AzerothCore 3.3.5a
OpenSource WoW Emulator
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DatabaseScript Class Reference

#include "DatabaseScript.h"

Inheritance diagram for DatabaseScript:
ScriptObject

Public Member Functions

bool IsDatabaseBound () const override
 
virtual void OnAfterDatabasesLoaded (uint32)
 Called after all databases are loaded.
 
virtual void OnAfterDatabaseLoadCreatureTemplates (std::vector< CreatureTemplate * >)
 Called after all creature template data has been loaded from the database. This hook could be called multiple times, not just at server startup.
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Protected Member Functions

 DatabaseScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ DatabaseScript()

DatabaseScript::DatabaseScript ( const char *  name)
protected
38 : ScriptObject(name)
39{
41}
static void AddScript(TScript *const script)
Definition: ScriptMgr.h:716
Definition: ScriptObject.h:44

References ScriptRegistry< TScript >::AddScript().

Member Function Documentation

◆ IsDatabaseBound()

bool DatabaseScript::IsDatabaseBound ( ) const
inlineoverridevirtual

Reimplemented from ScriptObject.

32{ return false; }

◆ OnAfterDatabaseLoadCreatureTemplates()

virtual void DatabaseScript::OnAfterDatabaseLoadCreatureTemplates ( std::vector< CreatureTemplate * >  )
inlinevirtual

Called after all creature template data has been loaded from the database. This hook could be called multiple times, not just at server startup.

Parameters
creatureTemplatesPointer to a modifiable vector of creature templates. Indexed by Entry ID.
46{ }

Referenced by ScriptMgr::OnAfterDatabaseLoadCreatureTemplates().

◆ OnAfterDatabasesLoaded()

virtual void DatabaseScript::OnAfterDatabasesLoaded ( uint32  )
inlinevirtual

Called after all databases are loaded.

Parameters
updateFlagsUpdate flags from the loader
39{ }

Referenced by ScriptMgr::OnAfterDatabasesLoaded().