AzerothCore 3.3.5a
OpenSource WoW Emulator
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AllBattlegroundScript Class Reference

#include "AllBattlegroundScript.h"

Inheritance diagram for AllBattlegroundScript:
ScriptObject

Public Member Functions

bool IsDatabaseBound () const override
 
virtual void OnBattlegroundStart (Battleground *)
 This hook runs before start Battleground.
 
virtual void OnBattlegroundEndReward (Battleground *, Player *, TeamId)
 
virtual void OnBattlegroundUpdate (Battleground *, uint32)
 
virtual void OnBattlegroundAddPlayer (Battleground *, Player *)
 
virtual void OnBattlegroundBeforeAddPlayer (Battleground *, Player *)
 
virtual void OnBattlegroundRemovePlayerAtLeave (Battleground *, Player *)
 
virtual void OnQueueUpdate (BattlegroundQueue *, uint32, BattlegroundTypeId, BattlegroundBracketId, uint8, bool, uint32)
 
virtual void OnAddGroup (BattlegroundQueue *, GroupQueueInfo *, uint32 &, Player *, Group *, BattlegroundTypeId, PvPDifficultyEntry const *, uint8, bool, bool, uint32, uint32, uint32, uint32)
 
virtual bool CanFillPlayersToBG (BattlegroundQueue *, Battleground *, BattlegroundBracketId)
 
virtual bool IsCheckNormalMatch (BattlegroundQueue *, Battleground *, BattlegroundBracketId, uint32, uint32)
 
virtual bool CanSendMessageBGQueue (BattlegroundQueue *, Player *, Battleground *, PvPDifficultyEntry const *)
 
virtual bool OnBeforeSendJoinMessageArenaQueue (BattlegroundQueue *, Player *, GroupQueueInfo *, PvPDifficultyEntry const *, bool)
 This hook runs before sending the join message during the arena queue, allowing you to run extra operations or disabling the join message.
 
virtual bool OnBeforeSendExitMessageArenaQueue (BattlegroundQueue *, GroupQueueInfo *)
 This hook runs before sending the exit message during the arena queue, allowing you to run extra operations or disabling the exit message.
 
virtual void OnBattlegroundEnd (Battleground *, TeamId)
 This hook runs after end Battleground.
 
virtual void OnBattlegroundDestroy (Battleground *)
 This hook runs before Battleground destroy.
 
virtual void OnBattlegroundCreate (Battleground *)
 This hook runs after Battleground create.
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Protected Member Functions

 AllBattlegroundScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ AllBattlegroundScript()

AllBattlegroundScript::AllBattlegroundScript ( const char *  name)
protected
162 :
163 ScriptObject(name)
164{
166}
static void AddScript(TScript *const script)
Definition: ScriptMgr.h:716
Definition: ScriptObject.h:44

References ScriptRegistry< TScript >::AddScript().

Member Function Documentation

◆ CanFillPlayersToBG()

virtual bool AllBattlegroundScript::CanFillPlayersToBG ( BattlegroundQueue ,
Battleground ,
BattlegroundBracketId   
)
inlinevirtual
62{ return true; }

Referenced by ScriptMgr::CanFillPlayersToBG().

◆ CanSendMessageBGQueue()

virtual bool AllBattlegroundScript::CanSendMessageBGQueue ( BattlegroundQueue ,
Player ,
Battleground ,
PvPDifficultyEntry const *   
)
inlinevirtual
66{ return true; }

Referenced by ScriptMgr::CanSendMessageBGQueue().

◆ IsCheckNormalMatch()

virtual bool AllBattlegroundScript::IsCheckNormalMatch ( BattlegroundQueue ,
Battleground ,
BattlegroundBracketId  ,
uint32  ,
uint32   
)
inlinevirtual
64{ return false; };

Referenced by ScriptMgr::IsCheckNormalMatch().

◆ IsDatabaseBound()

bool AllBattlegroundScript::IsDatabaseBound ( ) const
inlineoverridevirtual

Reimplemented from ScriptObject.

33{ return false; }

◆ OnAddGroup()

virtual void AllBattlegroundScript::OnAddGroup ( BattlegroundQueue ,
GroupQueueInfo ,
uint32 ,
Player ,
Group ,
BattlegroundTypeId  ,
PvPDifficultyEntry const *  ,
uint8  ,
bool  ,
bool  ,
uint32  ,
uint32  ,
uint32  ,
uint32   
)
inlinevirtual
60 { }

Referenced by ScriptMgr::OnAddGroup().

◆ OnBattlegroundAddPlayer()

virtual void AllBattlegroundScript::OnBattlegroundAddPlayer ( Battleground ,
Player  
)
inlinevirtual

◆ OnBattlegroundBeforeAddPlayer()

virtual void AllBattlegroundScript::OnBattlegroundBeforeAddPlayer ( Battleground ,
Player  
)
inlinevirtual

◆ OnBattlegroundCreate()

virtual void AllBattlegroundScript::OnBattlegroundCreate ( Battleground )
inlinevirtual

This hook runs after Battleground create.

Parameters
bgContains information about the Battleground
109{ }

Referenced by ScriptMgr::OnBattlegroundCreate().

◆ OnBattlegroundDestroy()

virtual void AllBattlegroundScript::OnBattlegroundDestroy ( Battleground )
inlinevirtual

This hook runs before Battleground destroy.

Parameters
bgContains information about the Battleground
102{ }

Referenced by ScriptMgr::OnBattlegroundDestroy().

◆ OnBattlegroundEnd()

virtual void AllBattlegroundScript::OnBattlegroundEnd ( Battleground ,
TeamId   
)
inlinevirtual

This hook runs after end Battleground.

Parameters
bgContains information about the Battleground
TeamIdContains information about the winneer team
95{ }

Referenced by ScriptMgr::OnBattlegroundEnd().

◆ OnBattlegroundEndReward()

virtual void AllBattlegroundScript::OnBattlegroundEndReward ( Battleground ,
Player ,
TeamId   
)
inlinevirtual

◆ OnBattlegroundRemovePlayerAtLeave()

virtual void AllBattlegroundScript::OnBattlegroundRemovePlayerAtLeave ( Battleground ,
Player  
)
inlinevirtual

◆ OnBattlegroundStart()

virtual void AllBattlegroundScript::OnBattlegroundStart ( Battleground )
inlinevirtual

This hook runs before start Battleground.

Parameters
bgContains information about the Battleground
40{ }

Referenced by ScriptMgr::OnBattlegroundStart().

◆ OnBattlegroundUpdate()

virtual void AllBattlegroundScript::OnBattlegroundUpdate ( Battleground ,
uint32   
)
inlinevirtual
46{ }

Referenced by ScriptMgr::OnBattlegroundUpdate().

◆ OnBeforeSendExitMessageArenaQueue()

virtual bool AllBattlegroundScript::OnBeforeSendExitMessageArenaQueue ( BattlegroundQueue ,
GroupQueueInfo  
)
inlinevirtual

This hook runs before sending the exit message during the arena queue, allowing you to run extra operations or disabling the exit message.

Parameters
queueContains information about the Arena queue
ginfoContains information about the group of the queue
Returns
True if you want to continue sending the message, false if you want to disable the message
87{ return true; }

Referenced by ScriptMgr::OnBeforeSendExitMessageArenaQueue().

◆ OnBeforeSendJoinMessageArenaQueue()

virtual bool AllBattlegroundScript::OnBeforeSendJoinMessageArenaQueue ( BattlegroundQueue ,
Player ,
GroupQueueInfo ,
PvPDifficultyEntry const *  ,
bool   
)
inlinevirtual

This hook runs before sending the join message during the arena queue, allowing you to run extra operations or disabling the join message.

Parameters
queueContains information about the Arena queue
leaderContains information about the player leader
ginfoContains information about the group of the queue
bracketEntryContains information about the bracket
isRatedContains information about rated arena or skirmish
Returns
True if you want to continue sending the message, false if you want to disable the message
78{ return true; }

Referenced by ScriptMgr::OnBeforeSendJoinMessageArenaQueue().

◆ OnQueueUpdate()

virtual void AllBattlegroundScript::OnQueueUpdate ( BattlegroundQueue ,
uint32  ,
BattlegroundTypeId  ,
BattlegroundBracketId  ,
uint8  ,
bool  ,
uint32   
)
inlinevirtual
57{ }

Referenced by ScriptMgr::OnQueueUpdate().