#include "ScriptObject.h"
◆ ScriptObject()
ScriptObject::ScriptObject |
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const char * |
name | ) |
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inlineprotected |
57 :
_name(std::string(name))
58 {
59 }
const std::string _name
Definition: ScriptObject.h:64
◆ ~ScriptObject()
virtual ScriptObject::~ScriptObject |
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protectedvirtualdefault |
◆ checkValidity()
virtual void ScriptObject::checkValidity |
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inlinevirtual |
◆ GetName()
const std::string & ScriptObject::GetName |
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const |
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inline |
◆ isAfterLoadScript()
virtual bool ScriptObject::isAfterLoadScript |
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const |
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inlinevirtual |
◆ IsDatabaseBound()
virtual bool ScriptObject::IsDatabaseBound |
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const |
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inlinevirtual |
Reimplemented in AchievementCriteriaScript, AchievementScript, AllBattlegroundScript, AllCommandScript, AllSpellScript, AreaTriggerScript, ArenaScript, ArenaTeamScript, BattlegroundScript, ConditionScript, CreatureScript, DatabaseScript, GameObjectScript, GroupScript, GuildScript, InstanceMapScript, ItemScript, LootScript, MiscScript, OutdoorPvPScript, PetScript, SpellScriptLoader, TransportScript, WeatherScript, and WorldObjectScript.
Referenced by isAfterLoadScript().
◆ ScriptMgr
◆ _name
const std::string ScriptObject::_name |
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private |