AzerothCore 3.3.5a
OpenSource WoW Emulator
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ArenaTeamScript Class Reference

#include "ArenaTeamScript.h"

Inheritance diagram for ArenaTeamScript:
ScriptObject

Public Member Functions

bool IsDatabaseBound () const override
 
virtual void OnGetSlotByType (const uint32, uint8 &)
 
virtual void OnGetArenaPoints (ArenaTeam *, float &)
 
virtual void OnTypeIDToQueueID (const BattlegroundTypeId, const uint8, uint32 &)
 
virtual void OnQueueIdToArenaType (const BattlegroundQueueTypeId, uint8 &)
 
virtual void OnSetArenaMaxPlayersPerTeam (const uint8, uint32 &)
 
- Public Member Functions inherited from ScriptObject
virtual bool IsDatabaseBound () const
 
virtual bool isAfterLoadScript () const
 
virtual void checkValidity ()
 
const std::string & GetName () const
 

Protected Member Functions

 ArenaTeamScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()=default
 

Detailed Description

Constructor & Destructor Documentation

◆ ArenaTeamScript()

ArenaTeamScript::ArenaTeamScript ( const char *  name)
protected
63 : ScriptObject(name)
64{
66}
static void AddScript(TScript *const script)
Definition: ScriptMgr.h:716
Definition: ScriptObject.h:44

References ScriptRegistry< TScript >::AddScript().

Member Function Documentation

◆ IsDatabaseBound()

bool ArenaTeamScript::IsDatabaseBound ( ) const
inlineoverridevirtual

Reimplemented from ScriptObject.

30{ return false; };

◆ OnGetArenaPoints()

virtual void ArenaTeamScript::OnGetArenaPoints ( ArenaTeam ,
float &   
)
inlinevirtual
33{}

Referenced by ScriptMgr::OnGetArenaPoints().

◆ OnGetSlotByType()

virtual void ArenaTeamScript::OnGetSlotByType ( const  uint32,
uint8  
)
inlinevirtual
32{}

Referenced by ScriptMgr::OnGetSlotByType().

◆ OnQueueIdToArenaType()

virtual void ArenaTeamScript::OnQueueIdToArenaType ( const  BattlegroundQueueTypeId,
uint8  
)
inlinevirtual

◆ OnSetArenaMaxPlayersPerTeam()

virtual void ArenaTeamScript::OnSetArenaMaxPlayersPerTeam ( const  uint8,
uint32  
)
inlinevirtual

◆ OnTypeIDToQueueID()

virtual void ArenaTeamScript::OnTypeIDToQueueID ( const  BattlegroundTypeId,
const  uint8,
uint32  
)
inlinevirtual