506 {
509 {
511 if (!cr)
512 {
517 return;
518 }
519
522 else
523 {
525
526
529 }
530
531
534 }
535 }
constexpr auto IN_MILLISECONDS
Definition: Common.h:55
constexpr auto MINUTE
Definition: Common.h:49
@ TYPEID_PLAYER
Definition: ObjectGuid.h:38
@ SPELL_RIBBON_POLE_XP
Definition: midsummer.cpp:236
@ NPC_RIBBON_POLE_DEBUG_TARGET
Definition: midsummer.cpp:238
@ ACHIEVEMENT_CRITERIA_TYPE_BE_SPELL_TARGET
Definition: DBCEnums.h:150
Seconds GetGameTime()
Definition: GameTime.cpp:38
Definition: Creature.h:46
Creature * FindNearestCreature(uint32 entry, float range, bool alive=true) const
Definition: Object.cpp:2434
void RemoveAura(AuraApplicationMap::iterator &i, AuraRemoveMode mode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:4722
Definition: SpellAuras.h:87
void PreventDefaultAction()
Definition: SpellScript.cpp:985
time_t GetApplyTime() const
Definition: SpellScript.cpp:1070
void SetDuration(int32 duration, bool withMods=false)
Definition: SpellScript.cpp:1060