AzerothCore 3.3.5a
OpenSource WoW Emulator
Loading...
Searching...
No Matches
BattlegroundMapScript Member List

This is the complete list of members for BattlegroundMapScript, including all inherited members.

_mapEntryMapScript< BattlegroundMap >private
_mapIdMapScript< BattlegroundMap >private
_nameScriptObjectprivate
_totalAvailableHooksScriptObjectprivate
BattlegroundMapScript(const char *name, uint32 mapId)BattlegroundMapScriptprotected
checkMap()MapScript< BattlegroundMap >
checkValidity() overrideBattlegroundMapScriptvirtual
GetEntry()MapScript< BattlegroundMap >inline
GetName() constScriptObjectinline
GetTotalAvailableHooks()ScriptObjectinline
isAfterLoadScript() const overrideBattlegroundMapScriptinlinevirtual
IsDatabaseBound() constScriptObjectinlinevirtual
MapScript(uint32 mapId)MapScript< BattlegroundMap >inlineexplicitprotected
OnCreate(BattlegroundMap *)MapScript< BattlegroundMap >inlinevirtual
OnDestroy(BattlegroundMap *)MapScript< BattlegroundMap >inlinevirtual
OnLoadGridMap(BattlegroundMap *, GridMap *, uint32, uint32)MapScript< BattlegroundMap >inlinevirtual
OnPlayerEnter(BattlegroundMap *, Player *)MapScript< BattlegroundMap >inlinevirtual
OnPlayerLeave(BattlegroundMap *, Player *)MapScript< BattlegroundMap >inlinevirtual
OnUnloadGridMap(BattlegroundMap *, GridMap *, uint32, uint32)MapScript< BattlegroundMap >inlinevirtual
OnUpdate(BattlegroundMap *, uint32) overrideMapScript< BattlegroundMap >inline
UpdatableScript::OnUpdate(TObject *, uint32)UpdatableScript< TObject >inlinevirtual
ScriptObject(const char *name, uint16 totalAvailableHooks=0)ScriptObjectinlineprotected
UpdatableScript()=defaultUpdatableScript< TObject >protected
~ScriptObject()=defaultScriptObjectprotectedvirtual