
 
virtual bool CanAIAttack (Unit const *) const
 
virtual void InitializeAI ()
 
virtual void DoAction (int32)
 
virtual uint32 GetData (uint32) const
 
virtual void SetData (uint32, uint32)
 
virtual void SetGUID (ObjectGuid const &, int32=0)
 
virtual ObjectGuid GetGUID (int32=0) const
 
UnitSelectTarget (SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 
template<class PREDICATE >
UnitSelectTarget (SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position=0, float dist=0.0f, bool playerOnly=false, bool withTank=true, int32 aura=0)
 Select the best (up to) <num> targets (in <targetType> order) from the threat list that fulfill the following:
 
template<class PREDICATE >
void SelectTargetList (std::list< Unit * > &targetList, uint32 num, SelectTargetMethod targetType, uint32 position, PREDICATE const &predicate)
 
virtual void EvadeTimerExpired ()
 Called when evade timer expires (target unreachable for too long)
 
virtual void DamageDealt (Unit *, uint32 &, DamageEffectType, SpellSchoolMask)
 Called at any Damage to any victim (before damage apply)
 
virtual void HealReceived (Unit *, uint32 &)
 Called when the creature receives heal.
 
virtual void OnPowerUpdate (Powers, int32, int32, uint32)
 Called when the creature power updates.
 
virtual void HealDone (Unit *, uint32 &)
 Called when the unit heals.
 
virtual void OnCalculateMeleeDamageReceived (uint32 &, Unit *)
 Called during damage calculations.
 
virtual void OnCalculateSpellDamageReceived (int32 &, Unit *)
 
virtual void OnCalculatePeriodicTickReceived (uint32 &, Unit *)
 Called during calculation when receiving periodic healing or damage (DoT or HoT)
 
void AttackStartCaster (Unit *victim, float dist)
 
SpellCastResult DoAddAuraToAllHostilePlayers (uint32 spellid)
 
SpellCastResult DoCast (uint32 spellId)
 
SpellCastResult DoCast (Unit *victim, uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastSelf (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastToAllHostilePlayers (uint32 spellid, bool triggered=false)
 To specify the caster as target if the spell is self-cast.
 
SpellCastResult DoCastVictim (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastAOE (uint32 spellId, bool triggered=false)
 
SpellCastResult DoCastRandomTarget (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false, bool withTank=true)
 Cast the spell on a random unit from the threat list.
 
SpellCastResult DoCastMaxThreat (uint32 spellId, uint32 threatTablePosition=0, float dist=0.0f, bool playerOnly=true, bool triggered=false)
 Cast spell on the top threat target, which may not be the current victim.
 
float DoGetSpellMaxRange (uint32 spellId, bool positive=false)
 
void DoMeleeAttackIfReady ()
 
bool DoSpellAttackIfReady (uint32 spell)
 
void DoSpellAttackToRandomTargetIfReady (uint32 spell, uint32 threatTablePosition=0, float dist=0.f, bool playerOnly=true)
 
virtual void SummonMovementInform (Creature *, uint32, uint32)
 Called when a summon reaches a waypoint or point movement finished.
 
virtual void sGossipHello (Player *)
 
virtual void sGossipSelect (Player *, uint32, uint32)
 
virtual void sGossipSelectCode (Player *, uint32, uint32, char const *)
 
virtual void sQuestAccept (Player *, Quest const *)
 
virtual void sQuestSelect (Player *, Quest const *)
 
virtual void sQuestComplete (Player *, Quest const *)
 
virtual void sQuestReward (Player *, Quest const *, uint32)
 
virtual void sOnGameEvent (bool, uint16)
 
virtual std::string GetDebugInfo () const
 

Private Attributes

ObjectGuid playerGUID
 

Additional Inherited Members

- Public Types inherited from ScriptedAI
enum class  Axis {
  AXIS_X ,
  AXIS_Y
}
 
- Public Types inherited from CreatureAI
enum  EvadeReason {
  EVADE_REASON_NO_HOSTILES ,
  EVADE_REASON_BOUNDARY ,
  EVADE_REASON_SEQUENCE_BREAK ,
  EVADE_REASON_NO_PATH ,
  EVADE_REASON_OTHER
}
 
- Static Public Member Functions inherited from CreatureAI
static bool IsInBounds (CreatureBoundary const &boundary, Position const *who)
 
- Static Public Member Functions inherited from UnitAI
static void FillAISpellInfo ()
 
- Public Attributes inherited from ScriptedAI
Creatureme
 
- Static Public Attributes inherited from UnitAI
static AISpellInfoTypeAISpellInfo
 
- Protected Member Functions inherited from CreatureAI
bool UpdateVictim ()
 
bool UpdateVictimWithGaze ()
 
void SetGazeOn (Unit *target)
 
CreatureDoSummon (uint32 entry, Position const &pos, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummon (uint32 entry, WorldObject *obj, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
CreatureDoSummonFlyer (uint32 entry, WorldObject *obj, float flightZ, float radius=5.0f, uint32 despawnTime=30000, TempSummonType summonType=TEMPSUMMON_CORPSE_TIMED_DESPAWN)
 
virtual void MoveInLineOfSight (Unit *)
 
bool _EnterEvadeMode (EvadeReason why=EVADE_REASON_OTHER)
 
- Protected Attributes inherited from CreatureAI
Creature *const me
 
EventMap events
 
TaskScheduler scheduler
 
CreatureBoundary const * _boundary
 
bool _negateBoundary
 
bool _isEngaged
 
- Protected Attributes inherited from UnitAI
Unit *const me
 

Detailed Description

Constructor & Destructor Documentation

◆ npc_minigob_manabonk()

npc_minigob_manabonk::npc_minigob_manabonk ( Creature creature)
inline
521 : ScriptedAI(creature)
522 {
523 me->setActive(true);
524 }
void setActive(bool isActiveObject)
Definition Object.cpp:1082
Definition ScriptedCreature.h:191
Creature * me
Definition ScriptedCreature.h:281

References ScriptedAI::me, and WorldObject::setActive().

Member Function Documentation

◆ Reset()

void npc_minigob_manabonk::Reset ( )
inlineoverridevirtual

Reimplemented from UnitAI.

527 {
528 me->SetVisible(false);
530 events.ScheduleEvent(EVENT_SELECT_TARGET, 1s);
531 }
events
Definition boss_sartura.cpp:43
void Clear()
Definition ObjectGuid.h:138
void SetVisible(bool x)
Definition Unit.cpp:11072
ObjectGuid playerGUID
Definition zone_dalaran.cpp:620
@ EVENT_SELECT_TARGET
Definition zone_dalaran.cpp:507

References ObjectGuid::Clear(), EVENT_SELECT_TARGET, ScriptedAI::me, playerGUID, and Unit::SetVisible().

◆ SelectTargetInDalaran()

Player * npc_minigob_manabonk::SelectTargetInDalaran ( )
inline
534 {
535 std::list<Player*> playerInDalaranList;
536 playerInDalaranList.clear();
537
538 me->GetMap()->DoForAllPlayers([&](Player* player)
539 {
540 if (player->GetZoneId() == AREA_DALARAN && !player->IsFlying() && !player->IsMounted() && !player->IsGameMaster())
541 playerInDalaranList.push_back(player);
542 });
543
544 if (playerInDalaranList.empty())
545 return nullptr;
546 return Acore::Containers::SelectRandomContainerElement(playerInDalaranList);
547 }
@ AREA_DALARAN
Definition AreaDefines.h:151
void DoForAllPlayers(std::function< void(Player *)> exec)
Definition Map.cpp:2890
Definition Player.h:1084
bool IsGameMaster() const
Definition Player.h:1174
bool IsMounted() const
Definition Unit.h:1886
bool IsFlying() const
Definition Unit.h:1713
Map * GetMap() const
Definition Object.h:625
uint32 GetZoneId() const
Definition Object.cpp:3112
auto SelectRandomContainerElement(C const &container) -> typename std::add_const< decltype(*std::begin(container))>::type &
Definition Containers.h:133

References AREA_DALARAN, Map::DoForAllPlayers(), WorldObject::GetMap(), WorldObject::GetZoneId(), Unit::IsFlying(), Player::IsGameMaster(), Unit::IsMounted(), ScriptedAI::me, and Acore::Containers::SelectRandomContainerElement().

Referenced by UpdateAI().

◆ SendMailToPlayer()

void npc_minigob_manabonk::SendMailToPlayer ( Player player)
inline
550 {
551 CharacterDatabaseTransaction trans = CharacterDatabase.BeginTransaction();
554 CharacterDatabase.CommitTransaction(trans);
555 }
SQLTransaction< CharacterDatabaseConnection > CharacterDatabaseTransaction
Definition DatabaseEnvFwd.h:69
DatabaseWorkerPool< CharacterDatabaseConnection > CharacterDatabase
Accessor to the character database.
Definition DatabaseEnv.cpp:21
std::int16_t int16
Definition Define.h:104
@ MAIL_CHECK_MASK_NONE
Definition Mail.h:46
@ MAIL_CREATURE
Definition Mail.h:39
int32 irand(int32 min, int32 max)
Definition Random.cpp:37
Definition Mail.h:119
void SendMailTo(CharacterDatabaseTransaction trans, MailReceiver const &receiver, MailSender const &sender, MailCheckMask checked=MAIL_CHECK_MASK_NONE, uint32 deliver_delay=0, uint32 custom_expiration=0, bool deleteMailItemsFromDB=false, bool sendMail=true)
Definition Mail.cpp:185
Definition Mail.h:105
Definition Mail.h:83
uint32 GetEntry() const
Definition Object.h:117
@ MAIL_DELIVER_DELAY_MIN
Definition zone_dalaran.cpp:515
@ MAIL_DELIVER_DELAY_MAX
Definition zone_dalaran.cpp:516
@ MAIL_MINIGOB_ENTRY
Definition zone_dalaran.cpp:514

References CharacterDatabase, Object::GetEntry(), irand(), MAIL_CHECK_MASK_NONE, MAIL_CREATURE, MAIL_DELIVER_DELAY_MAX, MAIL_DELIVER_DELAY_MIN, MAIL_MINIGOB_ENTRY, ScriptedAI::me, and MailDraft::SendMailTo().

Referenced by UpdateAI().

◆ UpdateAI()

void npc_minigob_manabonk::UpdateAI ( uint32  )
inlineoverridevirtual

Use to start attacking a target. Called just before JustEngagedWith()

Implements UnitAI.

558 {
559 if (!sWorld->getBoolConfig(CONFIG_MINIGOB_MANABONK))
560 return;
561
562 events.Update(diff);
563
564 while (uint32 eventId = events.ExecuteEvent())
565 {
566 switch (eventId)
567 {
569 me->SetVisible(true);
571 if (Player* player = SelectTargetInDalaran())
572 {
573 playerGUID = player->GetGUID();
574 Position pos = player->GetPosition();
577 }
578 events.ScheduleEvent(EVENT_POLYMORPH, 30s);
579 break;
580 case EVENT_POLYMORPH:
582 {
583 if (player->IsGameMaster())
584 {
586 return;
587 }
588 DoCast(player, SPELL_MANABONKED);
589 SendMailToPlayer(player);
590 }
591 else
593 events.ScheduleEvent(EVENT_LAUGH, 2s);
594 break;
595 case EVENT_LAUGH:
598 events.ScheduleEvent(EVENT_MOVE, 4s);
599 break;
600 case EVENT_MOVE:
601 {
602 Position pos = me->GetRandomNearPosition((urand(15, 40)));
604 }
605 events.ScheduleEvent(EVENT_DESPAWN_VISUAL, 3s);
606 events.ScheduleEvent(EVENT_DESPAWN, 4s);
607 break;
610 break;
611 case EVENT_DESPAWN:
613 break;
614 default:
615 break;
616 }
617 }
618 }
std::uint32_t uint32
Definition Define.h:107
uint32 urand(uint32 min, uint32 max)
Definition Random.cpp:44
@ EMOTE_ONESHOT_LAUGH_NO_SHEATHE
Definition SharedDefines.h:1958
@ CONFIG_MINIGOB_MANABONK
Definition WorldConfig.h:113
void DespawnOrUnsummon(Milliseconds msTimeToDespawn=0ms, Seconds forcedRespawnTimer=0s)
Definition Creature.cpp:2126
void MoveIdle()
Definition MotionMaster.cpp:234
void MovePoint(uint32 id, const Position &pos, ForcedMovement forcedMovement=FORCED_MOVEMENT_NONE, float speed=0.f, bool generatePath=true, bool forceDestination=true, std::optional< AnimTier > animTier=std::nullopt)
Definition MotionMaster.h:240
void MoveRandom(float wanderDistance=0.0f)
Enable a random movement in desired range around the unit. Doesn't work with UNIT_FLAG_DISABLE_MOVE.
Definition MotionMaster.cpp:244
SpellCastResult DoCastSelf(uint32 spellId, bool triggered=false)
Definition UnitAI.h:394
SpellCastResult DoCast(uint32 spellId)
Definition UnitAI.cpp:178
MotionMaster * GetMotionMaster()
Definition Unit.h:1758
void NearTeleportTo(Position &pos, bool casting=false, bool vehicleTeleport=false, bool withPet=false, bool removeTransport=false)
Definition Unit.cpp:15921
void HandleEmoteCommand(uint32 emoteId)
Definition Unit.cpp:2172
Position GetRandomNearPosition(float radius)
Definition Object.cpp:2802
#define sWorld
Definition World.h:316
Player * GetPlayer(Map const *, ObjectGuid const &guid)
Definition ObjectAccessor.cpp:220
Definition Position.h:27
float GetPositionZ() const
Definition Position.h:123
float GetOrientation() const
Definition Position.h:124
float GetPositionX() const
Definition Position.h:121
void GetPosition(float &x, float &y) const
Definition Position.h:126
float GetPositionY() const
Definition Position.h:122
void SendMailToPlayer(Player *player)
Definition zone_dalaran.cpp:549
Player * SelectTargetInDalaran()
Definition zone_dalaran.cpp:533
@ SPELL_MANABONKED
Definition zone_dalaran.cpp:503
@ EVENT_DESPAWN
Definition zone_dalaran.cpp:512
@ SPELL_TELEPORT_VISUAL
Definition zone_dalaran.cpp:504
@ EVENT_POLYMORPH
Definition zone_dalaran.cpp:508
@ EVENT_MOVE
Definition zone_dalaran.cpp:510
@ EVENT_DESPAWN_VISUAL
Definition zone_dalaran.cpp:511
@ SPELL_IMPROVED_BLINK
Definition zone_dalaran.cpp:505
@ EVENT_LAUGH
Definition zone_dalaran.cpp:509

References CONFIG_MINIGOB_MANABONK, Creature::DespawnOrUnsummon(), UnitAI::DoCast(), UnitAI::DoCastSelf(), EMOTE_ONESHOT_LAUGH_NO_SHEATHE, EVENT_DESPAWN, EVENT_DESPAWN_VISUAL, EVENT_LAUGH, EVENT_MOVE, EVENT_POLYMORPH, EVENT_SELECT_TARGET, Unit::GetMotionMaster(), Position::GetOrientation(), ObjectAccessor::GetPlayer(), Position::GetPosition(), Position::GetPositionX(), Position::GetPositionY(), Position::GetPositionZ(), WorldObject::GetRandomNearPosition(), Unit::HandleEmoteCommand(), ScriptedAI::me, MotionMaster::MoveIdle(), MotionMaster::MovePoint(), MotionMaster::MoveRandom(), Unit::NearTeleportTo(), playerGUID, SelectTargetInDalaran(), SendMailToPlayer(), Unit::SetVisible(), SPELL_IMPROVED_BLINK, SPELL_MANABONKED, SPELL_TELEPORT_VISUAL, sWorld, and urand().

Member Data Documentation

◆ playerGUID

ObjectGuid npc_minigob_manabonk::playerGUID
private

Referenced by Reset(), and UpdateAI().


The documentation for this struct was generated from the following file: